Spell: Heal

  • PC

    [Revision: Per Manaverse Rules - Based upon the events of the 10/2/2019 Game]

    Conjuration (Healing)
    Level: Clr 6, Drd 7, Healing 6
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: Instantaneous
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures up to 500 points of damage.

    Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

    If used against an undead creature, heal instead acts like harm.

  • PC

    Pending DM approval, recommend moving to House Rules section.

  • DM

    based on what that happened in game?

    I mean Approved and all but what? I wasn’t the drunk, but I do not recall a conversation either.

  • PC

    @daermadm well in game I was computing the healing or undead damage affect of 10 points per level (3.5) and dwarf brought up that we had previously tossed that and heal did a flat max heal of 500 points ( because original 2E healed without limits)

  • DM

    AH, ok I do recall that conversation now. Totally forgot about it.

Log in to reply