• Categories
  • Recent
  • Tags
  • Popular
  • Login
  • Categories
  • Recent
  • Tags
  • Popular
  • Login

Kargin - Metamagic Notes

Game Discussion
3
59
6.1k
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H
    halfgiant PC
    last edited by Apr 27, 2019, 7:51 PM

    Dazing Spell (Metamagic)

    You can daze creatures with the power of your spells.

    Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.

    Level Increase: +3 (a dazing spell uses up a spell slot three levels higher than the spell’s actual level.

    Spells that do not inflict damage do not benefit from this feat.

    Found Here

    1 Reply Last reply Reply Quote 0
    • H
      halfgiant PC
      last edited by Aug 11, 2019, 1:39 AM

      Range Personal -> Touch -> Ray

      Transfer Spell (Metamagic)

      You can change the range of a spell from personal to touch.

      Benefit: You can use Transfer Spell with any spell that has a range of personal to change its range to touch. The target of the spell must accept the spell voluntarily or it has no effect.

      Level Increase: +1
      Reference: https://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/metamagic-feats-3rd-party-kobold-press/transfer-spell-metamagic/


      Reach Spell (Metamagic)
      ( Complete Divine, p. 84)

      [Metamagic]

      You can cast touch spells without touching the spell recipient.

      Prerequisite

      Benefit
      You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed on a ranged touch attack to bestow the spell upon the recipient. A reach spell uses up a spell slot two levels higher than the spell’s actual level.

      Level Increase: +2

      Reference: https://dndtools.net/feats/complete-divine--56/reach-spell--2390/

      1 Reply Last reply Reply Quote 0
      • H
        halfgiant PC
        last edited by halfgiant Aug 12, 2019, 3:03 PM Aug 12, 2019, 8:02 PM

