• Categories
    • Recent
    • Tags
    • Popular
    • Login

    Cubes

    Rules Discussion
    3
    55
    8.0k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • daermadmD
      daermadm DM @halfgiant
      last edited by

      @halfgiant said in Cubes:

      Dwarf,

      I distantly remember in a far, far off time you had something written down about the cubes, and their colors. I don’t suppose that is lying about for you to post?

      I have found documents! info to come.

      1 Reply Last reply Reply Quote 0
      • daermadmD
        daermadm DM
        last edited by

        This is base don the old 2e modified spell list that went from 1-18 / 1-14

        Spell Level Wizard Cleric
        1 Orange Green
        2 Red Brown
        3 Yellow Pink
        4 Light Blue Indigo
        5 Dark Blue White
        6 Violet Rust
        7 Maroon Lavender
        8 Dark Green Platinum
        9 Beige Chromatic
        10 Pale Yellow Black & White
        11 Navy Blue Black & Red
        12 Turquoise Red & White
        13 Gold Incandescent Rose
        14 Bronze Blood Red
        15 Silver
        16 Brass
        17 Copper
        18 Steel
        Power Level Wizard Cleric
        ------------- ---------------- --------
        Lesser Dark Gray ?
        Medium Glowing Purple ?
        Greater ?Black? ?
        1 Reply Last reply Reply Quote 0
        • daermadmD
          daermadm DM
          last edited by

          This is not what will be implemented. THis is for historical reference.

          I will be implementing cubes. My goal is by CabinCon.

          1 Reply Last reply Reply Quote 0
          • daermadmD
            daermadm DM
            last edited by daermadm

            Colors might change, but this is my plan.

            Spell Level Color Cost Empty Per Charge Creation Cost
            1 Orange 1000 100
            2 Brown 2000 200
            3 Yellow 3000 300
            4 Blue 4000 400
            5 Pink 5000 500
            6 Violet 6000 600
            7 Maroon 7000 700
            8 Green 8000 800
            9 Beige 9000 900
            10 Steel 10000 1000
            11 Rust 11000 1100
            12 Turquoise 12000 1200
            13 Gold 13000 1300
            14 Bronze 14000 1400
            15 Silver 15000 1500
            16 Brass 16000 1600
            17 Copper 17000 1700
            18 Platinum 18000 1800
            19 White 19000 1900
            20 Blood Red 20000 2000
            Low (1-3) Black & White
            Medium (4-6) Red & White
            High (7-9) Black & Red
            Good (10-12) Black & Gold
            Excellent (13-15) Red & Gold
            Exceptional (16-18) Gold & White
            Planar (19-20) Gold & Platinum
            Variable - Low (1-9) Chromatic
            Variable - High (10-18) Iridescent Chromatic
            1 Reply Last reply Reply Quote 0
            • daermadmD
              daermadm DM
              last edited by

              I’m fairly solid on the costs above. Those are retail.

              I would be interested in some help in costs to make.

              Also for discussion, should wand/staff/rod creation make max cubes? Or only enough for the sockets.

              1 Reply Last reply Reply Quote 0
              • daermadmD
                daermadm DM
                last edited by

                @dwarf have you ever thought about letting cubes be destroyed if used for an “11th” charge?

                I would think only for say up to spell level 3 or 4 lower effects?

                1 Reply Last reply Reply Quote 0
                • dwarfD
                  dwarf PC
                  last edited by

                  not really - it’d kinda be like loading empty brass into a gun and hoping for an extra shot 😉

                  just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)

                  i THINK the core idea actually came from the old Transformers cartoon, where they’d produce empty energon cubes and just fill 'em with high-voltage electricity from most anywhere (dams, power plants, etc) 😜

                  yeah, we’re OLD…

                  daermadmD halfgiantH 2 Replies Last reply Reply Quote 0
                  • daermadmD
                    daermadm DM @dwarf
                    last edited by daermadm

