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    Kargin Notes - Metals and Special Materials

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    • halfgiantH
      halfgiant PC
      last edited by halfgiant

      MANARIUM

      [TBD]

      [Origin: Dwarfverse]

      dwarfD 1 Reply Last reply Reply Quote 0
      • halfgiantH
        halfgiant PC
        last edited by halfgiant

        ULTRANIUM

        [TBD]

        [Origin: Dwarfverse]

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        • halfgiantH
          halfgiant PC
          last edited by halfgiant

          BLACK ADAMANTIUM

          [TBD]

          [Origin: Dwarfverse]

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          • dwarfD
            dwarf PC @halfgiant
            last edited by

            @halfgiant said in Kargin Notes - Metals and Special Materials:

            MANARIUM

            [TBD]

            [Origin: CloudVerse]

            thats dwarfverse too - cloudverse is Manacite 😉

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            • halfgiantH
              halfgiant PC
              last edited by

              MANACITE

              [TBD]

              [Origin: CloudVerse]

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              • halfgiantH
                halfgiant PC
                last edited by halfgiant

                Armor

                Adamantine: grants damage reduction based on armor category. DMG
                Arandur: grants sonic resistance. MoF
                Astral Driftmetal: effective against incorporeal attacks as if made of force, only a breastplate, shield, or heavy armor can be made from this material. PH
                Aurorum: restores itself if sundered. BoED
                Blended Quartz: reduces ASF. A&EG
                Blueice: reduces armor category, ACP, and ASF (for cold spells) and increases MDB. FB
                Bronze: 1 less AC bonus compared to normal steel armors. Dragon Magazine 319 p 40
                Bronzewood reduces weight, doesn’t affect hide in woodlands. A&EG
                Camoflauge Dye: grants a hide bonus (only with specific light armors). RoF
                Chitin: replaces metal, increases MDB. RotD
                Copper, Alchemical: grants cold resistance. MoF
                Cyrite (Arcane Steel): grants a +1 resistance bonus to saves. PGtE
                Darkleaf, Elven: reduces ASF, ACP, armor category and increases MDB. A&EG
                Darksteel: grants acid resistance. MoF
                Darkwood (Zalantar): reduces weight and ACP (shields only). DMG
                Dlarun: grants fire resistance. MoF
                Dragoncraft Armor/Shield: grants energy resistance 5 against the respective dragon as an extraordinary ability. Reduces armor category and ACP, only available for certain armor types. Draco
                Dragonhide: replaces metal to craft most armors. Immune to the breath weapon of the respective dragon species (armor only). DMG/Draco
                Dragonhide Mantle: grants energy resistance as dragoncraft armor, but uses the shoulder body slot. Draco
                Duskwood: breastplate only; reduces armor category, ASF and ACP, increases MDB. MoF
                Elukian Clay: increases ACP, does not apply ACP to swim. A&EG
                Entropium: increases armor category and Str ACP, reduces Dex ACP, ASF and increase MDB. A&EG
                Fever Iron: grants fire resistance. MoF
                Flametouched Iron: grants a saving throw bonus vs. evil outsider spells, SL and supernatural abilities. ECS
                Fluid Stone - Dragon Magazine 347 pg 51 - Armor grants a +2 on swim checks(other wise treated as steel), looks like glass but hardness of 10 and 5 hps per inch, evaporates immediatly if taken from the water
                Glassteel: reduces armor category, ACP and ASF, increases MDB, stronger and lighter than iron. RoF pg 158, updated (nerfed) in Champions of Valor on pg 65
                Gold, Alchemical: grants fire and acid resistance, increases armor category, ACP and ASF, decreases MDB. MoF
                Hizagkuur: deals bonus electricity damage. MoF updated on page 157 of Underdark adds bonus fire and electricity damage, considered silver and cold resistance for armors
                Kaorti: protects the wearer from the effects of the Material Plane The Kaorti Ubercyst see also FF Pg 110
                Leafweave, Elven: reduces ASF and ACP, increases MDB, cannot replace metal armors. A&EG
                Living Metal: reduces ACP and ASF, increases MDB. MoF
                Mindsteel: +4 vs mind influencing effects. +25% weight -2 ac, +1 armor check penalty. Dragon Magazine Annual 5
                Mithral: reduces armor category, ACP and ASF, raises MDB. DMG
                Mournlode, Purple: resistance bonus vs. the spells, SL and supernatural abilities of undead. MoE
                Platinum, Alchemical: grants cold and sonic resistance, increases armor category, ACP and ASF, decreases MDB. MoF
                Oerthblood: must be primarily metallic, grants DR and a luck bonus to saves vs magic, Dragon Magazine 351 pg 45
                Riverine: half the armor bonus becomes deflection (see misc. for more properties). SW
                Sentira: replicates mithral, required to craft emotional armor (emotional armor has some pretty decent bonuses. All three are published in the same book: Calming, Dreadful, and Vengeful). SoS
                Shadowsilk: can only be used to make certain light armors, grants a bonus to hide/move silently, increases MDB, reduces ACP and ASF (in shadows/darkness). ToM
                Starmetal: replicates adamantine. CAr
                Susalian Chainweave: grants damage reduction /piercing. CM
                Thistledown: used for padded armor, provides a bonus to hide checks in shadowy/dark areas. RotW
                Urdrukar(mindsteel): increases the DC vs. scrying on the wearer, doubles ASF. A&EG
                Wildwood: reduces the AC bonus, ACP and ASF, increases MDB and has no ACP when used to hide in undergrowth. Wildwood heals itself if soaked in water or while in sunlight. RotW
                Ysgardian Heartwire: increases AC vs. crit comfirms. A&EG