        Table: Metamagic Components
        Spell Name Metamagic Effect Metamagic Component Minimum Cost
        Acid Arrow Empowered Four masterwork darts 1,200 gp
        Acid fog Extended Powdered Gorgon hoof 940 gp
        Acid splash Enlarged Rare toad skin 20 gp
        Aid Extended Specially consecrated water 340 gp
        Air walk Quickened Stoppered vial of elemental air 3,500 gp
        Alarm Widened Rare chalk 1,000 gp
        Align weapon Quickened Weapon with +1 enhancement bonus 2,300 gp
        Alter self Silent and stilled Mirror with silver filigree 830 gp
        Analyze dweomer Enlarged Herbs sprinkled on tinderwig 940 gp
        Animal growth Extended Albino stag horn 790 gp
        Animal messenger Extended Miniscule collar with golden bell 340 gp
        Animal shapes Extended Rare variety of mistletoe 1,200 gp
        Animate dead Silent Blood onyx 570 gp
        Animate objects Enlarged Gold-spun marionette strings 940 gp
        Animate plants Silent Rare uprooted sapling 1,100 gp
        Animate rope Enlarged Brass thread 190 gp
        Antilife shell Widened Skull with graven runes 3,300 gp
        Antimagic field Widened Cold iron filings 3,700 gp
        Antipathy Extended Alum soaked in ancient blood 1,200 gp
        Antiplant shell Extended Rare oils 640 gp
        Arcane eye Silent Dire bat fur 640 gp
        Arcane lock Quickened Platinum dust 2,300 gp
        Arcane mark Silent Rare paints 20 gp
        Arcane sight Extended Ground quartz 970 gp
        Greater arcane sight Extended Ground quartz 1,100 gp
        Awaken Empowered Specially prepared otyugh dung 1,700 gp
        Baleful polymorph Enlarged Miniature silver cage 790 gp
        Bane Silent Miniature clay mask 190 gp
        Barkskin Extended Heartwood of venerable oak 340 gp
        Bear’s endurance Extended Distilled alcohol 340 gp
        Mass bear’s endurance Extended Distilled alcohol 940 gp
        Bestow curse Heightened +1 Eye of firenewt 720 gp
        Black Tentacles Widened Nightcrawler essence 3,150 gp
        Blade barrier Empowered Slashing weapon with +1 enhancement bonus 2,300 gp
        Blasphemy Heightened +2 Specially prepared feather of an archon’s wing 3,100 gp
        Bull’s strength Extended Adamantine powder 340 gp
        Mass bull’s strength Extended Adamantine powder 940 gp
        Cat’s grace Extended Vial of quicksilver (mercury) 340 gp
        Mass cat’s grace Extended Vial of quicksilver (mercury) 940 gp
        Cause fear Empowered Ancient bones ground to powder 700 gp
        Chain lightning Maximized Fist-sized chunk of magnetic stone 4,350 gp
        Changestaff Extended +1 quarterstaff 2,301 gp
        Chaos hammer Empowered Protoplasm from strongly chaos-aligned, sporadic element-dominated outer plane 1,900 gp
        Charm animal Silent materwork whip 301 gp
        Charm monster Quickened Garnets 4,600 gp
        Mass charm monster Silent Garnets 1,600 gp
        Charm person Stilled Rare oils 250 gp
        Chill metal Extended Glacial spring water 450 gp
        Chill touch Empowered Gauntlet made of bone 700 gp
        Circle of death Widened Powder of crushed black pearl 4,850 gp
        Clairaudience/Clairvoyance Extended Quartz 650 gp
        Clenched fist Stilled Ornate gold knuckles 1,200 gp
        Cloak of chaos Extended Shield with +1 enhancement bonus 1,153 gp
        Clone - - -
        Cloudkill Heightened +2 Distilled chlorine 2,300 gp
        Color spray Silent and stilled Crushed rubies, diamonds, and sapphires 700 gp
        Command Heightened +3 Carved Ivory mask 1,350 gp
        Greater command Extended Carved ivory mask 1,350 gp
        Command plants Heightened +2 Alchemical defoliant 1,900 gp
        Command undead Extended Ritually defaced holy symbol of good diety 450 gp
        Commune - - -
        Commune with nature Widened (see spell text) Runic map of area 3,750 gp
        Comprehend languages Extended Foreign lexicon 250 gp
        Cone of cold Heightened +1 Cone of carved quartz 1,050 gp
        Confusion Widened Nutshells from treant 3,150 gp
        Lesser confusion Extended Nutshells from druid-tended beech 250 gp
        Consecrate Extended Holy water and gold dust 450 gp
        Contact other plane - - -
        Contagion Silent Skull of animal that died from disease 750 gp
        Contingency Extended Rakshasa hide 1,250 gp
        Continual flame Heightened +1 Ruby dust 500 gp
        Control plants Extended Alchemical defoilant 1,650 gp
        Control undead Heigtened +2 Carved bone mask 3,100 gp
        Control water Extended Water from the briny deep or sand from the trackless desert 850 gp
        Control weather Extended Crystal sphere 1,450 gp
        Control winds Heightened +2 Bottled smoke from the Elemental Plane of Air 2,300 gp
        Create food and water - - -
        Create greater undead - - -
        Create undead - - -
        Create water - - -
        Creeping doom Extended Rare jungle centipedes 1,450 gp
        Crushing despair Widened Couatl tears 3,150 gp
        Crushing hand Stilled Ornate platinum knuckles 1,400 gp
        Cure critical wounds Empowered Alchemical salve 1,900 gp
        Mass cure critical wounds Empowered Copper loop from Positive Energy Plane 3,900 gp
        Cure light wounds Empowered Alchemical salve 700 gp
        Mass cure light wounds Empowered Copper loop from Positive Energy Plane 2,300 gp
        Cure minor wounds Quickened Alchemical salve 1,375 gp
        Cure moderate wounds Empowered Alchemical salve 1,100 gp
        Mass cure moderate wounds Empowered Copper loop from Positive Energy Plane 2,700 gp
        Cure serious wounds Empowered Alchemical salve 1,500 gp
        Mass cure serious wounds Empowered Copper loop from Positive Energy Plane 3,100 gp
        Curse water - - -
        Dancing lights Extended Anarchic fireflies from strongly chaos-aligned sporadic element-dominated outer plane 25 gp
        Darkness Silent Coal mined and kept in total darkness 450 gp
        Darkvision Extended Agate 450 gp
        Daylight Silent and stilled Alchemical polish 1,500 gp
        Daze Extended Wool from satyr-tended sheep 25 gp
