Rorek [Character Details]


  • PC

    Bag of Holding (IV) - Carried
    1 (Large) Great Axe +5 Keen
    1 Mountain Plate (Base: 10 AC) +3
    1 Dwarven (Mauler) Great Crossbow +5 Quick Self Loading, Gravity
    30 Bolts (+3)
    1 Maul of the Titans (+3)
    1 (Admantium) Dwarven WarPick of Greater Anchoring (+5) New

  • PC

    Vault
    2 Full Platemail +4
    1 Full Platemail +3
    1 (Huge) GreatAxe +4
    2 Trident of Lightening
    2 Javalin of Lightening
    50 Crossbow Bolts +1
    1 Greater Arrow of Slaying [Laputan]
    1 Greater Arrow of Slaying [Outsiders, Evil]

  • PC

    Carried Slotless
    6 Rod of Cancellation
    2 Rechargable - Big Ohm 6 spell points/refill
    2 Rechargable - Duo-Dimensional Blade 4 spell points/refill
    2 Rechargable - Mighty Wallop Greater 3 spell points/refill
    2 Rechargeable - Giant Size 7 spell points/refill
    2 Rechargeable - Surge of Fortune 5 spell points/refill
    2 Rechargeable - Spirit of Victory 9 spell points/refill
    1 Whetstone - Bane [Dragon] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
    1 Whetstone - Bane [Outsiders, Evil] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
    1 Whetstone - Bane [Giants] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day
    1 Whetstone - Bane [Undead] Use Whetstone for 10min to sharpen axe gain Bane weapon property for day

  • PC

    Active Reactions Triggers
    Contingency Mordainken Teleport 1 Miles Straight up
    Chain Contingency Spell Fire Teleport 1 Miles Straight up
    Item Contingency TBD Open -

  • PC

    Permanent - Active Effects
    Book, Manual of Gainful Exercise +5 Strength inherent bonus New
    Book, Manual of Bodily Health +5 Constitution inherent bonus New

  • PC

    New Rorek Axe

    Ancient Reaver.docx


  • PC

    “psst … your headband link is pointing at 'da previous item…”


  • PC

    AC: 55

    Base = 10
    (Weightless) Mountain Plate +5 [Item] = AC 10 + 5 (Armor Bonus) = +15
    Animated Shield +5 [Item] = +7 (Shield Bonus)
    Dexterity AC Bonus [Attribute] = +4 (Dexterity Modifier)
    Amulet of Natural Armor +5 [Item] = +5 (Natural Armor Bonus)
    Ring of Protection +5 [Item] = +5 (Deflection Bonus)
    Combat Expertise [Feat] +5 = +5 (Dodge Bonus)
    Heavy Armor Optimization [Feat] = +1 (Armor Bonus)
    Heavy Armor Optimization, Greater [Feat] = +1 (Armor Bonus)
    Ioun Stone, Dusty Rose [Item] = +1 (Insight Bonus)
    Haste Boots [Item] = +1 (Dodge Bonus)

    Note on Stacking: In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.


    WEIGHTLESS Armor Enchantment: Armor given this enchantment has no weight at all. In addition to not encumbering the wearer, weightless armor reduces the armor check penalty by 5 (although not to below 0), increases the maximum Dexterity bonus by 4, and reduces the arcane spell failure percentage by 10. Additionally the move rate of the wearer is not reduced by weightless armor.

    Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, levitate; Market Price: +2 bonus.[Bastion Press Incs’ book Arms and Armor…]


  • PC

    Damage Modifier

    15 strength mod x 2 (great weapon) = 30 damage
    Power Attack: -10 / + 20 damage (great weapon)
    Weapon Enchantment: +8 Damage
    Weapon Mastery: +4 Damage
    Melee Weapon Mastery, Attune Magical Weapon: +3 Damage
    Honed Weapon: +4 Damage
    Tattoo: +2 Damage
    Surge: Weapon Property - +2 Damage
    Bracers of Extraordinary Specialization [Item] - + 2 Damage

    = +75 Damage


  • PC

    Number of Attack’s Calculation

    Attacks:

    1 Attack 1 - Base (Primary)
    2 Attack 2 - Base (Primary)
    3 Attack 3 - Base (Primary)
    4 Attack 4 - Base (Primary)
    5 Attack 5 - Grand Mastery
    6 Haste Attack 1 - Improved Haste
    7 Haste Attack 2 - Improved Haste
    8 Bracers Attack - [Item] Bracers of Extraordinary Specialization
    9 Slashing Flurry - Feat
    10 Attack 10 (Swift Action) - Triggered on Crit, Kill, or Cleave
    11 Attack 11 (Adrenalin Surge) - Class Ability of the 10E Fighter

    (Optional) Off-Hand Attacks
    12 Attack 12 - Base (Offhand)
    13 Attack 13 - Feat - Improved Two-Weapon Fighting
    14 Attack 14 - Feat - Greater Two-Weapon Fighting
    15 Attack 15 - Feat - [Perfect Two-Weapon Fighting]
    16 Attack 16 - Feat - [Perfect Two-Weapon Fighting]


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