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    • daermadmD
      daermadm DM
      last edited by

      I’m fairly solid on the costs above. Those are retail.

      I would be interested in some help in costs to make.

      Also for discussion, should wand/staff/rod creation make max cubes? Or only enough for the sockets.

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      • daermadmD
        daermadm DM
        last edited by

        @dwarf have you ever thought about letting cubes be destroyed if used for an “11th” charge?

        I would think only for say up to spell level 3 or 4 lower effects?

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        • dwarfD
          dwarf PC
          last edited by

          not really - it’d kinda be like loading empty brass into a gun and hoping for an extra shot 😉

          just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)

          i THINK the core idea actually came from the old Transformers cartoon, where they’d produce empty energon cubes and just fill 'em with high-voltage electricity from most anywhere (dams, power plants, etc) 😜

          yeah, we’re OLD…

          daermadmD halfgiantH 2 Replies Last reply Reply Quote 0
          • daermadmD
            daermadm DM @dwarf
            last edited by daermadm

            @dwarf said in Cubes:

            not really - it’d kinda be like loading empty brass into a gun and hoping for an extra shot 😉

            Except they have mana of some level in and of themselves as they are magic items. but was just floating ideas as they crossed my mind.

            just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)

            Correct and I am not changing that.

            i THINK the core idea actually came from the old Transformers cartoon, where they’d produce empty energon cubes and just fill 'em with high-voltage electricity from most anywhere (dams, power plants, etc) 😜

            And after reading that, some cells fired and I have a vague memory of that.

            yeah, we’re OLD…

            don’t need reminded…

            dwarfD 1 Reply Last reply Reply Quote 0
            • dwarfD
              dwarf PC @daermadm
              last edited by

              @daermadm said in Cubes:

              just FYI - in the old 2e game, empty cubes were unleveled… you could take a freshly emptied orange out of your wand of magic missiles and jack it into a staff of power to start absorbing spells and have it wind up a black cube (or whatever the hell color it was back then)

              Correct and I am not changing that.

              then shouldn’t your 3rd column heading in the above table be Cost Full ???

              amusingly enuff, i started building a pricing comparison spreadsheet when i was figuring SOMETHING out one day - looking at the pricing difference between various 1e/2e/old dwarfE/3e stuff. i think your price per charge is LEAGUES over what std 3e is - ie the wand of cure light retails at 750 gp for a full 50 charge stick of 1st lvl spells, for example.

              should prolly make it run closer to 2x the NPC spellcasting costs per spell level, which oddly enough seems to align closely with the per charge cost of staves for some unknown WotC reason…
              NPC cast cost is spell lvl x caster lvl x 10…
              scrolls are spell lvl x caster lvl x 12.5 to make and x2 for retail
              potions are spell lvl x caster lvl x 25 to make and x2 for retail
              wands are spell lvl x caster lvl x 375 (for 50 charges) to make and x2 for retail
              staffs are spell lvl x caster lvl x 500 (for 50 charges) to make and x2 for retail

              so, in comparison -
              a staff of big ohm retails at 66k (6111000) which breaks down to 1320 per charge… your grid wasn’t far off at 1100 per charge. npc is at 660 (so 2x would match)
              a wand of cure light (little ohm) retails at 750 (11750) which breaks down to 15 per charge, which you have at 100 per. npc is at 10 (so 2x is a lil’ over at 20)
              a wand of fireballs (std 6 dice) retails at 13.5k (36750) which equates out to 270 per charge vs your 600 per. npc is at 180 (so 2x is a lil over at 360)

              thats my 2 bits on it, anyhow 😜 thoughts ?

              daermadmD 1 Reply Last reply Reply Quote 0
              • daermadmD
                daermadm DM @dwarf
                last edited by daermadm

                @dwarf said in Cubes:

                i think your price per charge is LEAGUES over what std 3e is - ie the wand of cure light retails at 750 gp for a full 50 charge stick of 1st lvl spells, for example.

