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    Kargin Notes - Metals and Special Materials

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    • halfgiantH
      halfgiant PC
      last edited by halfgiant

      ULTRANIUM

      [TBD]

      [Origin: Dwarfverse]

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      • halfgiantH
        halfgiant PC
        last edited by halfgiant

        BLACK ADAMANTIUM

        [TBD]

        [Origin: Dwarfverse]

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        • dwarfD
          dwarf PC @halfgiant
          last edited by

          @halfgiant said in Kargin Notes - Metals and Special Materials:

          MANARIUM

          [TBD]

          [Origin: CloudVerse]

          thats dwarfverse too - cloudverse is Manacite 😉

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          • halfgiantH
            halfgiant PC
            last edited by

            MANACITE

            [TBD]

            [Origin: CloudVerse]

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            • halfgiantH
              halfgiant PC
              last edited by halfgiant

              Armor

              Adamantine: grants damage reduction based on armor category. DMG
              Arandur: grants sonic resistance. MoF
              Astral Driftmetal: effective against incorporeal attacks as if made of force, only a breastplate, shield, or heavy armor can be made from this material. PH
              Aurorum: restores itself if sundered. BoED
              Blended Quartz: reduces ASF. A&EG
              Blueice: reduces armor category, ACP, and ASF (for cold spells) and increases MDB. FB
              Bronze: 1 less AC bonus compared to normal steel armors. Dragon Magazine 319 p 40
              Bronzewood reduces weight, doesn’t affect hide in woodlands. A&EG
              Camoflauge Dye: grants a hide bonus (only with specific light armors). RoF
              Chitin: replaces metal, increases MDB. RotD
              Copper, Alchemical: grants cold resistance. MoF
              Cyrite (Arcane Steel): grants a +1 resistance bonus to saves. PGtE
              Darkleaf, Elven: reduces ASF, ACP, armor category and increases MDB. A&EG
              Darksteel: grants acid resistance. MoF
              Darkwood (Zalantar): reduces weight and ACP (shields only). DMG
              Dlarun: grants fire resistance. MoF
              Dragoncraft Armor/Shield: grants energy resistance 5 against the respective dragon as an extraordinary ability. Reduces armor category and ACP, only available for certain armor types. Draco
              Dragonhide: replaces metal to craft most armors. Immune to the breath weapon of the respective dragon species (armor only). DMG/Draco
              Dragonhide Mantle: grants energy resistance as dragoncraft armor, but uses the shoulder body slot. Draco
              Duskwood: breastplate only; reduces armor category, ASF and ACP, increases MDB. MoF
              Elukian Clay: increases ACP, does not apply ACP to swim. A&EG
              Entropium: increases armor category and Str ACP, reduces Dex ACP, ASF and increase MDB. A&EG
              Fever Iron: grants fire resistance. MoF
              Flametouched Iron: grants a saving throw bonus vs. evil outsider spells, SL and supernatural abilities. ECS
              Fluid Stone - Dragon Magazine 347 pg 51 - Armor grants a +2 on swim checks(other wise treated as steel), looks like glass but hardness of 10 and 5 hps per inch, evaporates immediatly if taken from the water
              Glassteel: reduces armor category, ACP and ASF, increases MDB, stronger and lighter than iron. RoF pg 158, updated (nerfed) in Champions of Valor on pg 65
              Gold, Alchemical: grants fire and acid resistance, increases armor category, ACP and ASF, decreases MDB. MoF
              Hizagkuur: deals bonus electricity damage. MoF updated on page 157 of Underdark adds bonus fire and electricity damage, considered silver and cold resistance for armors
              Kaorti: protects the wearer from the effects of the Material Plane The Kaorti Ubercyst see also FF Pg 110
              Leafweave, Elven: reduces ASF and ACP, increases MDB, cannot replace metal armors. A&EG
              Living Metal: reduces ACP and ASF, increases MDB. MoF
              Mindsteel: +4 vs mind influencing effects. +25% weight -2 ac, +1 armor check penalty. Dragon Magazine Annual 5
              Mithral: reduces armor category, ACP and ASF, raises MDB. DMG
              Mournlode, Purple: resistance bonus vs. the spells, SL and supernatural abilities of undead. MoE
              Platinum, Alchemical: grants cold and sonic resistance, increases armor category, ACP and ASF, decreases MDB. MoF
              Oerthblood: must be primarily metallic, grants DR and a luck bonus to saves vs magic, Dragon Magazine 351 pg 45
              Riverine: half the armor bonus becomes deflection (see misc. for more properties). SW
              Sentira: replicates mithral, required to craft emotional armor (emotional armor has some pretty decent bonuses. All three are published in the same book: Calming, Dreadful, and Vengeful). SoS
              Shadowsilk: can only be used to make certain light armors, grants a bonus to hide/move silently, increases MDB, reduces ACP and ASF (in shadows/darkness). ToM
              Starmetal: replicates adamantine. CAr
              Susalian Chainweave: grants damage reduction /piercing. CM
              Thistledown: used for padded armor, provides a bonus to hide checks in shadowy/dark areas. RotW
              Urdrukar(mindsteel): increases the DC vs. scrying on the wearer, doubles ASF. A&EG
              Wildwood: reduces the AC bonus, ACP and ASF, increases MDB and has no ACP when used to hide in undergrowth. Wildwood heals itself if soaked in water or while in sunlight. RotW
              Ysgardian Heartwire: increases AC vs. crit comfirms. A&EG

