Metamagic Grip and Lens Thread


  • PC

    For discussion:

    Metamagic Grip.docx

    Metamagic Grip

    This metallic handgrip allows you to apply your metamagic feats to rods, wands, and staffs.
    Description: A metamagic grip is generally made of an alloy derived from a mithril base, and manacite. It is unadorned except for a single magical rune carved out of the grip, so that the wielder’s skin is exposed to the magic item through that rune. The hollow rune glows whenever the item is used, though its position inside the closed hand makes this difficult to see. The grip can be attached to the end of a spell trigger device, or around the shaft of a staff for easier wielding. Generally speaking, only one grip per spell trigger device can be used at any activation.
    Activation: Activating a metamagic grip is subsumed in the activation of the spell trigger device. Each function expends a charge, the charges are powered by cubes. The cube color is determined by the spell level increase cost described by the metamagic feat description. Placing a grip onto a spell trigger device requires a move action. Only one cube or 10 charges per grip.
    Effect: You can apply any one metamagic feat you know to a grip that has been attached to a spell trigger device. Activation of the spell trigger device triggers the grip and drains a charge from the grip to apply the metamagic affect. For instance, Maximize Spell normally raises the cost of a spell by three spell levels, so using Maximize Spell on a wand, rod, or staff would drain one charge from the grip with equipped Yellow Cube (Spell Level 3). If a Maximize Metamagic Grip is equipped upon a Wand of Fireballs, and the wielder activates a Maximized Fireball, this drains one charge from the Wand, and one charge from the grip.
    In all other ways, this item functions as if you had the Metamagic Spell Trigger feat.

    Aura/Caster Level: Moderate transmutation. CL 8th.
    Grip Base Price = 18,000gp = Spell Level (of Metamagic Cost) x Caster Level (CL8) x 750gp
    Construction (Prerequisites): Craft Wondrous Item, Metamagic Spell Trigger
    Base Cost or Craft Cost: 18,000 gp, 720 XP, 18 days.
    Market Price: 36,000 gp.


  • PC

    I’ll try and work on the Lens tomorrow


  • PC

    metamagic-lens.docx

    Lens write up.

    Metamagic Lens

    The metamagic lens is an attachment to the front of a spell trigger device, allowing metamagic affects to powered by the lens from the affects generated by the magic item.
    Description: Originally fashioned by the Netherese, spell-lenses have only recently been recovered from the ruins of the Sargauth Enclave by explorers of Undermountain. A spell-lens resembles a small crystal 6-8 inches across in an oval shape, with sapphire rubies set in a small platinum, and manacite loop around the crystalline lens. Attached to the loop is a socket on one end that integrates into the end of a spell trigger device (ie. Rod, Wand, or Staff). When used in such a fashion, a spell cast from the device has a metamagic affect applied to the spell as it passes thru the lens.

    Activation: Activating a metamagic lens is subsumed in the activation of the spell trigger device. Each function expends a charge, the charges are powered by cubes. The cube color is determined by the spell level increase cost described by the metamagic feat description. Attaching a lens onto the business send of the spell trigger device requires a move action. Only one cube or 10 charges per lens.
    Effect: You can apply any one metamagic feat you know to a lens that has been attached to a spell trigger device. Activation of the spell trigger device triggers the lens and drains a charge from the lens to apply the metamagic affect. For instance, Twin Spell normally raises the cost of a spell by four spell levels, so using Twin Spell on a wand, rod, or staff would drain one charge from the lens that is equipped with a Blue Cube (Spell Level 4). If a Twin Metamagic Lens is equipped upon a Wand of Fireballs, and the wielder activates a Fireball from the wand, this drains one charge from the Wand, and one charge from the lens generating a Twinned Fireball affect.
    In all other ways, this item functions as if you had the Metamagic Spell Trigger feat.

    Aura/Caster Level: Moderate transmutation. CL 8th.
    Lens Base Price = 18,000gp = Spell Level (of Metamagic Cost) x Caster Level (CL8) x 750gp
    Construction (Prerequisites): Craft Wondrous Item, Metamagic Spell Trigger
    Base Cost or Craft Cost: 18,000 gp, 720 XP, 18 days.
    Market Price: 36,000 gp.


  • DM

    I know that Grips came from @halfgiant as a mod from an existing item.

    @dwarf did we not discuss lenses and boosters (forgot name?)? I cannot find it documented anywhere. Which means I failed to make drunken notes on my iPad one evening. The lenses we discussed were basically what @halfgiant has concocted here. So that means it was also discussed on a temp night where I also failed to take notes.

    Basically boosters went on the back of a wand and lenses on the front. Boosters upped the power or changed the energy type, or something that I cannot recall.

    Grips and lenses do the same thing in different locations. So this implies the ability to apply two different metamagic feats to a wand. For Kargin, I don’t give a shit. He has the feats to do it anyway. As a crafter, he has to have them to make shit anyway.

    But thinking about the affect on the rest of the game. I’m up in the air on allowing them to be used simultaneously.


  • DM

    @halfgiant said in Metamagic Grip and Lens Thread:

    For instance, Twin Spell normally raises the cost of a spell by four spell levels, so using Twin Spell on a wand, rod, or staff would drain one charge from the lens that is equipped with a Blue Cube (Spell Level 4).

    I am looking at these to potentially use the variable cubes.


  • PC

    aye - tis on the post about 10e Wands, Staffs and Rods

    https://obelisk.daerma.com/topic/246/dwarf-edition-10e-wands-staffs-and-rods


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