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    • daermadmD
      daermadm DM @dwarf
      last edited by

      @dwarf said in Cubes:

      wouldn’t the fireball wand o’ doom be a 9d8 then ?

      Well that would add to the caster level to up to the d8.

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      • halfgiantH
        halfgiant PC
        last edited by halfgiant

        Double checking, I’m tracking…to make sure.

        Example (Wand) 1
        Energy Type Elemental Fire +1
        Effect Blast 20’ radius +2
        Adj Major 4d8 +8 4d8
        Caster Level 11 4d8 44d8
        Spell Level 6
        Power Source Violet Cubes Cost Base Spell Level Caster Level Charges
        1 Empty Cube 4950 75 6 11 -
        Cost to Fill 6600 10 6 11 10
        Wand Cost Base Spell Level Caster Level
        Base Price 49500 750 6 11
        Craft Cost 24750 Gold
        XP Cost 1980 XP
        Time to Craft 24.75 Days
        Example (Wand) 2
        Energy Type Explosive +7
        Effect Blast 20’ radius +2
        Adj Average 2d8 +5
        Caster Level 14 2d8 28d8
        Spell Level 7
        Power Source Maroon Cubes Cost Base Spell Level Caster Level Charges
        1 Empty Cube 7350 75 7 14 -
        Cost to Fill 9800 10 7 14 10
        Wand Cost Base Spell Level Caster Level
        Base Price 73500 750 7 14
        Craft Cost 36750 Gold
        XP Cost 2940 XP
        Time to Craft 36.75 Days
        Notes
        Base Price = 750 × level of spell × level of caster (or otherwise market price)
        Craft Cost = 375 x level of spells x level of caster
        XP Cost = 1/25 * Base Proce
        Time to Craft = 1 day/1000 gp
        daermadmD 2 Replies Last reply Reply Quote 0
        • daermadmD
          daermadm DM @halfgiant
          last edited by daermadm

          @halfgiant said in Cubes:

          Double checking, I’m tracking…to make sure.

          oh, we know you are tracking…

          I’ll have to review it in the morning. this looks horrid on my phone.

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          • daermadmD
            daermadm DM @halfgiant
            last edited by

            @halfgiant Creation cost for an empty cube is 75gp. That was derived form the fact that wands are created with 50 charges and 375gp / 5 = 75.

            I have not yet decided what to do about charged item creation and cubes. Originally, in the old 2e system, when you made a wand you got 5 full cubes also. But cubes are more effective than disposable wands.

            The other values in the Creation Cost column were listed as part of the discussion on if cubes themselves were leveled. We have settled that they are not.

            But I see my math was wrong because I wrote that base don @dwarf’s post that wands were Caster Level x Spell Level x 375 gp, but I just checked the PH and it shows they are 750. So let me rework things.

            b09f1320-9d8b-4fb6-90f4-09acfc2bbf07-image.png

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            • daermadmD
              daermadm DM
              last edited by

              And the DMG has the 375 number… WTF WOTC…
              e3010029-4c8a-4d28-9456-629b560a9176-image.png

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              • daermadmD
                daermadm DM
                last edited by daermadm

                Alright, so that 750 is market price. Thanks WOTC for not using clear terms all over…

                So the original table stands as it was. But let’s think about the entire picture. Crafting a wand and cubes.

                Wand Options:

                • Craft a wand and get 5 fully charged cubes.
                  • This option needs to jack the cost of creation by some factor thanks to the rechargability of cubes.
                • Craft a wand and get 2 fully charged cubes.
                  • I can easily seeing this as being an even deal. You only get 20 charges, but with a simple spell and some time, any caster can refill the cubes…
                • Craft a wand and get no cubes.
                  • This would definitely lower the cost of the wand creation I am leaning towards 50%

                I think the second two options go together. Giving the crafter a choice during creation.

                If we go with those, then I would say wand creation cost would be thus.