        Daze monster Quickened Umber hulk mandible 3,000 gp
        Death knell Heightened +3 Runic funerary blessings 1,950 gp
        Death ward Extended Henna, which tattoos creature touched 850 gp
        Deathwatch Widened Black crystal lenses 1,350 gp
        Deep slumber Heightened +2 Alchemical dreamwisp dust 1,500 gp
        Deeper darkness Silent Oil extracted and kept in total darkness 650 gp
        Delay poison Extended Specially prepared armadillo scales 450 gp
        Delayed blast fireball Extended Fire opal 1,450 gp
        Demand Heightened +1 Gold wire and small part of the subject 1,850 gp
        Desecrate Extended Unholy water and gold dust 450 gp
        Desturction Silent and stilled Holy or unholy symbol marked with anathema 4,400 gp
        Detect animals or plants Enlarged Five +1 arrows 235 gp
        Detect chaos Silent and stilled Ground glass lens 700 gp
        Detect evil Silent and stilled Ground glass lens 700 gp
        Detect good Silent and stilled Ground glass lens 700 gp
        Detect law Silent and stilled Ground glass lens 700 gp
        Detect magic Silent and stilled Short cold iron rod 275 gp
        Detect poison Enlarged Specially prepared snake tongue 25 gp
        Detect scrying Widened Jewel-studed domino mask 3,150 gp
        Detect secret doors Extended Tangle of copper and silver wires 250 gp
        Detect snares and pits Extended Darkwood divining rod 250 gp
        Detect thoughts Heightened +2 Platinum disc 1,100 gp
        Detect undead Extended Specially prepared jawless skull 250 gp
        Dictum Heightend +2 Specially prepared protoplasm of a chaos beast 3,100 gp
        Dimension door Quickened Gold ore mined from Astral Plane 4,600 gp
        Dimensional anchor Extended Rune-engraved miniature anchor 850 gp
        Dimensional lock Widened Adamantine weapon varies
        Diminish plants Enlarged Masterwork pruning shears 650 gp
        Discern lies Enlarged Set of golden scales 850 gp
        Discern location - - -
        Disguise self Extended Masterwork greasepaint 250 gp
        Disintegrate Empowered Trapped voidstone 3,100 gp
        Dismissal Hightened +2 Specially blessed holy symbol 2,100 gp
        Dispel chaos Quickened Sapphire 5,400 gp
        Dispel evil Quickened Diamond 5,400 gp
        Dispel good Quickened Black opal 5,400 gp
        Dispel law Quickened Yellow corundum 5,400 gp
        Dispel magic Widened Cold iron statuette 2,550 gp
        Greater dispel magic Widened Cold iron statuette 4,350 gp
        Displacement Extended Specially prepared teeth from displacing magical beast 650 gp
        Disrupt undead Enlarged Dirt from hallowed grave 25 gp
        Disrupting weapon Extended Whetstone made from tombstone 1,050 gp
        Divination - - -
        Divine favor Extended Calligraphic scriptures 250 gp
        Divine power Silent and stilled Holy symbol made of platinum and gems 1,900 gp
        Dominate animal Enlarged Adamantine collar 650 gp
        Dominate monster Enlarged Emrald-studded adamantine collar 1,850 gp
        Dominate person Quickened Sapphire-studded adamantine collar 5,400 gp
        Doom Heightened +2 Carved doll 700 gp
        Dream - - -
        Eagle’s splendor Extended Emrald 450 gp
        Mass eagle’s splendor Extended Emrald 1,250 gp
        Earthquake Widened White granite from Elemental Plane of Earth 5,550 gp
        Elemental swarm Empowered Rare incense (air), alchemical liquids (water), gems (fire), or mithral ore (earth) 3,900 gp
        Endure elements Extended Potion of cure modeate wounds 300 gp
        Energy drain Empowered Specially prepared vampire’s skull 3,900 gp
        Enervation Empowered Specially prepared wight’s skull 1,900 gp
        Enlarge person Extended Rare druid-tended beans 250 gp
        Mass enlarge person Extended Rare druid-tended berries 850 gp
        Entangle Widened Alchemical fertilizer 1,350 gp
        Enthrall Heightened +2 Golden figurines 1,100 gp
        Entropic shield Quickened Finely engraved platinum dice 2,200 gp
        Erase Enlarged Rubber plant sap 250 gp
        Ethereal jaunt Extended Chunk of ethereal solid 1,850 gp
        Etherealness Extended Figurine encarved from ethereal solid 1,850 gp
        Expeditious retreat Extended Rare peppers 250 gp
        Explosive runes Heightened +3 Rare pigments 2,550 gp
        Eyebite Extended Specially prepared eyestalk of many-eyed flying aberration 1,250 gp
        Fabricate - - -
        Faerie fire Widened Druid-tended mushroms 1,350 gp
        False life Extended Rare alcohol 450 gp
        False vision Widened Ground jade dust 4,000 gp
        Fear Heightened +2 Pinfeather from giant eagle 1,900 gp
        Feather fall Enlarged Down from black goose 250 gp
        Feeblemind Heightend +2 Polished obsidian spheres 2,300 gp
        Find the path Extended Bracelet of lodestone 1,250 gp
        Find traps Extended Golden magnifying glass 450 gp
        Finger of death Enlarged Specially embalmed finger 1,450 gp
        Fire seeds Empowered Druid-tended acorns or berries 2,700 gp
        Fire shield (either version) Extended Alchemically prepared phosphorus 1,900 gp
        Fire storm Maximized Cooled lava from erupting volcano 7,000 gp
        Fire trap Heightened +3 Gold dust 1,975 gp
        Fireball Widened Fire opal 1,900 gp
        Flame arrow Empowered Carved flint arrowhead 1,500 gp
        Flame blade Extended Masterwork scimitar 315 gp
        Flame strike Empowered Brimstone from Elemental Plane of Fire 2,300 gp
        Flaming sphere Enlarged Powdered cold iron 450 gp
        Flare Silent Powdered magnesium 25 gp
        Flesh to stone Heightened +2 Medusa head-snake 2,700 gp
        Floating disk Extended Flask of mercury 250 gp
        Fly Extended Feather from albino flacon 650 gp
        Fog cloud Quickened Cloudy diamonds 3,000 gp
        Forbiddance Empowered Holy water and are incenses 4,200 gp plus 1,500 gp per 60 ft. cube
        Forcecage Enlarged Ruby dust 3,000 gp
        Forceful hand Stilled Ornate bronze knuckles 940 gp
        Foresight Extended A celestial hummingbird’s feather 1,850 gp
        Fox’s cunning Extended Garnet 450 gp
        Mass fox’s cunning Extended Garnet 1,250 gp
