Mercenaries
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i just hired a Mercenary, is 21 plat every 3 minutes seem right? ~400plat / hour, i get the system should cost plat, just not what i was expecting.
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Well maybe my changes did work and I just needed to shutdown PoK last night.
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@halfgiant said in Mercenaries:
i just hired a Mercenary, is 21 plat every 3 minutes seem right? ~400plat / hour, i get the system should cost plat, just not what i was expecting.
sounds the same as they mention here :
https://forums.daybreakgames.com/eq/index.php?threads/cost-difference-for-mercs.239223/
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@dwarf said in Mercenaries:
@halfgiant said in Mercenaries:
i just hired a Mercenary, is 21 plat every 3 minutes seem right? ~400plat / hour, i get the system should cost plat, just not what i was expecting.
sounds the same as they mention here :
https://forums.daybreakgames.com/eq/index.php?threads/cost-difference-for-mercs.239223/“Level 85 - 96 the J5 around cost 68plat ? to buy and upkeep is costing me 98 or 99 plat every 15 minutes vs no cost to buy and no cost to run for the first 10 levels in gloomingdeep.”
Level 80 (on Daerma Adventures) is costing around 21 plat/3 min, or 105plat/15 min; seems a bit heavy handed. But not out of the realm of what it looks like on live eq (daybreak).
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Mercenary Hotkeys
/mercassist on - Turns on Mercenary assist.
/mercassist off - Turn this off.
/mercassist - this activates the merc when /mercassist is on.
/stance passive - puts the merc in a passive stance.
/stance aggressive - this puts your merc in the aggressive stance.
/stance burn - puts the caster/melee dps merc in a burn stance (warning: high agro).
/stance balanced - puts the merc in a balanced attack/heal stance.
/stance efficient - puts the healer merc in a efficient stance.
/stance reactive - puts the healer merc in a reactive stance (note: best overall healing setting). -
When Suspending a Mercenary -
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In Omens of War Group Progression we completed Dranik’s Hollows via Grand Historian Gersh, in Dranik’s Scar. Next up we need to complete Catacombs of Dranik, this is via Grand Historian Rygua in the Ruined City of Dranik.
Earlier we had a problem as the instances required 3, and was fixed to support two. I assumed a Mercenary counted as a ‘second’ in the group but it looks like its sort of a party member and sort of not.
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Within the EQ Mercenary system, a player gets 1 of 6 slots for which to hold their purchased Merc’s. And can buy or open slots 2-6… as shown below.
Would it be possible to get the other slots unlocked? Next time you have a chance.