                Spell Level Caster Level Wand +2 Cube Retail Cost Wand + 0 Cube Retail Cost Uses Cube Color Wand Retail Base Cost Wand + 2 Cube Creation Cost Wand +0 Cube Creation Cost
                1 1 750 375 Orange 750 375 187.50
                2 3 4,500 2,250 Brown 750 2,250 1,125.00
                3 5 11,250 5,625 Yellow 750 5,625 2,812.50
                4 7 21,000 10,500 Blue 750 10,500 5,250.00
                5 9 33,750 16,875 Pink 750 16,875 8,437.50
                6 11 49,500 24,750 Violet 750 24,750 12,375.00
                7 13 68,250 34,125 Maroon 750 34,125 17,062.50
                8 15 90,000 45,000 Green 750 45,000 22,500.00
                9 17 114,750 57,375 Beige 750 57,375 28,687.50
                10 19 142,500 71,250 Steel 750 71,250 35,625.00
                11 21 173,250 86,625 Rust 750 86,625 43,312.50
                12 23 207,000 103,500 Turquoise 750 103,500 51,750.00
                13 25 243,750 121,875 Gold 750 121,875 60,937.50
                14 27 283,500 141,750 Bronze 750 141,750 70,875.00
                15 29 326,250 163,125 Silver 750 163,125 81,562.50
                16 31 372,000 186,000 Brass 750 186,000 93,000.00
                17 33 420,750 210,375 Copper 750 210,375 105,187.50
                18 35 472,500 236,250 Platinum 750 236,250 118,125.00
                19 37 527,250 263,625 White 750 263,625 131,812.50
                20 39 585,000 292,500 Blood Red 750 292,500 146,250.00

                And then Cube Creation and Recharging would be thus.
                Note: I think we should just roll Empty Cube Base to 100gp

                Spell Level Caster Level Cube Color Empty Cube Base Creation Cost Retail NPC Cost Per Charge Retail NPC Cost Full Cube Retail Recharge Cost Spell Points per Charge
                1 1 Orange 93.75 10 100 380 1
                2 3 Brown 93.75 60 1,030 1,310 2
                3 5 Yellow 93.75 150 1,930 2,210 3
                4 7 Blue 93.75 280 3,230 3,510 4
                5 9 Pink 93.75 450 4,930 5,210 5
                6 11 Violet 93.75 660 7,030 7,310 6
                7 13 Maroon 93.75 910 9,530 9,810 7
                8 15 Green 93.75 1,200 12,430 12,710 8
                9 17 Beige 93.75 1,530 15,730 16,010 9
                10 19 Steel 93.75 1,900 19,430 19,710 10
                11 21 Rust 93.75 2,310 23,530 23,810 11
                12 23 Turquoise 93.75 2,760 28,030 28,310 12
                13 25 Gold 93.75 3,250 32,930 33,210 13
                14 27 Bronze 93.75 3,780 38,230 38,510 14
                15 29 Silver 93.75 4,350 43,930 44,210 15
                16 31 Brass 93.75 4,960 50,030 50,310 16
                17 33 Copper 93.75 5,610 56,530 56,810 17
                18 35 Platinum 93.75 6,300 63,430 63,710 18
                19 37 White 93.75 7,030 70,730 71,010 19
                20 39 Blood Red 93.75 7,800 78,430 78,710 20
                Column Heading Definition of Formula
                Wand + 2 Cube Retail Cost Spell Level * Caster Level * Retail Base Cost
                Wand + 0 Cube Retail Cost Spell Level * Caster Level * Retail Base Cost / 2
                Retail NPC Cost Per Charge Spell Level * Caster Level * 10
                Retail NPC Cost Full Cube Spell Level * Caster Level * 10 * 10
                Spell Points per Charge 1 Spell Point per Spell Level
                Empty Cube Base Creation Cost Wand + 2 Cube Creation Cost / 2 ( half for wand half for two cubes ) / 2 ( two cubes )
                Retail Recharge Cost Retail NPC Cost Full Cube + NPC Cast Dweomerflow (280gp)
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                • halfgiantH
                  halfgiant PC
                  last edited by

                  Yeah its confusing, and I might add created a new term Retail! It use to be Market or Base Price.