        Freedom Stilled Salve of slipperiness 1,000 gp
        Freedom of movement Stilled Salve of slipperiness 1,000 gp
        Freezing sphere Empowered Crystal sphere 2,700 gp
        Gaseous form Stilled Bottled smoke from a vocano’s crater 650 gp
        Gate Quickened Black pearl 8,600 gp
        Geas/Quest Extended Golden armband 850 gp
        Lesser geas Extended Jeweled armband 1,250 gp
        Gentle repose Extended Embalming fluid 550 gp
        Ghost sound Heightened +2 Wax from sacred candle 275 gp
        Ghoul touch Extended Earth from ghast’s lair 450 gp
        Giant vermin Extended Rare insect parts 850 gp
        Glibness Stilled Fancy liquor 650 gp
        Glitterdust Widened Ground topaz 1,950 gp
        Globe of invulnerability Widened Pearls 3,150 gp
        Lesser globe of invulnerability Widened Pearls 4,350 gp
        Glyph of warding Heightened +2 Incense and powdered diamond 1,700 gp
        Greater glyph of warding Heightened +2 Incense and powdered diamond 3,100 gp
        Goodberry Empowered Treant sap 700 gp
        Good hope Extended Engraved brass torc 650 gp
        Grasping hand Stilled Ornate silver knuckles 1,100 gp
        Grease Enlarged Rind of a boar 250 gp
        Guard and wards Heightened +1 Rare incense 1,450 gp
        Guidance Extended Book of prayers 25 gp
        Gust of wind Widened Elaborate laquered fan 1,950 gp
        Hallow Widened Herbs, oils, and incense 4,750 gp plus extra fro spell
        Hallucinatory terrain Heightened +3 Twigs and plants from mildly good-aligned, mildly chaos-aligned outer plane 3,150 gp
        Halt undead Heightend +2 Sulfur from mildly evil-aligned, mildly-chaos aligned outer plane 1,500 gp
        Harm Heightened +1 Heart carved from onyx 1,250 gp
        Haste Extended Rare cofee beans 850 gp
        Heal Heightend +1 Heart carved from alabaster 1,250 gp
        Mass heal Heightened +1 Heart carved from alabaster 1,850 gp
        Heal mount Quickened Alchemical salve 3,800 gp
        Heat metal Extended Mithral forge dross 450 gp
        Helping hand Enlarged Ivory carving of hand 650 gp
        Heroes’ feast Extended Rare spices 1,250 gp
        Heroism Extended Fine brandy 650 gp
        Greater heroism Extended Fine whiskey 1,250 gp
        Hide from animals Extended Stitched velvet blindfold 250 gp
        Hide from undead Heightened +3 Embroidered slik shawl 1,350 gp
        Hideous laughter Enlarged Masterwork greasepaint 450 gp
        Hold animal Heightened +2 Decorative steel gauntlet 1,100 gp
        Hold monster Heightened +2 Engraved rod of cold iron 2,300 gp
        Mass hold monster Heightend +2 Engraved rod of cold iron 3,900 gp
        Hold person Heightened +2 Engraved ingot of cold iron 1,100 gp
        Mass hold person Heightened +2 Engraved ingot of cold iron 3,100 gp
        Hold portal Quickened Ebony key 2,200 gp
        Holy aura Extended Shield with +1 enhancement bonus 1,153 fp
        Holy smite Empowered Spring water from strongly good-aligned, mildly positive-dominant outer plane 1,900 gp
        Holy sword Extended Sacred candles 850 gp
        Holy word Heightened +2 Specially prepared fiend’s tail 3,100 gp
        Horrid wilting Empowered Sponge from Elemental Plane of Water 3,500 gp
        Hypnotic pattern Heightened +2 Stick of incense 1,100 gp
        Hypnotism Silent and stilled Golden medallion 700 gp
        Ice storm Extended Ivory stick with engraved snowflake pattern 850 gp
        Identify - - -
        Illusory script Heightened +4 Rare inks 3,850 gp
        Illusory wall Heightened +2 Sunrod and ground glass lenses 1,900 g
        Imbue with spell ability - - -
        Implosion Extended Glass statuette 1,850 gp
        Imprisonment Heightened +2 Carved jade sphere 3,900 gp
        Incendiary cloud Extended Bottled brimstone and sea mist 1,650 gp
        Inflict critical wunds Maximized Obsidian holy symbol 3,150 gp
        Mass inflict critical wounds Maximized Obsidian holy symbol 5,550 gp
        Inflict light wounds Maximized Obsidian holy symbol 1,350 gp
        Mass inflict light wounds Maximized Obsidian holy symbol 3,750 gp
        Inflict minor wounds Quickened Obsidian holy symbol 1,375 gp
        Inflict moderate wounds Maximized Obsidian holy symbol 1,950 gp
        Mass inflict moderate wounds Maximized Obsidian holy symbol 4,350 gp
        Inflict serious wounds Maximized Obsidian holy symbol 2,550 gp
        Mass inflict serious wounds Maximized Obsidian holy symbol 4,950 gp
        Insanity Heightened +1 Distilled water from strongly chaos-aligned, sporadic element-dominated outer plane 1,450 gp
        Insect plague Extended Crooked staff with carved runes 1,050 gp
        Instant Summons - - -
        Interposing hand Stilled Ornate brass knuckles 790 gp
        Invisibility Extended Janni eyelash 450 gp
        Greater invisibility Extended Djinni eyelash 850 gp
        Mass invisibility Extended Efreeti eyelash 1,450 gp
        Invisibility purge Extended Crystal prism 650 gp
        Iron body Extended Articulated iron doll 1,650 gp
        Ironwood Extended Darkwood shaped into the object’s form varies
        Irresistible dance Silent Embroidered shoes with gold buttons 1,650 gp
        Jump Quickened Mithral springs 2,200 gp
        Keen edge Extended Whetstone with pyrite veins running through it 650 gp
        Knock Silent Golden key 450 gp
        Know direction - - -
        Legend lore - - -
        Levitate Enlarged Loop of manticore hide 250 gp
        Light Silent Phosphorescent moss 25 gp
        Lightning bolt Widened Blue dragon scales 2,550 gp
        Limited wish - - -
        Liveoak Extended Alchemical fertilizer 1,250 gp
        Locate creature Enlarged Specially tanned hellhound fur 850 gp
        Locate object Enlarged Forked twig of darkwood 450 gp
        Longstrider Extended Cobblestone from ancient hippodrome 250 gp
        Lullaby Widened Fancy resin 725 gp
        Mage armor Extended Links of Mithral Chain 250 gp
        Mage hand Enlarged Monkey’s paw 25 gp
        1 Reply Last reply Reply Quote 0
        • H
          halfgiant PC
          last edited by Aug 12, 2019, 8:04 PM