                Last i recall was those prices were from something you either gave me or we talked about. I didn’t pull them out of my ass. I do that often enough and do not deny it.

                I’ll have to go into the numbers again.

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                • halfgiantH
                  halfgiant PC @dwarf
                  last edited by

                  This post is deleted!
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                  • halfgiantH
                    halfgiant PC
                    last edited by

                    Remind me again

                    How many charges per cube, thought it was 20?

                    Is this how it was discussed?
                    Wands = 2 cubes?
                    Rods = 3 cubes?
                    Staffs = 4 cubes?

                    daermadmD 1 Reply Last reply Reply Quote 0
                    • daermadmD
                      daermadm DM @halfgiant
                      last edited by

                      @halfgiant said in Cubes:

                      Remind me again

                      How many charges per cube, thought it was 20?

                      10 per cube. Always has been.

                      Is this how it was discussed?
                      Wands = 2 cubes?
                      Rods = 3 cubes?
                      Staffs = 4 cubes?

                      Something like that.

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                      • daermadmD
                        daermadm DM
                        last edited by daermadm

                        @dwarf said in Cubes:

                        should prolly make it run closer to 2x the NPC spellcasting costs per spell level, which oddly enough seems to align closely with the per charge cost of staves for some unknown WotC reason…
                        NPC cast cost is spell lvl x caster lvl x 10…
                        scrolls are spell lvl x caster lvl x 12.5 to make and x2 for retail
                        potions are spell lvl x caster lvl x 25 to make and x2 for retail
                        wands are spell lvl x caster lvl x 375 (for 50 charges) to make and x2 for retail
                        staffs are spell lvl x caster lvl x 500 (for 50 charges) to make and x2 for retail

                        So, using the Wand base cost for the base cost to make a cube, we get level 1 spell * level 1 caster level * 375 / 5 (wands make 5 cubes) = 75gp creation cost.
                        Retail is 2x creation = 2 x 75 = 150gp

                        I left the cube cost for each level in there for reference . I agree that cubes themselves should be unleveled.

                        To fill a cube reqiures Dweomerflow (Wizard 4th) to be cast.
                        This costs 4 (spell level) * 9 (caster level) * 10 = 280

                        Then you hace to pay a caster to cast and Nth level spell 10 times to fill the charges.
                        This is Spell Level * Caster Level * 10 * 10
                        1st level * 1st level * 10 = 10 * 10 castings = 100
                        2nd level * 3rd level * 10 = 60 * 10 castings = 600
                        etc.

                        Color Spell Level Caster Level Base Cost Creation Cost Retail Cost Empty Cast Dweomerflow Retail cost Per Charge Full Cube Price
                        Orange 1 1 375 75 150 280 10 530
                        Brown 2 3 375 450 150 280 60 1,030
                        Yellow 3 5 375 1,125 150 280 150 1,930
                        Blue 4 7 375 2,100 150 280 280 3,230
                        Pink 5 9 375 3,375 150 280 450 4,930
                        Violet 6 11 375 4,950 150 280 660 7,030
                        Maroon 7 13 375 6,825 150 280 910 9,530
                        Green 8 15 375 9,000 150 280 1,200 12,430
                        Beige 9 17 375 11,475 150 280 1,530 15,730
                        Steel 10 19 375 14,250 150 280 1,900 19,430
                        Rust 11 21 375 17,325 150 280 2,310 23,530
                        Turquoise 12 23 375 20,700 150 280 2,760 28,030
                        Gold 13 25 375 24,375 150 280 3,250 32,930
                        Bronze 14 27 375 28,350 150 280 3,780 38,230
                        Silver 15 29 375 32,625 150 280 4,350 43,930
                        Brass 16 31 375 37,200 150 280 4,960 50,030
                        Copper 17 33 375 42,075 150 280 5,610 56,530
                        Platinum 18 35 375 47,250 150 280 6,300 63,430
                        White 19 37 375 52,725 150 280 7,030 70,730
                        Blood Red 20 39 375 58,500 150 280 7,800 78,430
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                        • dwarfD
                          dwarf PC
                          last edited by dwarf

                          perfect !! 🙂

                          now, how do we want to differentiate when a 10th lvl caster makes a 3rd lvl cube for his wand 'o fireballs ? so he can honk off 10d6 blasts instead of 5d6 ones ?
                          add a descriptor (minor) ? let the wand just convert a pink cube on the fly ? make a bridging device to hook a pink to the yellow ?

