Rorek [Character Details]


  • PC

    Magic Items [Currently Still in Work]

    Worn Items Magic Item Bonus Stat Reference Market Make
    Head Circlets, Crowns, Hats, Helms, Hoods, Masks Helm of the Deadly Juggernaut Misc https://www.d20pfsrd.com/magic/all-spells/d/deadly-juggernaut/ 80,156 Used spell breakers to break limits on deadly juggernaut spell
    Headband Bands, Headbands, Laurels, Phylacteries Headband of Resistance varies To-Hit, Damage, and DR Strength https://www.d20pfsrd.com/magic/all-spells/d/deadly-juggernaut/ 64,000 Kargin Made - Same as Cloak of Resistance but Headband
    Eyes Lenses, Goggles Googles of True Sight True Seeing - http://www.d20srd.org/srd/spells/trueSeeing.htm 98,000 Kargin Made
    Neck/Throat Amulet, Brooch, Medallion, Necklace, Periapt, Scarab Amulet of Natural Armor 5 Natural Armor Armor Class 50,000 Standard
    Back/Shoulders Cloak, Cape, Mantle Mantle of Spell Resistance 21 Spell Resistance SR https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/mantle-of-spell-resistance/ 45,000 Standard
    Body Body wraps, Cassocks, Corsets, Dusters, Harnesses, Robes, Vestments Robe of the Traveler varies Transportive 180,000 Kargin Made*
    Chest Jackets, Mantels, Shirts, Vests Vest of the Martyr - Immunity Dazed, exhausted, fatigued, nauseated, sickened, staggered, or stunned. 87,000 Kargin made* As spell Favor of the Martyr
    Waist/Belt Girdle Belt of Magnificence 6 Enhancement Ability Scores (All) 200,000 Standard
    Arms/Wrist Bracers, Bracelets Strongarm Bracers - Untyped Weapon size MIC p. 139 MIC Item
    Hands Gloves, Gauntlets Gauntlets of Extraordinary Specialization - +1 Extra Attack, +1 to-hit, and +2 damage attack, to-hit, and damage BG2 110,000 Kargin Made
    Ring 1: Rings Mind Shielding + Sustenance - Shielding 32,000 Kargin Made w/ ManaWelder
    Ring 2: Rings Freedom of Movement + Evasion - Movement DMG 65,000 Kargin Made w/ ManaWelder
    Ring 3 (Extra Rings): Rings Ring of Regeneration - Regeneration http://legacy.aonprd.com/ultimateEquipment/ringsRodsStaves/rings.html’ 45,000 Standard
    Ring 4 (Extra Rings) Rings Ring of Protection 5 Deflection Armor Class 50,000 Standard
    Legs/Feet Boots Kargin Boots* 40 Enhancement Movement Combined Striding and Springing + Haste + Sakkratar’s Triple Strike 128,000 Striding and Springing + Haste + Sakkratar’s Triple Strike + Lions Charge
    Armor Armor Mountain Plate (+10 AC) 5 Enhancement Armor Class 100,000 Called + Nimbleness
    Off Hand Shield, or Secondary Weapon Great Shield 5 Enhancement Armor Class Animated Special Ability 49,000 Animated
    Main Hand Primary Weapon (Large) Great Axe 10-Aug Enhancement, Racial, Circumstance, and Untyped to-hit & damage 160,000 Keen+Called+Morphing+Surge II

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    Tattoo (As Wonderous Item)
    1 Magic Tattoo - Melee Accuracy 2 Untyped Strength Bonus +2 competence bonus on attack rolls 18,000 http://dnd.arkalseif.info/spells/forgotten-realms-campaign-setting--19/create-magic-tattoo--1193/index.html
    2 Greater Bloodletting 2 Untyped Damage bonus +2 competence bonus on damage 18,000 https://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/item-creation-feats-3rd-party-rite-publishing/craft-wondrous-tattoo-item-creation/
    3 Flying Flying Movement As Spell 21,000 Kargin Made

  • PC

    Merged/Fused
    Ioun Stone 1 Clear Sustains creature without food or water 4,000 Future
    Ioun Stone 2 Dusty Rose 1 Insight Armor Class Insight Bonus to AC 5,000 Future
    Ioun Stone 3 Iridescent Sustains creature without air 18,000 Future
    Ioun Stone 4 Pale Green 1 Competence Attack Rolls Attack Rolls, Saves, Skill Checks, and Ability Checks 30,000 Future

  • PC

    Bag of Holding (IV) - Carried
    1 (Large) Great Axe +5 Keen
    1 Mountain Plate (Base: 10 AC) +3
    1 Dwarven (Mauler) Great Crossbow +5 Quick Self Loading, Gravity
    30 Bolts (+3)
    1 Maul of the Titans (+3)
    1 (Admantium) Dwarven WarPick of Greater Anchoring (+5) New

