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    • halfgiantH
      halfgiant PC @dwarf
      last edited by halfgiant

      @dwarf said in 10E & Feats:

      Substitution really comes into play if you have a prior generation Spell and wanna tweak it rather than rebuild it via the 10e system)

      For casters yes, but when you start thinking about magic items and the Metamagic Spell Trigger were you can apply metamagic feats to magic items spell activation affects. Walking around with a Void Missle wand, is all fine and good until you roll up on someone immune to void magic. Energy Substituion, and/or Energy Admixture becomes handy. Especially since you can’t whip out your workbench and retwiddle your void wand right there in combat. Maybe substituting void to something else to avoid the creatures immunity, like sonic, throwing sonic missles at them instead.

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      • dwarfD
        dwarf PC
        last edited by

        since Energy Substitution lenses are cheap (as a +0 metamagic modifier) i’d go that route and save my wand charges 😉 or screw an Admixture amp on the back and hand out a lil’ extra love thatta way…

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        • halfgiantH
          halfgiant PC @dwarf
          last edited by

          @dwarf said in 10E & Feats:

          since Energy Substitution lenses are cheap (as a +0 metamagic modifier) i’d go that route and save my wand charges or screw an Admixture amp on the back and hand out a lil’ extra love thatta way…

          Yes, now looping back to my original question whether it’s a metamagic feat, meatmagic spell trigger, infusion, Amp or Lens - the energy substitution or admixture feats need to be reworked ( beyond the 5 energy types ) given the mass expansion of energy types 10e introduced.

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          • daermadmD
            daermadm DM
            last edited by

            So, my question to the crowd is whether or not a simple feat should be enough to allow any energy type.

            To a specific energy type? with a level mod to the spell effect? Sure.
            To all? I’m not so sure.

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            • halfgiantH
              halfgiant PC @daermadm
              last edited by halfgiant

              @daermadm said in 10E & Feats:

              So, my question to the crowd is whether or not a simple feat should be enough to allow any energy type.
              To a specific energy type? with a level mod to the spell effect? Sure.
              To all? I’m not so sure.

              I would narrow that to a set of specific energy types they know, and would still have to power them, you can’t upscale to a more powerful energy type for free when substituting. You could drop a +mod for the use as well, cost of energy switch.

              Or you could limit it to any 5 as long as they are in the same power/lvl class (and the caster has them).

              Or…we may be overthinking it.

              Leave Energy Substitution largely as written, but remove the (acid, cold, electricity, or fire limitation - and sonic) limitation. I don’t think that moves the needle on game balance anyway but does add some player flexibility (or monster shenanigans).

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              • halfgiantH
                halfgiant PC
                last edited by

                For Example, slightly modified from the referenced energy substitution

                Energy Substitution (modified version)
                ( Complete Arcane, p. 79)

                [Metamagic]
                You can modify an energy-based spell to use another type of energy instead.

                Prerequisite
                10E Caster, Knowledge (arcana) 5 ranks, any metamagic feat,

                Benefit
                Choose one type of energy the caster has access to. You can then modify any spell with an energy descriptor to use the chosen type of energy instead. The spell’s descriptor changes to the new energy type—for example, an Elemental Fire, Blast 20’r affect is now composed of Solar/Sun, Blast - 20’r affect. An energy substituted spell uses the spell points of the new spell’s normal level.

                Special
                You can gain this feat multiple times, choosing a different type of energy each time.

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                • daermadmD
                  daermadm DM @halfgiant
                  last edited by

                  @halfgiant said in 10E & Feats:

                  Benefit
                  Choose one type of energy the caster has access to.

                  Define has access to. I want to be on the same page.

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                  • dwarfD
                    dwarf PC
                    last edited by dwarf

                    has access to = in his repertoire of energy types

                    so Dregs has Elemental Fire as well as Elemental Acid and Elemental Lightning

                    Energy Substitution lets me swap out a 20’r Fire Blast for a 20’r Acid Blast, presuming i selected Acid for the fcheat

                    Advanced Energy Substitution tosses the stupid one-feat-per-type out the door, and lets me substitute Fire for Acid OR Electricity or, say, Kinetic (as its a type i have and a lower-priced modifier)

                    Energy Admixture lets me combine Fire and Acid (again, presuming its the one i selected) for a 20’r Acidic Fire Blast

                    Advanced Energy Admixture lets me mix and match whatever the hell energy types i have, so long as i pay upcharges for the modifiers - letting me honk off a 20’r Burning Blood Blast or Electric Void Blast, etc etc and so forth

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                    • halfgiantH
                      halfgiant PC @dwarf
                      last edited by

                      @dwarf said in 10E & Feats:

                      has access to = in his repertoire of energy types
                      so Dregs has Elemental Fire as well as Elemental Acid and Elemental Lightning
                      Energy Substitution lets me swap out a 20’r Fire Blast for a 20’r Acid Blast, presuming i selected Acid for the fcheat
                      Advanced Energy Substitution tosses the stupid one-feat-per-type out the door, and lets me substitute Fire for Acid OR Electricity or, say, Kinetic (as its a type i have and a lower-priced modifier)
                      Energy Admixture lets me combine Fire and Acid (again, presuming its the one i selected) for a 20’r Acidic Fire Blast
                      Advanced Energy Admixture lets me mix and match whatever the hell energy types i have, so long as i pay upcharges for the modifiers - letting me honk off a 20’r Burning Blood Blast or Electric Void Blast, etc etc and so forth

                      What @dwarf said

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                      • daermadmD
                        daermadm DM
                        last edited by

                        Ok. This was more or less what I thought you meant, but wanted to be clear.

                        I will think on the pre-requisites.

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