                  Retail for a Wand + 2
                  Retail (or Market, or Base Price) = 750 × level of spell × level of caster

                  Craft a Wand + 2
                  Craft Cost = 375 × level of spell × level of caster

                  Alternatively you can also say- Craft a Wand + 2
                  Craft Cost = Base Price / 2

                  Now i assume if i understand your table correctly we have Wand + 0 as being -

                  Wand+0: Retail (or Market, or Base Price) = 375 × level of spell × level of caster

                  Wand+0: Craft Cost = Base Price / 2.

                  daermadmD 1 Reply Last reply Reply Quote 0
                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Now lets throw a curve ball…and talk Staffs.

                    Creating Staffs
                    To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the pieces of the staff to be assembled.

                    The cost for the materials is subsumed in the cost for creating the staff—

                    375 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (281.25 gp × the level of the spell × the level of the caster), plus one-half of the value of any other abilities (187.5 gp × the level of the spell × the level of the caster).

                    Staffs are always fully charged (50 charges) when created.

                    If desired, a spell can be placed into the staff at only half the normal cost, but then activating that particular spell costs 2 charges from the staff. The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells.

                    The creator must have prepared the spells to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material and XP component costs sufficient to activate the spell a maximum number of times (50 divided by the number of charges one use of the spell expends). This is in addition to the XP cost for making the staff itself. Material components are consumed when he begins working, but focuses are not. (A focus used in creating a staff can be reused.) The act of working on the staff triggers the prepared spells, making them unavailable for casting during each day of the staff’s creation. (That is, those spell slots are expended from his currently prepared spells, just as if they had been cast.)

                    Crafting a staff requires one day for each 1,000 gp of the base price.

                    What cubes do we use for that? I assume the color of the highest level spell against the caster level which i assume would be uniform across all the spells in the staff? Not sure i can make that assumption, need to do a bit of research.

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                    • daermadmD
                      daermadm DM @halfgiant
                      last edited by daermadm

                      @halfgiant said in Cubes:

                      What cubes do we use for that? I assume the color of the highest level spell against the caster level which i assume would be uniform across all the spells in the staff? Not sure i can make that assumption, need to do a bit of research.

                      This is where the variable cubes come in. Let me pull out an old 2e character sheet

                      @daermadm said in Cubes:

                      Spell Level Color
                      Low (1-3) Black & White
                      Medium (4-6) Red & White
                      High (7-9) Black & Red
                      Good (10-12) Black & Gold
                      Excellent (13-15) Red & Gold
                      Exceptional (16-18) Gold & White
                      Planar (19-20) Gold & Platinum
                      Variable - Low (1-9) Chromatic
                      Variable - High (10-18) Iridescent Chromatic
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                      • daermadmD
                        daermadm DM
                        last edited by daermadm

                        @dwarf’s original plan had the following cubes. I Cannot find examples where - are. but noted the spots existed.

                        Class Lesser Medium Greater
                        Mage Dark Grey Glowing Purple -
                        Cleric - - -

                        The Staff of Power used a Lesser and Medium Mage cube.
                        The Staff of Curing used an Amber Cleric cube, but I don’t know if that was Lesser or Medium.

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                        • daermadmD
                          daermadm DM
                          last edited by

                          F153449F-5D73-44E5-86C6-AFD75EB54974.jpeg

                          130A2EA3-613C-445D-BCB9-2099ACA17827.jpeg

                          D16113C5-1DB8-485A-BFDB-B9CA9B7709B5.jpeg

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                          • daermadmD
                            daermadm DM
                            last edited by daermadm

                            Looking at those old sheets, even some wands used the lesser/medium cubes it seems based on their multiple effects…

                            Wand of Frost used Glowing Purple, I assume because of the multiple effects from different levels.

                            • Ice Storm - 4th level - 1 charge
                            • Wall of Ice - 4th level - 1 charge
                            • Cone of Cold - 5th level - 2 charges

                            Wand of Fire uses a Dark Grey cube. I assume some fudge factor here to let this wand use a 4th level spell with a lesser cube because wand s only use one type of cube.