                          i’m of a mind (at this moment) to just let the wand hold the ‘formula’ and channel whatever cube you load it with into fireballs of whatever strength… load an orange cube, get a 1d6 fireball. load a rust, get a 20d6 and hope the wand doesn’t making the high-pitched phaser overload noise. slot in a blood red and run like hell because it WILL make the overload noise 😜

                          thoughts ?

                          daermadmD 1 Reply Last reply Reply Quote 0
                          • daermadmD
                            daermadm DM @dwarf
                            last edited by daermadm

                            @dwarf said in Cubes:

                            perfect !! 🙂

                            now, how do we want to differentiate when a 10th lvl caster makes a 3rd lvl cube for his wand 'o fireballs ? so he can honk off 10d6 blasts instead of 5d6 ones ?
                            add a descriptor (minor) ? let the wand just convert a pink cube on the fly ? make a bridging device to hook a pink to the yellow ?

                            i’m of a mind (at this moment) to just let the wand hold the ‘formula’ and channel whatever cube you load it with into fireballs of whatever strength… load an orange cube, get a 1d6 fireball. load a rust, get a 20d6 and hope the wand doesn’t making the high-pitched phaser overload noise. slot in a blood red and run like hell because it WILL make the overload noise 😜

                            thoughts ?

                            I was thinking about a “max” level for wands when made. A standard wand is made at caster level and uses the appropriate cube.

                            In the case of a fireball wand that would be yellow and each charge is 5d6.

                            Now when Kargin makes his fireball wand of doom he jacks his caster level up to 9 (5th level spell) for creation that is a 9d6 fireball per charge with a pink cube.

                            With the max level logic, he could use a yellow cube for a 5d6 fireball or a blue cube for a 7d6.

                            I see no reason not to let it get weaker. 3d6 on brown and 1d6 on orange.

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                            • dwarfD
                              dwarf PC
                              last edited by

                              wouldn’t the fireball wand o’ doom be a 9d8 then ?

                              daermadmD 1 Reply Last reply Reply Quote 0
                              • daermadmD
                                daermadm DM @dwarf
                                last edited by

                                @dwarf said in Cubes:

                                wouldn’t the fireball wand o’ doom be a 9d8 then ?

                                Well that would add to the caster level to up to the d8.

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                                • halfgiantH
                                  halfgiant PC
                                  last edited by halfgiant

                                  Double checking, I’m tracking…to make sure.

                                  Example (Wand) 1
                                  Energy Type Elemental Fire +1
                                  Effect Blast 20’ radius +2
                                  Adj Major 4d8 +8 4d8
                                  Caster Level 11 4d8 44d8
                                  Spell Level 6
                                  Power Source Violet Cubes Cost Base Spell Level Caster Level Charges
                                  1 Empty Cube 4950 75 6 11 -
                                  Cost to Fill 6600 10 6 11 10
                                  Wand Cost Base Spell Level Caster Level
                                  Base Price 49500 750 6 11
                                  Craft Cost 24750 Gold
                                  XP Cost 1980 XP
                                  Time to Craft 24.75 Days
                                  Example (Wand) 2
                                  Energy Type Explosive +7
                                  Effect Blast 20’ radius +2
                                  Adj Average 2d8 +5
                                  Caster Level 14 2d8 28d8
                                  Spell Level 7
                                  Power Source Maroon Cubes Cost Base Spell Level Caster Level Charges
                                  1 Empty Cube 7350 75 7 14 -
                                  Cost to Fill 9800 10 7 14 10
                                  Wand Cost Base Spell Level Caster Level
                                  Base Price 73500 750 7 14
                                  Craft Cost 36750 Gold
                                  XP Cost 2940 XP
                                  Time to Craft 36.75 Days
                                  Notes
                                  Base Price = 750 × level of spell × level of caster (or otherwise market price)
                                  Craft Cost = 375 x level of spells x level of caster
                                  XP Cost = 1/25 * Base Proce
                                  Time to Craft = 1 day/1000 gp
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                                  • daermadmD
                                    daermadm DM @halfgiant
                                    last edited by daermadm