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              • halfgiantH
                halfgiant PC
                last edited by halfgiant

                Misc

                Blueice: weighs half as much as metal, maintains a freezing temperature. FB
                Bluewood: items weigh half, not effective for weapons. UE
                Cinnabryl: 20 hps per inch, hardness of 8, used to make special talismans. Dragon 315
                Colored Metal: makes anything your favorite color. RotD
                Crystal: replaces metal. EXH
                Darkwood (Zalantar): reduces the weight of wooden items by half. DMG
                Densewood: increases weight and the break DC of the item. ECS
                Dragonshard: grants special abilities, usually crafted to make wondrous items. ECS
                Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS
                Flametouched Iron: increases your effective level for turning. ECS
                Fyrite - Dragon Magazine 347 pg 48-9 - metal objects (including armor and weapons) are immune to all fire and heat, but take double damage from cold sources.
                Livewood: allows the item to be affected by most spells that affect living plants. ECS
                Mithral: reduces the weight of an item by half. DMG
                Moonblood: sacred bonus to AC. BoED
                Mournlode, Purple: damages undead when used as a holy symbol for turning. MoE
                Obdurium: Hardness 30, HP 60 per inch. SBG
                Pure Ore - Dragon Magazine 347 pg 47 - adds masterwork quality , double the hit points and double the hardness to metal objects
                Red Steel: costs less to enchant items 30 hps per inch, hardness of 15. Dragon 315
                Riverine: invulnerable to physical damage, susceptible to certain dispelling effects. SW
                Soarwood: increases the speed of a boat or ship. ECS
                Storm Tears: replicates the spell heart’s ease. BoED
                Targath: saving throw bonus vs. disease. ECS
                Vermeil: a red powder that causes The Red Curse and obscures magical auras. Dragon 315


                Blood Glass (Secrets of Xen’drik p. 147). Weapons deal +1 damage and are -10% weight, but are much more fragile: lower hardness and vulnerable to shatter.

                Chameleon Leather (Serpent Kingdoms p. 148). Similar to leather, but grants a +2 circumstance bonus to Hide checks.

                Chitine Web (FR Underdark p. 66). Similar to leather scale, but made out of spider-slobber. Decays unless you periodically add more spider-slobber.

                Coral (A&EG p. 15). Roughly equivalent to splint or banded mail, but cheaper than stone plate.

                Dendritic Crystal (A&EG p. 15/Races of Faerun p. 157). Crystal armor that grows on you… literally. In fact, the only way to take it off is to break out of it. Keep at least 5 pounds of it on you, and it grows back in 8 hours.

                Dhenuka Hide (Oriental Adventures p. 75). Made out of rhino skin. Better AC than hide armor (comparable to scale mail), but MaxDex and ACP are worse.

