Everquest for us
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I’m thinking doing some Goblin hunting, so going to take a run at Runneye Citadel later today if anyone wants to join.
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Worth Knowing when inspecting/consider a NPC monster before you attack.
When you Consider NPCs (/con) you will get a message. The message relays three things. The first is the NPCs attitude toward you. The second is how tough the NPC is compared to you. The third is if it is “a rare creature”, also called a “named” mob.
Attitude (from worst to best):
ready to attack, threateningly, dubious, apprehensive, indifferent, amiably, kindly, warmly, ally
NPCs will attack you on sight if “ready to attack” and “threateningly”, but NPCs which con “threateningly” have a smaller agro radius than those which are “ready to attack”. They will not attack but will refuse to trade if “dubious”.
How tough:
Gray: Below level 25 “-- looks like a reasonably safe opponent.” Otherwise, “-- You could probably win this fight.”
Green: “-- You would probably win this fight… it’s not certain though.”
Light blue: “-- looks kind of dangerous.”
Dark blue: Below level 25, “-- looks kind of risky, but you might win.” Otherwise, “-- it appears to be quite formidable.”
White: Below level 25, “-- looks kind of risky… you might win.” Otherwise, “-- looks like quite a gamble.”
Yellow: Below level 25, “-- looks like quite a gamble.” Otherwise, “-- looks like he/she/it would wipe the floor with you!”
Red: what would you like your tombstone to say?
Weak NPCs will have an additional message as part of their consider message.Con Color Level Ranges:
When it comes to telling whether or not you’re going to be able to stand up to that mob that you are staring down or not, using the /con system is a good way to get a general idea. These messages and their colors vary depending upon the level difference between you and the PC or NPC which you have /con’d. Most of these con colors/messages have static ranges, while a couple of them vary a little bit depending upon level.
The static ranges are:
Red - 4+ levels above you. (Great XP)
Yellow - 1-3 levels above you. (Excellent XP)
White - Your exact level. (Good XP)
Dark Blue - 1-5 levels below you. (Nice XP)
The variable ranges are:Light Blue - 6-15 levels below you. (Decent XP) [Light Blue starts at level 20]
The end of Light Blue (and the start of Green) varies somewhat with your level.
Green - 6-20 levels below you. (Minimal XP)
The start and end of Green varies somewhat with level depending on when Grey starts for your level.
Grey - 6-21 or more levels below you. (No XP)
Grey starts whenever you can no longer gain XP from a mob of that level; this varies with your level. -
I think Rolandite Himari is broken again, takes your money for sure, but no buffs. And doesn’t respond when Hailed.
More i think about it, maybe the Rolandite is working…
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@halfgiant said in Everquest for us:
I think Rolandite Himari is broken again, takes your money for sure, but no buffs. And doesn’t respond when Hailed.
I did not change anything that I am aware of.
I was testing out a different NPC a few hours ago. Do any PoK quests work?
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@daermadm Yeah, just did a shut down, and restart. The Rolandite Himari is unresponsive to me. Still takes the pp though
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just chipped her a PP and she works fine for me
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She all better, quest system was down… DM fixed it
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I broke all the things…
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hmmm with all the Rolandites running around, i wonder if there is an Obelisk in Oggok?
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So i remember my Shaman didn’t have all his spells way back when, because many of them required difficult quests or a raid party. Is that still true?
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been buying mine at the bigass library in PoK… they’ve got spell trainers there for EVERY casting class, including shamans (at least in the RoF2 client cloud uploaded)
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@halfgiant said in Everquest for us:
So i remember my Shaman didn’t have all his spells way back when, because many of them required difficult quests or a raid party. Is that still true?
Pretty much everything is available for purchase. I think a few are not in PoK, but on a ship in Gunthak Harbor or something.
Once you get to 60+ most spells are turn ins. You loot an item in PoP zones and turn that in for a spell.
The same for GoD (65) and OoW (70). That is as far as the emulator project has gotten content.
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@daermadm said in Everquest for us:
The RoF2 client works perfectly.
All the zones like Nektulos and such that have been changed work also.
I’ll start a push to an accessible location shortly.So i download the ROF directory from here, moved my existing Titantium files into a backup directory, and unziped ROF into the existing Everquest directory… are there files i need to move from my Titantium installation over to ROF?
I don’t seem to have any player models in the character creation screen, nor am i able to create a new character.
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how big was the zip file you downloaded from here ?
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@dwarf i didn’t preserve the zip file, but the directory i unpacked it into shows 4,230 files.
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whats the total size of the directory, with subfolders ?
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@dwarf my Everquest folder is 9,590,695,028 bytes
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It started it and looked at the log, it may be a DirectX issue.