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    Unsolved Combat Actions format

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    • daermadmD
      daermadm DM @halfgiant
      last edited by

      @halfgiant said in Combat Actions format:

      Another form of immediate action is attacks of opportunity, technically it’s done out of a characters initiative. That may have to be its own thing, or specific form of immediate action, since it’s condition triggered.

      That is it’s own specific thing.

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      • daermadmD
        daermadm DM @halfgiant
        last edited by daermadm

        @halfgiant said in Combat Actions format:

        Big Ohms as we know them now makes since

        I do not think they do. They are basically something we never actually quantified.

        This is the adventure’s choice of risk mitigation. Do I buy a Big Ohm, Regenerable, Twinned, or bigger for that oh fuck ouch moment.

        halfgiantH 1 Reply Last reply Reply Quote 0
        • daermadmD
          daermadm DM @daermadm
          last edited by

          Okay, the next part of clarifying actions is what can you give up for what.

          I order the actions as such. You cannot exchange up, but you can exchange down.

          1. Attack Action
          2. Move Action
          3. Swift Action / Immediate Action
          4. Free Action

          If you have these 4 types, what can you exchange them for.

          The obvious is that you may exchange your attack action for a move action. That stick with core and really goes without saying.

          Now on to what I am considering:
          You can exchange a Move Action for one or two Swift Actions
          You can exchange a Swift Action for one or two Free Actions.

          I say one or two, because I need time to really figure out what happens in a given action type. AKA how you will fuck me.

          But that said, if we assume 2 for each of those, an attack action can turn into 4 Free Actions

          Attack Action > Move Action > 2 Swift Actions > 4 Free Actions
          Move Action > 2 Swift Actions > 4 Free Actions
          Swift Action > 2 Free Actions
          Immediate Action > 2 Free Actions

          Now if I also think about the above proposed 1 Free Action for each core action, this could be +1 Free Action.

          Attack Action + Free Action = 5 Free Action
          Move Action + Free Action = 5 Free Action
          Swift Action + Free Action = 3 Free Action
          Immediate Action + Free Action = 3 Free Action

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          • halfgiantH
            halfgiant PC @daermadm
            last edited by

            @daermadm said in Combat Actions format:

            @halfgiant said in Combat Actions format:

            Big Ohms as we know them now makes since

            I do not think they do. They are basically something we never actually quantified.

            This is the adventure’s choice of risk mitigation. Do I buy a Big Ohm, Regenerable, Twinned, or bigger for that oh fuck ouch moment.

            Make sense from my perspective we now have tapping a Big Ohm while in initiative as a swift action, not clear on how many but was noted this may be the exception for now based upon how we have been playing them. So much clearer than what we had before.

            And tapping gems outside of your initiative as your going down is a immediate action. The quantity in both cases isn’t defined, but again probably an exception for now.

            Still have some things to work out, but the bones are there.

            daermadmD 1 Reply Last reply Reply Quote 0
            • halfgiantH
              halfgiant PC @daermadm
              last edited by

              @daermadm said in Combat Actions format:

              @halfgiant said in Combat Actions format:

              So for prosperity, what is the action to -

              Tap a big ohm gem [standard action, full standard action, swift]?
              Same goes for refilling a ohm gem?

              The way I have always played it:

              • Tapping a big ohm is a swift action.
              • Refilling a regenable gem is a standard action.
              • Refilling a normal gem is a full round action.

              Commentary welcome.

              Refilling a regenable gem is a standard action (i.e. attack action), during the game Kargin filled his 2 gems, and Roreks 2 gems at the same time. Not sure if that is right, but we have been playing that way for a while. Do we want to consider a limit of how many a caster can fill at once? For a given attack action.

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              • dwarfD
                dwarf PC
                last edited by

                for what its worth, i’ve always played it as “Tap as many healing gems as you want/got to try and keep your ass alive” sorta thing. i’m a killer DM with infinite power and monsters at my disposal - seems rude to nickel 'n dime a poor sod who’s just trying to see the next sunrise 😜

                as to filling regenable ohms (your own, or others) i’ve played it as flash-filling ONE on your turn is a freebie, any more than one and you’re burning your entire attack actions… but can fill as many as ya want. which still lets the caster honk off a quickened spell or move to the target or away from the target if he’s got movement left…

                but thats my 2 cents 😉

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                • daermadmD
                  daermadm DM @halfgiant
                  last edited by

                  @halfgiant said in Combat Actions format:

                  we now have tapping a Big Ohm while in initiative as a swift action

                  Free Action.

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