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    • DarkWulfD
      DarkWulf PC
      last edited by

      Pretty sure I do, outta that mil. we got previously, I still have like 200k left.

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      • daermadmD
        daermadm DM @halfgiant
        last edited by

        @halfgiant said in For Kargin:

        For Onaga

        Torc of Tiamat (Minor).docx

        Market Price: 178k
        Normal Crafting Price: 89k
        Kargin Crafting Price: 31.5k (rounding up)

        I did notice the minor tag…

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        • DarkWulfD
          DarkWulf PC
          last edited by

          what is the useage limit, if any?

          daermadmD 1 Reply Last reply Reply Quote 0
          • daermadmD
            daermadm DM @DarkWulf
            last edited by

            @DarkWulf said in For Kargin:

            what is the useage limit, if any?

            Valid point. What was your logic @halfgiant ?

            Cubes or X times per day or until short rest or whatever?

            halfgiantH 1 Reply Last reply Reply Quote 0
            • DarkWulfD
              DarkWulf PC
              last edited by

              And still on the topic of the Dragon Spirit Cincture, could I get one that functions like a D.S.C. (Major) that adds 3 die to b.w. damage instead of just 1 die. for a total of 12d6 damage at lvl 20 DFA. (enough to be somewhat competitive but not unbalanced.)

              halfgiantH 1 Reply Last reply Reply Quote 0
              • halfgiantH
                halfgiant PC @daermadm
                last edited by

                @daermadm The equation i used was based on x uses per day for a wondrous item, with the intent for it to run on cube (10 charges) before requiring a refill.

                Spell Level: 9 CL: 17 - Beige Cube

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                • halfgiantH
                  halfgiant PC @DarkWulf
                  last edited by

                  @DarkWulf as requested.

                  Dragon Spirit Cincture (Greater)

                  Dragon Spirit Cincture (Greater).docx

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    So technically the Cincture, and the Torc haven’t been made yet, since we haven’t stopped long to craft either item. Smaller stuff i can have my Crafting Homunculus Army make from within the Portable Mansion, but both of these items likely will require proper downtime to make.

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                    • DarkWulfD
                      DarkWulf PC
                      last edited by DarkWulf

                      no problem, I am just happy that they could be made, I have no issue waiting the required time in-game for them.

                      Btw Half-G, has anyone told you your a genius.

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                      • DarkWulfD
                        DarkWulf PC
                        last edited by

                        question, when will the Torc and Cinture be ready for use??

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                        • halfgiantH
                          halfgiant PC
                          last edited by halfgiant

                          If i threw 2 of my crafting golems at it (one for the Torc, and one for the Cincture), working around the clock (since they are golems) … They could probably knock it out in 8 days of downtime.

                          Since we are out adventuring, and Dregnoth is courting a Dragon at the moment, we haven’t had a ton of downtime. I suspect we will need to wait until we return either to a friendly nearby city or town assuming Dregnoth doesn’t (1) offend the local constable, king or other political figure, (2) attack any doors that Dregnoth feels are an affront to him, or (3) Dregnoth tries to Avatar of Love his way thru half the town - with any combination of those three getting half the party thrown into the klink. Then there is the Slaad, a being of Chaos you just never know he may decide to drop a duece in the Queens flower bed because the tulips makes him feel safe, or use a local merchant as a toothpick to clean out the elf caught between his teeth. A wrong turn, badly worded phrase taken as an insult, irritable slaad bowel syndrome, anything in this party is likely to set them on a collision course with offending the locals. Thereby resulting in Kargin having to spend a day or two to find the rest of the party on some bender, get them sobered up enough to mount an effective rescue operation, preferably before Dregnoth escapes and decides to spread his ‘forgiveness’ all over the city. Resulting in having to stop his crafting golems before they can complete the items, so the party can flee the city and surrounding area.

                          Or we make it back to V’Ral, were we have the greatest chance of having a lasting consecutive 8 days of peace and quiet to make your items.

                          -Kargin

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                          • DarkWulfD
                            DarkWulf PC
                            last edited by

                            okie okie

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                            • DarkWulfD
                              DarkWulf PC
                              last edited by

                              https://dnd-wiki.org/wiki/SRD:Amulet_of_Mighty_Fists

                              Can I add a +5 version of this to the list also?

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                              • halfgiantH
                                halfgiant PC
                                last edited by

                                Might i suggest…

                                Necklace of Natural Weapons
                                The enhancement bonuses on this necklace are applied to attack and damage rolls involving one or more of the wearer’s natural weapons. In addition, any weapon special quality may be applied to this necklace, and the quality then applies to those natural weapons as well. For instance, a +1 throwing returning necklace of natural weapons would apply its enhancement bonus and the throwing and returning special abilities to one or more of the wearer’s natural weapons.

                                Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 600 gp, plus the cost of the enhancement bonuses, multiplied by the number of natural weapons affected. A +1 necklace of natural weapons that affects one natural weapon costs 2,600 gp; if the same necklace affects six natural weapons, it costs 15,600 gp.
                                Weight: —.