          Spell Name Metamagic Effect Metamagic Component Minimum Cost
          Magic aura Heightened +3 Amethyst necklace 1,350 gp
          Magic circle against chaos Widened Specially prepared holy symbol 2,550 gp
          Magic cirlce against evil Widened Specially prepared holy symbol 2,550 gp
          Magic cirlce against good Widened Specially prepared holy symbol 2,550 gp
          Magic cirlce against law Widened Specially prepared holy symbol 2,550 gp
          Magic fang Extended Specially prepared shark tooth 250 gp
          Greater magic fang Extended Specially prepared dire shark tooth 650 gp
          Magic jar Extended Gem or crystal 1,100 gp
          Magic missile Empowered Two +3 arrows 734 gp
          Magic mouth - - -
          Magic stone Empowered Colorful marbles 700 gp
          Magic vestment Extended Embroidered sash 650 gp
          Magic weapon Extended Alchemically distilled blood 250 gp
          Greater magic weapon Extended Alchemically purified blood 750 gp
          Major creation Extended Phasm essence 1,050 gp
          Major image Heightened +2 Rare pigments 1,500 gp
          Make whole Enlarged Alchemical adhesive 450 gp
          Mark of justice - - -
          Maze Enlarged Engraved minotaur horn 1,650 gp
          Meld into stone Extended Carved stone figurine 650 gp
          Mending Enlarged Alchemical adhesive 25 gp
          Message Enlarged Calligraphic inscriptions on vellum 25 gp
          Meteor swarm Maximized Chunk of meteorite 8,600 gp
          Mind blank extended Malachite-studded headband 1,650 gp
          Mind fog Heightened +3 Specially prepared tentacle from mind-sucking monstrous humanoid 3,750 gp
          Minor creation Extended Roper sap 850 gp
          Minor image Heightened +2 Rare pigments 1,100 gp
          Miracle - - -
          Mirage arcana Hightened +3 Mirror silvered in a mildly good-aligned outer plane
          Mirror image Extended Miniscule dolls of yourself 450 gp
          Misdirection Heightened +2 Gold wire bent into a creature’s silhouette 1,100 gp
          Mislead Heightened +1 Fancy marionette 1,250 gp
          Mnemonic enhancer - - -
          Modify memory Heightened +2 Alchemical smelling salts 1,900 gp
          Moment of prescience Quickened Fine Wine from strongly good-aligned, mildly positive-dominant outer plane 7,800 gp
          Mage’s disjunction Enlarged and widened Trapped voidstone 8,600 gp
          Mage’s faithful hound Extended Specially prepared blink dog teeth 1,050 gp
          Mage’s lucubration Quickened Ruby ring 6,200 gp
          Mage’s magnificient mansion Extended Miniature portal 1,465 gp
          Mage’s private sanctum Extended Trapped fog from the Plane of Shadow 1,050 gp
          Mount Quickened Specially prepared hair from pegasus or nightmare 2,200 gp
          Move earth Enlarged Rare soils form Elemental Plane of Earth 1,250 gp
          Neutralize poison Extended Specially prepared tongue from snake-like monstrous humanoid 750 gp
          Nightmare Heightened +2 Rare spices 2,300 gp
          Nondetection Extended Carved ebony lattice 700 gp
          Obscure object Extended Chimera scales 550 gp
          Obscuring mist Extended Silver chalice 250 gp
          Open/close Enlarged Silver key 25 gp
          Order’s wrath Empowered Gear cog from strongly law-aligned outer plane 1,900 gp
          Overland flight Extended Specially prepared drago wing-hide 1,050 gp
          Owl’s wisdom Extended Opal 450 gp
          Mass owl’s wisdom Extended Opal 1,250 gp
          Passwall Extended Golden miniature shovel 1,050 gp
          Pass without trace Extended Cloak of feathers 250 gp
          Permanency - - -
          Permanent image Heightened +2 Rare pigments 2,700 gp
          Persistent image Heightened +2 Rare pigments 2,300 gp
          Phantansmal killer Heightened +1 Nightmarish etchings 850 gp
          Phantom steed Extended Platinum horseshoe 650 gp
          Phase door Silent Jasper-studded key 1,450 gp
          Planar ally - - -
          Greater planar ally - - -
          Lesser planar ally - - -
          Planar binding Heightened +2 Silver filigree around magic circle 2,700 gp
          Greater planar binding Heightened +2 Gold filigree around magic circle 3,500 gp
          Lesser planar binding Heightenend +2 Copper filigree around magic circle 2,300 gp
          Plane shift Quickened Silk mantle with moonstones 6,200 gp
          Plant growth Enlarged Alchemically treated seeds 650 gp
          Poison Maximized Wyver poison 3,000 gp
          Polar ray Enlarged Pale sapphire 1,650 gp
          Polymorph Extended Druid-tended silkworm cocoon 850 gp
          Polymorph any object Extended Alchemically purified mercury 1,650 gp
          Power word blind Enlarged Corundum 1,450 gp
          Power word kill Enlarged Corundum 1,850 gp
          Power word stun Enlarged Corundum 1,650 gp
          Prayer Widened Blessed scriptures on vellum 2,550 gp
          Prestidigation Enlarged White silk gloves 25 gp
          Prismatic sphere Heightened +2 Diamonds 3,900 gp
          Prismatic spray Heightened +2 Diamonds 3,100 gp
          Prismatic wall Heightened +2 Diamonds 3,500 gp
          Produce flame Silent Ring carved from flint 250 gp
          Programmed image Heightened +2 Rare pigments 2,700 gp
          Project image Extended Distorted mirror 1,450 gp
          Protection from arrows Extended Piece of bulette hide 450 gp
          Protection from chaos Extended Powdered platinum 250 gp
          Protection from energy Extended Spinels of red (fire), black (acid), green (sonic), blue (electricity), or white (cold) 650 gp
          Protection from evil Extended Powdered platinum 250 gp
          Protection from good Extended Powdered platinum 250 gp
          Protection from law Extended Powdered platinum 250 gp
          Protection from spells Extended Crushed diamond 2,150 gp
          Prying eyes Enlarged Specially prepared eyestalk of many-eyed flying aberration 1,050 gp
          Greater prying eyes Enlarged Specially prepared center eye of many-eyed flying aberration 1,650 gp
          Purify food and drink - - -
          Pyrotechnics Heightened +2 Fire source and alchemical accelerants 1,100 gp
          Quench Enlarged Water from the extraplanar river spanning several upper outer planes 650 gp
          Rage Extended Fine mead 650 gp
          Rainbow pattern Heightened +2 Smoky quartz prism 1,900 gp
          Raise dead - - -
          Ray of enfeeblement Enlarged Ceremonial electrum dagger 250 gp
          Ray of exhaustion Heightened +1 Alchemically distilled perspiration 650 gp
          Ray of frost Enlarged White marble carved in icicle shape 25 gp
          Read magic Extended Mineral prism 25 gp
          Reduce animal Heightened +3 Topaz-studded links of iron 1,950 gp
          Reduce person Heightened +3 Turquoise-studded links of iron 1,350 gp
          Mass reduce person Heightened +3 Turquoise-studded links of iron 3,150
          Refuge - - -
          Regenerate Empowered Specially prepared troll blood 3,500 gp
          Reincarnate - - -
          Remove blindness/deafness Silent Pearl-studded circlet 650 gp
          Remove curse - - -
          Remove disease - - -
          Remove fear Extended Alchemically prepared war paint 250 gp
          Remove paralysis Enlarged Burnind incense 450 gp
          Repel metal or stone Widened Druid-tended sapling 5,550 gp
          Repel vermin Widened Rare snakeskin 3,150 gp
          Repel wood Widened Miniature jewel lantern 4,350 gp
          Repulsion Widened Alchemical-ink tattoo (temporary) 4,700 gp
          Resilient sphere Enlarged Crystal sphere 850 gp
          Resistance Extended Silk cloak 25 gp
          Resist energy Extended Spinel of red (fire), black (acid), green (sonic), blue (electricity), or white (cold) 450 gp
          Restoration - - -
          Greater restoration - - -
          Lesser restoration Empowered Alchemical balm 1,100 gp
          Resurrection - - -
          Reverse gravity Quickened Lodestone mined in a mildly chaos-aligned outer plane 7,400 gp
          Righteous might Extended Ritually prepared holy symbol 1,050 gp
          Rope trick Extended Rope braided from spider silk 450 gp
          Rusting grasp Empowered Ornate mithral gauntlet 1,900 gp
          Sanctuary Heightened +2 Jasper necklace 700 gp
          Scare Extended Ritually prepared bone from corporeal undead 450 gp
          Scintillating pattern Widened Pearlescent prism 5,550 gp
          Scorching ray Empowered Ruby form Elemental Plane of Fire 1,100 gp
          Screen Heightened +2 Embroidered gauze scrim 3,500 gp
          Scrying Heightened +3 Alchemically purified nitric acid 3,150 gp
          Greater scrying Heightened +2 Alchmically purified nitric acid 3,100 gp
          Sculpt sound Enlarged Rare clay 650 gp
          Searing light Maximized Yellow topaz 2,550 gp
          Secret chest Extended Net made of ethereal solids 1,050 gp
          Secret page - - -
          Secure shelter Extended Miniscule model of cottage 850 gp
          See invisibility Extended Powdered turquoise 450 gp
          Seeming Heightened +2 Coral figurines 2,300 gp
          Sending - - -
          Sepia snake sigil Heightened +2 Powdered amber 2,000 gp
          Sequester Extended Alchemical ointment 1,450 gp
          Shades Heightened +1 Pearl from the Plane of Shadow 1,850 gp
