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    daermadmD
    General Save DC 35 Reflex (+1 for every spell point added to power up damage) Damage 2*XdX per point save missed by. XdX is same as caster power level options, the default is +0 (Base), Dragon can use spell points to up it from there. Breath Types Power Cone 5x5x5000 resizable within that max capacity Power Line: Common breath weapon style of more powerful dragons. A power line has an area of effect that fills a space of 125,000 cubic feet. This can take the form a line begining at the dragons snout and continuing a distance until it fills a volume of 125,000 cubic feet. The Height by width by length ranges from 5’ high by 5’ wide by 5000’ feet long to an almost wall like 500’ high by 500’ wide by 5’ long. Power Gas: No clue yet.
  • show Haine this, cloud :)

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    dwarfD
    cool drow rolandite pic [image: 5IFmtMR.jpg]
  • Gorlen Blackhammer - Journal Entry, #321

    Lore gorlen
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    halfgiantH
    Umf… Gorlen leans back in his chair outside his shop. “Finally, we are closed up for the night!”. “I’m working way too hard for a gnome that’s for sure.” He looks up at sky, mumbles “it looks like twilight is upon us, Osric.” Now Osric may not realize it, but he is a high potential that lives within the walls of V’Ral, and Gorlen is Osric’s unknown benefactor. Gorlen covers his room and board, his tuition at the schools of magic, and miscellaneous expenses. Osric still hasn’t put it together that its Gorlen but likes to hang out with Gorlen because he seems to know a lot about random things, and more than he should know for a low level shop owner so Osric finds him interesting. That and Gorlen always buys when they go to the Drunken Ogre. Plus, Osric is a little intimidated by Sorvani being the only powermaster in the city, Gorlen tries to tell him he’s all bark and no bite, but Osric is still hesitant. You will have to put up with some hard truths with Sorvani as he is not going to let you slide, but I’ve never seen him quit on a student. And honestly for all his rough demeanor, and hard candor he is a highly regarded Powermaster, and the only one in the city. Many students back in the mess would be so lucky to study under him. As Gorlen begins packing his pipe with Ironleaf, traded from the Dwarves at Kheg-Moldur, it has a bit of a sharp and tangy aftertaste, but shit if it doesn’t help him with him mental focus. As Gorlen is trying to light his pipe. Osric says “Hey Gorlen tell me the story about the library you helped build” … /cough /cough… Gorlen says “Osric I am pretty sure I said watched being built … I surely don’t have the resources to build it” Osric replys… “No Gorlen I’m pretty sure you said built” Gorlen swears under his breath … “Damn it and his perfect recall… well I misspoke besides, as he takes a deep breath on his pipe, which library are you referring to? Osric looks at him, “I don’t know where it was…was there more than one? Gorlen looks at him… Did I ever tell you about my friend Pyra?” Osric says “No I don’t believe you have.” Gorlen settles in… “Whew now that’s going back some adventuring days, I was searching for an new entrance to the Underdark along this particular treacherous mountain pass, my old entry had been blocked by a demi-lich and his friends so with that no longer being an option, I needed a new way in.” Osric interjects…” Were they looking for you?” Gorlen casts an eye at Osric…” Not important, that’s a story for another time, let’s stay on point.” … “Ahh where was I … ahh yes, I stumbled upon an ancient and confusing portal, constructed with chaos magic, long story short I should have zigged when I zagged and I had gotten sucked into the elemental plane of fire. At the time it didn’t seem to be a good thing, but in the end, it worked out.” Gorlen continues…” After a few weeks of dodging fire salamanders, I came across this mountainous plateau where I met Pyra a Phoenix for the first time. Pyra was under attack for her eggs by a large group of fire basilisks. I was able to help her by distracting a few of them, dividing their forces, and bleeding on them so that Pyra could take them out. Osric laughs … “ How did you live?” Gorlen smircks … “Big Ohms, lots of Big Ohms…” Gorlen smiles… “Since the battle we quickly bonded as friends, and over many nights of Firewine, and Ember Ale Pyra told me of her plans to build a library. The Library of Flames. Ohh bit off topic, if a Phoenix offers you Inferno Whisky…say no… say no all day long…that stuff will kill you and no amount of big ohm’ing will help.” Pyra was a brilliant scholar and a master of fire magic, but she was also deeply curious about the world beyond her own. She spent many years studying the ancient tomes and scrolls of her own world, but she hungered for knowledge that could only be found beyond the boundaries of the Elemental Plane of Fire. To satisfy her curiosity, Pyra