                                    @halfgiant said in Cubes:

                                    Double checking, I’m tracking…to make sure.

                                    oh, we know you are tracking…

                                    I’ll have to review it in the morning. this looks horrid on my phone.

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                                    • daermadmD
                                      daermadm DM @halfgiant
                                      last edited by

                                      @halfgiant Creation cost for an empty cube is 75gp. That was derived form the fact that wands are created with 50 charges and 375gp / 5 = 75.

                                      I have not yet decided what to do about charged item creation and cubes. Originally, in the old 2e system, when you made a wand you got 5 full cubes also. But cubes are more effective than disposable wands.

                                      The other values in the Creation Cost column were listed as part of the discussion on if cubes themselves were leveled. We have settled that they are not.

                                      But I see my math was wrong because I wrote that base don @dwarf’s post that wands were Caster Level x Spell Level x 375 gp, but I just checked the PH and it shows they are 750. So let me rework things.

                                      b09f1320-9d8b-4fb6-90f4-09acfc2bbf07-image.png

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                                      • daermadmD
                                        daermadm DM
                                        last edited by

                                        And the DMG has the 375 number… WTF WOTC…
                                        e3010029-4c8a-4d28-9456-629b560a9176-image.png

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                                        • daermadmD
                                          daermadm DM
                                          last edited by daermadm

                                          Alright, so that 750 is market price. Thanks WOTC for not using clear terms all over…

                                          So the original table stands as it was. But let’s think about the entire picture. Crafting a wand and cubes.

                                          Wand Options:

                                          • Craft a wand and get 5 fully charged cubes.
                                            • This option needs to jack the cost of creation by some factor thanks to the rechargability of cubes.
                                          • Craft a wand and get 2 fully charged cubes.
                                            • I can easily seeing this as being an even deal. You only get 20 charges, but with a simple spell and some time, any caster can refill the cubes…
                                          • Craft a wand and get no cubes.
                                            • This would definitely lower the cost of the wand creation I am leaning towards 50%

                                          I think the second two options go together. Giving the crafter a choice during creation.

                                          If we go with those, then I would say wand creation cost would be thus.

                                          Spell Level Caster Level Wand +2 Cube Retail Cost Wand + 0 Cube Retail Cost Uses Cube Color Wand Retail Base Cost Wand + 2 Cube Creation Cost Wand +0 Cube Creation Cost
                                          1 1 750 375 Orange 750 375 187.50
                                          2 3 4,500 2,250 Brown 750 2,250 1,125.00
                                          3 5 11,250 5,625 Yellow 750 5,625 2,812.50
                                          4 7 21,000 10,500 Blue 750 10,500 5,250.00
                                          5 9 33,750 16,875 Pink 750 16,875 8,437.50
                                          6 11 49,500 24,750 Violet 750 24,750 12,375.00
                                          7 13 68,250 34,125 Maroon 750 34,125 17,062.50
                                          8 15 90,000 45,000 Green 750 45,000 22,500.00
                                          9 17 114,750 57,375 Beige 750 57,375 28,687.50
                                          10 19 142,500 71,250 Steel 750 71,250 35,625.00
                                          11 21 173,250 86,625 Rust 750 86,625 43,312.50
                                          12 23 207,000 103,500 Turquoise 750 103,500 51,750.00
                                          13 25 243,750 121,875 Gold 750 121,875 60,937.50
                                          14 27 283,500 141,750 Bronze 750 141,750 70,875.00
                                          15 29 326,250 163,125 Silver 750 163,125 81,562.50
                                          16 31 372,000 186,000 Brass 750 186,000 93,000.00
                                          17 33 420,750 210,375 Copper 750 210,375 105,187.50
                                          18 35 472,500 236,250 Platinum 750 236,250 118,125.00
                                          19 37 527,250 263,625 White 750 263,625 131,812.50
                                          20 39 585,000 292,500 Blood Red 750 292,500 146,250.00

