Everquest for us
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@daermadm said in Everquest for us:
The RoF2 client works perfectly.
All the zones like Nektulos and such that have been changed work also.
I’ll start a push to an accessible location shortly.So i download the ROF directory from here, moved my existing Titantium files into a backup directory, and unziped ROF into the existing Everquest directory… are there files i need to move from my Titantium installation over to ROF?
I don’t seem to have any player models in the character creation screen, nor am i able to create a new character.
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how big was the zip file you downloaded from here ?
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@dwarf i didn’t preserve the zip file, but the directory i unpacked it into shows 4,230 files.
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whats the total size of the directory, with subfolders ?
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@dwarf my Everquest folder is 9,590,695,028 bytes
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It started it and looked at the log, it may be a DirectX issue.
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size sounds right… fraid i don’t know how to install captive-x on linux
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There we go, DirectX… after all these years Microsoft still dry fucking me.
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RoF Upgraded, looks like we are running smoothly. I see what you guys mean this client is better.
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@daermadm so if i’m reading EQEmu correctly they have content all the way to Rain of Fear? Which would be level 100?
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F9 Toggle Camera view, you can hit F9 multiple times there are multiple options, one of those allows you to spin your camera around to see your backside while sitting to make sure you don’t get jumped.
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@halfgiant said in Everquest for us:
@daermadm so if i’m reading EQEmu correctly they have content all the way to Rain of Fear? Which would be level 100?
No. Content past omens of war is not complete.
EQEmu is the server
ProjectEQ is the database and quests.
The server is compatible with the RoF client. This means anything the client knows can work. Such as level 100 players and spells.
But it does not mean these things are correct or simply just work. The database is what actually powers how much damage spells do, mob level & HP, pathing, faction, etc. The quest scripts then control how everything interacts, beyond basic pathing and combat.
That said a lot of the info is in the database for spells because that information as well known.
But NPCs will only have approximate HP, AC, damage, etc. There are no quest scripts to control encounters (not even a response the a hail).
Currently ProjectEQ is working towards the Dragons of Norrath (DoN) expansion content.
EQEmulator on the other hand recently (2020) released the expedition system. This was something added into the client long ago, but took until now to actually become functional. But even once the functionality was released, it requires quest scripts on the NPC’s to be updated to use it.
http://www.projecteq.net/forums/index.php?threads/dz-expedition-system-go-live.17007/
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Here is a post to give a little insight on how data is collected.
http://www.projecteq.net/forums/index.php?threads/dragons-of-norrath-under-developmet.15268/
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@daermadm Truth! Watch yourself.
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Traveling Rolandites have been spotted around Norrath. Watch your purse strings.
They are merchants that will buy loot, and sell some consumables needed by various classes.
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Also, this is the buff list. I am open to modifying it. I just pulled what spells I could find level 50 or lower that seemed to be solid for buffing people.
The biggest thing I think I should maybe add is some kind of damage shield.
The buff limit at this level is 15. so something would have to be removed.
-- spells used to buff groups 1-45 local buffs = { [1] = 2505, -- Armor of the Faithful - Max HP & AC [2] = 3692, -- Temperance - Max HP & AC [3] = 4089, -- Guard of Vie - Mitigate Melee Damage by 10%, 700 total [4] = 3576, -- Blessing of Faith - Increase Spell Haste by 10% [5] = 1694, -- Boon of the Clear Mind - Increase Mana by 1 (L42) to 10 (L65) per tick [6] = 4074, -- Guard of Alendar - Mitigate Spell Damage by 20%, 700 total [7] = 457, -- Dead Man Floating - Levitate, Water Breathing, See Invisible, Poison Resist +70 [8] = 3578, -- Brell's Steadfast Aegis - Increase Max Hitpoints by 145 [9] = 2176, -- Spiritual Light - Increase Hitpoints and Mana by 3 per tick [10] = 3454, -- Infusion of Spirit - STR+50, DEX+55, STA+45 [11] = 2524, -- Spirit of BihLi - Increase Movement by 30% (L36) to 85% (L51), ATK + 15 [12] = 62, -- Resist Poison - Increase Poison Resist by 11 (L30) to 50 (L31) [13] = 63, -- Resist Disease - Increase Disease Resist by 11 (L30) to 50 (L31) - Increase Magic Resist by 11 (L37) to 50 (L31) [14] = 64, -- Resist Magic [15] = 109, -- Elemental Armor - Increase Cold and Fire Resist by 15 (L41) to 45 (L31) }
Maybe add
356 Shield of Thorns - Increase Damage Shield by 24
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@daermadm said in Everquest for us:
ulled what spells I could find level 50 or lower that seemed to be solid for buffing people.
The biggest thing I think I shoWorks like a champ, sells good spell reagents, and can sell junk to her. Plus she travels to you.
Big help in the game.
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@halfgiant said in Everquest for us:
Plus she travels to you.
Once per zone (until I make her “leave”).
So for now, if you look for one and there is already one in the zone, it will mark your compass to guide you to her instead.
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@daermadm said in Everquest for us:
– spells used to buff groups 1-45
This might go to 46. Was reading that the level 65 spells land at 47
Will also need to work up a new list of buffs for whatever level it is that gets the better ones.