Kargin - Metamagic Notes


  • PC

    Twin Spell [Metamagic]

    You can cast a spell simultaneously with another spell just like it.

    Prerequisite: Any other metamagic feat.

    Benefit: You can twin a spell. Casting a spell altered by this feat causes the spell to take effect twice on the area or target, as if you were simultaneously casting the same spell twice on the same location or target. Any variables in the spell are the same for both of the resulting powers.

    The target experiences all the effects of both spells individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned charm person, failing both saving throws results in redundant effects (although, in this example, an ally of the target would have to succeed on two dispel attempts to free the target from the charm effect).

    A twinned spell uses a spell slot four levels higher than the spell’s actual level.


  • PC

    Widen Spell [Metamagic]

    You can increase the area of your spells.

    Benefit: You can alter a burst, emanation, line, or spread spell to increase its area. Spells that do not have an area of one of these four sorts are not affected by this feat. Any numeric measurements of the power’s area increase by 100%.

    A widened spell uses a spell slot three levels higher than the spell’s actual level.


  • PC

    Split Ray
    ( Tome and Blood: A Guidebook to Wizards and Sorcerers, p. 42)

    [Metamagic]

    You can affect two targets with a single ray.

    Prerequisite
    Any other metamagic feat,

    Benefit
    You can split spells that specify a single target and make a ranged touch attack. Only spells that deal damage can be affected by this feat. The split ray affect any two targets that are both within the spell’s range and within 30 feet of each other. Each target takes half as much damage as normally indicated (round down). If desired, you can have both rays attack the same target. A split ray uses up a spell slot of the spell’s normal level, modified by any other metamagic feats.


  • PC

    Practiced Spellcaster
    ( Complete Divine, p. 82)

    [General]

    Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.

    Prerequisite
    Spellcraft 4 ranks,

    Benefit
    Your caster level for the chosen spellcasting class increases by +4. This can’t increase your caster level beyond your HD. However, even if you can’t benefit from the full bonus immediately, if you later gain noncaster-level HD you may be able to apply the rest of the bonus. For example, a human 5th-level cleric/3rd-level fighter who selects this feat would increase his cleric caster level from 5th to 8th (since he has 8 HD). If he later gained a fighter level, he would gain the remainder of the bonus and his cleric caster level would become 9th (since he now has 9 HD). A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat’s effect. This does not affect your spells per day or spells known. It only increases your caster level, which would help you penetrate SR and increase the duration and other effects of your spells.

    Special
    You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.


  • PC

    Irresistible Spell [Metamagic]
    (Kingdoms of Kalamar)

    Nobody can resist your spells.
    Prerequisite: Spellcaster level 7+, Envelope the Wall, Maximize Spell.
    Benefit: Spells you cast that normally allow a saving throw do not allow a saving throw. An irresistible spell uses up a spell slot four levels higher than the spell’s actual level.


  • PC

    Mass Effect Spell (Metamagic)

    Your spells can affect more targets.

    Benefit: A spell that normally affects a single target now affects 1 target /caster level, no two of which can be more than 30 ft. apart. A mass effect spell uses up a spell slot 4 levels higher than the spell’s actual level.

    Special: If used with a touch spell, all targets must be in physical contact with one another. This feat does not work on spells with a range of “personal.”


  • PC

    @halfgiant said in Kargin - Metamagic Notes:

    Persistent Spell
    ( Deities and Demigods, p. 51)

    [Metamagic]

    The deity makes one of its spells last all day.

    Prerequisite: Extend Spell (PH) ,

    Benefit
    A persistent spell has a duration of 24 hours. The persistent spell must have a personal range or a fixed range (comprehend languages or detect magic, for example). The deity is still required to concentrate on spells such as detect magic and detect thoughts to use their effects. Concentrating on such a spell is a standard action that does not provoke an attack of opportunity. A persistent spell uses up a spell slot four levels higher than the spell’s actual level

    according to complete arcane (p81) this is a +6 add for us mere mortals ;p
    Dregnoth glances probingly at Kargin to see if he’s stashed some Godsblood in his platemail


  • PC

    @halfgiant said in Kargin - Metamagic Notes:

    Innate Spell [Metamagic]

    You have mastered a spell so thoroughly that you can now cast it as a spell-like ability.

    Prerequisites: Quicken Spell, Silent Spell, Still Spell.

    Benefit: Choose a spell you can cast. You may now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay the cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability.

    You must permanently assign one spell slot of the appropriate spell level to the innate spell. You cannot use this spell slot for anything else.

    Special: You can select this feat multiple times, selecting a new innate spell each time.

    this is the little weenie version of the Fcheat… better one is in Complete Arcane p80 😉


  • DM

    @dwarf said in Kargin - Metamagic Notes:

    @halfgiant said in Kargin - Metamagic Notes:

    Innate Spell [Metamagic]

    You have mastered a spell so thoroughly that you can now cast it as a spell-like ability.

    Prerequisites: Quicken Spell, Silent Spell, Still Spell.

    Benefit: Choose a spell you can cast. You may now use this spell three times per day as a spell-like ability. If the innate spell has an XP cost, you pay the cost each time you use the spell. If it has a focus, you must have it to use the spell in this manner. If the innate spell has a costly material component, you need an item worth 50 times that amount to use as a focus for the spell-like ability. Otherwise, you need no components to use the innate spell as a spell-like ability.

    You must permanently assign one spell slot of the appropriate spell level to the innate spell. You cannot use this spell slot for anything else.

    Special: You can select this feat multiple times, selecting a new innate spell each time.

    this is the little weenie version of the Fcheat… better one is in Complete Arcane p80 😉

    Actually, the complete arcane version takes a spell slot 8 level higher than the spell. Meaning it can only be use don 1st and second level spells.

    Otherwise, I do not see a difference.


  • PC

    @dwarf Edited. It has been updated with the correct version.


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