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                • halfgiantH
                  halfgiant PC
                  last edited by halfgiant

                  Misc

                  Blueice: weighs half as much as metal, maintains a freezing temperature. FB
                  Bluewood: items weigh half, not effective for weapons. UE
                  Cinnabryl: 20 hps per inch, hardness of 8, used to make special talismans. Dragon 315
                  Colored Metal: makes anything your favorite color. RotD
                  Crystal: replaces metal. EXH
                  Darkwood (Zalantar): reduces the weight of wooden items by half. DMG
                  Densewood: increases weight and the break DC of the item. ECS
                  Dragonshard: grants special abilities, usually crafted to make wondrous items. ECS
                  Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS
                  Flametouched Iron: increases your effective level for turning. ECS
                  Fyrite - Dragon Magazine 347 pg 48-9 - metal objects (including armor and weapons) are immune to all fire and heat, but take double damage from cold sources.
                  Livewood: allows the item to be affected by most spells that affect living plants. ECS
                  Mithral: reduces the weight of an item by half. DMG
                  Moonblood: sacred bonus to AC. BoED
                  Mournlode, Purple: damages undead when used as a holy symbol for turning. MoE
                  Obdurium: Hardness 30, HP 60 per inch. SBG
                  Pure Ore - Dragon Magazine 347 pg 47 - adds masterwork quality , double the hit points and double the hardness to metal objects
                  Red Steel: costs less to enchant items 30 hps per inch, hardness of 15. Dragon 315
                  Riverine: invulnerable to physical damage, susceptible to certain dispelling effects. SW
                  Soarwood: increases the speed of a boat or ship. ECS
                  Storm Tears: replicates the spell heart’s ease. BoED
                  Targath: saving throw bonus vs. disease. ECS
                  Vermeil: a red powder that causes The Red Curse and obscures magical auras. Dragon 315


                  Blood Glass (Secrets of Xen’drik p. 147). Weapons deal +1 damage and are -10% weight, but are much more fragile: lower hardness and vulnerable to shatter.

                  Chameleon Leather (Serpent Kingdoms p. 148). Similar to leather, but grants a +2 circumstance bonus to Hide checks.

                  Chitine Web (FR Underdark p. 66). Similar to leather scale, but made out of spider-slobber. Decays unless you periodically add more spider-slobber.

                  Coral (A&EG p. 15). Roughly equivalent to splint or banded mail, but cheaper than stone plate.

                  Dendritic Crystal (A&EG p. 15/Races of Faerun p. 157). Crystal armor that grows on you… literally. In fact, the only way to take it off is to break out of it. Keep at least 5 pounds of it on you, and it grows back in 8 hours.

