Cubes
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This is not what will be implemented. THis is for historical reference.
I will be implementing cubes. My goal is by CabinCon.
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Colors might change, but this is my plan.
Spell Level Color Cost Empty Per Charge Creation Cost 1 Orange 1000 100 2 Brown 2000 200 3 Yellow 3000 300 4 Blue 4000 400 5 Pink 5000 500 6 Violet 6000 600 7 Maroon 7000 700 8 Green 8000 800 9 Beige 9000 900 10 Steel 10000 1000 11 Rust 11000 1100 12 Turquoise 12000 1200 13 Gold 13000 1300 14 Bronze 14000 1400 15 Silver 15000 1500 16 Brass 16000 1600 17 Copper 17000 1700 18 Platinum 18000 1800 19 White 19000 1900 20 Blood Red 20000 2000 Low (1-3) Black & White Medium (4-6) Red & White High (7-9) Black & Red Good (10-12) Black & Gold Excellent (13-15) Red & Gold Exceptional (16-18) Gold & White Planar (19-20) Gold & Platinum Variable - Low (1-9) Chromatic Variable - High (10-18) Iridescent Chromatic -
I’m fairly solid on the costs above. Those are retail.
I would be interested in some help in costs to make.
Also for discussion, should wand/staff/rod creation make max cubes? Or only enough for the sockets.
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@dwarf have you ever thought about letting cubes be destroyed if used for an “11th” charge?
I would think only for say up to spell level 3 or 4 lower effects?
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not really - it’d kinda be like loading empty brass into a gun and hoping for an extra shot
just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)
i THINK the core idea actually came from the old Transformers cartoon, where they’d produce empty energon cubes and just fill 'em with high-voltage electricity from most anywhere (dams, power plants, etc)
yeah, we’re OLD…
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not really - it’d kinda be like loading empty brass into a gun and hoping for an extra shot
Except they have mana of some level in and of themselves as they are magic items. but was just floating ideas as they crossed my mind.
just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)
Correct and I am not changing that.
i THINK the core idea actually came from the old Transformers cartoon, where they’d produce empty energon cubes and just fill 'em with high-voltage electricity from most anywhere (dams, power plants, etc)
And after reading that, some cells fired and I have a vague memory of that.
yeah, we’re OLD…
don’t need reminded…
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just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)
Correct and I am not changing that.
then shouldn’t your 3rd column heading in the above table be Cost Full ???
amusingly enuff, i started building a pricing comparison spreadsheet when i was figuring SOMETHING out one day - looking at the pricing difference between various 1e/2e/old dwarfE/3e stuff. i think your price per charge is LEAGUES over what std 3e is - ie the wand of cure light retails at 750 gp for a full 50 charge stick of 1st lvl spells, for example.
should prolly make it run closer to 2x the NPC spellcasting costs per spell level, which oddly enough seems to align closely with the per charge cost of staves for some unknown WotC reason…
NPC cast cost is spell lvl x caster lvl x 10…
scrolls are spell lvl x caster lvl x 12.5 to make and x2 for retail
potions are spell lvl x caster lvl x 25 to make and x2 for retail
wands are spell lvl x caster lvl x 375 (for 50 charges) to make and x2 for retail
staffs are spell lvl x caster lvl x 500 (for 50 charges) to make and x2 for retailso, in comparison -
a staff of big ohm retails at 66k (6111000) which breaks down to 1320 per charge… your grid wasn’t far off at 1100 per charge. npc is at 660 (so 2x would match)
a wand of cure light (little ohm) retails at 750 (11750) which breaks down to 15 per charge, which you have at 100 per. npc is at 10 (so 2x is a lil’ over at 20)
a wand of fireballs (std 6 dice) retails at 13.5k (36750) which equates out to 270 per charge vs your 600 per. npc is at 180 (so 2x is a lil over at 360)thats my 2 bits on it, anyhow thoughts ?
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i think your price per charge is LEAGUES over what std 3e is - ie the wand of cure light retails at 750 gp for a full 50 charge stick of 1st lvl spells, for example.
Last i recall was those prices were from something you either gave me or we talked about. I didn’t pull them out of my ass. I do that often enough and do not deny it.
I’ll have to go into the numbers again.
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Remind me again
How many charges per cube, thought it was 20?
Is this how it was discussed?
Wands = 2 cubes?
Rods = 3 cubes?
Staffs = 4 cubes? -
@halfgiant said in Cubes:
Remind me again
How many charges per cube, thought it was 20?
10 per cube. Always has been.
Is this how it was discussed?
Wands = 2 cubes?
Rods = 3 cubes?
Staffs = 4 cubes?Something like that.
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should prolly make it run closer to 2x the NPC spellcasting costs per spell level, which oddly enough seems to align closely with the per charge cost of staves for some unknown WotC reason…
NPC cast cost is spell lvl x caster lvl x 10…
scrolls are spell lvl x caster lvl x 12.5 to make and x2 for retail
potions are spell lvl x caster lvl x 25 to make and x2 for retail
wands are spell lvl x caster lvl x 375 (for 50 charges) to make and x2 for retail
staffs are spell lvl x caster lvl x 500 (for 50 charges) to make and x2 for retailSo, using the Wand base cost for the base cost to make a cube, we get level 1 spell * level 1 caster level * 375 / 5 (wands make 5 cubes) = 75gp creation cost.
Retail is 2x creation = 2 x 75 = 150gpI left the cube cost for each level in there for reference . I agree that cubes themselves should be unleveled.
To fill a cube reqiures Dweomerflow (Wizard 4th) to be cast.
This costs 4 (spell level) * 9 (caster level) * 10 = 280Then you hace to pay a caster to cast and Nth level spell 10 times to fill the charges.
