• Categories
    • Recent
    • Tags
    • Popular
    • Login

    For Kargin

    Game Discussion
    4
    47
    4.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DarkWulfD
      DarkWulf PC
      last edited by

      The cost to create for the standard Cincture is 1,000 gp, 80 xp, and 2 days.

      1 Reply Last reply Reply Quote 0
      • halfgiantH
        halfgiant PC
        last edited by

        For Onaga

        Torc of Tiamat (Minor).docx

        Market Price: 178k
        Normal Crafting Price: 89k
        Kargin Crafting Price: 31.5k (rounding up)

        daermadmD 1 Reply Last reply Reply Quote 0
        • DarkWulfD
          DarkWulf PC
          last edited by

          That’s sexy as hell, I WANT ONE!!!

          daermadmD 1 Reply Last reply Reply Quote 0
          • daermadmD
            daermadm DM @DarkWulf
            last edited by

            @DarkWulf said in For Kargin:

            That’s sexy as hell, I WANT ONE!!!

            Assuming you have the cash, he made it because you asked above.

            1 Reply Last reply Reply Quote 0
            • DarkWulfD
              DarkWulf PC
              last edited by

              Pretty sure I do, outta that mil. we got previously, I still have like 200k left.

              1 Reply Last reply Reply Quote 0
              • daermadmD
                daermadm DM @halfgiant
                last edited by

                @halfgiant said in For Kargin:

                For Onaga

                Torc of Tiamat (Minor).docx

                Market Price: 178k
                Normal Crafting Price: 89k
                Kargin Crafting Price: 31.5k (rounding up)

                I did notice the minor tag…

                1 Reply Last reply Reply Quote 0
                • DarkWulfD
                  DarkWulf PC
                  last edited by

                  what is the useage limit, if any?

                  daermadmD 1 Reply Last reply Reply Quote 0
                  • daermadmD
                    daermadm DM @DarkWulf
                    last edited by

                    @DarkWulf said in For Kargin:

                    what is the useage limit, if any?

                    Valid point. What was your logic @halfgiant ?

                    Cubes or X times per day or until short rest or whatever?

                    halfgiantH 1 Reply Last reply Reply Quote 0
                    • DarkWulfD
                      DarkWulf PC
                      last edited by

                      And still on the topic of the Dragon Spirit Cincture, could I get one that functions like a D.S.C. (Major) that adds 3 die to b.w. damage instead of just 1 die. for a total of 12d6 damage at lvl 20 DFA. (enough to be somewhat competitive but not unbalanced.)

                      halfgiantH 1 Reply Last reply Reply Quote 0
                      • halfgiantH
                        halfgiant PC @daermadm
                        last edited by

                        @daermadm The equation i used was based on x uses per day for a wondrous item, with the intent for it to run on cube (10 charges) before requiring a refill.

                        Spell Level: 9 CL: 17 - Beige Cube

                        1 Reply Last reply Reply Quote 0
                        • halfgiantH
                          halfgiant PC @DarkWulf
                          last edited by

                          @DarkWulf as requested.

                          Dragon Spirit Cincture (Greater)

                          Dragon Spirit Cincture (Greater).docx

                          1 Reply Last reply Reply Quote 0
                          • halfgiantH
                            halfgiant PC
                            last edited by

                            So technically the Cincture, and the Torc haven’t been made yet, since we haven’t stopped long to craft either item. Smaller stuff i can have my Crafting Homunculus Army make from within the Portable Mansion, but both of these items likely will require proper downtime to make.

                            1 Reply Last reply Reply Quote 0
                            • DarkWulfD
                              DarkWulf PC
                              last edited by DarkWulf

                              no problem, I am just happy that they could be made, I have no issue waiting the required time in-game for them.

                              Btw Half-G, has anyone told you your a genius.

                              1 Reply Last reply Reply Quote 0
                              • DarkWulfD
                                DarkWulf PC
                                last edited by

                                question, when will the Torc and Cinture be ready for use??

                                1 Reply Last reply Reply Quote 0
                                • halfgiantH
                                  halfgiant PC
                                  last edited by halfgiant

                                  If i threw 2 of my crafting golems at it (one for the Torc, and one for the Cincture), working around the clock (since they are golems) … They could probably knock it out in 8 days of downtime.