                  Dhenuka Hide (Oriental Adventures p. 75). Made out of rhino skin. Better AC than hide armor (comparable to scale mail), but MaxDex and ACP are worse.

                  Dreamhide (Secrets of Xen’drik p. 136). Made from the skin of dream serpents. Comparable to a chain shirt but has better MaxDex.

                  Dwarven Stone (A&EG p. 17). Similar to heavy plate, but better ACP.

                  Feather Cloak (Sandstorm p. 99). Similar to leather, but better in a hot environment.

                  Firebrass (Secrets of Xen’drik p. 147). Same properties as mithral but looks way more badass.

                  Mammoth Leather (Races of Stone p. 157). This would be much more badass than a chain shirt if it wasn’t Exotic.

                  Mud (Races of Faerun p. 158). Its… uh… really cheap? We tried to optimize it in this thread.

                  Nightscale (FR Underdark p. 66). Same armor bonus as leather but with a MaxDex bonus on steroids.

                  Scorpion Breastplate (Races of Eberron p. 171/Secrets of Xen’drik p. 136). Another member of the “chitin” family, this one comparable to scale mail.

                  Siege Beetle Chitin (MMV p. 153). Most obscure member of the “chitin” family, similar to scale mail but has better MaxDex, ACP, and weight. Even better, non-magical resistance to electricity/sonic 5.

                  Serpentscale Mail (Serpent Kingdoms p. 148). Slightly better (higher MaxDex) than typical scale mail.

                  Shapesand (Sandstorm p. 102). You can use several jugs of this to shape heavy plate or mechanus gear.

                  Sharkskin (Races of Faerun p. 158/Stormwrack p. 106). More badass version of studded leather.

                  Spidersilk (FR Underdark p. 66). One of the best replacements for studded leather. It’s exotic, but if you make it masterwork, the ACP is 0, and thus no penalty for non-proficiency.

                  Stonemail (FR Underdark p. 66). Similar to chainmail but requires Heavy Armor Proficiency, even though it weighs less than chainmail.

                  Stone Plate (Races of Stone p. 158). Roughly equivalent to banded mail… but still weighs less than chainmail. WTF?

                  Tentacled Hide (FR Underdark p. 67). What… I don’t even… how would you not trip over… uh… skip this one.

                  Thaalud Stone Armor (Anauroch: The Empire of Shade p. 108). Highest armor bonus in print (+12). Made out of a rare stone that is resistant to chips/fractures, and held together with metal rivets, although the description doesn’t say what kind of metal.

                  Thunderhide (Serpent Kingdoms p. 148). If only this armor was as good as its name… but not as good as leather scale or sharkskin.

                  Vine (Secrets of Xen’drik p. 136). Similar to chameleon leather, grants a +2 circumstance bonus to hide, but only in a jungle environment, and you need to water it or it withers away.

                  War Chitin (Secrets of Xen’drik p. 136). Heavier upgrade to the scorpion breastplate, same armor bonus as dragonhide/chitin half-plate but better MaxDex and ACP.

                  Wicker (A&EG p. 17). A more expensive version of mud, but gives you a +5 circumstance bonus on Hide checks while inside a Pier One Imports store.

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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Weapons

