• Server Downtime - June 18-19, 2023

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    daermadmD
    @daermadm said in Server Downtime - June 18-19, 2023: Just a lot of data to migrate. yeah gonna take a while… 900GB of 3000GB (3TB) [image: JH6Apsf.png] in 9 hours. [image: HogE3gl.png]
  • whaddya all think....

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    halfgiantH
    @daermadm that’s the goodness
  • When GenCon was about...

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    daermadmD
    @halfgiant said in When GenCon was about...: Well shit Insta took that down pretty quick Still loads for me, but here is the original. https://www.tiktok.com/@mikayla_sierra/video/7213048946594188587
  • Tier II

    Game Discussion
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    halfgiantH
    @dwarf said in Tier II: what you’re describing sounds more like a BattleDwarf - those you can change and mutate to your hearts content BattleDwarf, now that sounds like a pretty good idea for Tier 2 - 10E Dwarven Fighter.
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    halfgiantH
    [image: sKwP6OR.png] [image: b0BeuuC.png]
  • Deathstrike Bracers

    Game Discussion magic items bracers
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    halfgiantH
    Deathstrike Bracers (MIC p. 93) Price (Item Level): 5,000 gp (9th) Body Slot: Arms Caster Level: 5th Aura: Faint; (DC 17) transmutation Activation: Swift (mental) Weight: 2 lb. Each of these black steel bracers is marked with an etching of crossed swords. When activated, deathstrike bracers allow you to use melee weapons to deal extra damage from critical hits and precision damage (including sneak attacks) to creatures immune to such damage. This effect does not allow you to overcome any other immunity or resistance to extra damage from sneak attacks or critical hits (such as the fortification armor property). This effect lasts for 1 round. This ability functions three times per day.
  • Helmet of the Two Minds

    Game Discussion magic items helmet
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    halfgiantH
    [image: ZV6OiVq.png]
  • 0 Votes
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    halfgiantH
    Breach (Abjuration) Range: Sight of Caster Casting Time: 5 Duration: Instant Area of Effect: 1 Creature Saving Throw: None When this spell is cast at a creature, it breaches and dispels all of the specific and combat protections on a target creature. Here is a complete list of all the specific protection spells that are dispelled by breach: shield, protection circle, resist fear, protection from fire/cold, fireshield, protection from acid, protection from electricity, protection from magic energy, protection from the elements, and protection from energy. The combat protection spells dispelled by this spell are protection from nor- mai missiles, protection from normal weapons, protection from magic weapons, stoneskins, armor, ghost armor, spirit armor, absolute immunity, mantle, and improved mantle.The target’s magic resistance, if it has any, does not affect this spell. Reference: Baldur’s Gate II Shadow of Amn [Manual]; page 141.
  • Greater Malison

