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    Rorek [Character Details]

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    • halfgiantH
      halfgiant PC
      last edited by

      Merged/Fused
      Ioun Stone 1 Clear Sustains creature without food or water 4,000 Future
      Ioun Stone 2 Dusty Rose 1 Insight Armor Class Insight Bonus to AC 5,000 Future
      Ioun Stone 3 Iridescent Sustains creature without air 18,000 Future
      Ioun Stone 4 Pale Green 1 Competence Attack Rolls Attack Rolls, Saves, Skill Checks, and Ability Checks 30,000 Future
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      • halfgiantH
        halfgiant PC
        last edited by

        Bag of Holding (IV) - Carried
        1 (Large) Great Axe +5 Keen
        1 Mountain Plate (Base: 10 AC) +3
        1 Dwarven (Mauler) Great Crossbow +5 Quick Self Loading, Gravity
        30 Bolts (+3)
        1 Maul of the Titans (+3)
        1 (Admantium) Dwarven WarPick of Greater Anchoring (+5) New
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        • halfgiantH
          halfgiant PC
          last edited by

          Vault
          2 Full Platemail +4
          1 Full Platemail +3
          1 (Huge) GreatAxe +4
          2 Trident of Lightening
          2 Javalin of Lightening
          50 Crossbow Bolts +1
          1 Greater Arrow of Slaying [Laputan]
          1 Greater Arrow of Slaying [Outsiders, Evil]
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          • halfgiantH
            halfgiant PC
            last edited by halfgiant

            Carried Slotless
            6 Rod of Cancellation
            2 Rechargable - Big Ohm 6 spell points/refill
            2 Rechargable - Duo-Dimensional Blade 4 spell points/refill
            2 Rechargable - Mighty Wallop Greater 3 spell points/refill
            2 Rechargeable - Giant Size 7 spell points/refill
            2 Rechargeable - Surge of Fortune 5 spell points/refill
            2 Rechargeable - Spirit of Victory 9 spell points/refill
            1 Whetstone - Bane [Dragon] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
            1 Whetstone - Bane [Outsiders, Evil] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
            1 Whetstone - Bane [Giants] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
            1 Whetstone - Bane [Undead] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
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            • halfgiantH
              halfgiant PC
              last edited by

              Active Reactions Triggers
              Contingency Mordainken Teleport 1 Miles Straight up
              Chain Contingency Spell Fire Teleport 1 Miles Straight up
              Item Contingency TBD Open -
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              • halfgiantH
                halfgiant PC
                last edited by

                Permanent - Active Effects
                Book, Manual of Gainful Exercise +5 Strength inherent bonus New
                Book, Manual of Bodily Health +5 Constitution inherent bonus New
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                • halfgiantH
                  halfgiant PC
                  last edited by

                  New Rorek Axe

                  Ancient Reaver.docx

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                  • dwarfD
                    dwarf PC
                    last edited by

                    “psst … your headband link is pointing at 'da previous item…”

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                    • halfgiantH
                      halfgiant PC
                      last edited by halfgiant

                      AC: 55

                      Base = 10
                      (Weightless) Mountain Plate +5 [Item] = AC 10 + 5 (Armor Bonus) = +15
                      Animated Shield +5 [Item] = +7 (Shield Bonus)
                      Dexterity AC Bonus [Attribute] = +4 (Dexterity Modifier)
                      Amulet of Natural Armor +5 [Item] = +5 (Natural Armor Bonus)
                      Ring of Protection +5 [Item] = +5 (Deflection Bonus)
                      Combat Expertise [Feat] +5 = +5 (Dodge Bonus)
                      Heavy Armor Optimization [Feat] = +1 (Armor Bonus)
                      Heavy Armor Optimization, Greater [Feat] = +1 (Armor Bonus)
                      Ioun Stone, Dusty Rose [Item] = +1 (Insight Bonus)
                      Haste Boots [Item] = +1 (Dodge Bonus)

                      Note on Stacking: In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.


                      WEIGHTLESS Armor Enchantment: Armor given this enchantment has no weight at all. In addition to not encumbering the wearer, weightless armor reduces the armor check penalty by 5 (although not to below 0), increases the maximum Dexterity bonus by 4, and reduces the arcane spell failure percentage by 10. Additionally the move rate of the wearer is not reduced by weightless armor.

                      Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, levitate; Market Price: +2 bonus.[Bastion Press Incs’ book Arms and Armor…]

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                      • halfgiantH
                        halfgiant PC
                        last edited by

                        Damage Modifier

                        15 strength mod x 2 (great weapon) = 30 damage
                        Power Attack: -10 / + 20 damage (great weapon)
                        Weapon Enchantment: +8 Damage
                        Weapon Mastery: +4 Damage
                        Melee Weapon Mastery, Attune Magical Weapon: +3 Damage
                        Honed Weapon: +4 Damage
                        Tattoo: +2 Damage
                        Surge: Weapon Property - +2 Damage
                        Bracers of Extraordinary Specialization [Item] - + 2 Damage

                        = +75 Damage

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                        • halfgiantH
                          halfgiant PC
                          last edited by halfgiant

                          Number of Attack’s Calculation

                          Attacks:

                          1 Attack 1 - Base (Primary)
                          2 Attack 2 - Base (Primary)
                          3 Attack 3 - Base (Primary)
                          4 Attack 4 - Base (Primary)
                          5 Attack 5 - Grand Mastery
                          6 Haste Attack 1 - Improved Haste
                          7 Haste Attack 2 - Improved Haste
                          8 Bracers Attack - [Item] Bracers of Extraordinary Specialization
                          9 Slashing Flurry - Feat
                          10 Attack 10 (Swift Action) - Triggered on Crit, Kill, or Cleave
                          11 Attack 11 (Adrenalin Surge) - Class Ability of the 10E Fighter

                          (Optional) Off-Hand Attacks
                          12 Attack 12 - Base (Offhand)
                          13 Attack 13 - Feat - Improved Two-Weapon Fighting
                          14 Attack 14 - Feat - Greater Two-Weapon Fighting
                          15 Attack 15 - Feat - [Perfect Two-Weapon Fighting]
                          16 Attack 16 - Feat - [Perfect Two-Weapon Fighting]

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