                    @dwarf said in Cubes:

                    not really - it’d kinda be like loading empty brass into a gun and hoping for an extra shot 😉

                    Except they have mana of some level in and of themselves as they are magic items. but was just floating ideas as they crossed my mind.

                    just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)

                    Correct and I am not changing that.

                    i THINK the core idea actually came from the old Transformers cartoon, where they’d produce empty energon cubes and just fill 'em with high-voltage electricity from most anywhere (dams, power plants, etc) 😜

                    And after reading that, some cells fired and I have a vague memory of that.

                    yeah, we’re OLD…

                    don’t need reminded…

                    dwarfD 1 Reply Last reply Reply Quote 0
                    • dwarfD
                      dwarf PC @daermadm
                      last edited by

                      @daermadm said in Cubes:

                      just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)

                      Correct and I am not changing that.

                      then shouldn’t your 3rd column heading in the above table be Cost Full ???

                      amusingly enuff, i started building a pricing comparison spreadsheet when i was figuring SOMETHING out one day - looking at the pricing difference between various 1e/2e/old dwarfE/3e stuff. i think your price per charge is LEAGUES over what std 3e is - ie the wand of cure light retails at 750 gp for a full 50 charge stick of 1st lvl spells, for example.

                      should prolly make it run closer to 2x the NPC spellcasting costs per spell level, which oddly enough seems to align closely with the per charge cost of staves for some unknown WotC reason…
                      NPC cast cost is spell lvl x caster lvl x 10…
                      scrolls are spell lvl x caster lvl x 12.5 to make and x2 for retail
                      potions are spell lvl x caster lvl x 25 to make and x2 for retail
                      wands are spell lvl x caster lvl x 375 (for 50 charges) to make and x2 for retail
                      staffs are spell lvl x caster lvl x 500 (for 50 charges) to make and x2 for retail

                      so, in comparison -
                      a staff of big ohm retails at 66k (6111000) which breaks down to 1320 per charge… your grid wasn’t far off at 1100 per charge. npc is at 660 (so 2x would match)
                      a wand of cure light (little ohm) retails at 750 (11750) which breaks down to 15 per charge, which you have at 100 per. npc is at 10 (so 2x is a lil’ over at 20)
                      a wand of fireballs (std 6 dice) retails at 13.5k (36750) which equates out to 270 per charge vs your 600 per. npc is at 180 (so 2x is a lil over at 360)

                      thats my 2 bits on it, anyhow 😜 thoughts ?

                      daermadmD 1 Reply Last reply Reply Quote 0
                      • daermadmD
                        daermadm DM @dwarf
                        last edited by daermadm

                        @dwarf said in Cubes:

                        i think your price per charge is LEAGUES over what std 3e is - ie the wand of cure light retails at 750 gp for a full 50 charge stick of 1st lvl spells, for example.

                        Last i recall was those prices were from something you either gave me or we talked about. I didn’t pull them out of my ass. I do that often enough and do not deny it.

                        I’ll have to go into the numbers again.

                        1 Reply Last reply Reply Quote 0
                        • halfgiantH
                          halfgiant PC @dwarf
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • halfgiantH
                            halfgiant PC
                            last edited by

                            Remind me again

                            How many charges per cube, thought it was 20?

                            Is this how it was discussed?
                            Wands = 2 cubes?
                            Rods = 3 cubes?
                            Staffs = 4 cubes?

                            daermadmD 1 Reply Last reply Reply Quote 0
                            • daermadmD
                              daermadm DM @halfgiant
                              last edited by

                              @halfgiant said in Cubes:

                              Remind me again

                              How many charges per cube, thought it was 20?

                              10 per cube. Always has been.

                              Is this how it was discussed?
                              Wands = 2 cubes?
                              Rods = 3 cubes?
                              Staffs = 4 cubes?

                              Something like that.