devoted herself to the creation of a library that would house the greatest collection of knowledge and wisdom ever assembled, or at least try. She summoned the most skilled artisans and architects from across the plane and set them to work, using the very flames of the plane itself to shape the building’s structure. To be honest Osric, the Library of Flames like most libraries I’ve helped build or defend always becomes an obsession with me, so I stayed, and I helped Pyra forge her library. The Library of Flames is a remarkable structure that stands tall upon the plateau in the Flamecrest Mountains amidst the scorching landscape of the Elemental Plane of Fire. The Library of Flames was not built quickly - it took many years for Pyra, her team, and me to construct. But as the library grew in size and scope, so too did Pyra’s reputation as a master of the arcane. Scholars and adventurers from across the Elemental Plane of Fire began to flock to the library, seeking knowledge and enlightenment. Inside the library, the shelves were lined with ancient tomes and scrolls that contained knowledge of the secrets of fire magic, the histories of the elemental planes, and the wisdom of the most powerful mages and sorcerers throughout the multiverse. The library was also home to a number of scholars and scribes who worked tirelessly to record new discoveries and insights. Pyra herself remained at the heart of the library, serving as its keeper and guardian. She was a kind and wise librarian, always willing to share her knowledge with those who sought it. But he was also fiercely protective of the library and its contents, using her formidable powers to defend it against any who sought to do it harm. Osric jumps in… “Ahh did you get busy with the bird…cause man you are kinda talking about a Phoenix like you loved her” Gorlen grumbles… “Listen smartass do you want to hear the story or not” … Osfic nods his head “Over time, the Library of Flames became a hub of learning and discovery, a place where scholars and adventurers from across the multiverse could come together to share their knowledge and insights. It was a testament to the power of fire and the limitless potential of knowledge and curiosity. And for Pyra, it was the culmination of a lifetime of work and dedication - a legacy that would endure for centuries to come.” Gorlen voice fades…” Or at least until her capture and death”, as Gorlen looks off in contemplation, and with a little buzz from the Ironleaf. Osric looks sad … “ What happened you couldn’t save her?” Gorlen looks at Osrc…”Unfortunately no, she was nearly all powerful while in the library, but she left, I still don’t know why but what I do know is there is a pecking order in the Phoenix hierarchy and apparently they aren’t supposed to be building libraries and sharing knowledge with others. Building a library in the elemental planes always creates enemies and Pyra had her share most coming out of the City of Brass. However, the enemies from the City isn’t what killed her, it was the fracture generated between the Phoenix order when Pyra built the library. Pyra had gotten on a Greater Celestial Phoenix’s radar in a bad way, eventually taking her out. Not sure how they coaxed her out of the library, that still concerns me to this day. “ Osric says… “ So did this douche of a Celestial Phoenix destroy the library.” Gorlen smiles … “No the library immediately moved to the librarian role onto Pyra’s child Aurora. At which point Aurora was bestowed with the powers and abilities of the librarian and the Celestial Phoenix couldn’t take down the library … it wasn’t for trying that’s for sure.” “In the end….It took all of about five minutes, like her mother Aurora was a quick learner and she was able to reach out with her mind from the library and lure the Celestial Phoenix inside, the Celestial Phoenix severely underestimated Aurora’s abilities and the speed at which they came to her… at which point Aurora snuffed out its flame.” Gorlen holds up his hand…” Yes your right Osric, Phoenix all are reborn, but they never come back exactly the same as you remember them, memories, personalities… a lot changes, essentially a new Phoenix, in some ways at least. So unfortunately, Pyra is gone. I do still go and visit Aurora from time to time, she is a bit of an adopted daughter to me.” Osric says … “Hey Gorlen didn’t a V’Ral team recently bring back a Fire Fragment the Penetrator’s found on the moon? Do you think that may put us on the City of Brass’s radar? Gorlen looks at him… “I don’t think the whole city will come at us, but it will likely stir the pot and we will get the attention of a few beings of power. But those elemental plane folks think about time differently than we do…so it will likely take a good long while before they figure their shit out.” Osric you hungry, Gorlen slaps his belly lets grab something to eat…I may have a few kegs of Ember Ale left over to have with our Dragons Breath Wings.
  • sounds like something Jeff would do....

