• 0 Votes
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    halfgiantH
    Pierce Magic Resistance (Alteration) Level: 5 Range: 0 Components: V, S, M Casting Time: 5 Duration: Special Area of Effect: 1 Spell Saving Throw: None Pierce magic resistance makes another spell more potent: It pierces magic resistance and some spells that shield a target from spells. Casting pierce magic resistance affects only the spell a wizard casts in the next round. If the target of the second spell has magic resistance, its magic resistance check is rolled twice . Unless both checks succeed, the spell pierces the creature’s magic resistance. For example, if Therdillion the Invoker casts pierce magic resistance, then a disintegrate spell at a creature with 50% magic resistance, the DM rolls the resistance twice to see if it proves effective . Unless both resistance rolls succeed, the spell gets through, forcing the creature to make a saving throw against the disintegration spell . If the saving throw is failed, the creature is disintegrated. The pierce magic resistance spell has a 50% chance of chance of instantly dispelling protections against spells of 5th level or less, including shield, gaze reflection, minor globe of invulnerability, protection from cantrips, protection from weapons (any), protection from magic (any), as well as any wall spell within these limits, including wall of force . Nonmetal protective charms and amulets that add +2 or less to saving throws vs . spell must make a saving throw vs, disintegration or shatter after the saving creature’s saving throw is resolved. The material component is a small iron spike or knife. Reference: Wizards Spell Compendium; Volume 3; Page 666
  • 0 Votes
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    halfgiantH
    Pierce Any Shield (Alteration) Level: 9 Range: 0 Components: V, S, M Casting Time: 1 rd. Duration: 1 rd. Area of Effect: Special Saving Throw: None A more powerful version of pierce magic resistance, this spell is cast one round before an offensive spell. The spell cast immediately after pierce any shield cannot be stopped by any known means: magic resistance, spell turning, or absorption, anti-magic shell, counterspell immunity, and so on. The only defense for the target of this spell is a saving throw, if the spell in question allows one. Even then, such rolls suffer a -5 penalty. The pierce any resistance spell does not protect the caster from events that would normally disrupt the casting of the second spell. The material component is a silver spike of knife. Reference: Wizards Spell Compendium (2E), Volume 3; Page 666.
  • 10E Magic Discussion

    Rules Discussion
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    dwarfD
    Quasi-elemental Radiance - described as searing white light or shimmering COLORS… tho a little tweaking of Solar/Sun could work too (since that plus water makes rainbows in the first place). like most efx in 10e, there’s most always several “paths” to generate whatever effect you’re lookin for
  • Item Creation [ Notes from the Artificer ]

    Rules Discussion
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    halfgiantH
    [image: nWrheWL.png]
  • Red Protector Weapons

    Game Discussion
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    dwarfD
    no, it’d still have the crit range/multiplier of the axe, because it’s an axe and not a scythe or scimitar. but if you merged, say a Mercurial Scimitar (+1 crit multiplier) and a Serrated Scythe (+1 crit range) then it’d become a Mercurial Serrated Axe +1…
  • Halo of Magic Mastery

    Game Discussion magic items halos
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    halfgiantH
    @daermadm said in Halo of Magic Mastery: @halfgiant not sure what you are doing mixing in spell slots? bringing sexy back
  • Amulet of the Oracle

    Game Discussion magic items amulet
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    halfgiantH
    @daermadm said in Amulet of the Oracle: A bonus to the wisdom score itself? So a 20th level caster would increase their wisdom by 10, and thus their wisdom bonus would increase by 5? Yes; scales with class level
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    halfgiantH
    @daermadm said in Spell: Koadic’s Endless Intellect: EQ spell. What source was this from? WW16500 Everquest RPG - Player_s Handbook [2002].pdf in the daerma library Page 285. (same thing that is posted above.)
  • Ring of Wondrous Rapidity

    Game Discussion magic items rings
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    halfgiantH
    [image: VG9HJoN.png]
  • Helmet of Mental Celerity

    Game Discussion helmet magic items
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    halfgiantH
    Hmm… I may of copied a old draft version, not sure what happened. Updated.
  • Amulet of the Impenetrable Veil

    Game Discussion amulet magic items
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    dwarfD
    bullet point #3 is slightly incorrect - if it prevents speech, it’d block VERBAL components of spellcasting, not somatic (which means gestures)
  • Daughters in Space

    Forgotten Mess
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    dwarfD
    you’d fire off an email letting the CHURCH know you were coming across… and then follow-up emails as you get established. its more of a courtesy than anything else, and wouldn’t need V’s direct attention business may be transacted ANYWHERE in the sphere, and a tithe % is forwarded to the church for each net positive transaction over the 3% “base mandatory profit” percentage, which is only EVER waived if you’re providing assets to fellow adventurers in your party or other Rolandites/Protectors. this “base +3%” rule is even applied when dealing with charities. a Rolandite may offer items at or below COST to other rolandites or their fellow party members, but thats assumed to be extenuating circumstances (ie you don’t hafta whack someone for profit if they’ve just been murdered-in-a-dungeon kinda thing) you’ll be able to request a list of prospective shop locations, based on whatever product you’ll primarily be moving. with the coming of the grey/black robed Daughters, this can get “shady” - but those options only get shown to Daughters of high enough rank/level and/or wearing robes of those colors (ie Bishops and above can see more and more of what the grey/dark church is transacting, as they rise in level) you’d receive the gratuitous blessings, nods and handshakes and told “Go make us all rich, and try not to get killed !”
  • Mask of Far Sight

    Game Discussion magic items masks eyes googles
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    halfgiantH
    [image: NTCUGxX.png]