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    • halfgiantH
      halfgiant PC
      last edited by

      I wasn’t looking very hard I remember a weapon, and a earring last night, did we find any augments?

      dwarfD 1 Reply Last reply Reply Quote 0
      • halfgiantH
        halfgiant PC
        last edited by

        https://everquest.allakhazam.com/db/npc.html?id=18889

        OK I have been doing this for a few guildies over the years and figured I would post what I found.

        First off to get the missions you say “sewers” or “catacombs” to Grand Historian Rygua. He will then respond with giving you an expedition and will also say a certain line of text to you.

        There are 3 instances per expedition and in each expedition in his line of text he will mention 2 named mobs that are possible to spawn. This is what you look for to get the correct expedition. If you get the wrong one then remove all members and get it again until you have the correct one. (as to why you need particular instances I don’t honestly know whether it is only certain ones that spawn the sig mob or whether these are just the easiest to do I just have always been told to go for instances C on both and they worked for us.)

        For catacombs you can have the following said to you:

        Instance A;
        “You have chosen to explore the Catacombs of Dranik. I have heard tales of frightening creatures of great power that lurk in the darkest shadows of the catacombs. Should you come across a dragorn known as Dragorn Marshal Greshka, or an ikaav enchantress known as High Enchantress Zy’chia, prepare yourself for a tough battle. The battle might be hard fought, but some would say the riches are well worth it.”

        Instance B;
        “You have chosen to explore the Catacombs of Dranik. I have heard tales of frightening creatures of great power that lurk in the darkest shadows of the catacombs. Should you come across a noc known as Elite Overlord Vijaz, or an ikaav wizard known as High Sorceress Vi’Tara, prepare yourself for a tough battle. The battle might be hard fought, but some would say the riches are well worth it.”

        Instance C;
        “You have chosen to explore the Catacombs of Dranik. I have heard tales of frightening creatures of great power that lurk in the darkest shadows of the catacombs. Should you come across a noc known as the Master of the Watch, or an ikaav mage named, Elite Pixxt K’illiga, prepare yourself for a tough battle. The battle might be hard fought, but some would say the riches are well worth it.”

        For catacombs Sig – Dust-Marred the one you want is Instance C so look for those names in the phrase he says.

        For sewers you can have the following said:

        Instance A;
        “You have chosen to explore the Sewers of Dranik. Beware during your travels there should you come across discordling named Craftsman Ferinio, or a golem known as Stonefoot. Both are rare and powerful adversaries. Should they come out of hiding, you will have a tough battle on your hands. However, some would say the riches are well worth it.”

        Instance B;
        “You have chosen to explore the Sewers of Dranik. Beware during your travels there should you come across an ikaav mage named Silania Janaid, or a bat known as the Nightfang Glider. Both are rare and powerful adversaries. Should they come out of hiding, you will have a tough battle on your hands. However, some would say the riches are well worth it.”

        Instance C;
        “You have chosen to explore the Sewers of Dranik. Beware during your travels there should you come across a dragorn known as the Dragorn Foreman, or an ukun known as the Ukun Sentinel. Both are rare and powerful adversaries. Should they come out of hiding, you will have a tough battle on your hands. However, some would say the riches are well worth it.”

        For sewers Sig – Discolored Signet the one you want is Instance C so look for those names in the phrase he says.

        Now one trick I found on the Sewers instance to getting your sig faster and what we did (unfortunately only after we had spent hours among hours in that horrid zone) was you get the mission then have either a necro run up and check the mob or easier is have a druid/ranger track in there. I ran my druid in and in the room just before the undead murkgliders I could actually track to the named (a twisted stone worker is the PH and was always at the top of my druids track list in that room and was also the only one I saw on track threw-out the entire zone. There are several other stoneworkers but no twisted ones). Then if it was just the PH I would Egress and leave and go again. You can do this over and over until the Named is up already then run your group threw to get your sig (how you do this is up to you what I generally did as my husband and I 5 box was to run to just before the undead then invis vs undead run threw and as u run over the top of the PH/named click a normal invis pot and hope you don’t get agro).

        Sometimes you will get lucky with this, when we did it for our cleric we got it on second try but then did it for another guildy and took 2 hrs of getting missions.

        Have so far not confirmed if you can do the same with Catacombs as several people have said they tried for hours and hours with no luck.

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        • halfgiantH
          halfgiant PC
          last edited by

          Useful Omens of War guide

          https://everquest.allakhazam.com/wiki/Everquest_Guide_Omens_of_War

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          • dwarfD
            dwarf PC @halfgiant
            last edited by

            @halfgiant said in Everquest for us:

            I wasn’t looking very hard I remember a weapon, and a earring last night, did we find any augments?

            the monk Kuuan Gladiator Blade
            an Earring of Fanciful Hope
            and a Mudflow Stone augment (4 pt stamina)

            halfgiantH daermadmD 2 Replies Last reply Reply Quote 0
            • halfgiantH
              halfgiant PC @dwarf
              last edited by

              @dwarf said in Everquest for us:

              Mudflow Stone augment (4 pt stamina)

              That’s really underwhelming

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              • dwarfD
                dwarf PC
                last edited by

                s’what i thought 😜 for as much asskicking as we took, one halfway decent earring seemed like a participation trophy !