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    orcO
    @dwarf I do enjoy screweing around with Chatgpt have been using it to come up with video ideas and titles and just read about some guy using it for a Dungeon Master I may try to finish up my “Valley of the Frost Giants” with it
  • Epic Dumbass

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    dwarfD
    even tho it was a childhood fave, i haven’t watched Dr Who since Sylvester McCoy - any thoughts of catching up with the show were derailed when i heard about the Torchwood poof woketardery…
  • Attacking the Manaverse

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    halfgiantH
    [image: NTKwoJS.jpg]
  • a few rando things

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    halfgiantH
    See you then
  • Post Game (3/1) Discussion

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    halfgiantH
    @daermadm said in Post Game (3/1) Discussion: As for what that means metal/ore wise, meh, I’m not that much of a fantasy metal guy to decide where to go with this conversation. Not a exhaustive list, but a compiled list of special materials: https://obelisk.daerma.com/topic/224/kargin-notes-metals-and-special-materials/48
  • 0 Votes
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    halfgiantH
    Reference Material Attributes or Properties Planar Handbook Abyssal Bloodiron Cold Iron, +4 Critical Confirm Dungeon Master’s Guide Adamantine DR, improved sundering 10E Mess Game Adamantine, Black ??? Dungeon Master’s Guide Alchemical Silver maintains weapon, and bane to lycanthropes Magic of Faerun Alchemical Gold grants fire and acid resistance, increases armor category Magic of Faerun Alchemical Platinum grants cold and sonic resistance, increases armor category Forgotten Realms setting Arandur silver-blue with green shine; gnome material; mixed with blood of red or blue dragon Planar Handbook Astral Driftmetal 25% chance of working against incorporeal creatures Book of Exalted Deeds Aururum Pieces meld back together and repair themselves, if broken. Fiendish Codex II Baatorian Steel +1 to damage on slashing and piercing Arms & Equipment Guide Baatorian Green Steel Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells Dragon Magazine #324 (?) Black Ice Radiates Cold Arms & Equipment Guide Blended Quartz -20% arcane failure rate Secrets of Xen’drik Blood glass volcanic crimson-hinted obsidian Frostburn Blue Ice +1 damage slashing weapons, Mythrial type armor but cold as ice Eberron Campaign Setting Bronzewood wood that can be made into plate armor and weighs 10% less Eberron Campaign Setting Byeshk purple sheen; overcomes DR of daelkyr Magic of Eberron Calomel pale gray condensating metal, hard white ore; overcomes DR of fire subtypes Races of the Dragon Chitin plate armor made from insect exoskeletons Dungeon Master’s Guide Cold Iron 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures Eberron Campaign Setting Crysteel psionic superhard crystal-steel blend, surprise Dungeon Master’s Guide Darkleaf special worked Darkwood made into light plate armor Magic of Faerun Darksteel grants acid resistance Dungeon Master’s Guide Darkwood ½ normal weight of wood Stormwrack Deep Coral Expanded Psionics Handbook Deep Crystal Arms and Equipment Guide Dendritic armor made of growing crystal Eberron Campaign Setting Densewood Magic of Faerun Dlarun bone-white ivory with green sheen; halfling material Draconomicon Dragonfang grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability Dungeon Master’s Guide Dragonhide can make metal armors that count as hide Forgotten Realms setting Duskwood Arms & Equipment Elukian Clay type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks Arms & Equipment Guide Entropium +2 max dex -10% arcane failure, +2 AC penalty and added weight. Forgotten Realms setting Fever Iron reddish, deals fire damage Secrets of Xen’drik Firebrass gold-bronze metal with mithral stats Eberron Campaign Setting Flametouched Iron speckled rusty dark red ore, refined to shimmering silver Dragon Magazine #347 Fyrite (Dragon 347) metallic substance immune to heat, but takes double damage from cold Book of Exalted Deeds Frystalline Good aligned Arms & Equipment Guide Gehennan Morghuth Iron -1 attack, but poisons opponent Githsilver what Githyanki swords are made of. AKA ferroplasm Complete Arcane Green Starmetal Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders. Forgotten Realms setting Hizagkuur white magic reflecting metal Ironbark Sandstorm Kheferu Bright red metal that bypasses DR of Earth elementals Eberron Campaign Setting Livewood magical green hardwood that does not die when cut down, may contain dryads Dungeon Master’s Guide Mithral Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material Expanded Psionics Handbook Mudane Crystal Orichalcum red copper-gold Greyhawk Oerthblood Weapons gain a +1 luck bonus to attack and damage Complete Warrior Pandemonic Silver causes scream that makes others cower in strong winds Stormwrack Pearl Steel functions better underwater than normal weapons Magic of Eberron Purple Mournlode blighted purply ore, silver metal with purple streaks; overcomes DR of undead Dragon Magazine #315 Red Steel costs less to enchant items Frostburn Rimfire Ice Glows like torch, +1 cold damage, explodes 1d6 cold damage Stormwrack Riverine ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect Book of Exalted Deeds Serren Branch wood that has ghost touch Eberron Campaign Setting Soarwood lightweight wood used for building airships Arms & Equipment Guide Solarian Truesteel silvery iron; mined on Mt. Celestia Magic of Faerun Starmetal Metoric Admantium, Steel, Gold, Platinum - Alloys made from starmetal Frostburn Stygian ice Deals wisdom rather than consitution damage Eberron Campaign Setting Targath Soft metal that when carried helps the bearer resist disease Complete Warrior Thinaun traps soul of those slain by it Forgotten Realms - Nether Trilogy Book One Truesteel +1 on roll to confirm critical hits Arms and Equipment Guide - Reference Needed Urdukar +2 DC on scry attempts per 5 lbs carried
  • Plotting Against the Manaverse