                    Abyssal Bloodiron: replicates cold iron, bonus to confirm crits. PH
                    Adamantine: bypasses /adamantine damage reduction, ignores hardness 20 and below when used to sunder items. DMG
                    Aurorum: restores itself if sundered. BoED
                    Baatorian Green Steel: enhancement bonus to damage. A&EG
                    Blueice: Slashing weapons deal bonus damage. FB
                    Blood Obsidian: +1 natural enhancement bonus on damage, hardness 12 and 30 hp per inch of thickness. Dragon Magazine 319 p 39
                    Bone: -2 attack and damage (minimum damage 1) hardness of 6 10 hps per inch, and weighs half as much Dragon Magazine 319 p 39
                    Bronze: -1 attack and damage, hardness of 9 and 20 hp per inch. Dragon Magazine 319 p 40
                    Bronzewood: reduces weight. A&EG
                    Byeshk: deals bonus damage with bludgeoning weapons, bypasses the damage reduction of daelkyr. ECS
                    Calomal: overcomes the damage reduction of creatures with the fire subtype. MoE
                    Copper-Adamantite alloy: d8 d10 d12 damage +1 damage Dragon Magazine Annual 5
                    Crystal, Deep: deals bonus damage by channeling power points. EXH
                    Cyrite (Arcane Steel): bypasses /magic damage reduction PGtE
                    Darksteel: deals bonus electricity damage. MoF
                    Dlarun: deals bonus frost damage. MoF
                    Dragonbone Bow: increases the range by 20’ and makes the bow composite. Draco
                    Dragonfang: grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability. Draco
                    Duskwood: steel weapons weigh half as much. MoF
                    Fever Iron: deals bonus fire damage. MoF
                    Flametouched Iron: weapon is considered good-aligned. ECS
                    Frystalline: weapon is considered good-aligned. BoED
                    Gehennan Moghuth-Iron: penalty to attack and damage, but naturally poisonous. A&EG
                    Glassteel: makes hidden weapons harder to spot. Stronger and lighter than iron. RoF pg 158, updated (nerfed) in Champions of Valor on pg 65
                    Gold, Alchemical: increases the damage dice of a weapon.* MoF
                    Hizagkuur: deals bonus electricity damage. MoF updated on page 157 of Underdark adds bonus fire and electricity damage, considered silver and adds cold resistance for armor
                    Iron, Cold: bypasses /cold iron damage reduction. DMG
                    Kaorti: critical becomes X4 when used for slashing or piercing weapons and makes it an Exotic Weapon. It has no effect when used for other items. The Kaorti Ubercyst see also FF Pg 110
                    Kheferu: bypasses the damage reduction of creatures with the earth subtype. SS
                    Lenaer wood: -25% weight, +10’ range increment. Dragon Magazine Annual 5
                    Mournlode, Purple: overcomes undead damage reduction as silver or cold iron. MoE
                    Nephelium: a ferrous metal identical to iron(same stats) except its transparent. Purposely adding mineral impurities to can produce shades of sapphire, emerald, ruby. Sunless Citadel p.32.
                    Oerthblood: must be primarily metallic, +1 luck bonus on att and dmg, and applies a penalty if hit, Dragon Magazine 351 pg 45
                    Pandemonic Silver:replicates silver, creates a 30 ft. aura of fear when unsheathed in windy conditions. CW
                    Pearlsteel: reduces the penalties of using a weapon underwater. SW
                    Platinum, Alchemical: increases the damage dice of a weapon.* MoF
                    Riedran Crysteel: deals bonus damage to psionic creatures. ECS
                    Rimefire Ice: deals bonus cold damage. FB
                    Silver, Alchemical: bypasses /silver damage reduction, reduces weapon damage. DMG
                    Serren: adds the ghost touched property. BoED
                    Slug crystal: -25% weight, but very brittle. Dragon Magazine Annual 5
                    Solarian Truesteel: bonus to confirm crits. BoED
                    Starmetal: replicates adamantine, but deals extra damage to extraplanar creatures. CAr
                    Stone: -2 attack and damage, hardness of 8 and 15 hos per inch. Dragon Magazine 319 p 40
                    Stygian Ice: chance to break when dealing damage, deals bonus cold damage and chance to deal WIS damage on hit. FB
                    Targath: overcomes the damage reduction of Aerenal deathless, reduces attack and damage. ECS
                    Thinaun: absorbs the souls of those who die while touching the weapon, and prevents their resurrection unless the caster has the weapon at hand. CW
                    Vakar metal: +2d6 damage vs. elves. Dragon Magazine Annual 5
                    Wood: club, quarterstaff, sap, great club and all bows and crossbows suffer no penalty, other bludgeoning weapons suffer -3 attack and damage (minimum 1 damage) 5 hardness and 10 hps per inch. Dragon Magazine 319 p 40

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                    • halfgiantH
                      halfgiant PC
                      last edited by