                Dreamhide (Secrets of Xen’drik p. 136). Made from the skin of dream serpents. Comparable to a chain shirt but has better MaxDex.

                Dwarven Stone (A&EG p. 17). Similar to heavy plate, but better ACP.

                Feather Cloak (Sandstorm p. 99). Similar to leather, but better in a hot environment.

                Firebrass (Secrets of Xen’drik p. 147). Same properties as mithral but looks way more badass.

                Mammoth Leather (Races of Stone p. 157). This would be much more badass than a chain shirt if it wasn’t Exotic.

                Mud (Races of Faerun p. 158). Its… uh… really cheap? We tried to optimize it in this thread.

                Nightscale (FR Underdark p. 66). Same armor bonus as leather but with a MaxDex bonus on steroids.

                Scorpion Breastplate (Races of Eberron p. 171/Secrets of Xen’drik p. 136). Another member of the “chitin” family, this one comparable to scale mail.

                Siege Beetle Chitin (MMV p. 153). Most obscure member of the “chitin” family, similar to scale mail but has better MaxDex, ACP, and weight. Even better, non-magical resistance to electricity/sonic 5.

                Serpentscale Mail (Serpent Kingdoms p. 148). Slightly better (higher MaxDex) than typical scale mail.

                Shapesand (Sandstorm p. 102). You can use several jugs of this to shape heavy plate or mechanus gear.

                Sharkskin (Races of Faerun p. 158/Stormwrack p. 106). More badass version of studded leather.

                Spidersilk (FR Underdark p. 66). One of the best replacements for studded leather. It’s exotic, but if you make it masterwork, the ACP is 0, and thus no penalty for non-proficiency.

                Stonemail (FR Underdark p. 66). Similar to chainmail but requires Heavy Armor Proficiency, even though it weighs less than chainmail.

                Stone Plate (Races of Stone p. 158). Roughly equivalent to banded mail… but still weighs less than chainmail. WTF?

                Tentacled Hide (FR Underdark p. 67). What… I don’t even… how would you not trip over… uh… skip this one.

                Thaalud Stone Armor (Anauroch: The Empire of Shade p. 108). Highest armor bonus in print (+12). Made out of a rare stone that is resistant to chips/fractures, and held together with metal rivets, although the description doesn’t say what kind of metal.

                Thunderhide (Serpent Kingdoms p. 148). If only this armor was as good as its name… but not as good as leather scale or sharkskin.

                Vine (Secrets of Xen’drik p. 136). Similar to chameleon leather, grants a +2 circumstance bonus to hide, but only in a jungle environment, and you need to water it or it withers away.

                War Chitin (Secrets of Xen’drik p. 136). Heavier upgrade to the scorpion breastplate, same armor bonus as dragonhide/chitin half-plate but better MaxDex and ACP.

                Wicker (A&EG p. 17). A more expensive version of mud, but gives you a +5 circumstance bonus on Hide checks while inside a Pier One Imports store.

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                • halfgiantH
                  halfgiant PC
                  last edited by