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    daermadmD
    Yup, jealous. [image: NaKlttj.jpg]
  • Artificer's Whetstone

    Game Discussion magic items whetstone wondrous items
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    halfgiantH
    [image: f7pBFdO.png] Artificer’s Whetstone.docx
  • diablo 4 >:)

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    dwarfD
    intro trailer
  • humans and chimpanzee teenagers...

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    dwarfD
    interesting read, anyway - even if its a story from the loons at CNN https://www.cnn.com/2023/01/30/health/teens-chimpanzees-scn-wellness/index.html
  • Spear (+6) of Insidious Impaling

    Game Discussion magic items spear weapon
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    dwarfD
    Dregnoth smiles * “The Blue Pope better return soon, Bishop Kargin is bucking for a promotion !!”
  • Ugg... thats not good

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    halfgiantH
    Well its about to get fun.
  • So... Marchish 1Q CabinCON

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    orcO
    @halfgiant Yes they are , I got bit again this past summer , I cant even drink milk now every thing this spring and summer is going to be in the North West cause … well… fuck them ticks
  • Locate City

    Game Discussion spell divination
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    halfgiantH
    Locate City (Races of Destiny) Divination Level: Bard 1, Ranger 1, Sorcerer 1, Wizard 1, Spellthief 1, Consecrated Harrier 1, Components: V, Casting Time: 1 round Range: 10 miles/level Area: 10 miles/level radius circle, centered on you Duration: Instantaneous You sense the distance and direction to the nearest community of a minimum size designated by you at the time of casting. For instance, you could choose to find the nearest community at least as large as a village, or you could choose to locate only the nearest metropolis. This spell measures the distance to the “nearest” community as the minimum distance one would have to travel to reach the city without moving through solid objects. Thus, a caster on the surface isn’t likely to locate a subterranean city half a mile beneath his feet, even if the next closest community is 5 miles away overland.
  • Split Ray

    Game Discussion feats metamagic
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    halfgiantH
    Split Ray ( Complete Arcane, p. 83) [Metamagic] Your ray spells can affect an additional target. Prerequisite Any metamagic feat, Benefit You can cause any ray spell tofireone additional ray beyond the number normally allowed. The additional ray requires a separate ranged touch attack roll to hit and deals damage as normal. It can be fi red at the same target as the fi rst ray or at a different target, but all rays must be aimed at targets within 30 feet of each other and fi red simultaneously. A split ray spell uses a spell slot two levels higher than the spell’s actual level.
  • Nature's Avatar

    Game Discussion spell buff evocation
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    halfgiantH
    Nature’s Avatar (Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers) Evocation Level: Druid 9, Components: V, S, DF, Casting Time: 1 action Range: Touch Target: Animal touched Duration: 1 minute/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) You infuse the subject with the spirit of nature. The affected creature gains a +10 morale bonus on attack and damage rolls and 1d8 temporary hit points per caster level, plus the effects of haste.
  • Searing Spell

    Game Discussion feats metamagic
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    halfgiantH
    Searing Spell ( Sandstorm, p. 53) [Metamagic] Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. Prerequisite Benefit A searing spell is so hot that it ignores the resistance to fire of creatures affected by the spell, and affected creatures with immunity to fire still take half damage. This feat can be applied only to spells with the fire descriptor. Creatures with the cold subtype take double damage from a searing spell. Creatures affected by a searing spell are still entitled to whatever saving throw the spell normally allows. A searing spell uses up a spell slot one level higher than the spell’s actual level.