• Metamagic Feat: Split Ray

    Rules Discussion metamagic ray
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    halfgiantH
    Split Ray ( Complete Arcane, p. 83) [Metamagic] Your ray spells can affect an additional target. Prerequisite Any metamagic feat, Benefit You can cause any ray spell tofireone additional ray beyond the number normally allowed. The additional ray requires a separate ranged touch attack roll to hit and deals damage as normal. It can be fi red at the same target as the fi rst ray or at a different target, but all rays must be aimed at targets within 30 feet of each other and fi red simultaneously. A split ray spell uses a spell slot two levels higher than the spell’s actual level.
  • Metamagic Feat: Ray Extension

    Rules Discussion metamagic ray
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    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You maintain a ray spell for an additional round. Benefit: When the extended ray spell is cast, you can use your next action to attack with the same ray. You can designate either a different target or the same target. A successful ranged touch attack is required for the second target. If any other actions are taken, or the spell is disrupted before your next action, then you lose the extended spell (though any previous effects remain). An extended ray uses up a spell slot one level higher than the spell’s actual level.
  • Metamagic Feat: Ray Splitting

    Rules Discussion metamagic ray
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    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You can attack three adjacent targets with a ray spell. Benefit: A split ray can hit three targets. A successful ranged touch attack is needed for each target, and each roll incurs 5-4 penalty to hit. A target cannot be attacked more than once with a given spell. A split ray uses up a spell slot two levels higher than the spell’s actual level.
  • Metamagic Feat: Ray Burst

    Rules Discussion metamagic ray
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    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You change the effect of a ray spell to a 30-foot radius burst centered on yourself. Benefit: A ray burst hits all targets (friend or foe) within 30 feet. Targets within 30 feet are allowed a Reflex save to avoid the burst. Any targets that do not avoid the effect are treated as if they were hit by the ray spell. Any target with 100% cover with respect to the caster is not affected. A ray burst spell uses up a spell slot three levels higher than the spell’s actual level.
  • Metamagic Feat: Ray Coning

    Rules Discussion metamagic ray
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    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You expand a ray spell to a 30-foot cone. Benefit: All targets in the area of effect receive Reflex saves to avoid the effect, but are otherwise affected as if they were hit by the ray spell. A coned ray uses up a spell slot two levels higher than the spell’s actual level.