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                • daermadmD
                  daermadm DM @dwarf
                  last edited by

                  @dwarf said in Everquest for us:

                  @halfgiant said in Everquest for us:

                  I wasn’t looking very hard I remember a weapon, and a earring last night, did we find any augments?

                  the monk Kuuan Gladiator Blade
                  an Earring of Fanciful Hope
                  and a Mudflow Stone augment (4 pt stamina)

                  And a two-handed sword

                  halfgiantH 1 Reply Last reply Reply Quote 0
                  • halfgiantH
                    halfgiant PC @daermadm
                    last edited by

                    @daermadm said in Everquest for us:

                    the monk Kuuan Gladiator Blade
                    an Earring of Fanciful Hope
                    and a Mudflow Stone augment (4 pt stamina)

                    And a two-handed sword

                    That’s true the two-handed sword, seemed pretty decent

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      I found out why things were much harder for us last night dwarf, i normally click off the damage shield buff when we Rolandite so that i can fit all the buffs i want on Saravok. However my Ward of Bedazzelment, defensive proc that mez’s target that hits me, proc’s quite frequently and it wasn’t last night … which may explain a lot of my deaths. What i discovered is (after skimming logs in a more controlled manner this morning) the damage shield is waking the mob up after it has proc’d. The damage shield is immediately waking up the mob.

                      After a few tests this morning i was able to confirm.

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                      • dwarfD
                        dwarf PC
                        last edited by

                        huh… wunner why the damage shield was “attacking” things while they were Vajazzled ? i thought it only hit people while they were melee’ing you ?

                        halfgiantH 1 Reply Last reply Reply Quote 0
                        • halfgiantH
                          halfgiant PC @dwarf
                          last edited by

                          @dwarf me to

                          daermadmD 1 Reply Last reply Reply Quote 0
                          • daermadmD
                            daermadm DM @halfgiant
                            last edited by daermadm

                            @halfgiant said in Everquest for us:

                            @dwarf me to

                            Timing of the effects from getting hit I would expect.

                            Mob hits you and the server processes all the reactions in order. What order I don’t know.

                            But if the mez proc is processed first, that could easily explain it. Because then The server continues down the logic loop and finds the damage shield and applies that.

                            Would have to read source code to know how things are applied in what order.

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                            • halfgiantH
                              halfgiant PC
                              last edited by

                              I think your right Dwarf, pound for pound, those Discordlings make the best pets, i think its the stun they do.

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                              • dwarfD
                                dwarf PC
                                last edited by

                                having been on the receiving end one too many times, i agree 😉
                                stun + decent damage output with a fair bag o’ HP = one tough lil’ badass

                                had my AA’s bug out last night after the game… gonna log in and fiddle a reset or 12 to see if i can replicate it for cloud to nail down

                                dwarfD 1 Reply Last reply Reply Quote 0
                                • halfgiantH
                                  halfgiant PC
                                  last edited by

                                  http://www.eqemulator.org/forums/showthread.php?t=41238

                                  Interesting read, sounds like the spells are in the database, but haven’t been added to the merchant inventory. After reading a different howto discussion (different link), it didn’t sound like it was going to be trivial

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                                  • dwarfD
                                    dwarf PC @dwarf
                                    last edited by

                                    @dwarf said in Everquest for us:

                                    had my AA’s bug out last night after the game… gonna log in and fiddle a reset or 12 to see if i can replicate it for cloud to nail down

                                    huh… nevermind - its working ok today. musta been a client glitch 😉

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                                    • halfgiantH
                                      halfgiant PC
                                      last edited by

                                      Ok I’m a bit perplexed, i’ve tried my AA ability - Self Stasis

                                      When i use it i get this message -

                                      Screen Shot 2021-08-22 at 10.34.58 AM.png

                                      Its suppose to be target self, not sure if it’s in the database wrong or not. When i tested it i did have myself target’ed but i don’t think that would have mattered.

                                      daermadmD 1 Reply Last reply Reply Quote 0
                                      • daermadmD
                                        daermadm DM @halfgiant
                                        last edited by

                                        @halfgiant said in Everquest for us:

                                        Its suppose to be target self, not sure if it’s in the database wrong or not. When i tested it i did have myself target’ed but i don’t think that would have mattered.

                                        Nothing past 70 is tested working 100%

                                        But most things like AA and spells should just work because of how they are simply driven by db entries after the initial creation of the code to handle the AA. This looks like an AA with no prior or similar version. So it is possible it will need server code also.

                                        halfgiantH 1 Reply Last reply Reply Quote 0
                                        • halfgiantH
                                          halfgiant PC @daermadm
                                          last edited by

                                          @daermadm said in Everquest for us:

                                          Nothing past 70 is tested working 100%
                                          But most things like AA and spells should just work because of how they are simply driven by db entries after the initial creation of the code to handle the AA. This looks like an AA with no prior or similar version. So it is possible it will need server code also.

                                          That’s a pre-70 AA ability

                                          daermadmD 1 Reply Last reply Reply Quote 0
                                          • daermadmD
                                            daermadm DM @halfgiant
                                            last edited by daermadm

                                            @halfgiant said in Everquest for us:

                                            @daermadm said in Everquest for us:

                                            Nothing past 70 is tested working 100%
                                            But most things like AA and spells should just work because of how they are simply driven by db entries after the initial creation of the code to handle the AA. This looks like an AA with no prior or similar version. So it is possible it will need server code also.

                                            That’s a pre-70 AA ability

                                            Ah, didn’t look that close. ok well it is something I can look into later

                                            edit: It is from the Seeds of Destruction expansion. So likely it does need server code to implement.

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