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    Rorek [Character Details]

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    • halfgiantH
      halfgiant PC
      last edited by

      Bag of Holding (IV) - Carried
      1 (Large) Great Axe +5 Keen
      1 Mountain Plate (Base: 10 AC) +3
      1 Dwarven (Mauler) Great Crossbow +5 Quick Self Loading, Gravity
      30 Bolts (+3)
      1 Maul of the Titans (+3)
      1 (Admantium) Dwarven WarPick of Greater Anchoring (+5) New
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      • halfgiantH
        halfgiant PC
        last edited by

        Vault
        2 Full Platemail +4
        1 Full Platemail +3
        1 (Huge) GreatAxe +4
        2 Trident of Lightening
        2 Javalin of Lightening
        50 Crossbow Bolts +1
        1 Greater Arrow of Slaying [Laputan]
        1 Greater Arrow of Slaying [Outsiders, Evil]
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        • halfgiantH
          halfgiant PC
          last edited by halfgiant

          Carried Slotless
          6 Rod of Cancellation
          2 Rechargable - Big Ohm 6 spell points/refill
          2 Rechargable - Duo-Dimensional Blade 4 spell points/refill
          2 Rechargable - Mighty Wallop Greater 3 spell points/refill
          2 Rechargeable - Giant Size 7 spell points/refill
          2 Rechargeable - Surge of Fortune 5 spell points/refill
          2 Rechargeable - Spirit of Victory 9 spell points/refill
          1 Whetstone - Bane [Dragon] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
          1 Whetstone - Bane [Outsiders, Evil] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
          1 Whetstone - Bane [Giants] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
          1 Whetstone - Bane [Undead] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
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          • halfgiantH
            halfgiant PC
            last edited by

            Active Reactions Triggers
            Contingency Mordainken Teleport 1 Miles Straight up
            Chain Contingency Spell Fire Teleport 1 Miles Straight up
            Item Contingency TBD Open -
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            • halfgiantH
              halfgiant PC
              last edited by

              Permanent - Active Effects
              Book, Manual of Gainful Exercise +5 Strength inherent bonus New
              Book, Manual of Bodily Health +5 Constitution inherent bonus New
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              • halfgiantH
                halfgiant PC
                last edited by

                New Rorek Axe

                Ancient Reaver.docx

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                • dwarfD
                  dwarf PC
                  last edited by

                  “psst … your headband link is pointing at 'da previous item…”

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                  • halfgiantH
                    halfgiant PC
                    last edited by halfgiant

                    AC: 55

                    Base = 10
                    (Weightless) Mountain Plate +5 [Item] = AC 10 + 5 (Armor Bonus) = +15
                    Animated Shield +5 [Item] = +7 (Shield Bonus)
                    Dexterity AC Bonus [Attribute] = +4 (Dexterity Modifier)
                    Amulet of Natural Armor +5 [Item] = +5 (Natural Armor Bonus)
                    Ring of Protection +5 [Item] = +5 (Deflection Bonus)
                    Combat Expertise [Feat] +5 = +5 (Dodge Bonus)
                    Heavy Armor Optimization [Feat] = +1 (Armor Bonus)
                    Heavy Armor Optimization, Greater [Feat] = +1 (Armor Bonus)
                    Ioun Stone, Dusty Rose [Item] = +1 (Insight Bonus)
                    Haste Boots [Item] = +1 (Dodge Bonus)

                    Note on Stacking: In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.


                    WEIGHTLESS Armor Enchantment: Armor given this enchantment has no weight at all. In addition to not encumbering the wearer, weightless armor reduces the armor check penalty by 5 (although not to below 0), increases the maximum Dexterity bonus by 4, and reduces the arcane spell failure percentage by 10. Additionally the move rate of the wearer is not reduced by weightless armor.

                    Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, levitate; Market Price: +2 bonus.[Bastion Press Incs’ book Arms and Armor…]

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      Damage Modifier

                      15 strength mod x 2 (great weapon) = 30 damage
                      Power Attack: -10 / + 20 damage (great weapon)
                      Weapon Enchantment: +8 Damage
                      Weapon Mastery: +4 Damage
                      Melee Weapon Mastery, Attune Magical Weapon: +3 Damage
                      Honed Weapon: +4 Damage
                      Tattoo: +2 Damage
                      Surge: Weapon Property - +2 Damage
                      Bracers of Extraordinary Specialization [Item] - + 2 Damage

                      = +75 Damage

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                      • halfgiantH
                        halfgiant PC
                        last edited by halfgiant

                        Number of Attack’s Calculation

                        Attacks:

                        1 Attack 1 - Base (Primary)
                        2 Attack 2 - Base (Primary)
                        3 Attack 3 - Base (Primary)
                        4 Attack 4 - Base (Primary)
                        5 Attack 5 - Grand Mastery
                        6 Haste Attack 1 - Improved Haste
                        7 Haste Attack 2 - Improved Haste
                        8 Bracers Attack - [Item] Bracers of Extraordinary Specialization
                        9 Slashing Flurry - Feat
                        10 Attack 10 (Swift Action) - Triggered on Crit, Kill, or Cleave
                        11 Attack 11 (Adrenalin Surge) - Class Ability of the 10E Fighter

                        (Optional) Off-Hand Attacks
                        12 Attack 12 - Base (Offhand)
                        13 Attack 13 - Feat - Improved Two-Weapon Fighting
                        14 Attack 14 - Feat - Greater Two-Weapon Fighting
                        15 Attack 15 - Feat - [Perfect Two-Weapon Fighting]
                        16 Attack 16 - Feat - [Perfect Two-Weapon Fighting]

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