• Manacite even south of V`Ral

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    daermadmD
    manacite event south of V`Ral you all ran away after three rounds of playing with manacite drones. You took down the manacite warden that appeared near erok in round 3 and popped back to town… DM was apparently passed out during subsequent discussions for 30 minutes. Event will go two ways. either you go back in investigate more or a world event will occur. Dwarf rambling about clock-maker level powers being ignored.
  • Chapter 1 Part 4: The Inscription and a Decision

    Manacite Hunters
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    Ethan carefully pours the faintly glowing sphere from the ziplock bag onto a blue shop towel. It rolls half an inch, then settles, pulsing softly like a lazy heartbeat. He leans in with a magnifying glass, arm fully extended, face angled away as if the thing might suddenly spray acid. After a long moment, his shoulders slump. “It just looks like a glowing ball,” he says after a moment. “It is a magic stone,” Abigail says immediately, arms crossed. “Monsters always drop mana stones in anime.” Ethan lowers the magnifying glass and gives her a flat look. “You cannot keep using anime as peer-reviewed research.” She shrugs. “Hasn’t failed me yet.” “That’s not a counterargument,” he mutters, but he nudges the stone with a screwdriver anyway, just to be sure it doesn’t suddenly do something dramatic. It doesn’t. Still glowing. Abigail grins and hops into his chair, plugging her phone into the shop computer. Videos and photos begin transferring onto the screen. “Okay, Professor Skeptic. Let’s look at the gate again.” She pulls up the clearest image of the crystalline frame, zooming in on the etched text. Ethan leans over her shoulder, squinting. “I see English. Japanese. Probably Chinese.” He hesitates, pointing at two others. “This one’s like… Arabic-ish or something. And this other one’s like Eastern European—whatever that’s called.” Abigail snorts. “Those are Cyrillic languages. But yeah—those last four?” She gestures at the remaining scripts. “They don’t look like anything I’ve ever seen.” Ethan studies the image a little longer. “They’re all arranged the same way,” he says finally. “Three lines, placed in the same position on the frame. Whoever put them there clearly wanted every version to line up.” Abigail nods. “So the intent’s the same, even if the writing isn’t. One message, translated for whoever’s reading it.” Ethan taps the English section and reads it aloud. “Gates arise by unseen will. Step beyond to grasp the strength within. Manacite gathered, its mystery untold.” The garage is quiet when he finishes. “Plural,” Abigail says. “Gates. More than one.” Ethan nods. “Yeah. Not ‘this gate.’ Gates.” Her fingers are already moving. She opens social media, news sites, forums—anything even vaguely conspiracy-friendly. Dungeon. Gate. Blue crystal portal. Nothing. “…Nothing,” she says after a minute. “If someone else had found one, it’d be everywhere by now.” “So… are we the first?” Ethan asks. “Or just the first anyone’s discovered?” Abigail glances back at the inscription. “By unseen will. That’s… not great.” “No,” Ethan says. “That sounds intentional. Like something decides when these show up.” “Something made it,” Abigail says slowly. “Or something set rules and walked away,” Ethan replies. “Automated. System-based.” She hums. “Or it’s watching.” “I really hope it’s not watching,” he says. “Same,” she says. “That’d be creepy—and not in a fun way.” She tilts her head. “But step beyond to grasp the strength within?” A grin spreads across her face. “That’s basically an invite. We go in, we get stronger. Levels. Skills.” Ethan exhales slowly. “Or we die.” Abigail shrugs, still smiling. “Sure. Just a minor risk.” He looks at her for a long second, unimpressed. The smile only widens. “And the last line,” he says, nodding toward the workbench. “Manacite gathered, its mystery untold.” His eyes drift back to the glowing sphere. “That’s this.” Abigail swivels the chair toward the stone. “So we killed a slime, got manacite, and discovered the world’s first dungeon.” Ethan watches the light pulse for a moment. “…We are really not ready for this.” Abigail laughs. “Speak for yourself. I’ve been training for this my entire life.” Ethan smirks, then lets it fade as his gaze drifts toward the open garage door. “What?” she asks. “That thing glows,” he says. “Just the frame, but you can’t miss it at night.” “It’s in a ravine on your family’s property,” Abigail says. “There are no trails. No reason for anyone to be there.” “I know,” he says. “But it’s still a permanent light source. Fog. Snow. Someone flying a drone someday.” She leans back. “Okay. Fair.” “And it’s not subtle,” he continues. “Five meters wide. Three tall.” “So… what. We report it?” Ethan rubs the back of his neck. “I don’t love that idea.” “Me neither,” she says. “Best case? They fence it off and we never get near it again.” “Worst case,” Ethan says, “they classify everything, take the manacite, and we’re stuck signing NDAs until we’re forty.” She snorts. “Assuming they don’t just decide we’re a liability.” “Exactly.” The garage hums quietly around them. “I don’t trust the government with something like this,” Abigail says. “Not because I hate them. Because this turns into concrete and acronyms.” Ethan nods. “And tanks,” he adds. “And tanks.” She looks back at the screen. “So if we don’t report it…” “We hide it,” Ethan says. Abigail raises an eyebrow. “You’re aware it’s the size of a box truck, right?” “I’m aware.” She nods slowly. “So the goal is simple—hide the glow and make the whole thing as boring as possible. No signs, no trails, no posts, and definitely no people poking around.” “Including friends,” Ethan says, “at least until we have a better idea what it is.” She grimaces, but keeps going. “For today, we can grab tarps in town after we drop off Chairman for processing. The big ones—semi-truck sized. A few of those should cover the frame well enough.” Ethan thinks it through, then nods. “That’d work short-term.” “They’re fast,” she says. “Tie them off to the trees, peg them down into the dirt. Ugly, but effective.” “And easy to pull down if we need to,” he says. “Exactly.” She straightens. “Okay. We hide it. For now.” “For now,” Ethan agrees. “Until we understand what it actually does.” Her eyes flick to the glowing stone. “…We’re still doing it, though,” she says. Ethan exhales slowly. “Yeah. We are.” He glances at the stone again before looking back at her. “But we plan it out first. No rushing in, no assumptions. Whatever that thing is, it’s not something we treat casually.” Abigail nods. “It’s a dungeon,” she says. “Not a whatever. And we definitely need to plan things out.” She hesitates, then adds, “For example, in most anime, modern firearms either don’t work at all or only work on weak monsters.” Ethan snorts quietly. “This isn’t an anime.” Then he sobers. “But you make a good point. We don’t know how anything in there reacts to normal weapons yet. Could work. Could be useless.” “Which means guessing is a bad idea,” Abigail says. Ethan nods. “Yeah. A really bad one.” Chapter 1 Part 1 Chapter 1 Part 2 Chapter 1 Part 3 Chapter 1 Part 4 Chapter 1 Part 5
  • well.... gawddamn !