                  Weapons

                  Abyssal Bloodiron: replicates cold iron, bonus to confirm crits. PH
                  Adamantine: bypasses /adamantine damage reduction, ignores hardness 20 and below when used to sunder items. DMG
                  Aurorum: restores itself if sundered. BoED
                  Baatorian Green Steel: enhancement bonus to damage. A&EG
                  Blueice: Slashing weapons deal bonus damage. FB
                  Blood Obsidian: +1 natural enhancement bonus on damage, hardness 12 and 30 hp per inch of thickness. Dragon Magazine 319 p 39
                  Bone: -2 attack and damage (minimum damage 1) hardness of 6 10 hps per inch, and weighs half as much Dragon Magazine 319 p 39
                  Bronze: -1 attack and damage, hardness of 9 and 20 hp per inch. Dragon Magazine 319 p 40
                  Bronzewood: reduces weight. A&EG
                  Byeshk: deals bonus damage with bludgeoning weapons, bypasses the damage reduction of daelkyr. ECS
                  Calomal: overcomes the damage reduction of creatures with the fire subtype. MoE
                  Copper-Adamantite alloy: d8 d10 d12 damage +1 damage Dragon Magazine Annual 5
                  Crystal, Deep: deals bonus damage by channeling power points. EXH
                  Cyrite (Arcane Steel): bypasses /magic damage reduction PGtE
                  Darksteel: deals bonus electricity damage. MoF
                  Dlarun: deals bonus frost damage. MoF
                  Dragonbone Bow: increases the range by 20’ and makes the bow composite. Draco
                  Dragonfang: grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability. Draco
                  Duskwood: steel weapons weigh half as much. MoF
                  Fever Iron: deals bonus fire damage. MoF
                  Flametouched Iron: weapon is considered good-aligned. ECS
                  Frystalline: weapon is considered good-aligned. BoED
                  Gehennan Moghuth-Iron: penalty to attack and damage, but naturally poisonous. A&EG
                  Glassteel: makes hidden weapons harder to spot. Stronger and lighter than iron. RoF pg 158, updated (nerfed) in Champions of Valor on pg 65
                  Gold, Alchemical: increases the damage dice of a weapon.* MoF
                  Hizagkuur: deals bonus electricity damage. MoF updated on page 157 of Underdark adds bonus fire and electricity damage, considered silver and adds cold resistance for armor
                  Iron, Cold: bypasses /cold iron damage reduction. DMG
                  Kaorti: critical becomes X4 when used for slashing or piercing weapons and makes it an Exotic Weapon. It has no effect when used for other items. The Kaorti Ubercyst see also FF Pg 110
                  Kheferu: bypasses the damage reduction of creatures with the earth subtype. SS
                  Lenaer wood: -25% weight, +10’ range increment. Dragon Magazine Annual 5
                  Mournlode, Purple: overcomes undead damage reduction as silver or cold iron. MoE
                  Nephelium: a ferrous metal identical to iron(same stats) except its transparent. Purposely adding mineral impurities to can produce shades of sapphire, emerald, ruby. Sunless Citadel p.32.
                  Oerthblood: must be primarily metallic, +1 luck bonus on att and dmg, and applies a penalty if hit, Dragon Magazine 351 pg 45
                  Pandemonic Silver:replicates silver, creates a 30 ft. aura of fear when unsheathed in windy conditions. CW
                  Pearlsteel: reduces the penalties of using a weapon underwater. SW
                  Platinum, Alchemical: increases the damage dice of a weapon.* MoF
                  Riedran Crysteel: deals bonus damage to psionic creatures. ECS
                  Rimefire Ice: deals bonus cold damage. FB
                  Silver, Alchemical: bypasses /silver damage reduction, reduces weapon damage. DMG
                  Serren: adds the ghost touched property. BoED
                  Slug crystal: -25% weight, but very brittle. Dragon Magazine Annual 5
                  Solarian Truesteel: bonus to confirm crits. BoED
                  Starmetal: replicates adamantine, but deals extra damage to extraplanar creatures. CAr
                  Stone: -2 attack and damage, hardness of 8 and 15 hos per inch. Dragon Magazine 319 p 40
                  Stygian Ice: chance to break when dealing damage, deals bonus cold damage and chance to deal WIS damage on hit. FB
                  Targath: overcomes the damage reduction of Aerenal deathless, reduces attack and damage. ECS
                  Thinaun: absorbs the souls of those who die while touching the weapon, and prevents their resurrection unless the caster has the weapon at hand. CW
                  Vakar metal: +2d6 damage vs. elves. Dragon Magazine Annual 5
                  Wood: club, quarterstaff, sap, great club and all bows and crossbows suffer no penalty, other bludgeoning weapons suffer -3 attack and damage (minimum 1 damage) 5 hardness and 10 hps per inch. Dragon Magazine 319 p 40

