Everquest for us
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having been on the receiving end one too many times, i agree
stun + decent damage output with a fair bag oā HP = one tough lilā badasshad my AAās bug out last night after the gameā¦ gonna log in and fiddle a reset or 12 to see if i can replicate it for cloud to nail down
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http://www.eqemulator.org/forums/showthread.php?t=41238
Interesting read, sounds like the spells are in the database, but havenāt been added to the merchant inventory. After reading a different howto discussion (different link), it didnāt sound like it was going to be trivial
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@dwarf said in Everquest for us:
had my AAās bug out last night after the gameā¦ gonna log in and fiddle a reset or 12 to see if i can replicate it for cloud to nail down
huhā¦ nevermind - its working ok today. musta been a client glitch
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Ok Iām a bit perplexed, iāve tried my AA ability - Self Stasis
When i use it i get this message -
Its suppose to be target self, not sure if itās in the database wrong or not. When i tested it i did have myself targetāed but i donāt think that would have mattered.
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@halfgiant said in Everquest for us:
Its suppose to be target self, not sure if itās in the database wrong or not. When i tested it i did have myself targetāed but i donāt think that would have mattered.
Nothing past 70 is tested working 100%
But most things like AA and spells should just work because of how they are simply driven by db entries after the initial creation of the code to handle the AA. This looks like an AA with no prior or similar version. So it is possible it will need server code also.
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@daermadm said in Everquest for us:
Nothing past 70 is tested working 100%
But most things like AA and spells should just work because of how they are simply driven by db entries after the initial creation of the code to handle the AA. This looks like an AA with no prior or similar version. So it is possible it will need server code also.Thatās a pre-70 AA ability
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@halfgiant said in Everquest for us:
@daermadm said in Everquest for us:
Nothing past 70 is tested working 100%
But most things like AA and spells should just work because of how they are simply driven by db entries after the initial creation of the code to handle the AA. This looks like an AA with no prior or similar version. So it is possible it will need server code also.Thatās a pre-70 AA ability
Ah, didnāt look that close.
ok well it is something I can look into lateredit: It is from the Seeds of Destruction expansion. So likely it does need server code to implement.
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whilst youāre lookin 'round, Improved Familiar is throwing up an error too - the effect goes off, the buff shows up - but no model iām guessing ? nothing shows upā¦
Unable to find data for pet Familiar8
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Looks like Iāll be hitting Dwarfās shop about 8:15 or so.
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Well i have had a chance to put the new 71-80 spells thru the paces. For the most part it all impressively works, and works well. The only two obvious areas that throw an error are:
Auras - any aura level 71 and above (i tried all of them)
Message Given for āMana Resurgence Aura Rk. IIIā -
āUnable to find data for aura Mana Resurgence Aura Rk. IIIāEnchanter Pet Animations - anything 71 and above; Ellowindās Animation (71), Erradienās Animation (76)
Message Given for āErradienās Animation Rk. IIIā -
āUnable to find data for pet Animate17_Rk3āSmells like missing database entries.
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Looks like there is some momentum on Dragons of Norrath-
http://www.projecteq.net/forums/index.php?threads/shared-tasks-testing-dragons-of-norrath.17166/
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Potentially, I have mercy enabled. I donāt know if it worked, because EQ launches and immediately crashes on my desktop at home.
Would not recommend trying it level 70+ first.