                                [Savage Species, Page 58]

                                AND

                                Amulet of Mighty Fists
                                This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

                                Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator’s caster level must be at least three times the amulet’s bonus; Price 6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5).

                                I can tweek the one of the items to have a racial bonus versus a enhancement bonus that way you get the benefits of both items.

                                Depending on your build, i assume you have claw attacks being a half-dragon, so you may want to consider.

                                Beast Strike Feat
                                Type: General, Fighter
                                Source: Dragon #355

                                Your martial training makes full use of your natural weapons in unarmed combat.
                                Prerequisite: Base attack bonus +5, Improved Unarmed Strike, claw or slam attack
                                Benefit: When you make an unarmed strike or grapple check to deal damage, you may add your claw or slam damage to your unarmed trike or grapple damage.
                                Special: A fighter may select Beast Strike as a fighter bonus feat.

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                                • halfgiantH
                                  halfgiant PC
                                  last edited by halfgiant

                                  You will likely also want one of these as well.

                                  Belt of Physical Might
                                  Aura strong transmutation; CL 12th; Slot belt; Price 10,000 gp (+2), 40,000 gp (+4), 90,000 gp (+6); Weight 1 lb.

                                  DESCRIPTION
                                  This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.

                                  CONSTRUCTION REQUIREMENTS
                                  Craft Wondrous Item, bear’s endurance, bull’s strength, and/or cat’s grace; Cost 5,000 gp (+2), 20,000 gp (+4), 45,000 gp (+6).

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                                  • halfgiantH
                                    halfgiant PC
                                    last edited by

                                    Greater Unarmed Strike (Combat)

                                    Your unarmed attacks show a master’s skill.

                                    Prerequisite(s): Improved Unarmed Strike, character level 3rd.

                                    Benefit(s): Your unarmed strikes have their base damage increased to 1d8 (for a Medium size creature). At character level 10th, this increases to 1d10 base damage. If you are a monk, brawler, or other class that gains increased unarmed damage based on your level, you instead add 4 to your effective class level to determine your unarmed strike damage dice.

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                                    • halfgiantH
                                      halfgiant PC
                                      last edited by halfgiant

                                      Claws of the Ripper: These metal, scythe-like blades are designed to fit over one set of a dragon’s claws, and they resize to fit any dragon of Large size or bigger. The set of claws using the claws has its critical damage multipler increased to x4.
                                      Faint transmutation; CL 6th; Craft Ring; 2,000 gp; Wgt: 10 lbs.

                                      [Draconomicon, Page 82]

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                                      • halfgiantH
                                        halfgiant PC
                                        last edited by

                                        Jaws of the Dragon

                                        This complex metal device is worn in the mouth, fitting over the teeth while allowing them to protrude. A row of metal teeth is set into the jaws of the dragon behind where the dragon’s teeth emerge, increasing the damage dealt by the dragon’s bite. The dragon gains the benefit of the sharptooth spell while the jaws are worn. The device resizes to fit any creature as normal for a magic item, but creatures with no natural bite attack gain no benefit from wearing it.

                                        Moderate transmutation; CL 7th; Craft Wondrous Item, sharptooth; Price 40,000 gp; Weight 8 lb.

                                        [Draconomicon, Page 83]

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                                        • halfgiantH
                                          halfgiant PC
                                          last edited by

                                          Superior Unarmed Strike
                                          ( Tome of Battle: The Book of Nine Swords, p. 33)

                                          [General]

                                          Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.

                                          Prerequisite
                                          Improved Unarmed Strike (PH) , Base attack bonus +3,

                                          Benefit
                                          You deal more damage with your unarmed strikes, as shown on the table below.

                                          Character Level Unarmed Damage
                                          3rd 1d4
                                          4th–7th 1d6
                                          8th–11th 1d8
                                          12th–15th 1d10
                                          16th–20th 2d6
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                                          • halfgiantH
                                            halfgiant PC
                                            last edited by

                                            Rapidstrike
                                            ( Draconomicon, p. 73)

                                            [Monster]

                                            You can attack more than once with a natural weapon.

                                            Prerequisite
                                            DEX 9, Base attack bonus +10, aberration, dragon, elemental, magical beast, or plant type, one or more pairs of natural weapons,

                                            Required for
                                            Improved Rapidstrike (Dr) ,

                                            Benefit
                                            If you have a pair of natural weapons, such as two claws, two wings, or two slams, you can make one extra attack with one of those weapons at a —5 penalty. A creature with multiple limbs qualifies for this feat as well, such as a creature with three arms and three claw attacks.

                                            Special
                                            You can take this feat once for each pair of natural weapons you have. For example, a Large dragon has one bite, two claws, two wings, and one tail attacks. The dragon can take this feat twice, once for its claws and once for its wings.

                                            Normal
                                            Without this feat, you attack once with each natural weapon.

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