Everquest for us
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Weirdness - last night Dregnoth and Saravok are grouped up, and Dregnoth dropped 10 plat on a Rolandite and buffs go a flying. Saravok’s pet receives buffs (yay!), but only 5 of them… bit odd but they were the big hp buff, haste, damage shield, and replenishment … so hey those are the important ones for the pet… didn’t think anything more of it. This morning the kids and Becky head out and i have a few hours to myself…so i jump on. And out of group, soloing my pet receives all the buffs that i do … just a tad weird.
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@halfgiant said in Everquest for us:
Weirdness - last night Dregnoth and Saravok are grouped up, and Dregnoth dropped 10 plat on a Rolandite and buffs go a flying. Saravok’s pet receives buffs (yay!), but only 5 of them… bit odd but they were the big hp buff, haste, damage shield, and replenishment … so hey those are the important ones for the pet… didn’t think anything more of it. This morning the kids and Becky head out and i have a few hours to myself…so i jump on. And out of group, soloing my pet receives all the buffs that i do … just a tad weird.
Not weird. that is specifically what I coded. I changed those 5 buffs from the group version to the single target version.
The issue is that there is apparently a check someplace in the source code for a pet in a group to not be allowed to apply group v2 spells unless the pet owner has the AA to allow it. But the check is only made when the pet owner is grouped.
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Dwarf was questioning group XP a few games back.
Here is the math on the server.
if(membercount > 1 && membercount <= 6) groupexp += (uint32)((float)exp * groupmod * (RuleR(Character, GroupExpMultiplier)));
groupmod
is calculated asif (membercount > 1 && membercount < 6) groupmod = 1 + .2*(membercount - 1); //2members=1.2exp, 3=1.4, 4=1.6, 5=1.8 else if (membercount == 6) groupmod = 2.16; else groupmod = 1.0;
The default rule looks like group XP was modified by
0.64
. AA XP was also modified by that value in a separate rule. There were some other XP modifier rules. I set all of them that I could find to 1.5It will be effective as soon as I can reboot the server.
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I updated Mnemonic Retention AA to have required levels of 55, 60, 65, and 70 for Ranks I through IV.
So you can now get your Spell gem slots as you level to 70.
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Well Happy Day!
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Wednesday night, 4/21, I will likely be on to bang out some AA. If anyone is available, feel free to join in.
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you mean you’re not coming to the WLM riots ?? what kind of cracker are you ?
( yeah, J mentioned he’d be driving back tomorrow nite and was hoping we’d entertain him again find us a good zone to murder that doesn’t take 6 hops ! )
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The irony of a Wizard asking for a easier locale to get to that doesn’t take 6 hops, when he himself can just teleport is not lost on me.
“what kind of cracker are you ?”
The saltine kind, or if i’m eating chili i do like the oyster cracker.
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“Well pardon the hell outta me, Miss Daisy !! The ADVENTURERS WANTED ad i answered specifically asked for a ‘burn down my enemies’ class wizard, not a chauffeur, not a nanny who’ll take you places and change your diapey on command. You don’t hear me whinging on about wanting an enchanter in the party who craps Platinum and throws out resurrects like the ghost of Ilean…”
** cranky alchemist stomps off grumbling **
“… can’t wait for smoug to show up so i can drone on at him about things he’s never heard of and places he’s never seen… if i can get my head that far up my ass…” -
Who knew the Avatar of Luv was so sensitive! We are going to need Caesar here so he can calm Dregnoth down with his soothing praise and accolades. I can’t have a grumpy stressed out wizard running around with his finger on the nuke button.
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the Dark Rolandites pay extra for sensitivity - you’re getting it for free !!
and you can take my Nuke Button from my cold dead tentacles, commie !
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This Friday, if folks were planning to play I was likely not going to be able to get on around 9:00pm ish. I will be however alternatively able to play at our normal time on Saturday.
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http://www.eqemulator.org/forums/showthread.php?t=41736
Paineel - Portal information was blank.
Erudin - Portal information was blank.
Portal Stone to Toxx Forest (Opal), from Guild Hall, also doesn’t work.Its not lost on me these are all Odus zones.
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Request: If you create a Rolandite for Spells (like Armor), add these -
- Ancient Eternal Rapture
- Ancient Chaotic Visions
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@halfgiant said in Everquest for us:
http://www.eqemulator.org/forums/showthread.php?t=41736
Paineel - Portal information was blank.
Erudin - Portal information was blank.
Portal Stone to Toxx Forest (Opal), from Guild Hall, also doesn’t work.Its not lost on me these are all Odus zones.
Because Toxxulia Forest was revamped in one of the expansions, and Titanium cannot load the new version I believe.
It was moved to the PoK general quest file to intelligently send you to the correct version of the zone based on your client.
But it appears the current quest file was “simplified”
https://github.com/ProjectEQ/projecteqquests/blob/master/poknowledge/player.pl#L48Next time you are on, click on the stone to either Paineel or Erudin and then use the GM command
/say #questerrors
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For our Intricate Defiant Charm, shouldn’t i be seeing stats on the item?
I would have thought i would be seeing these numbers - https://everquest.allakhazam.com/db/item.html?item=84140
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@daermadm said in Everquest for us:
@halfgiant said in Everquest for us:
http://www.eqemulator.org/forums/showthread.php?t=41736
Paineel - Portal information was blank.
Erudin - Portal information was blank.
Portal Stone to Toxx Forest (Opal), from Guild Hall, also doesn’t work.
Its not lost on me these are all Odus zones.Because Toxxulia Forest was revamped in one of the expansions, and Titanium cannot load the new version I believe.
It was moved to the PoK general quest file to intelligently send you to the correct version of the zone based on your client.
But it appears the current quest file was “simplified”
https://github.com/ProjectEQ/projecteqquests/blob/master/poknowledge/player.pl#L48
Next time you are on, click on the stone to either Paineel or Erudin and then use the GM command /say #questerrorsNo dice, I clicked the Paineel stone and i typed - /say #questerrors, and it responded with
'Current Quest Errors: ’
And did nothing.
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
@halfgiant said in Everquest for us:
http://www.eqemulator.org/forums/showthread.php?t=41736
Paineel - Portal information was blank.
Erudin - Portal information was blank.
Portal Stone to Toxx Forest (Opal), from Guild Hall, also doesn’t work.
Its not lost on me these are all Odus zones.Because Toxxulia Forest was revamped in one of the expansions, and Titanium cannot load the new version I believe.
It was moved to the PoK general quest file to intelligently send you to the correct version of the zone based on your client.
But it appears the current quest file was “simplified”
https://github.com/ProjectEQ/projecteqquests/blob/master/poknowledge/player.pl#L48
Next time you are on, click on the stone to either Paineel or Erudin and then use the GM command /say #questerrorsNo dice, I clicked the Paineel stone and i typed - /say #questerrors, and it responded with
'Current Quest Errors: ’
And did nothing.
Ok I’ll have to rework that quest script.
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@halfgiant said in Everquest for us:
For our Intricate Defiant Charm, shouldn’t i be seeing stats on the item?
I would have thought i would be seeing these numbers - https://everquest.allakhazam.com/db/item.html?item=84140
Never paid attention. but it should be working.
when you put it on and take it off, watch your stats to they change? Charms were certainly not bugged before.