                      Gems

                      Amaratha: increases CL for energy resist spells
                      Beljuril: electricity descriptors
                      Black Opal: force descriptors
                      Black Sapphire: darkness descriptors
                      Diamond: increases CL for healing spells
                      Emerald: enchantments
                      Fire Opal: fire descriptors
                      Jacinth: fire descriptors
                      Jasmal: increases CL for spells that provide enhancements to armaments
                      King’s Tear: divinations
                      Moonbar: conjuration (calling) spells
                      Opal: enchantment (charm) spells
                      Orblen: conjuration (creation) spells
                      Orl: chaotic descriptors and spells that provide luck bonuses
                      Ravenar: sonic descriptor
                      Red Tear: transmutation
                      Rogue Stone: teleportation and chaotic
                      Ruby: evocation
                      Sapphire: conjuraton (summoning)
                      Star Ruby: illusion
                      Star Sapphire: abjuration
                      Tomb Jade: enchantment (compulsion)
                      Water Opal: divination
                      Zendalure: necromancy

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                      • halfgiantH
                        halfgiant PC
                        last edited by

                        Templates

                        Feycraft:
                        Armor: reduces weight and ASF, grants a bonus to bluff checks.
                        Weapon: reduces weight and size category.

                        Fireshaped:
                        Armor: bonus to saves vs. fire and heat effects.
                        Weapon: deals bonus damage to creatures with the cold subtype.

                        Githcraft:
                        Armor: reduces ASF, grants a bonus to concentration checks.
                        Weapon: deals bonus damage to psionic creatures.

                        Gloryborn:
                        Armor: bonus to AC when charging.
                        Weapon: bonus to damage when charging.

                        Hellforged:
                        Armor: increases ACP and ASF, reduces MDB, grants bonus AC while adjacent to an ally.
                        Weapon: deals bonus damage to targets that are flanked.

                        Pitspawned:
                        Armor: deals damage to melee attackers.
                        Weapon: bonus to confirm crits.

                        Soulforged:
                        Armor: bonus to resist bullrushes or trip attempts.
                        Weapon: bonus damage against a charging foe.

                        All templates are published in Dungeon Master’s Guide II (DMG II), except:

                        Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS

                        Templates from Dragon Magazine #358

                        Acid Washed: bonus against acid, rust or distintegration
                        Basket Hilt: bonus against disarm attempts
                        Caster Armor: reduces ASF
                        Enhanced Bracing: Bonus to damage when set against a charge
                        Enviromentally Designed: Bonus to saving throws against harsh enviromental conditions(hot or cold)
                        Folded Metal: Bonus to hardness
                        Lightweight: makes armor lighter
                        Long-Range: increases range increment of bows and crossbows
                        Ornate: bonus to diplomancy or intimidate
                        Perfect Balance: bonus to AC when taking the total defense action, melee weapon only
                        Razor Sharp: extra damage on a bladed slashing weapon
                        Reinforced: increased armor bonus and weight
                        Resilient: extra hit points to the item
                        Segmented: increases MDB
                        Serrated: extra damage on a successful critical hit
                        Vital Coverage: bonus to AC when opponent is confirming a critical

                        Dragon Magazine Annual 5
                        “Breakaway” weapons: reduces carrying size; threat on natural 20 only
                        Quicksilver/iron-filled: +2 damage maces, morningstars, hammers +2 damage, +1 damage for most other types

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                        • halfgiantH
                          halfgiant PC
                          last edited by halfgiant