                                  Since we are out adventuring, and Dregnoth is courting a Dragon at the moment, we haven’t had a ton of downtime. I suspect we will need to wait until we return either to a friendly nearby city or town assuming Dregnoth doesn’t (1) offend the local constable, king or other political figure, (2) attack any doors that Dregnoth feels are an affront to him, or (3) Dregnoth tries to Avatar of Love his way thru half the town - with any combination of those three getting half the party thrown into the klink. Then there is the Slaad, a being of Chaos you just never know he may decide to drop a duece in the Queens flower bed because the tulips makes him feel safe, or use a local merchant as a toothpick to clean out the elf caught between his teeth. A wrong turn, badly worded phrase taken as an insult, irritable slaad bowel syndrome, anything in this party is likely to set them on a collision course with offending the locals. Thereby resulting in Kargin having to spend a day or two to find the rest of the party on some bender, get them sobered up enough to mount an effective rescue operation, preferably before Dregnoth escapes and decides to spread his ‘forgiveness’ all over the city. Resulting in having to stop his crafting golems before they can complete the items, so the party can flee the city and surrounding area.

                                  Or we make it back to V’Ral, were we have the greatest chance of having a lasting consecutive 8 days of peace and quiet to make your items.

                                  -Kargin

                                  1 Reply Last reply Reply Quote 0
                                  • DarkWulfD
                                    DarkWulf PC
                                    last edited by

                                    okie okie

                                    1 Reply Last reply Reply Quote 0
                                    • DarkWulfD
                                      DarkWulf PC
                                      last edited by

                                      https://dnd-wiki.org/wiki/SRD:Amulet_of_Mighty_Fists

                                      Can I add a +5 version of this to the list also?

                                      1 Reply Last reply Reply Quote 0
                                      • halfgiantH
                                        halfgiant PC
                                        last edited by

                                        Might i suggest…

                                        Necklace of Natural Weapons
                                        The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.

                                        Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
                                        Weight: —.

                                        [Savage Species, Page 58]

                                        AND

                                        Amulet of Mighty Fists
                                        This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

                                        Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator’s caster level must be at least three times the amulet’s bonus; Price 6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5).

                                        I can tweek the one of the items to have a racial bonus versus a enhancement bonus that way you get the benefits of both items.

                                        Depending on your build, i assume you have claw attacks being a half-dragon, so you may want to consider.

                                        Beast Strike Feat
                                        Type: General, Fighter
                                        Source: Dragon #355

                                        Your martial training makes full use of your natural weapons in unarmed combat.
                                        Prerequisite: Base attack bonus +5, Improved Unarmed Strike, claw or slam attack
                                        Benefit: When you make an unarmed strike or grapple check to deal damage, you may add your claw or slam damage to your unarmed trike or grapple damage.
                                        Special: A fighter may select Beast Strike as a fighter bonus feat.

                                        1 Reply Last reply Reply Quote 1
                                        • halfgiantH
                                          halfgiant PC
                                          last edited by halfgiant

                                          You will likely also want one of these as well.

                                          Belt of Physical Might
                                          Aura strong transmutation; CL 12th; Slot belt; Price 10,000 gp (+2), 40,000 gp (+4), 90,000 gp (+6); Weight 1 lb.

                                          DESCRIPTION
                                          This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.

                                          CONSTRUCTION REQUIREMENTS
                                          Craft Wondrous Item, bear’s endurance, bull’s strength, and/or cat’s grace; Cost 5,000 gp (+2), 20,000 gp (+4), 45,000 gp (+6).

                                          1 Reply Last reply Reply Quote 0
                                          • halfgiantH
                                            halfgiant PC
                                            last edited by

                                            Greater Unarmed Strike (Combat)

                                            Your unarmed attacks show a master’s skill.

                                            Prerequisite(s): Improved Unarmed Strike, character level 3rd.

                                            Benefit(s): Your unarmed strikes have their base damage increased to 1d8 (for a Medium size creature). At character level 10th, this increases to 1d10 base damage. If you are a monk, brawler, or other class that gains increased unarmed damage based on your level, you instead add 4 to your effective class level to determine your unarmed strike damage dice.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post