          Shadow conjuration Heightened +1 Pearl from the Plane of Shadow 850 gp
          Greater shadow conjuration Heightened +1 Pearl from the Plane of Shadow 1,450 gp
          Shadow evocation Heightened +1 Diamond from the Plane of Shadow 1,050 gp
          Greater shadow evocation Heightened +1 Diamond from the Plane of Shadow 1,650 gp
          Shadow walk Extended Black tourmaline 1,250 gp
          Shambler Empowered Rare herbs 3,900 gp
          Shapechange Extended Aquamarine circlet 1,850 gp
          Shatter Widened Carved crystal cubes 1,950 gp
          Shield Quickened Jeweled bracelet 2,200 gp
          Shield of faith Extended Ritually prepared parchment 250 gp
          Shield of law Extended Shield with +1 enhancement bonus 1,153 gp
          Shield other Enlarged Two emrald and platinum rings 550 gp
          Shillelagh Extended Druid-tended oak club or quarterstaff 250 gp
          Shocking grasp Maximized Ornate electrum gauntlet 1,350 gp
          Shout Widened Ornate platinum gong 3,150 gp
          Greater shout Widened Ornate platinum trumpet 5,550 gp
          Shrink item Extended Alchemically purified mica 650 gp
          Silence Silent Silver mask 450 gp
          Silent image Heightened +2 Rare pigments 700 gp
          Simulacrum - - -
          Slay living Heightened +3 Obsidian headpiece 3,750 gp
          Sleep Heightened +2 Alchemical dreamwisp dust 700 gp
          Sleet storm Extended Hollow ivory bottle 650 gp
          Slow Heightened +2 Liquid amber 1,500 gp
          Snare - - -
          Soften earth and stone Enlarged Specially prepared mud from strongly evil-aligned outer plane 450 gp
          Solid fog Quickened Cloudy diamonds 4,600 gp
          Song of discord Widened Rune-carved conch shell 3,750 gp
          Soul bind - - -
          Sound burst Heightened +1 Bone whistle 450 gp
          Speak with animals Extended Animal mask 250 gp
          Speak with dead Heightened +3 Golden caduceus 2,550 gp
          Speak with plants Extended Jade-studded mask 650 gp
          Spectral hand Enlarged Phosphor-limned glove 450 gp
          Spell immunity Extended Moonstone 850 gp
          Greater spell immunity Extended Moonstone 1,650 gp
          Spell resistance Extended Rakshasa claw 1,050 gp
          Spellstaff - - -
          Spell turning Empowered Zircon 3,100 gp
          Spider climb Extended Drider fur 450 gp
          Spike growth Heightened +2 Carved basalt dagger 1,500 gp
          Spike stones Heightened +2 Carved obsidian dagger 1,900 gp
          Spiritual weapon Enlarged Masterwork version of weapon varies
          Statue Extended Limestone figurine 1,450 gp
          Status Extended Electrum headband 450 gp
          Stinking cloud Empowered Sulfur from Elemental Plane of Fire 1,500 gp
          Stone shape - - -
          Stoneskin Extended Diamond dsut 1,300 gp
          Stone tell Extended Stone mask 1,250 gp
          Stone to flesh - - -
          Storm of vengeance Empowered Heartwood from oak split by lightning 3,900 gp
          Suggestion Heightened +2 Druid-tended honey 1,500 gp
          Mass suggestion Heightened +2 Druid-tended honey 2,700 gp
          Summon Instrument - - -
          Summon monster I Extended Pearl 250 gp
          Summon monster II Empowered Pearl 1,100 gp
          Summon monster III Empowered Pearl 1,500 gp
          Summon monster IV Empowered Pearl 1,900 gp
          Summon monster V Empowered Pearl 2,300 gp
          Summon monster VI Empowered Pearl 2,700 gp
          Summon monster VII Empowered Pearl 3,100 gp
          Summon monster VIII Empowered Pearl 3,500 gp
          Summon monster IX Empowered Pearl 3,900 gp
          Summon nature’s ally I Extended Druid-tended mistletoe 250
          Summon nature’s ally II Empowered Druid-tended mistletoe 1,100 gp
          Summon nature’s ally III Empowered Druid-tended mistletoe 1,500 gp
          Summon nature’s ally IV Empowered Druid-tended mistletoe 1,900 gp
          Summon nature’s ally V Empowered Druid-tended mistletoe 2,300 gp
          Summon nature’s ally VI Empowered Druid-tended mistletoe 2,700 gp
          Summon nature’s ally VII Empowered Druid-tended mistletoe 3,100 gp
          Summon nature’s ally VIII Empowered Druid-tended mistletoe 3,500 gp
          Summon nature’s ally IX Empowered Druid-tended mistletoe 3,900 gp
          Sumon swarm Extended Rune-embroidered red cloth 450 gp
          Sunbeam Widened Javelin with phosphorus runes 4,950 gp
          Sunburst Widened Sunstone carved into graven image 5,550 gp
          Symbol of death Heightened +2 Powdered diamond and opal 13,500 gp
          Symbol of fear Heightened +2 Powdered diamond and opal 3,700 gp
          Symbol of insanity Heightened +2 Powdered diamond and opal 8,500 gp
          Symbol of pain Heightened +2 Powdered diamond and opal 3,300 gp
          Symbol of persuasion Heightened +2 Powdered diamond and opal 7,700 gp
          Symbol of sleep Heightened +2 Powdered diamond and opal 3,300 gp
          Symbol of stunning Heightened +2 Powdered diamond and opal 8,100 gp
          Symbol of weakness Heightened +2 Powdered diamond and opal 8,100 gp
          Sympathetic vibration Extended Set of masterwork tuning forks 1,250 gp
          Sympathy Extended Crushed pearls 2,150 gp
          Telekinesis Enlarged Iron rod with silver filigree 1,250 gp
          Telekinetic sphere Enlarged Crystal sphere 1,650 gp
          Telepathic bond Extended Dragon eggshells 1,050 gp
          Teleport Quickened Amber and emrald pendant 5,400 gp
          Teleport object Quickened Amber and emrald bracelet 7,000 gp
          Greater teleport Quickened Amber and emrald necklace 7,000 gp
          Teleportation circle Extended Amber dust 2,850 gp
          Temporal stasis Heightened +2 Powdered diamond, emrald, ruby, and sapphire 8,500 gp
          Tiny hut Extended Necklace of crystal beads 650 gp
          Transformation Extended Potion of bear’s endurance, bull’s strength, cat’s grace, and heroism 1,650 gp
          Trap - - -
          Time stop Empowered Specially prepared titan’s knucklebone 3,900 gp
          Tongues Extended Brass model of ziggurat 750 gp
          Touch of fatigue Heightened +2 Wolverine perspiration 275 gp
          Touch of idiocy Silent Ornate bronze gauntlet 450 gp
          Transmute metal to wood Widened Finely carved darkwood-and-pearl holy symbol 4,950 gp
          Transmute mud to rock Heightened +1 Alchemically treaded clay 1,050 gp
          Transmute rock to mud Heightened +1 Alchemically treated clay 1,050 gp
          Transport via plants Silent Rare herbs 1,250 gp
          Trap the soul - - -
          Tree shape Extended Shawl woven from druid-tended leaves 450 gp
          Tree stride Silent Rare herbs 1,050 g
          True resurrection - - -
          True seeing Extended Eye ointment 1,500 gp
          True strike Quickened Bow with +1 enhancement bonus 2,330 gp
          Undeath to death Widened Crushed diamond 4,850 gp
          Undetectable alignment Extended Embroidered velvet shroud 450 gp
          Unhallow Widened Herbs, oils, and incense 4,750 gp plus extra for spell
          Unholy aura Extended Shield with +1 enhancement bonus 1,153 gp
          Unholy blight Empowered Dust from strongly evil-aligned outer plane 1,900 gp
          Unseen servant Extended Fancy valet’s uniform 250 gp
          Vampiric touch Maximized Specially prepared vampire’s fang 2,550 gp
          Veil Heightened +2 Veil spun from electrum thread 2,700 gp
          Ventriloquism Enlarged Calligraphy on fine parchement, rolled into cone 250 gp
          Virtue Extended Brass medallion 25 gp
          Vision - - -
          Wail of the banshee Enlarged and widened Trapped banshee essence 8,600 gp
          Wall of fire Extended Ground phosphorus and magnesium 950 gp
          Wall of force Extended Any clear gem 1, 050 gp
          Wall of ice Extended Rune-engraved quartz 850 gp
          Wall of iron Enlarged Alchemically purified iron and gold dust 1,300 gp
          Wall of stone Enlarged Rune-engraved granite 1,050 gp
          Wall of thorns Extended Thorns from rare blood-roses 1,050 gp
          Warp wood Enlarged Switch carved from druid-tende black oak 450 gp
          Water breathing Extended Ornately carved reed 650 gp
          Water walk Extended Coral armbands 650 gp
          Waves of exhaustion Widened Occluded diamond 4,950 gp
          Waves of fatigue Widened Occluded diamond 2,550 gp
          Web Heightened +2 Ritually prepared drider silk 1,100 gp
          Weird Heightened +1 Nightmarish etchings 1,850 gp
          Whirlwind Extended Bottled gale-force wind from the Elemental Plane of Air 1,650 gp
          Whispering wind Extended Bottled last breath of a druid 450 gp
          Wind walk Extended Cloud vapor from mildly law-aligned outer plane 1,350 gp
          Wind wall Extended Specially prepared lillend feather 650 gp
          Wish - - -
          Wood shape - - -
          Word of chaos Heightened +2 Specially prepared stinger of formian myrmarch 3,100 gp
          Word of recall Quickened Ornate emrald holy symbol 7,000 gp
          Zone of silence Widened Miniature platinum lute with strings cut 3,150 gp
          Zone of truth Heightened +2 Silver and gold gavel 1,100 gp
          1 Reply Last reply Reply Quote 0
          • H
            halfgiant PC
            last edited by Aug 17, 2019, 7:54 PM

