Unpacking the Crit Build
So at last game, the discussion about the energy spirit damage was raised in relation to the physical damage a crit build was producing… so here is some of the details behind that.
Using Rorek as an Example -
A few notes:
- Rorek gets 2x his strength modifier due to a feat, instead of the standard 1.5 from a two-handed weapons.
- Rorek has a bracer that lets his wield a weapon that is one size category higher than what he can wield without penalty. In the to-hit chart above he takes a -2 because he is wielding a Huge Great Axe (4d6)
So here we are now:
Crit Multiplier: 6x
Threat Range: 15-20
Weapon Damage: 4d6
To Hit Bonus: +51
Damage Bonus: +86
Energy Spirit: 8d12
So when he hits non-critical he does
4d6 + 86 + 8d12 = so average per hit is approx. 146
When he crits its: ~(98 * 6) + 8d12 = 636 damage
Do that 10 times… and you have Rorek damage.
Charging makes things a step nastier even but thats for another day:
- Magic Weapon Property - Valorous Weapon
- Epic Feat - Dire Charge
- and a few other cats and dogs