5e to 3.5 Conversion
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Going to start this off by saying that any 3.5e house rules will be tagged as such. So pay attention to the tags below the post titles. The official tag will be
House Rule 3.5e
.https://obelisk.daerma.com/tags/house rule 3.5e
Please refrain form tagging any posts with this tag. If you make a thread that becomes a confirmed rule, I will mod the post and add the tag.
Now responding to @halfgiant’s emailed list of questions…
do we match our 5e level in 3/3.5/d20 and reset our exp to that of the current level for the new game system edition (i.e. 11th in 5th level we are now 11th in 3.5)?
You will convert your level straight across.
or do we increase our level to the appropriate 3.5 based upon our earned 5e exp. (i.e. 11th level in 5e, translates to 13th level in 3.5
As above.
When retooling our characters are we doing a straight up conversion, or can we take the opportunity to duel/multi class our characters. Will this mechanic behave the same way as before (pre V’Ral move?)
You may retool your character however you want as long as the core concept remains the same. If you want to switch from a fighter class, to a mage, then just role a mage and retire this character out.
Is the 10e Fighter Variant (and Mage Variant?) from Dwarf Edition an available option?
@halfgiant wants the 10e Mage variant…
Yes it is, but I am not sure I am up to challenging you well on that for a while. But I welcome the challenge.House rule changes, recommend we carry spell point mechanic from our 5e game to our 3.5 game (spell level = spell point cost to cast, and attribute modifier * caster level = spell pool.)
This rule will stay as we already worked out. I like it much better than what we originally had for the old 3.5 campaign.
Feats - are we 2/level independent of race and character? Are we keep attribute +2 increases every 4 levels?
Feats will be gained per the 3.5 standard ruleset. As soon as I find some documentation on the feat master class that we used to have, it will be available also.
Carrying forward 3.5/d20 - reflex, fortitude, will saving throw system? or keeping 5e saving throw system?
I see no reason not to keep the 3.5 system, but I am open to discussion on this. That said, I do not see it being good to have the 5e saves system without the proficiency bonus also. See below.
What about 5e proficiency bonus - impacts to hit, and spell to hit, and spell DC? Are we using this mechanic or switching to 3.5 DC system?
I was planning to just switch back to the core 3.5 set of mechanics for almost everything. I have not looked at how merging this would impact things.
Does crafting still consume exp? Is so, are we reinstitution the mechanic of phantom exp?
Crafting item will consume XP as per the standard 3.5 ruleset. But, yes. I will be implementing the concept of phantom XP. I have some thoughts on this to make it slightly different than it was before in the details, but the en result is the same, yes.
Once the move to 3/3.5/d20 conversion has been made, are 2e and 5e spells still available for characters to select? Magic Items?
Items will almost always stay as 3.5 variants. Wands of course can be setup with other versions of spells, but generally you have to make them. you won’t find many made with a 1 magic missile.
Spells of almsot all editions are open for use after I revie what you are trying to bring in. I honestly cannot recall any spell from 1e or 2e that I did not allow. I might have changed a level requirement, but that was it.
I can only assume the attribute bonuses (str, int, con, dex, etc…) that get conveyed are based upon 3/3.5/d20 tables?
Yes
In 3/3.5/d20 - what is covered under a full round action, swift, attack is different than how that worked under 5e bonus, attack action, use device - are we adopting the 3/3.5/d20 allowable combat actions system?
Beyond looking at merging in advantage in some combat situations, I had not looked at merging anything else.
Off the cuff, I can easily see dropping the whole no movement for a full attack thing. That never sat well with me. We will need a discussion on this.
There are specific class abilities in 5e that were actually pretty good, do we blend that in with the 3.5 versions, or do we drop those class abilities and strictly keep with the 3.5 class abilities?
Anything can be merged in with discussion. Might affect your effective level or some other thing, but generally I can work with most anything.
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For prosperity, i assume concentration has been gutted in this set of House Rules 3.5?
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So in 5e game i have ~111,800 exp, in 3.5 conversion i would like to go cleric/artificer. If i distribute my exp by 3.5 tables a 12th level character is 66k, and a 11th level character is 55k, I would like to duel class to a (almost) 12(cleric)/11(artificer). I can post the artificer class specifics a little later. Are you ok with that? or do you wish a direct 12th for 12th port over.
Also i don’t recall you answering the 10e (dwarf) Fighter variant question is that on the table?
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Ok i was going to load the class writeup for the artificer, but sadly i do not have the privileges to do so.
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@halfgiant said in 5e to 3.5 Conversion:
Ok i was going to load the class writeup for the artificer, but sadly i do not have the privileges to do so.
File uploads have been allowed as follows
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@halfgiant said in 5e to 3.5 Conversion:
For prosperity, i assume concentration has been gutted in this set of House Rules 3.5?
The 3.5 concentration rules should be in effect. I do not recall seriously changing those in any way in the old campaign.
Damage in combat while casting and oyu make a spellcraft/religion check, etc.
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@halfgiant said in 5e to 3.5 Conversion:
Also i don’t recall you answering the 10e (dwarf) Fighter variant question is that on the table?
Allowed. Please don’t beat me over the head with it for a few games…
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@daermadm I will be gentle.
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When can we expect to see the 3.5 character sheets loaded int he Daerma campaign on roll20?
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Is there a starting ‘shadow exp’ reserve that we are going to work with?
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Official Character conversion methodology.
You will convert your character directly to 3.5 as a 13th level character with 78,000xp.
If you wish to multi-class, your second and/or third class will start at 5th level with 10,000xp.
If you wish, you may drop your primary class by up to 3 levels and use the XP difference towards your other class(es).
- If you drop to 12th, you gain 12,000xp to add to your other class(es).
- Example: you could be a 12 fighter / 7 wizard
- Example: you could be a 12 fighter / 6 wizard / 6 thief
- If you drop to 11th, you gain 23,000xp to add to your other class(es).
- Example: you could be an 11 fighter / 9 wizard
- Example: you could be an 11 fighter / 7 wizard / 7 thief
- If you drop to 10th, you gain 33,000xp to add to your other class(es).
- Example: you could be a 10 fighter / 9 wizard (barely shy of 10 wizard)
- Example: you could be a 10 fighter / 8 wizard / 7 thief
You all can do math.
- If you drop to 12th, you gain 12,000xp to add to your other class(es).
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This applies only to base classes, not prestige classes…