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    • dwarfD
      dwarf PC
      last edited by

      well, SPECIFICALLY, in the 3.5 rules you’d have to take :
      Energy Substitution : Acid
      Energy Substitution : Cold
      Energy Substitution : Electricity
      Energy Substitution : Fire
      Energy Substitution : Sonic
      fcheatz to be able to mix/match available energy types, then burn ANOTHER 5
      Energy Admixture : Acid
      Energy Admixture : Cold
      Energy Admixture : Electricity
      Energy Admixture : Fire
      Energy Admixture : Sonic
      to roll out something like electric fireballs and acidic lightning bolts 😞 which i felt was lame-as-fuck…

      so i just doubled down and said “Lets just make Greater Energy Substitution and Greater Energy Admixture fcheatz that let you substitute or admix whatever energy types you have access to without dicking with this one-per-type bullshit feat sponge”

      thats my 2 coppers worth 😜

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      • dwarfD
        dwarf PC
        last edited by

        (and obviously, if you already HAVE the 10e manipulation Blast 20’r you can NATIVELY use whatever energy type you have access to for generating Voidblasts or Acidblasts or what-have-you… Substitution really comes into play if you have a prior generation Spell and wanna tweak it rather than rebuild it via the 10e system)

        so, for example, if Sonja from Chaos Inc wound up in the Manaverse or modern Forgotten Mess, she could learn the energy type Entropy and start Advanced Substituting that into her 1e fireballs for some wicked asskicking 😜

        halfgiantH 1 Reply Last reply Reply Quote 0
        • halfgiantH
          halfgiant PC @dwarf
          last edited by halfgiant

          @dwarf said in 10E & Feats:

          Substitution really comes into play if you have a prior generation Spell and wanna tweak it rather than rebuild it via the 10e system)

          For casters yes, but when you start thinking about magic items and the Metamagic Spell Trigger were you can apply metamagic feats to magic items spell activation affects. Walking around with a Void Missle wand, is all fine and good until you roll up on someone immune to void magic. Energy Substituion, and/or Energy Admixture becomes handy. Especially since you can’t whip out your workbench and retwiddle your void wand right there in combat. Maybe substituting void to something else to avoid the creatures immunity, like sonic, throwing sonic missles at them instead.

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          • dwarfD
            dwarf PC
            last edited by

            since Energy Substitution lenses are cheap (as a +0 metamagic modifier) i’d go that route and save my wand charges 😉 or screw an Admixture amp on the back and hand out a lil’ extra love thatta way…

            halfgiantH 1 Reply Last reply Reply Quote 0
            • halfgiantH
              halfgiant PC @dwarf
              last edited by

              @dwarf said in 10E & Feats:

              since Energy Substitution lenses are cheap (as a +0 metamagic modifier) i’d go that route and save my wand charges or screw an Admixture amp on the back and hand out a lil’ extra love thatta way…

              Yes, now looping back to my original question whether it’s a metamagic feat, meatmagic spell trigger, infusion, Amp or Lens - the energy substitution or admixture feats need to be reworked ( beyond the 5 energy types ) given the mass expansion of energy types 10e introduced.

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              • daermadmD
                daermadm DM
                last edited by

                So, my question to the crowd is whether or not a simple feat should be enough to allow any energy type.

                To a specific energy type? with a level mod to the spell effect? Sure.
                To all? I’m not so sure.

                halfgiantH 1 Reply Last reply Reply Quote 0
                • halfgiantH
                  halfgiant PC @daermadm
                  last edited by halfgiant

                  @daermadm said in 10E & Feats:

                  So, my question to the crowd is whether or not a simple feat should be enough to allow any energy type.
                  To a specific energy type? with a level mod to the spell effect? Sure.
                  To all? I’m not so sure.

                  I would narrow that to a set of specific energy types they know, and would still have to power them, you can’t upscale to a more powerful energy type for free when substituting. You could drop a +mod for the use as well, cost of energy switch.

                  Or you could limit it to any 5 as long as they are in the same power/lvl class (and the caster has them).

                  Or…we may be overthinking it.

                  Leave Energy Substitution largely as written, but remove the (acid, cold, electricity, or fire limitation - and sonic) limitation. I don’t think that moves the needle on game balance anyway but does add some player flexibility (or monster shenanigans).

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    For Example, slightly modified from the referenced energy substitution

                    Energy Substitution (modified version)
                    ( Complete Arcane, p. 79)

                    [Metamagic]
                    You can modify an energy-based spell to use another type of energy instead.

                    Prerequisite
                    10E Caster, Knowledge (arcana) 5 ranks, any metamagic feat,

                    Benefit
                    Choose one type of energy the caster has access to. You can then modify any spell with an energy descriptor to use the chosen type of energy instead. The spell’s descriptor changes to the new energy type—for example, an Elemental Fire, Blast 20’r affect is now composed of Solar/Sun, Blast - 20’r affect. An energy substituted spell uses the spell points of the new spell’s normal level.

                    Special
                    You can gain this feat multiple times, choosing a different type of energy each time.

                    daermadmD 1 Reply Last reply Reply Quote 0
                    • daermadmD
                      daermadm DM @halfgiant
                      last edited by

                      @halfgiant said in 10E & Feats:

                      Benefit
                      Choose one type of energy the caster has access to.

                      Define has access to. I want to be on the same page.

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                      • dwarfD
                        dwarf PC
                        last edited by dwarf

                        has access to = in his repertoire of energy types

                        so Dregs has Elemental Fire as well as Elemental Acid and Elemental Lightning

                        Energy Substitution lets me swap out a 20’r Fire Blast for a 20’r Acid Blast, presuming i selected Acid for the fcheat

                        Advanced Energy Substitution tosses the stupid one-feat-per-type out the door, and lets me substitute Fire for Acid OR Electricity or, say, Kinetic (as its a type i have and a lower-priced modifier)

                        Energy Admixture lets me combine Fire and Acid (again, presuming its the one i selected) for a 20’r Acidic Fire Blast

                        Advanced Energy Admixture lets me mix and match whatever the hell energy types i have, so long as i pay upcharges for the modifiers - letting me honk off a 20’r Burning Blood Blast or Electric Void Blast, etc etc and so forth

                        halfgiantH 1 Reply Last reply Reply Quote 0
                        • halfgiantH
                          halfgiant PC @dwarf
                          last edited by

                          @dwarf said in 10E & Feats:

                          has access to = in his repertoire of energy types
                          so Dregs has Elemental Fire as well as Elemental Acid and Elemental Lightning
                          Energy Substitution lets me swap out a 20’r Fire Blast for a 20’r Acid Blast, presuming i selected Acid for the fcheat
                          Advanced Energy Substitution tosses the stupid one-feat-per-type out the door, and lets me substitute Fire for Acid OR Electricity or, say, Kinetic (as its a type i have and a lower-priced modifier)
                          Energy Admixture lets me combine Fire and Acid (again, presuming its the one i selected) for a 20’r Acidic Fire Blast
                          Advanced Energy Admixture lets me mix and match whatever the hell energy types i have, so long as i pay upcharges for the modifiers - letting me honk off a 20’r Burning Blood Blast or Electric Void Blast, etc etc and so forth

                          What @dwarf said

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                          • daermadmD
                            daermadm DM
                            last edited by

                            Ok. This was more or less what I thought you meant, but wanted to be clear.

                            I will think on the pre-requisites.

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