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Gems

                    Amaratha: increases CL for energy resist spells
                    Beljuril: electricity descriptors
                    Black Opal: force descriptors
                    Black Sapphire: darkness descriptors
                    Diamond: increases CL for healing spells
                    Emerald: enchantments
                    Fire Opal: fire descriptors
                    Jacinth: fire descriptors
                    Jasmal: increases CL for spells that provide enhancements to armaments
                    King’s Tear: divinations
                    Moonbar: conjuration (calling) spells
                    Opal: enchantment (charm) spells
                    Orblen: conjuration (creation) spells
                    Orl: chaotic descriptors and spells that provide luck bonuses
                    Ravenar: sonic descriptor
                    Red Tear: transmutation
                    Rogue Stone: teleportation and chaotic
                    Ruby: evocation
                    Sapphire: conjuraton (summoning)
                    Star Ruby: illusion
                    Star Sapphire: abjuration
                    Tomb Jade: enchantment (compulsion)
                    Water Opal: divination
                    Zendalure: necromancy

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      Templates

                      Feycraft:
                      Armor: reduces weight and ASF, grants a bonus to bluff checks.
                      Weapon: reduces weight and size category.

                      Fireshaped:
                      Armor: bonus to saves vs. fire and heat effects.
                      Weapon: deals bonus damage to creatures with the cold subtype.

                      Githcraft:
                      Armor: reduces ASF, grants a bonus to concentration checks.
                      Weapon: deals bonus damage to psionic creatures.

                      Gloryborn:
                      Armor: bonus to AC when charging.
                      Weapon: bonus to damage when charging.

                      Hellforged:
                      Armor: increases ACP and ASF, reduces MDB, grants bonus AC while adjacent to an ally.
                      Weapon: deals bonus damage to targets that are flanked.

                      Pitspawned:
                      Armor: deals damage to melee attackers.
                      Weapon: bonus to confirm crits.

                      Soulforged:
                      Armor: bonus to resist bullrushes or trip attempts.
                      Weapon: bonus damage against a charging foe.

                      All templates are published in Dungeon Master’s Guide II (DMG II), except:

                      Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS

                      Templates from Dragon Magazine #358

                      Acid Washed: bonus against acid, rust or distintegration
                      Basket Hilt: bonus against disarm attempts
                      Caster Armor: reduces ASF
                      Enhanced Bracing: Bonus to damage when set against a charge
                      Enviromentally Designed: Bonus to saving throws against harsh enviromental conditions(hot or cold)
                      Folded Metal: Bonus to hardness
                      Lightweight: makes armor lighter
                      Long-Range: increases range increment of bows and crossbows
                      Ornate: bonus to diplomancy or intimidate
                      Perfect Balance: bonus to AC when taking the total defense action, melee weapon only
                      Razor Sharp: extra damage on a bladed slashing weapon
                      Reinforced: increased armor bonus and weight
                      Resilient: extra hit points to the item
                      Segmented: increases MDB
                      Serrated: extra damage on a successful critical hit
                      Vital Coverage: bonus to AC when opponent is confirming a critical

                      Dragon Magazine Annual 5
                      “Breakaway” weapons: reduces carrying size; threat on natural 20 only
                      Quicksilver/iron-filled: +2 damage maces, morningstars, hammers +2 damage, +1 damage for most other types

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                      • halfgiantH
                        halfgiant PC
                        last edited by halfgiant

