Everquest for us
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@halfgiant said in Everquest for us:
@halfgiant said in Everquest for us:
For our Intricate Defiant Charm, shouldn’t i be seeing stats on the item?
Is there a comparable alternative i could go with? no worky worky. Kind of a shame because it says the charm grows in power as charisma increases … i have a 346 Charisma, should come out nice.
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@daermadm said in Everquest for us:
@halfgiant said in Everquest for us:
@halfgiant said in Everquest for us:
For our Intricate Defiant Charm, shouldn’t i be seeing stats on the item?
Is there a comparable alternative i could go with? no worky worky. Kind of a shame because it says the charm grows in power as charisma increases … i have a 346 Charisma, should come out nice.
and that led me to know what had to be done.
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/Happy Dance
Fantastic. Thank You.
What was it? I thought all the magic items were just database entries was there a mechanic the required scripting for it to work?
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@halfgiant said in Everquest for us:
/Happy Dance
Fantastic. Thank You.
What was it? I thought all the magic items were just database entries was there a mechanic the required scripting for it to work?
they are just database items. But the items that change based on a condition also use a quest file to script the scaling based on whatever condition.
I also pushed a fix for the flawed defiant charm.
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ok, guilty
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@daermadm said in Everquest for us:
ok, guilty
LOL - ok that clears up the mystery. I thought i had gated to PoK and went afk… only to come back to a dead Saravok… I was like wtf
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@dwarf I also figured out my lag issue. Well I dont’ know what exactly it was, but I reran the graphics settings tool built in to EQ and now I have no lag.
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So @dwarf these are the 4 top fire spells I see.
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Ice is not a single big damage Ice, spell, same as the short cast fire spell, but a stupid recast timer.
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Your Level 70 stun is not a bad thing.
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Your Rain spells are nice. Ice has always been better than fire for these. Each wave can also crit I think?
Well nice as long as there is not a mez’d one right on top of the target.
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Managing your own agro is not a bad thing either.
The left one straight up reduces your agro.
The right one is a root. So instead of running in circles, just root the damned thing so Daichi can fight it.
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Ice Block is sweet! That should be on your spell bar
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@halfgiant said in Everquest for us:
Ice Block is sweet! That should be on your spell bar
As well as concussion.
Even wanting to have a variety of things for faster recast, you only need a few. If you end up in a zone with resistances to fire, then you simply swap out those.
Personally, I liked to use the saved spell bar sets for that.
Load up your “fire” list then
/savespellset fire
Load up the other variant then/savespellset other
Then you make a hotbuttons (socials)
Name: Load Fire
Line 1: /memspellset fireName: Load Other
Line 1: /memspellset otherOther than the damage spells, things would be the same.
Hate reduce (Concussion)
Root
Dispell
What else do you use?You should not need Gate anymore. You should have an AA for that now. So you can make a hotbutton for the main bar and not use a spell gem.
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You can get even fancier and use a social button to cast your nuke, pause, and then the concussion with a single button. so you don’t even have to click both on the spell bar.
If you have Ancient: Core Fire in gem 1 and then Ancient: Greater Concussion in gem 6, you could do this.
Line 1:
/pause 80;/cast 1
Line 2:/cast 6
This would cast Gem 1, wait 8 seconds, then cast Gem 6. Yes the pause is first. Ask Sony…
I came up with 8 seconds based on Sorvani’s displayed cast time in the screenshot above of 6.2 plus the recovery time of 1.5. Thus 6.2+1.5= 7.7 + .3 for lag/latency = 8.0The /pause is in deciseconds for WTF ever reason Sony developed it that way. So 8 * 10 = 80.
Label the button Main Nuke and as long as both of your spellsets have you “main” nuke in gem 1 you hit the same button always.
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you’ll take my Gate from my cold, dead hands !!! pthbbbt
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@dwarf said in Everquest for us:
you’ll take my Gate from my cold, dead hands !!! pthbbbt
Instant cast
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There is also Abscond, which has a small cast time, but is an evac to the zone safe point.
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And the AA form of Gate.