                          Reference Material Attributes or Properties
                          Planar Handbook Abyssal Bloodiron Cold Iron, +4 Critical Confirm
                          Dungeon Master’s Guide Adamantine DR, improved sundering
                          10E Mess Game Adamantine, Black ???
                          Dungeon Master’s Guide Alchemical Silver maintains weapon, and bane to lycanthropes
                          Magic of Faerun Alchemical Gold grants fire and acid resistance, increases armor category
                          Magic of Faerun Alchemical Platinum grants cold and sonic resistance, increases armor category
                          Forgotten Realms setting Arandur silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
                          Planar Handbook Astral Driftmetal 25% chance of working against incorporeal creatures
                          Book of Exalted Deeds Aururum Pieces meld back together and repair themselves, if broken.
                          Fiendish Codex II Baatorian Steel +1 to damage on slashing and piercing
                          Arms & Equipment Guide Baatorian Green Steel Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells
                          Dragon Magazine #324 (?) Black Ice Radiates Cold
                          Arms & Equipment Guide Blended Quartz -20% arcane failure rate
                          Secrets of Xen’drik Blood glass volcanic crimson-hinted obsidian
                          Frostburn Blue Ice +1 damage slashing weapons, Mythrial type armor but cold as ice
                          Eberron Campaign Setting Bronzewood wood that can be made into plate armor and weighs 10% less
                          Eberron Campaign Setting Byeshk purple sheen; overcomes DR of daelkyr
                          Magic of Eberron Calomel pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
                          Races of the Dragon Chitin plate armor made from insect exoskeletons
                          Dungeon Master’s Guide Cold Iron 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
                          Eberron Campaign Setting Crysteel psionic superhard crystal-steel blend, surprise
                          Dungeon Master’s Guide Darkleaf special worked Darkwood made into light plate armor
                          Magic of Faerun Darksteel grants acid resistance
                          Dungeon Master’s Guide Darkwood ½ normal weight of wood
                          Stormwrack Deep Coral
                          Expanded Psionics Handbook Deep Crystal
                          Arms and Equipment Guide Dendritic armor made of growing crystal
                          Eberron Campaign Setting Densewood
                          Magic of Faerun Dlarun bone-white ivory with green sheen; halfling material
                          Draconomicon Dragonfang grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability
                          Dungeon Master’s Guide Dragonhide can make metal armors that count as hide
                          Forgotten Realms setting Duskwood
                          Arms & Equipment Elukian Clay type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
                          Arms & Equipment Guide Entropium +2 max dex -10% arcane failure, +2 AC penalty and added weight.
                          Forgotten Realms setting Fever Iron reddish, deals fire damage
                          Secrets of Xen’drik Firebrass gold-bronze metal with mithral stats
                          Eberron Campaign Setting Flametouched Iron speckled rusty dark red ore, refined to shimmering silver
                          Dragon Magazine #347 Fyrite (Dragon 347) metallic substance immune to heat, but takes double damage from cold
                          Book of Exalted Deeds Frystalline Good aligned
                          Arms & Equipment Guide Gehennan Morghuth Iron -1 attack, but poisons opponent
                          Githsilver what Githyanki swords are made of. AKA ferroplasm
                          Complete Arcane Green Starmetal Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.
                          Forgotten Realms setting Hizagkuur white magic reflecting metal
                          Ironbark
                          Sandstorm Kheferu Bright red metal that bypasses DR of Earth elementals
                          Eberron Campaign Setting Livewood magical green hardwood that does not die when cut down, may contain dryads
                          Dungeon Master’s Guide Mithral Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
                          Expanded Psionics Handbook Mudane Crystal
                          Orichalcum red copper-gold
                          Greyhawk Oerthblood Weapons gain a +1 luck bonus to attack and damage
                          Complete Warrior Pandemonic Silver causes scream that makes others cower in strong winds
                          Stormwrack Pearl Steel functions better underwater than normal weapons
                          Magic of Eberron Purple Mournlode blighted purply ore, silver metal with purple streaks; overcomes DR of undead
                          Dragon Magazine #315 Red Steel costs less to enchant items
                          Frostburn Rimfire Ice Glows like torch, +1 cold damage, explodes 1d6 cold damage
                          Stormwrack Riverine ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect
                          Book of Exalted Deeds Serren Branch wood that has ghost touch
                          Eberron Campaign Setting Soarwood lightweight wood used for building airships
                          Arms & Equipment Guide Solarian Truesteel silvery iron; mined on Mt. Celestia
                          Magic of Faerun Starmetal Metoric Admantium, Steel, Gold, Platinum - Alloys made from starmetal
                          Frostburn Stygian ice Deals wisdom rather than consitution damage
                          Eberron Campaign Setting Targath Soft metal that when carried helps the bearer resist disease
                          Complete Warrior Thinaun traps soul of those slain by it
                          Forgotten Realms - Nether Trilogy Book One Truesteel +1 on roll to confirm critical hits
                          Arms and Equipment Guide - Reference Needed Urdukar +2 DC on scry attempts per 5 lbs carried
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