just found a downslurp of the 5e Spelljammer book… the “terribly offensive” story is :
Several hundred years ago, a wizard visited Yazir, the hadozee home world, with a small fleet of spelljamming ships. Under the wizard’s direction, apprentices laid magic traps and captured dozens of hadozees. The wizard fed the captives an experimental elixir that enlarged them and turned them into sapient, bipedal beings. The elixir had the side effect of intensifying the hadozees’ panic response, making them more resilient when harmed. The wizard’s plan was to create an army of enhanced hadozee warriors for sale to the highest bidder. But instead, the wizard’s apprentices grew fond of the hadozees and helped them escape. The apprentices and the hadozees were forced to kill the wizard, after which they fled, taking with them all remaining vials of the wizard’s experimental elixir.
With the help of their liberators, the hadozees returned to their home world and used the elixir to create more of their kind. In time, all hadozee newborns came to possess the traits of the enhanced hadozees. Then, centuries ago, hadozees took to the stars, leaving Yazir’s fearsome predators behind.
which, to ME sounds like the author was either thinking about the flying attack monkeys in 1939’s Wizard of Oz or something akin to 1968’s Planet of the Apes.
OMG OMG RACIST RACISM !! NOW I’M BUTTHURT AND WotC NEEDS TO ACKNOWLEDGE THAT WITH ATONEMENT !
as to the ability of a 3rd or 5th lvl caster having the knowledge, skills and arcane might to unwrap the enchantments from one device and bind them to another, i say horsefeathers. hence the 5% / lvl success modifier in the description.
originally, you’d have to access 6th level spells to Enchant an Item and 8th level spells to Permanency said item… shortcutting the permanency via theft made (arguable) sense for 7th level magics.
Spell resistance is a special defensive ability. If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance for the spell to affect that creature. The defender’s spell resistance is like an Armor Class against magical attacks. Include any adjustments to your caster level to this caster level check.
The Spell Resistance entry and the descriptive text of a spell description tell you whether spell resistance protects creatures from the spell. In many cases, spell resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a spell that is already in place.
The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws. A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by a spell noted as harmless. In such a case, you do not need to make the caster level check described above.
( Complete Arcane, p. 73)
You are quick and certain in your efforts to defeat the arcane defenses and spells of others.
Ability to cast arcane spells or use spelllike abilities (including invocations),
You can take 10 on caster level checks (as if the caster level check was a skill check). You can use this feat even while under stress.
(Complete Mage, p. 121)
Level: Sorcerer 1, Wizard 1, Spellthief 1,
Components: V, S,
Casting Time: 1 standard action
Duration: One spell
You focus your magic deep in your soul until it becomes a torrent that must be unleashed.
Your next single spell (if it is cast before the end of the next round) gains a +10 insight bonus on any caster level check made to overcome spell resistance.
When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.
@dwarf We havnt told him he is adopted yet Shhhh LOL
I think a lot of times its really like Idiocracy , and so many people think they have to have kids, sadly most of the ones who think they have to should not and it just leads to a vicious cycle.
that being said the pluses are pretty good Tax wise and for health insurance, and both of us having excellent credit pretty much means they will let us by anything we want … sadly Shari is honest and wont let m fake my death every time we buy a car 😞