                              1 Reply Last reply Reply Quote 0
                              • daermadmD
                                daermadm DM
                                last edited by daermadm

                                @dwarf said in Cubes:

                                should prolly make it run closer to 2x the NPC spellcasting costs per spell level, which oddly enough seems to align closely with the per charge cost of staves for some unknown WotC reason…
                                NPC cast cost is spell lvl x caster lvl x 10…
                                scrolls are spell lvl x caster lvl x 12.5 to make and x2 for retail
                                potions are spell lvl x caster lvl x 25 to make and x2 for retail
                                wands are spell lvl x caster lvl x 375 (for 50 charges) to make and x2 for retail
                                staffs are spell lvl x caster lvl x 500 (for 50 charges) to make and x2 for retail

                                So, using the Wand base cost for the base cost to make a cube, we get level 1 spell * level 1 caster level * 375 / 5 (wands make 5 cubes) = 75gp creation cost.
                                Retail is 2x creation = 2 x 75 = 150gp

                                I left the cube cost for each level in there for reference . I agree that cubes themselves should be unleveled.

                                To fill a cube reqiures Dweomerflow (Wizard 4th) to be cast.
                                This costs 4 (spell level) * 9 (caster level) * 10 = 280

                                Then you hace to pay a caster to cast and Nth level spell 10 times to fill the charges.
                                This is Spell Level * Caster Level * 10 * 10
                                1st level * 1st level * 10 = 10 * 10 castings = 100
                                2nd level * 3rd level * 10 = 60 * 10 castings = 600
                                etc.

                                Color Spell Level Caster Level Base Cost Creation Cost Retail Cost Empty Cast Dweomerflow Retail cost Per Charge Full Cube Price
                                Orange 1 1 375 75 150 280 10 530
                                Brown 2 3 375 450 150 280 60 1,030
                                Yellow 3 5 375 1,125 150 280 150 1,930
                                Blue 4 7 375 2,100 150 280 280 3,230
                                Pink 5 9 375 3,375 150 280 450 4,930
                                Violet 6 11 375 4,950 150 280 660 7,030
                                Maroon 7 13 375 6,825 150 280 910 9,530
                                Green 8 15 375 9,000 150 280 1,200 12,430
                                Beige 9 17 375 11,475 150 280 1,530 15,730
                                Steel 10 19 375 14,250 150 280 1,900 19,430
                                Rust 11 21 375 17,325 150 280 2,310 23,530
                                Turquoise 12 23 375 20,700 150 280 2,760 28,030
                                Gold 13 25 375 24,375 150 280 3,250 32,930
                                Bronze 14 27 375 28,350 150 280 3,780 38,230
                                Silver 15 29 375 32,625 150 280 4,350 43,930
                                Brass 16 31 375 37,200 150 280 4,960 50,030
                                Copper 17 33 375 42,075 150 280 5,610 56,530
                                Platinum 18 35 375 47,250 150 280 6,300 63,430
                                White 19 37 375 52,725 150 280 7,030 70,730
                                Blood Red 20 39 375 58,500 150 280 7,800 78,430
                                1 Reply Last reply Reply Quote 0
                                • dwarfD
                                  dwarf PC
                                  last edited by dwarf

                                  perfect !! 🙂

                                  now, how do we want to differentiate when a 10th lvl caster makes a 3rd lvl cube for his wand 'o fireballs ? so he can honk off 10d6 blasts instead of 5d6 ones ?
                                  add a descriptor (minor) ? let the wand just convert a pink cube on the fly ? make a bridging device to hook a pink to the yellow ?

                                  i’m of a mind (at this moment) to just let the wand hold the ‘formula’ and channel whatever cube you load it with into fireballs of whatever strength… load an orange cube, get a 1d6 fireball. load a rust, get a 20d6 and hope the wand doesn’t making the high-pitched phaser overload noise. slot in a blood red and run like hell because it WILL make the overload noise 😜

                                  thoughts ?