                        Reference Material Attributes or Properties
                        Planar Handbook Abyssal Bloodiron Cold Iron, +4 Critical Confirm
                        Dungeon Master’s Guide Adamantine DR, improved sundering
                        10E Mess Game Adamantine, Black ???
                        Dungeon Master’s Guide Alchemical Silver maintains weapon, and bane to lycanthropes
                        Magic of Faerun Alchemical Gold grants fire and acid resistance, increases armor category
                        Magic of Faerun Alchemical Platinum grants cold and sonic resistance, increases armor category
                        Forgotten Realms setting Arandur silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
                        Planar Handbook Astral Driftmetal 25% chance of working against incorporeal creatures
                        Book of Exalted Deeds Aururum Pieces meld back together and repair themselves, if broken.
                        Fiendish Codex II Baatorian Steel +1 to damage on slashing and piercing
                        Arms & Equipment Guide Baatorian Green Steel Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells
                        Dragon Magazine #324 (?) Black Ice Radiates Cold
                        Arms & Equipment Guide Blended Quartz -20% arcane failure rate
                        Secrets of Xen’drik Blood glass volcanic crimson-hinted obsidian
                        Frostburn Blue Ice +1 damage slashing weapons, Mythrial type armor but cold as ice
                        Eberron Campaign Setting Bronzewood wood that can be made into plate armor and weighs 10% less
                        Eberron Campaign Setting Byeshk purple sheen; overcomes DR of daelkyr
                        Magic of Eberron Calomel pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
                        Races of the Dragon Chitin plate armor made from insect exoskeletons
                        Dungeon Master’s Guide Cold Iron 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
                        Eberron Campaign Setting Crysteel psionic superhard crystal-steel blend, surprise
                        Dungeon Master’s Guide Darkleaf special worked Darkwood made into light plate armor
                        Magic of Faerun Darksteel grants acid resistance
                        Dungeon Master’s Guide Darkwood ½ normal weight of wood
                        Stormwrack Deep Coral
                        Expanded Psionics Handbook Deep Crystal
                        Arms and Equipment Guide Dendritic armor made of growing crystal
                        Eberron Campaign Setting Densewood
                        Magic of Faerun Dlarun bone-white ivory with green sheen; halfling material
                        Draconomicon Dragonfang grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability
                        Dungeon Master’s Guide Dragonhide can make metal armors that count as hide
                        Forgotten Realms setting Duskwood
                        Arms & Equipment Elukian Clay type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
                        Arms & Equipment Guide Entropium +2 max dex -10% arcane failure, +2 AC penalty and added weight.
                        Forgotten Realms setting Fever Iron reddish, deals fire damage
                        Secrets of Xen’drik Firebrass gold-bronze metal with mithral stats
                        Eberron Campaign Setting Flametouched Iron speckled rusty dark red ore, refined to shimmering silver
                        Dragon Magazine #347 Fyrite (Dragon 347) metallic substance immune to heat, but takes double damage from cold
                        Book of Exalted Deeds Frystalline Good aligned
                        Arms & Equipment Guide Gehennan Morghuth Iron -1 attack, but poisons opponent
                        Githsilver what Githyanki swords are made of. AKA ferroplasm
                        Complete Arcane Green Starmetal Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.
                        Forgotten Realms setting Hizagkuur white magic reflecting metal
                        Ironbark
                        Sandstorm Kheferu Bright red metal that bypasses DR of Earth elementals
                        Eberron Campaign Setting Livewood magical green hardwood that does not die when cut down, may contain dryads
                        Dungeon Master’s Guide Mithral Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
                        Expanded Psionics Handbook Mudane Crystal
                        Orichalcum red copper-gold
                        Greyhawk Oerthblood Weapons gain a +1 luck bonus to attack and damage
                        Complete Warrior Pandemonic Silver causes scream that makes others cower in strong winds
                        Stormwrack Pearl Steel functions better underwater than normal weapons
                        Magic of Eberron Purple Mournlode blighted purply ore, silver metal with purple streaks; overcomes DR of undead
                        Dragon Magazine #315 Red Steel costs less to enchant items
                        Frostburn Rimfire Ice Glows like torch, +1 cold damage, explodes 1d6 cold damage
                        Stormwrack Riverine ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect
                        Book of Exalted Deeds Serren Branch wood that has ghost touch
                        Eberron Campaign Setting Soarwood lightweight wood used for building airships
                        Arms & Equipment Guide Solarian Truesteel silvery iron; mined on Mt. Celestia
                        Magic of Faerun Starmetal Metoric Admantium, Steel, Gold, Platinum - Alloys made from starmetal
                        Frostburn Stygian ice Deals wisdom rather than consitution damage
                        Eberron Campaign Setting Targath Soft metal that when carried helps the bearer resist disease
                        Complete Warrior Thinaun traps soul of those slain by it
                        Forgotten Realms - Nether Trilogy Book One Truesteel +1 on roll to confirm critical hits
                        Arms and Equipment Guide - Reference Needed Urdukar +2 DC on scry attempts per 5 lbs carried
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