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    Spellbreakers

    Rules Discussion
    spellbreakers magic items
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    • halfgiantH
      halfgiant PC
      last edited by

      So @dwarf the mechanics of spellbreakers, if i remember were-

      1 Spellbreaker was 50gp to make? what was it to buy retail?

      And you could stack spellbreakers but only upto 10 at a time correct?

      Don’t suppose you remember the creation process?

      Common functions i remember that people did with them are:

      • Caster a spell at higher level than your caster level
      • Remove level limits behind the spell
      • Change energy types
      • Generate similar affects to metamagic abilities (ie. twin)
      • Extend Range, and Duration and manipulate other attributes

      I’m sure there are others, don’t quite remember them.

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      • dwarfD
        dwarf PC
        last edited by

        they were 50 gp to make, 500 to buy… to make them, you took a 50 gp gem and poured 30 spell points into one via dweomerflow, causing the gemstone to melt and recrystallize into a memorized pattern that could “break” one of the tiny laws of magic inherent in a standard spell.

        and yes, as you quoted, up to 10 of them could be used per casting.

        each Spellbreaker vanishes as it augments the spell it’s applied to, combining its effects with the spell itself. the original, 1st generation spellbreakers could :

        • unlock the level cap/damage dice of a spell (like 2e Fireballs, Acid Arrow doing more than 2d4 damage per round, etc)

        • overpower spell, adding d2 roll to spell (Restoration heals 1+d2 levels, etc)

        • extend duration to 24 hours (defensive personal spells like Fly, etc)

        • permanency minor effects (created food, lesser alterations like Change Self, etc)

        • increase probability of success or harden failures (10% per gem, affecting enemy MR, Teleport chance, etc)

        • expand target area of spell (30’ radius Fireballs, Stoneskin on 2 people instead of 1, Disintegrate 2 at once, etc)

        • give caster temporary level boost (+1 per gem) granting access to stronger effects like fireball dice, spells he cannot cast yet, OR unlocking magics from another realm (mage casts Heal, or Town Portal, etc)

        • refocuses power source of spell (solarize, negatize, holy, etc - holy Stoneskins, Continual sunLight, fun fun fun)

        • alter defensive spell’s effect from fixed to level variable (Armor or Shield increases to 1/caster level, Negative Plane Protection stops 1 attack/lvl of caster, etc)

        • make a beam spell last for the entire round, opening up a scything attack (Disintegrate dusts a strip out of whomever it touched, etc)

        • reroll all 1’s on damage dice, 2nd gem rerolls all 2’s (so 5 gems would maximize a fireball)

        daermadmD 1 Reply Last reply Reply Quote 0
        • halfgiantH
          halfgiant PC
          last edited by

          /bump

          I like Spell Breakers.

          biglebowskytumb.jpg

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          • dwarfD
            dwarf PC
            last edited by

            You like spellbreakers, dude ??

            big-lebowski-donny.jpg

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            • halfgiantH
              halfgiant PC
              last edited by

              images.jpg

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              • dwarfD
                dwarf PC
                last edited by

                Dregnoth also likes de spellbreakerz…

                tumblr_nqx5ec7XQJ1rxmai6o4_1280.jpg

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                • halfgiantH
                  halfgiant PC
                  last edited by

                  tenor.gif

                  dwarfD 1 Reply Last reply Reply Quote 0
                  • dwarfD
                    dwarf PC @halfgiant
                    last edited by

                    you should really clean those before cabincon…

                    giphy.gif

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      I better get to cleaning my Greater Spellbreakers!

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                      • daermadmD
                        daermadm DM
                        last edited by

                        Well since I now have to figure out epic 10e since @halfgiant wants it at 20 like 3.5e…

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                        • halfgiantH
                          halfgiant PC
                          last edited by

                          I’m down with whenever you want to do Epic, makes no difference to me, 21, 25, 30… I’ll roll with it. Besides i think i have a work around anyway to grab Epic feats early.

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                          • halfgiantH
                            halfgiant PC
                            last edited by

                            /rumor has it we can use up to 5 spellbreakers per casting.

                            daermadmD 1 Reply Last reply Reply Quote 0
                            • daermadmD
                              daermadm DM @halfgiant
                              last edited by

                              @halfgiant said in Spellbreakers:

                              /rumor has it we can use up to 5 spellbreakers per casting.

                              It is currently 5. I may lower it or raise it once you screw me with it a few times.

                              halfgiantH 1 Reply Last reply Reply Quote 0
                              • halfgiantH
                                halfgiant PC @daermadm
                                last edited by

                                @daermadm I see, warming the waters to prepare us for when you invoke the DM taksies backsies clause.

                                @dwarf well I guess we should make one combined spectacular use of our Alchemically Infused Ancient spellbreakers, before the DM looses his nerve 🙂

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                                • dwarfD
                                  dwarf PC
                                  last edited by

                                  yep - but we STILL have to trench out that new Great Rift on the Moon to store all that manacite (as well as provide my shining buttock crevasse to the admiring worshippers below)

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                                  • halfgiantH
                                    halfgiant PC
                                    last edited by

                                    So I know last we left this discussion it was 5 spellbreakers minimum at one shot, and they cost 500gp / each. Nobody could make them at the time, but you could have them made for 500gp.

                                    I’m feeling that we are now into Epic, and on the precipice of Tier 2 that Kargin should at the very least be able to make them upon our return from the Moon Temple of Alchemical Evil.

                                    Thoughts?

                                    daermadmD 1 Reply Last reply Reply Quote 0
                                    • dwarfD
                                      dwarf PC
                                      last edited by

                                      here, let me translate that for ya Cloud…
                                      “I know how much you’ve enjoyed getting bent over the table… how about we change it up and try dry-fucking for a change ???”

                                      halfgiantH 1 Reply Last reply Reply Quote 0
                                      • halfgiantH
                                        halfgiant PC @dwarf
                                        last edited by

                                        @dwarf said in Spellbreakers:

                                        “I know how much you’ve enjoyed getting bent over the table… how about we change it up and try dry-fucking for a change ???”

                                        Slanderous that is, I’m a hard-working Artificer trying to make his way in the Manaverse, having to risk life and limb in the Moon Temple of Alchemical Evil w/ Dregnoth no less. And these hurtful accusations are being catapulted upon my honor and good intentions.

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                                        • daermadmD
                                          daermadm DM @halfgiant
                                          last edited by

                                          @halfgiant said in Spellbreakers:

                                          minimum

                                          06db3670-023d-4261-a688-7fe202642ffa-image.png

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                                          • halfgiantH
                                            halfgiant PC
                                            last edited by

                                            Ohh shouldn’t an Ancient be able to make a spellbreaker for 50gp?

                                            Infinite scalability baby!

                                            545c0f0d87c68c9c7e2a2f2d1fb8908d.png

                                            daermadmD 1 Reply Last reply Reply Quote 0
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