            Hardened Spell
            Your spells are difficult to counter or dispel.

            Prerequisite: Spell Focus

            Benefit: Choose a spell school for which you have the Spell Focus feat. Your spells of that school have gain a +5 bonus to the DC needed to identify and to dispel them.

            Special: You may take this feat multiple times. Each time you take this feat, it applies to a different school of magic.

            [Reference: Kobold Press; The Complete Advanced Feats; Pg 19]

            1 Reply Last reply Reply Quote 0
            • H
              halfgiant PC
              last edited by Aug 18, 2019, 2:54 AM

              Selective Spell (Metamagic)
              Your allies need not fear friendly fire.

              Prerequisite: Spellcraft 10 ranks.
              Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.

              Spells that do not have an area of effect do not benefit from this feat.
              At 20th level, you may exclude double the normal number of targets.

              [Reference: TPK Games, Feats Reforged II, pg, 29]

              1 Reply Last reply Reply Quote 0
              • H
                halfgiant PC
                last edited by Aug 18, 2019, 2:56 AM

                Steel Soul
                You are especially resistant to magic.

                Prerequisites: Dwarf, hardy racial trait.

                Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

                At 7th level, once per day as an immediate action, you may reroll a failed save versus a spell or spell-like ability.

                At 14th level, whenever you would take half damage from a spell or spell-like effect, you instead take ¼ damage.

                Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.

                [Reference: TPK Games, Feats Reforged II, pg, 33]

                1 Reply Last reply Reply Quote 0
                • H
                  halfgiant PC
                  last edited by halfgiant Sep 7, 2019, 10:24 AM Sep 7, 2019, 3:21 PM

                  Staff-Like Wand

                  Your research has unlocked a new power in conjunction with using a wand.

                  Prerequisite: You must be at least an 11th-level Wizard and must have the Craft Staff feat to select this discovery.

                  Benefit: Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it’s higher than the caster level of the wand.

                  [Source: Pathfinder Roleplaying Game: Ultimate Magic]

                  1 Reply Last reply Reply Quote 0
                  • H
                    halfgiant PC
                    last edited by Sep 30, 2019, 12:12 AM

                    [Source: Mercenaries; AEG]

                    Exaggerate.png

                    1 Reply Last reply Reply Quote 0
                    • H
                      halfgiant PC
                      last edited by halfgiant Dec 29, 2019, 5:14 PM Dec 29, 2019, 11:13 PM

                      Theurgic Creationist

                      Type: General
                      Source: Dragon #325

                      You can create items using the knowledge gained from all of your spellcasting classes.

