Stoneskin – Dwarf
Priest Spell Compendium Volume 3 page 605
Sphere: Elemental Earth
Components: V, S, M
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the affected creature gains a virtual immunity to any attack by cut, blow, projectile, or the like. Even a sword of sharpness cannot affect a creature protected by stoneskin, nor can a rock hurled by a giant, a snake’s strike, etc. However, magical attacks from such spells as fireball, magic missile, lightning bolt, and so forth have their normal effects. The spell’s effects are not cumulative with multiple castings.
The spell blocks 1d4 attacks, plus one attack per two levels of experience the caster has achieved. This limit applies regardless of attack rolls and regardless of whether the attack was physical or magical. For example, a stoneskin spell cast by a 9th-level wizard would protect against from five to eight attacks. An attacking griffon would reduce the protection by three each round; four magic missiles would count as four attacks in addition to inflicting their normal damage.
The material components of the spell are granite and diamond dust sprinkled on the recipient’s skin.
Notes: Very rare spell granted by some dwarven deities, identical to the 4th-level wizard spell of the same name.
Hammer of the Magesmith
This +1 warhammer is useful when creating other magic weapons. When used in the forging of another magical weapon, the hammer of the magesmith reduces the cost of the raw materials that must be supplied by 5%. This reduction applies only to the gold piece cost of materials, not the XP requirement. In addition, once per day the hammer of the magesmith can imbue another weapon with temporary magic power. This works exactly like the magic weapon spell from a 10th-level caster, including the requirement that the hammer of the magesmith touch its target.
Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, magic weapon; Market Price: 45,912 gp; Cost to Create: 23,112 gp + 1,824 XP.
Source: Arms and Equipment Guide
have a bit of lore or character history you want known?
@halfgiant if putting them together like you are talking about still only let’s them be wands and shooting only one per round, no, that is not an artifact.
I was assuming that by jacking in a wand of fire and a wand of lightning you were thinking to Have a rod that casts some amalgamation fireball lightning bolt with a single charge from a rod cube that would be an artifact class combination.
Minor artifact, but artifact. Mostly because of the free form spell combine functionality.