Kargin Notes - Metals and Special Materials


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    CRANOR (Tree-gold)
    This metal isn’t metal at all. Instead, it is specially treated and hardened tree sap. It is most commonly found among
    elves or forest-based metal-poor cultures. Weapons made of tree-gold tend to be sharper than metal, gaining a
    masterwork bonus to hit, a small increase in range increment, an increased threat range, and an improved chance to
    cause a critical hit. As cranor is not a metal, it is immune to rust and electricity. This nonconductive property
    extends itself to those who wear tree-gold armor. Also, as the material isn’t metal, druids may wear any type of
    armor when it is made from tree-gold. However, cranor also has its drawbacks. As it is merely tree sap, items made
    from this material tend to be brittle and are more easily broken. Additionally, cranor is vulnerable to sonic attacks.


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    LAEN (Smokesteel)
    Laen is a cloudy gray crystal that, from a distance, resembles solidified smoke. (Hence, the alternate name of
    smokesteel.) Much like cranor, this very rare material is n’t truly a metal. It is actually a dense crystal found on the
    Elemental Plane of Earth. This density is what provides the benefits associated with it. Weapons receive a
    masterwork bonus to hit, increased damage, increased critical multiplier, as well as improved hardness and hit
    points. Additionally, any weapon formed of laen is considered to be blunt, regardless of its actual shape. Armo r
    gains increased protective value, a resistance to critical hits, along with better hardness and hit point values. As
    smokesteel is not a metal, it is immune to rust and fire, and druids may wear any armor formed from this material.
    Armors made of laen impart the fire resistance to their wearers. However, as a crystal, smokesteel is vulnerable to
    cold, which makes it brittle and prone to shattering.


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    STORMWOOD
    This material is used primarily to improve the performance of ranged weapons. Stormwood is the name given to
    lumber harvested from trees that grow on either on the highest mountain peaks of Arborea or the windswept tunnels
    of Pandemonium. Having grown in the punishing winds, items made of stormwood have an affinity for the air. As
    a result, weapons made of stormwood are very lightweight, and are able to thrown (or fired) much further than their
    mundane counterparts. (Pandemonium stormwood differs from its Arborean cousin in that missiles made from it
    give a distinctive whistle when fired or thrown.) Although intended primarily for ammunition such as arrows or
    bolts, some bounty hunters find cause to make melee weapons out of stormwood. This is because these weapons
    become capable of inflicting only nonlethal damage, but at no penalty to hit (although there is a small decrease to
    the weapon’s threat range).


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    LEAF ARMOR
    This material can only be used to modify nonmetallic armors – padded, leather, studded leather, and hide.
    Originally developed by elves, leaf armor can found in any race or culture that lives primarily in a forested and
    metal-poor environment. Artisans make leaf armor by weaving forest leaves together and then treating them with a
    special alchemical process. This results in a suit of armor that is as tough and flexible as leather, with considerably
    less encumbrance. This results in a bonus to the armor’s maximum dexterity bonus and a reduction in both armor
    check penalty and arcane spell failure. Leaf armor is available in both “springtime” (vivid green) and “autumn”
    (red, orange, and yellow) styles. This camouflage pattern grants a wearer of leaf armor a +2 bonus to hide checks in
    natural surroundings.


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    IRONBARK ARMOR
    What leaf armor is to nonmetallic armors, ironbark armor is to the metallic ones. Where normal armor uses metal
    and leather, ironbark uses wood and leaf. The wood comes from the ironwood tree, and is then subjected to an
    alchemical process similar to that used in leaf armor. The results are similar; a lighter weight and less restrictive suit
    of armor. Ironbark armors gain the same bonus as leaf armors. The appearance of ironbark armor can vary, as the
    wood can be treated to have any color or finish, but is quite often done in natural colors to provide a +2 bonus to
    hide checks in natural surroundings. One a


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    MANARIUM

    [TBD]

    [Origin: Dwarfverse]


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    ULTRANIUM

    [TBD]

    [Origin: Dwarfverse]


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    BLACK ADAMANTIUM

    [TBD]

    [Origin: Dwarfverse]


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    @halfgiant said in Kargin Notes - Metals and Special Materials:

    MANARIUM

    [TBD]

    [Origin: CloudVerse]

    thats dwarfverse too - cloudverse is Manacite 😉


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    MANACITE

    [TBD]

    [Origin: CloudVerse]