Everquest for us
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@daermadm ugh scammed by a Rolandite again, fed her 3plat and she took it and no buffs, so I hailed her and of course with the higher level buffs 47+ they raised their prices to 10p. Just like in a tabletop RPG is the same in CRPG. At least they are consistent.
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@daermadm in the guild hall, were the bankers, guild treasurer, and the Melody the Singer of Great Deeds (Guild Tribute Master) reside; are they suppose to work? i write clicked on them but nothing happened.
Portal Stone Gnome works.
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@halfgiant said in Everquest for us:
@daermadm in the guild hall, were the bankers, guild treasurer, and the Melody the Singer of Great Deeds (Guild Tribute Master) reside; are they suppose to work? i write clicked on them but nothing happened.
Portal Stone Gnome works.Ok little bit more oddness, Zeflmin (who sells portal crystals) worked yeterday, i bought a port stone to Cobalt Scar… worked out well. Today, i target him and right click and no merchant window pops up. Very weird.
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good thing the G didn’t toss me a USB headset saturday - that way you lucky bastages can mellow out to the soothing drone of Dregnoth’s Vibrator
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@dwarf said in Everquest for us:
good thing the G didn’t toss me a USB headset saturday - that way you lucky bastages can mellow out to the soothing drone of Dregnoth’s Vibrator
Ffffffffffffffuuuuuuuuuucccccckkkkkkk
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@daermadm said in Everquest for us:
@dwarf said in Everquest for us:
good thing the G didn’t toss me a USB headset saturday - that way you lucky bastages can mellow out to the soothing drone of Dregnoth’s Vibrator
Ffffffffffffffuuuuuuuuuucccccckkkkkkk
The shop isn’t that far away, i will drive to Highland and hand it to you.
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
@dwarf said in Everquest for us:
good thing the G didn’t toss me a USB headset saturday - that way you lucky bastages can mellow out to the soothing drone of Dregnoth’s Vibrator
FfffffffffffffuuuuuuuuuucccccckkkkkkkThe shop isn’t that far away, i will drive to Highland and hand it to you
USB Headset has been delivered!
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@halfgiant said in Everquest for us:
@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
@dwarf said in Everquest for us:
good thing the G didn’t toss me a USB headset saturday - that way you lucky bastages can mellow out to the soothing drone of Dregnoth’s Vibrator
Ffffffffffffffuuuuuuuuuucccccckkkkkkk
The shop isn’t that far away, i will drive to Highland and hand it to youUSB Headset has been delivered!
Well two things, good news is no more vibrator sounds coming off Dwarf’s headset. The bad news is :
Dregnoth is now making zombie versions of himself.
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somebody shut off the vibrator and now all the other ME’s are waking up !
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@halfgiant said in Everquest for us:
@halfgiant said in Everquest for us:
@daermadm in the guild hall, were the bankers, guild treasurer, and the Melody the Singer of Great Deeds (Guild Tribute Master) reside; are they suppose to work? i write clicked on them but nothing happened.
Portal Stone Gnome works.Ok little bit more oddness, Zeflmin (who sells portal crystals) worked yeterday, i bought a port stone to Cobalt Scar… worked out well. Today, i target him and right click and no merchant window pops up. Very weird.
So, apparently if you try to interact with the Guild Tribute person it fucks up all the right click windows in the guild hall.
I have to kill the instance and restart it to get them to work again.
So guild bankers, personal bankers, and the portal gnome all work as long as you don’t talk to the guild tribute person.
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@halfgiant said in Everquest for us:
Dregnoth is now making zombie versions of himself.
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A couple of things -
Good site to review AA’s that you may want to get.
https://www.raidloot.com/aa?name=&effect=&class=&tab=&exp=All+Max+Rank
It looks like our trick to maneuver around the level minimum on some of the AA’s isn’t going to work, is there a way to ‘retrain’ AA’s that have been already trained?
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@halfgiant said in Everquest for us:
A couple of things -
Good site to review AA’s that you may want to get.
https://www.raidloot.com/aa?name=&effect=&class=&tab=&exp=All+Max+Rank
It looks like our trick to maneuver around the level minimum on some of the AA’s isn’t going to work, is there a way to ‘retrain’ AA’s that have been already trained?
A GM can reset all of your AA. If something can be done individually, I have no idea.
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Weirdness - last night Dregnoth and Saravok are grouped up, and Dregnoth dropped 10 plat on a Rolandite and buffs go a flying. Saravok’s pet receives buffs (yay!), but only 5 of them… bit odd but they were the big hp buff, haste, damage shield, and replenishment … so hey those are the important ones for the pet… didn’t think anything more of it. This morning the kids and Becky head out and i have a few hours to myself…so i jump on. And out of group, soloing my pet receives all the buffs that i do … just a tad weird.
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@halfgiant said in Everquest for us:
Weirdness - last night Dregnoth and Saravok are grouped up, and Dregnoth dropped 10 plat on a Rolandite and buffs go a flying. Saravok’s pet receives buffs (yay!), but only 5 of them… bit odd but they were the big hp buff, haste, damage shield, and replenishment … so hey those are the important ones for the pet… didn’t think anything more of it. This morning the kids and Becky head out and i have a few hours to myself…so i jump on. And out of group, soloing my pet receives all the buffs that i do … just a tad weird.
Not weird. that is specifically what I coded. I changed those 5 buffs from the group version to the single target version.
The issue is that there is apparently a check someplace in the source code for a pet in a group to not be allowed to apply group v2 spells unless the pet owner has the AA to allow it. But the check is only made when the pet owner is grouped.
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Dwarf was questioning group XP a few games back.
Here is the math on the server.
if(membercount > 1 && membercount <= 6) groupexp += (uint32)((float)exp * groupmod * (RuleR(Character, GroupExpMultiplier)));
groupmod
is calculated asif (membercount > 1 && membercount < 6) groupmod = 1 + .2*(membercount - 1); //2members=1.2exp, 3=1.4, 4=1.6, 5=1.8 else if (membercount == 6) groupmod = 2.16; else groupmod = 1.0;
The default rule looks like group XP was modified by
0.64
. AA XP was also modified by that value in a separate rule. There were some other XP modifier rules. I set all of them that I could find to 1.5It will be effective as soon as I can reboot the server.
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I updated Mnemonic Retention AA to have required levels of 55, 60, 65, and 70 for Ranks I through IV.
So you can now get your Spell gem slots as you level to 70.
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Well Happy Day!
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