                      Prerequisite: Any item creation feat, able to cast spells from two different spell lists.
                      Benefit: When acquiring item creation feats or when creating magic items, you can add together the caster levels of all your spellcasting classes to determine your caster level. For example, a 1st-level bard/1st-level cleric/3rd-level wizard could gain Craft Wand and create magic items as a 5th-level caster.

                      1 Reply Last reply Reply Quote 0
                      • H
                        halfgiant PC
                        last edited by Jul 21, 2020, 12:44 AM

                        Fuse with Item [Eldritch]

                        Using your skill with magic, you absorb a magic item into your body, taking on its essence and powers.

                        Prerequisite: Charisma 19, caster level 10th

                        Benefit: You can absorb a magic item and make its powers inherent within you. You cannot fuse with magic weapons or armor, nor can you fuse with potions or scrolls. You can fuse with any other item. Activating or using an item that’s fused with you works the same as for a normal item. A fused wand of wall of ice allows you to cast wall of ice as a spell-like ability (using the item’s caster level) 50 times, or however many charges it had left at the time of the fusing. Bonus types do not change. A fused amulet of health +4 grants you a permanent enhancement bonus (not an inherent bonus) of +4.

                        Fusing with an item first requires an XP cost equal to half the item’s gold-piece value. Then, you must make a Spellcraft check with DC 20 + the item’s caster level for each of the item’s separate abilities. Failure means that you cannot use that power. You may try only once per ability. Even if you are unable to use any of the powers of a fused item, the item is consumed, and the experience points lost.

                        Once consumed, a fused item cannot be taken away from you. It does not need to be drawn or wielded, and it is not visible in any way. It takes up no space on your body, so if you have fused with an amulet you can wear another amulet with- out problems. Like all spell-like abilities, using the fused item requires no components and draws no attack of opportunity.

                        Items that logically grant no benefit from being absorbed— mainly because their power comes from being independent of the user, such as a figurine of wondrous power or dust of tracelessness—cannot be fused.
                        Mord’s disjunction removes the item from you, restoring it to its normal state.

                        Intelligent Items: Fusing with an intelligent item forces you to make a Will save at the beginning of each day (DC 10 + item’s level + item’s Charisma bonus). If you succeed, you are in control for the day and can use the item’s abilities, skills, and feats (if applicable). If you fail, the item remains in control of you for the day and can use your abilities, skills, and feats. Items fused with a character cannot gain levels as described on page 63.

                        [Reference: WW16105 The Complete Book of Eldritch Might.pdf]

                        1 Reply Last reply Reply Quote 0
                        • H
                          halfgiant PC
                          last edited by Oct 19, 2020, 10:35 PM

                          Grow Spell

                          Your spells can affect a greater area of number of targets.

                          Benefit: A grown spell has its area or number of targets affected increased by one-half. Spells with a personal affect or that target only a single creature are not affected. A grown spell uses up a spell slot two levels higher than the spell’s actual level.

                          [Reference: Quintessential Elf; Page 52]

                          1 Reply Last reply Reply Quote 0
                          • H
                            halfgiant PC
                            last edited by Oct 19, 2020, 10:40 PM

                            High Magic (Metamagic)

                            You have learned the secrets of elven High Magic.
                            Prerequisites: Spellcaster level 9th
                            Benefit: The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. See the full rules for elven High Magic in the Magic of the Elves chapter.
                            Special: The character must have this feat in order to learn any of the High Magic abilities.

                            [Reference: The Quintessential Elf; Page 52]

                            1 Reply Last reply Reply Quote 0
                            • H
                              halfgiant PC
                              last edited by Oct 19, 2020, 10:42 PM

                              Massive Spell (Metamagic)

                              You can make a spell affect an incredibly large area.
                              Prerequisites: Enlarge Spell, Encompassing Spell, Grow Spell, High Magic
                              Benefit: The character can increase a spell’s area to a mile. A massive spell uses up a spell slot six levels higher than the spell’s actual level. See the full rules for elven High Magic in the Magic of the Elves chapter.

                              [Reference: The Quintessential Elf; Page 53]

                              daermadmD 1 Reply Last reply Oct 21, 2020, 8:52 PM Reply Quote 0
                              • daermadmD
                                daermadm DM @halfgiant
                                last edited by Oct 21, 2020, 8:52 PM

                                @halfgiant said in Kargin - Metamagic Notes:

                                [Reference: The Quintessential Elf; Page 53]

                                Dwarves cannot use these.

                                1 Reply Last reply Reply Quote 0
                                • H
                                  halfgiant PC
                                  last edited by Oct 21, 2020, 10:18 PM

                                  Well shit, to bad there isn’t a crafter class that can bypass or emulate racial requirements

                                  1 Reply Last reply Reply Quote 0
                                  • dwarfD
                                    dwarf PC
                                    last edited by Oct 21, 2020, 11:01 PM

                                    or an alchemist that has an elven loaner body nearby… 😜

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      halfgiant PC
                                      last edited by halfgiant May 1, 2022, 2:08 PM May 1, 2022, 7:07 PM

                                      WAND EXPERTISE [EPIC]

                                      You can activate wands with the speed that an archer fires arrows.

                                      Prerequisites: Craft Wand, Master Wand, Quicken Spell, Spellcraft 25 ranks.

                                      Benefits: You may activate a wand in place of an attack instead of as a standard action. As a full-round action, you could thus make as many wand activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a wand three times as a full-round action. If you also had the Rapid Shot feat, you could activate the wand four times as a full-round action.

                                      Each activation after the first costs one additional charge from the wand, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        halfgiant PC
                                        last edited by May 1, 2022, 7:08 PM

                                        STAFF EXPERTISE [EPIC]

                                        You can activate staffs with the speed that an archer
                                        fires arrows.

                                        Prerequisites: Craft Staff, Master Staff, Quicken Spell, Spellcraft 30 ranks.

                                        Benefits: You may activate a staff in place of an attack instead of as a standard action. As a full-round action, you could thus make as many staff activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a staff three times as a full-round action. If you also had the Rapid Shot feat, you could activate the staff four times as a full-round action.

                                        Each activation after the first costs one additional charge from the staff, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.

                                        1 Reply Last reply Reply Quote 0
                                        • First post
                                          Last post