  • PC

    Vault
    2 Full Platemail +4
    1 Full Platemail +3
    1 (Huge) GreatAxe +4
    2 Trident of Lightening
    2 Javalin of Lightening
    50 Crossbow Bolts +1
    1 Greater Arrow of Slaying [Laputan]
    1 Greater Arrow of Slaying [Outsiders, Evil]

  • PC

    Carried Slotless
    6 Rod of Cancellation
    2 Rechargable - Big Ohm 6 spell points/refill
    2 Rechargable - Duo-Dimensional Blade 4 spell points/refill
    2 Rechargable - Mighty Wallop Greater 3 spell points/refill
    2 Rechargeable - Giant Size 7 spell points/refill
    2 Rechargeable - Surge of Fortune 5 spell points/refill
    2 Rechargeable - Spirit of Victory 9 spell points/refill
    1 Whetstone - Bane [Dragon] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
    1 Whetstone - Bane [Outsiders, Evil] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
    1 Whetstone - Bane [Giants] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
    1 Whetstone - Bane [Undead] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day

  • PC

    Active Reactions Triggers
    Contingency Mordainken Teleport 1 Miles Straight up
    Chain Contingency Spell Fire Teleport 1 Miles Straight up
    Item Contingency TBD Open -

  • PC

    Permanent - Active Effects
    Book, Manual of Gainful Exercise +5 Strength inherent bonus New
    Book, Manual of Bodily Health +5 Constitution inherent bonus New

  • PC

    New Rorek Axe

    Ancient Reaver.docx


  • PC

    “psst … your headband link is pointing at 'da previous item…”


  • PC

    AC: 55

    Base = 10
    (Weightless) Mountain Plate +5 [Item] = AC 10 + 5 (Armor Bonus) = +15
    Animated Shield +5 [Item] = +7 (Shield Bonus)
    Dexterity AC Bonus [Attribute] = +4 (Dexterity Modifier)
    Amulet of Natural Armor +5 [Item] = +5 (Natural Armor Bonus)
    Ring of Protection +5 [Item] = +5 (Deflection Bonus)
    Combat Expertise [Feat] +5 = +5 (Dodge Bonus)
    Heavy Armor Optimization [Feat] = +1 (Armor Bonus)
    Heavy Armor Optimization, Greater [Feat] = +1 (Armor Bonus)
    Ioun Stone, Dusty Rose [Item] = +1 (Insight Bonus)
    Haste Boots [Item] = +1 (Dodge Bonus)

    Note on Stacking: In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.


    WEIGHTLESS Armor Enchantment: Armor given this enchantment has no weight at all. In addition to not encumbering the wearer, weightless armor reduces the armor check penalty by 5 (although not to below 0), increases the maximum Dexterity bonus by 4, and reduces the arcane spell failure percentage by 10. Additionally the move rate of the wearer is not reduced by weightless armor.

    Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, levitate; Market Price: +2 bonus.[Bastion Press Incs’ book Arms and Armor…]


  • PC

    Damage Modifier

    15 strength mod x 2 (great weapon) = 30 damage
    Power Attack: -10 / + 20 damage (great weapon)
    Weapon Enchantment: +8 Damage
    Weapon Mastery: +4 Damage
    Melee Weapon Mastery, Attune Magical Weapon: +3 Damage
    Honed Weapon: +4 Damage
    Tattoo: +2 Damage
    Surge: Weapon Property - +2 Damage
    Bracers of Extraordinary Specialization [Item] - + 2 Damage

    = +75 Damage


  • PC

    Number of Attack’s Calculation

    Attacks:

    1 Attack 1 - Base (Primary)
    2 Attack 2 - Base (Primary)
    3 Attack 3 - Base (Primary)
    4 Attack 4 - Base (Primary)
    5 Attack 5 - Grand Mastery
    6 Haste Attack 1 - Improved Haste
    7 Haste Attack 2 - Improved Haste
    8 Bracers Attack - [Item] Bracers of Extraordinary Specialization
    9 Slashing Flurry - Feat
    10 Attack 10 (Swift Action) - Triggered on Crit, Kill, or Cleave
    11 Attack 11 (Adrenalin Surge) - Class Ability of the 10E Fighter

    (Optional) Off-Hand Attacks
    12 Attack 12 - Base (Offhand)
    13 Attack 13 - Feat - Improved Two-Weapon Fighting
    14 Attack 14 - Feat - Greater Two-Weapon Fighting
    15 Attack 15 - Feat - [Perfect Two-Weapon Fighting]
    16 Attack 16 - Feat - [Perfect Two-Weapon Fighting]


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