This is Spell Level * Caster Level * 10 * 10
1st level * 1st level * 10 = 10 * 10 castings = 100
2nd level * 3rd level * 10 = 60 * 10 castings = 600
etc.Color Spell Level Caster Level Base Cost Creation Cost Retail Cost Empty Cast Dweomerflow Retail cost Per Charge Full Cube Price Orange 1 1 375 75 150 280 10 530 Brown 2 3 375 450 150 280 60 1,030 Yellow 3 5 375 1,125 150 280 150 1,930 Blue 4 7 375 2,100 150 280 280 3,230 Pink 5 9 375 3,375 150 280 450 4,930 Violet 6 11 375 4,950 150 280 660 7,030 Maroon 7 13 375 6,825 150 280 910 9,530 Green 8 15 375 9,000 150 280 1,200 12,430 Beige 9 17 375 11,475 150 280 1,530 15,730 Steel 10 19 375 14,250 150 280 1,900 19,430 Rust 11 21 375 17,325 150 280 2,310 23,530 Turquoise 12 23 375 20,700 150 280 2,760 28,030 Gold 13 25 375 24,375 150 280 3,250 32,930 Bronze 14 27 375 28,350 150 280 3,780 38,230 Silver 15 29 375 32,625 150 280 4,350 43,930 Brass 16 31 375 37,200 150 280 4,960 50,030 Copper 17 33 375 42,075 150 280 5,610 56,530 Platinum 18 35 375 47,250 150 280 6,300 63,430 White 19 37 375 52,725 150 280 7,030 70,730 Blood Red 20 39 375 58,500 150 280 7,800 78,430 -
perfect !!
now, how do we want to differentiate when a 10th lvl caster makes a 3rd lvl cube for his wand 'o fireballs ? so he can honk off 10d6 blasts instead of 5d6 ones ?
add a descriptor (minor) ? let the wand just convert a pink cube on the fly ? make a bridging device to hook a pink to the yellow ?i’m of a mind (at this moment) to just let the wand hold the ‘formula’ and channel whatever cube you load it with into fireballs of whatever strength… load an orange cube, get a 1d6 fireball. load a rust, get a 20d6 and hope the wand doesn’t making the high-pitched phaser overload noise. slot in a blood red and run like hell because it WILL make the overload noise
thoughts ?
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perfect !!
now, how do we want to differentiate when a 10th lvl caster makes a 3rd lvl cube for his wand 'o fireballs ? so he can honk off 10d6 blasts instead of 5d6 ones ?
add a descriptor (minor) ? let the wand just convert a pink cube on the fly ? make a bridging device to hook a pink to the yellow ?i’m of a mind (at this moment) to just let the wand hold the ‘formula’ and channel whatever cube you load it with into fireballs of whatever strength… load an orange cube, get a 1d6 fireball. load a rust, get a 20d6 and hope the wand doesn’t making the high-pitched phaser overload noise. slot in a blood red and run like hell because it WILL make the overload noise
thoughts ?
I was thinking about a “max” level for wands when made. A standard wand is made at caster level and uses the appropriate cube.
In the case of a fireball wand that would be yellow and each charge is 5d6.
Now when Kargin makes his fireball wand of doom he jacks his caster level up to 9 (5th level spell) for creation that is a 9d6 fireball per charge with a pink cube.
With the max level logic, he could use a yellow cube for a 5d6 fireball or a blue cube for a 7d6.
I see no reason not to let it get weaker. 3d6 on brown and 1d6 on orange.
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wouldn’t the fireball wand o’ doom be a 9d8 then ?
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Double checking, I’m tracking…to make sure.
Example (Wand) 1 Energy Type Elemental Fire +1 Effect Blast 20’ radius +2 Adj Major 4d8 +8 4d8 Caster Level 11 4d8 44d8 Spell Level 6 Power Source Violet Cubes Cost Base Spell Level Caster Level Charges 1 Empty Cube 4950 75 6 11 - Cost to Fill 6600 10 6 11 10 Wand Cost Base Spell Level Caster Level Base Price 49500 750 6 11 Craft Cost 24750 Gold XP Cost 1980 XP Time to Craft 24.75 Days Example (Wand) 2 Energy Type Explosive +7 Effect Blast 20’ radius +2 Adj Average 2d8 +5 Caster Level 14 2d8 28d8 Spell Level 7 Power Source Maroon Cubes Cost Base Spell Level Caster Level Charges 1 Empty Cube 7350 75 7 14 - Cost to Fill 9800 10 7 14 10 Wand Cost Base Spell Level Caster Level Base Price 73500 750 7 14 Craft Cost 36750 Gold XP Cost 2940 XP Time to Craft 36.75 Days Notes Base Price = 750 × level of spell × level of caster (or otherwise market price) Craft Cost = 375 x level of spells x level of caster XP Cost = 1/25 * Base Proce Time to Craft = 1 day/1000 gp -
@halfgiant said in Cubes:
Double checking, I’m tracking…to make sure.
oh, we know you are tracking…
I’ll have to review it in the morning. this looks horrid on my phone.
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@halfgiant Creation cost for an empty cube is 75gp. That was derived form the fact that wands are created with 50 charges and 375gp / 5 = 75.
I have not yet decided what to do about charged item creation and cubes. Originally, in the old 2e system, when you made a wand you got 5 full cubes also. But cubes are more effective than disposable wands.
The other values in the Creation Cost column were listed as part of the discussion on if cubes themselves were leveled. We have settled that they are not.
But I see my math was wrong because I wrote that base don @dwarf’s post that wands were Caster Level x Spell Level x 375 gp, but I just checked the PH and it shows they are 750. So let me rework things.
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And the DMG has the 375 number… WTF WOTC…