                                  daermadmD 1 Reply Last reply Reply Quote 0
                                  • daermadmD
                                    daermadm DM @dwarf
                                    last edited by daermadm

                                    @dwarf said in Cubes:

                                    perfect !! 🙂

                                    now, how do we want to differentiate when a 10th lvl caster makes a 3rd lvl cube for his wand 'o fireballs ? so he can honk off 10d6 blasts instead of 5d6 ones ?
                                    add a descriptor (minor) ? let the wand just convert a pink cube on the fly ? make a bridging device to hook a pink to the yellow ?

                                    i’m of a mind (at this moment) to just let the wand hold the ‘formula’ and channel whatever cube you load it with into fireballs of whatever strength… load an orange cube, get a 1d6 fireball. load a rust, get a 20d6 and hope the wand doesn’t making the high-pitched phaser overload noise. slot in a blood red and run like hell because it WILL make the overload noise 😜

                                    thoughts ?

                                    I was thinking about a “max” level for wands when made. A standard wand is made at caster level and uses the appropriate cube.

                                    In the case of a fireball wand that would be yellow and each charge is 5d6.

                                    Now when Kargin makes his fireball wand of doom he jacks his caster level up to 9 (5th level spell) for creation that is a 9d6 fireball per charge with a pink cube.

                                    With the max level logic, he could use a yellow cube for a 5d6 fireball or a blue cube for a 7d6.

                                    I see no reason not to let it get weaker. 3d6 on brown and 1d6 on orange.

                                    1 Reply Last reply Reply Quote 0
                                    • dwarfD
                                      dwarf PC
                                      last edited by

                                      wouldn’t the fireball wand o’ doom be a 9d8 then ?

                                      daermadmD 1 Reply Last reply Reply Quote 0
                                      • daermadmD
                                        daermadm DM @dwarf
                                        last edited by

                                        @dwarf said in Cubes:

                                        wouldn’t the fireball wand o’ doom be a 9d8 then ?

                                        Well that would add to the caster level to up to the d8.

                                        1 Reply Last reply Reply Quote 0
                                        • halfgiantH
                                          halfgiant PC
                                          last edited by halfgiant

                                          Double checking, I’m tracking…to make sure.

                                          Example (Wand) 1
                                          Energy Type Elemental Fire +1
                                          Effect Blast 20’ radius +2
                                          Adj Major 4d8 +8 4d8
                                          Caster Level 11 4d8 44d8
                                          Spell Level 6
                                          Power Source Violet Cubes Cost Base Spell Level Caster Level Charges
                                          1 Empty Cube 4950 75 6 11 -
                                          Cost to Fill 6600 10 6 11 10
                                          Wand Cost Base Spell Level Caster Level
                                          Base Price 49500 750 6 11
                                          Craft Cost 24750 Gold
                                          XP Cost 1980 XP
                                          Time to Craft 24.75 Days
                                          Example (Wand) 2
                                          Energy Type Explosive +7
                                          Effect Blast 20’ radius +2
                                          Adj Average 2d8 +5
                                          Caster Level 14 2d8 28d8
                                          Spell Level 7
                                          Power Source Maroon Cubes Cost Base Spell Level Caster Level Charges
                                          1 Empty Cube 7350 75 7 14 -
                                          Cost to Fill 9800 10 7 14 10
                                          Wand Cost Base Spell Level Caster Level
                                          Base Price 73500 750 7 14
                                          Craft Cost 36750 Gold
                                          XP Cost 2940 XP
                                          Time to Craft 36.75 Days
                                          Notes
                                          Base Price = 750 × level of spell × level of caster (or otherwise market price)
                                          Craft Cost = 375 x level of spells x level of caster
                                          XP Cost = 1/25 * Base Proce
                                          Time to Craft = 1 day/1000 gp
                                          daermadmD 2 Replies Last reply Reply Quote 0
                                          • daermadmD
                                            daermadm DM @halfgiant
                                            last edited by daermadm

                                            @halfgiant said in Cubes:

                                            Double checking, I’m tracking…to make sure.

                                            oh, we know you are tracking…

                                            I’ll have to review it in the morning. this looks horrid on my phone.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post