    Game Discussion saving throws spells malison
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    halfgiantH
    Greater Malison (Enchantment / Charm) Level: 4 Range: 60 ft. Components: V Casting Time: 4 Duration: 2 rds/level Area of Effect: 30-ft. radius sphere Saving Throw: None This spell operates exactly like the 3rd level minor malison spell; it allows a wizard to adversely affect all the saving throws of his enemies. The wizards places a -2 penalty on saving throws of all hostile creatures within the area of effect. Optionally, the wizard can impose a -3 penalty to saving throws against spells from one school of magic. This penalty is not cumulative with the specialist wizard saving throw penalty; the penalty is not increased to -4. Reference: Wizards Spell Compendium; Volume 2; Page 414
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    halfgiantH
    Pierce Magic Resistance (Alteration) Level: 5 Range: 0 Components: V, S, M Casting Time: 5 Duration: Special Area of Effect: 1 Spell Saving Throw: None Pierce magic resistance makes another spell more potent: It pierces magic resistance and some spells that shield a target from spells. Casting pierce magic resistance affects only the spell a wizard casts in the next round. If the target of the second spell has magic resistance, its magic resistance check is rolled twice . Unless both checks succeed, the spell pierces the creature’s magic resistance. For example, if Therdillion the Invoker casts pierce magic resistance, then a disintegrate spell at a creature with 50% magic resistance, the DM rolls the resistance twice to see if it proves effective . Unless both resistance rolls succeed, the spell gets through, forcing the creature to make a saving throw against the disintegration spell . If the saving throw is failed, the creature is disintegrated. The pierce magic resistance spell has a 50% chance of chance of instantly dispelling protections against spells of 5th level or less, including shield, gaze reflection, minor globe of invulnerability, protection from cantrips, protection from weapons (any), protection from magic (any), as well as any wall spell within these limits, including wall of force . Nonmetal protective charms and amulets that add +2 or less to saving throws vs . spell must make a saving throw vs, disintegration or shatter after the saving creature’s saving throw is resolved. The material component is a small iron spike or knife. Reference: Wizards Spell Compendium; Volume 3; Page 666
  • 0 Votes
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    halfgiantH
    Pierce Any Shield (Alteration) Level: 9 Range: 0 Components: V, S, M Casting Time: 1 rd. Duration: 1 rd. Area of Effect: Special Saving Throw: None A more powerful version of pierce magic resistance, this spell is cast one round before an offensive spell. The spell cast immediately after pierce any shield cannot be stopped by any known means: magic resistance, spell turning, or absorption, anti-magic shell, counterspell immunity, and so on. The only defense for the target of this spell is a saving throw, if the spell in question allows one. Even then, such rolls suffer a -5 penalty. The pierce any resistance spell does not protect the caster from events that would normally disrupt the casting of the second spell. The material component is a silver spike of knife. Reference: Wizards Spell Compendium (2E), Volume 3; Page 666.
  • 10E Magic Discussion

    Rules Discussion
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    dwarfD
    Quasi-elemental Radiance - described as searing white light or shimmering COLORS… tho a little tweaking of Solar/Sun could work too (since that plus water makes rainbows in the first place). like most efx in 10e, there’s most always several “paths” to generate whatever effect you’re lookin for
  • Item Creation [ Notes from the Artificer ]

    Rules Discussion
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    halfgiantH
    [image: nWrheWL.png]
  • Red Protector Weapons

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    dwarfD
    no, it’d still have the crit range/multiplier of the axe, because it’s an axe and not a scythe or scimitar. but if you merged, say a Mercurial Scimitar (+1 crit multiplier) and a Serrated Scythe (+1 crit range) then it’d become a Mercurial Serrated Axe +1…
  • Halo of Magic Mastery

    Game Discussion magic items halos
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    halfgiantH
    @daermadm said in Halo of Magic Mastery: @halfgiant not sure what you are doing mixing in spell slots? bringing sexy back
  • Amulet of the Oracle

    Game Discussion magic items amulet
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    halfgiantH
    @daermadm said in Amulet of the Oracle: A bonus to the wisdom score itself? So a 20th level caster would increase their wisdom by 10, and thus their wisdom bonus would increase by 5? Yes; scales with class level
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    halfgiantH
    @daermadm said in Spell: Koadic’s Endless Intellect: EQ spell. What source was this from? WW16500 Everquest RPG - Player_s Handbook [2002].pdf in the daerma library Page 285. (same thing that is posted above.)
  • Ring of Wondrous Rapidity

    Game Discussion magic items rings
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    halfgiantH
    [image: VG9HJoN.png]
  • Helmet of Mental Celerity

    Game Discussion helmet magic items
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    halfgiantH
    Hmm… I may of copied a old draft version, not sure what happened. Updated.
  • Amulet of the Impenetrable Veil

    Game Discussion amulet magic items
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    dwarfD
    bullet point #3 is slightly incorrect - if it prevents speech, it’d block VERBAL components of spellcasting, not somatic (which means gestures)