                            • Burning Hands - 1st level - 1 charge
                            • Pyrotechnics - 2nd level - 1 charge
                            • Fireball - 3rd level - 2 charges
                            • Wall of Fire - 4th level - 2 charges

                            So a Staff that only has effects from a specific spell level would use a leveled cube. Potentially, if it only has two effects, it would only use leveled cubes because they would be in different slots…

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                            • daermadmD
                              daermadm DM @halfgiant
                              last edited by daermadm

                              @halfgiant said in Cubes:

                              Yeah its confusing, and I might add created a new term Retail! It use to be Market or Base Price.

                              Well part of that was my unclear understanding that Base was the Market price.

                              I prefer the word retail simply because fuck that entire idea that magic is rare and not something that is retail in a shop…

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                              • dwarfD
                                dwarf PC
                                last edited by

                                apparently we need a color for lvl 0 cubes too 😞
                                i mean what kind o’ dipshit makes a cantrip wand anyway ? almost embarassed to even type that…

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                                • dwarfD
                                  dwarf PC
                                  last edited by

                                  s’been 3 months… no response - calling it Indigo !!!
                                  😜 (( twas the only ROYGBIV color cloud hadn’t assigned yet ))

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                                  • daermadmD
                                    daermadm DM @dwarf
                                    last edited by

                                    @dwarf said in Cubes:

                                    s’been 3 months… no response - calling it Indigo !!!
                                    😜 (( twas the only ROYGBIV color cloud hadn’t assigned yet ))

                                    And done.

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                                    • halfgiantH
                                      halfgiant PC
                                      last edited by

                                      I realize for completeness there needs to be a cube for cantrips, but for some reason the very notion of that just feels ridiculous.

                                      Indigo is fine.

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                                      • dwarfD
                                        dwarf PC
                                        last edited by

                                        yeah - i think in NWN they built 'em into neverending charged rods… so my caster wound up blasting EVERYTHING with his ray of frost 😜 took farking FOREVER to crack open a chest or kill any monster over level 2… but giving our Wand of Arcane Mark with unlimited charges to someone like Dregs would wind up with him autographing every block, building and paving stone in Vral with sigils - just to annoy Sorvani…

                                        one of these days V really needs to get the city a 2nd powerviner for dregs to play with… 😜

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                                        • halfgiantH
                                          halfgiant PC
                                          last edited by

                                          Ok we started off with Cubes for Wands, Rods, and Staffs now we are expanding out to Cubes for wondrous items, gem-based magic (i.e. big ohm), magic rings, powered affects built into weapons (i.e. 2d-blade).

                                          Items with charges per day, command words, and use-activated can all be converted or powered by cubes so this posting is to serve as a reminder about how magic items that work with cubes outside of Rods, Wands, and Staffs.

                                          Cube Chamber
                                          A cube chamber is a cube-shaped physical slot or a small extra-dimensional space on a magic item such as the handle of a weapon, edge of a shield, or the back of a breastplate that can hold one or more cubes. When a magic item with a cube chamber is loaded with cubes in the chamber, it is considered ready (or armed) and the magic item can be activated.

                                          Loading the cube chamber is a free action to dump used cubes, but requires a move or swift action to update the chamber with fresh cubes.

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                                          • daermadmD
                                            daermadm DM @halfgiant
                                            last edited by daermadm

                                            @halfgiant said in Cubes:

                                            Cube Chamber
                                            A cube chamber is a cube-shaped physical slot or a small extra-dimensional space on a magic item such as the handle of a weapon, edge of a shield, or the back of a breastplate that can hold one or more cubes. When a magic item with a cube chamber is loaded with cubes in the chamber, it is considered ready (or armed) and the magic item can be activated.

                                            Where the fuck did cube chamber come from? Are you making up a new thing to go along with Kargin’s chain gun of wands?

                                            Cubes are simply small slots on the magic item that they can be inserted into, historically, they were generally not interchanged during combat.

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