                                          And then Cube Creation and Recharging would be thus.
                                          Note: I think we should just roll Empty Cube Base to 100gp

                                          Spell Level Caster Level Cube Color Empty Cube Base Creation Cost Retail NPC Cost Per Charge Retail NPC Cost Full Cube Retail Recharge Cost Spell Points per Charge
                                          1 1 Orange 93.75 10 100 380 1
                                          2 3 Brown 93.75 60 1,030 1,310 2
                                          3 5 Yellow 93.75 150 1,930 2,210 3
                                          4 7 Blue 93.75 280 3,230 3,510 4
                                          5 9 Pink 93.75 450 4,930 5,210 5
                                          6 11 Violet 93.75 660 7,030 7,310 6
                                          7 13 Maroon 93.75 910 9,530 9,810 7
                                          8 15 Green 93.75 1,200 12,430 12,710 8
                                          9 17 Beige 93.75 1,530 15,730 16,010 9
                                          10 19 Steel 93.75 1,900 19,430 19,710 10
                                          11 21 Rust 93.75 2,310 23,530 23,810 11
                                          12 23 Turquoise 93.75 2,760 28,030 28,310 12
                                          13 25 Gold 93.75 3,250 32,930 33,210 13
                                          14 27 Bronze 93.75 3,780 38,230 38,510 14
                                          15 29 Silver 93.75 4,350 43,930 44,210 15
                                          16 31 Brass 93.75 4,960 50,030 50,310 16
                                          17 33 Copper 93.75 5,610 56,530 56,810 17
                                          18 35 Platinum 93.75 6,300 63,430 63,710 18
                                          19 37 White 93.75 7,030 70,730 71,010 19
                                          20 39 Blood Red 93.75 7,800 78,430 78,710 20
                                          Column Heading Definition of Formula
                                          Wand + 2 Cube Retail Cost Spell Level * Caster Level * Retail Base Cost
                                          Wand + 0 Cube Retail Cost Spell Level * Caster Level * Retail Base Cost / 2
                                          Retail NPC Cost Per Charge Spell Level * Caster Level * 10
                                          Retail NPC Cost Full Cube Spell Level * Caster Level * 10 * 10
                                          Spell Points per Charge 1 Spell Point per Spell Level
                                          Empty Cube Base Creation Cost Wand + 2 Cube Creation Cost / 2 ( half for wand half for two cubes ) / 2 ( two cubes )
                                          Retail Recharge Cost Retail NPC Cost Full Cube + NPC Cast Dweomerflow (280gp)
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                                          • halfgiantH
                                            halfgiant PC
                                            last edited by

                                            Yeah its confusing, and I might add created a new term Retail! It use to be Market or Base Price.

                                            Retail for a Wand + 2
                                            Retail (or Market, or Base Price) = 750 × level of spell × level of caster

                                            Craft a Wand + 2
                                            Craft Cost = 375 × level of spell × level of caster

                                            Alternatively you can also say- Craft a Wand + 2
                                            Craft Cost = Base Price / 2

                                            Now i assume if i understand your table correctly we have Wand + 0 as being -

                                            Wand+0: Retail (or Market, or Base Price) = 375 × level of spell × level of caster

                                            Wand+0: Craft Cost = Base Price / 2.

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