• Staff Expertise

    Game Discussion feats epic staff
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    halfgiantH
    Staff Expertise [Epic] [Epic Insights; Epic Level Magic by Andy Collins; Wizards Archive - 03/14/2003] You can activate staffs with the speed that an archer fires arrows. Prerequisites: Craft Staff, Master Staff, Quicken Spell, Spellcraft 30 ranks. Benefits: You may activate a staff in place of an attack instead of as a standard action. As a full-round action, you could thus make as many staff activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a staff three times as a full-round action. If you also had the Rapid Shot feat, you could activate the staff four times as a full-round action. Each activation after the first costs one additional charge from the staff, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.
  • Staff of the Netherlight Magi

    Game Discussion magic items staff
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    halfgiantH
    [image: pIEAu4d.png] [image: 3xJGyI0.png] Staff of the NetherLight.docx
  • Magic Items: Staffs

    Rules Discussion house rule staff official magic items
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    daermadmD
    Original reply from @halfgiant Should there be a general rule that a general magical staff regains 1 charge per hour, a +1 staff regains 2 charges per hour, a +2 3 charges per hour… and everything else outside of that would be by DM exception? I noticed the Staff of Withering regains 1 charge per 12 hours. Haven’t read the staff of withering, it may make sense not sure. Trying to keep it simple.