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    dwarfD
    we need to introduce this dude to Jamos BEER VACCINES !! https://www.sciencenews.org/article/vaccine-beer-polyomavirus-chris-buck
  • Chapter 1 Part 3: Chairman and the Shard

    Manacite Hunters
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    daermadmD
    By the time they reached Chairman’s body, both of them were grateful for something familiar—even if it was still wrong in its own way. The spot where the slime had clung was now bare hide, softened and pitted from acid. Resting on that damaged patch sat a blue, BB-sized sphere, no more than a millimeter across, pulsing faintly like a trapped spark. Abigail crouched. “That’s… definitely not biological.” Ethan knelt beside her, careful not to brush the hide. “And it didn’t melt the deer. So the acid was selective.” “Drop item,” she murmured, testing the term. “Even though we don’t actually know what dropped it.” “It came from the slime,” Ethan said. “That’s enough of a working theory.” She arched a brow. “That’s not how science works.” He ignored her and used a fallen stick to roll the glowing ball off the hide. It clicked—solid, inert. No hiss, no burn. “Good sign,” he said. “Not touching it anyway.” She dug a small ziplock bag from her pack. “Use this.” He flicked the shard inside. It glowed steadily against the plastic. Abigail sealed it. “One mystery ball. Loot level… question mark.” They both turned, almost involuntarily, toward the ravine. The faint blue of the crystalline frame seemed to cling to their thoughts. “It reacted when we got close,” Ethan said softly. “Yeah,” Abigail replied. “And we definitely can’t let some hiker stumble on it first.” That sealed it. They hauled Chairman toward the four-wheeler, working in practiced silence. Heavy, awkward work—but grounding. By the time they had the buck strapped down and were driving back toward Ethan’s place, the portal felt like a fever dream sitting just behind their shoulder blades. After the long haul back to the barn, the bleeding-out, and the quiet routine of getting Chairman ready for processing, they ended up in Ethan’s garage with the glowing sphere resting on the workbench—impossible and out of place in the familiar space. Ethan leaned on the counter. “We should start researching now. Carefully. No posting, no keywords that scream ‘please monitor my search history.’” “Agreed.” Abigail hopped onto the edge of the bench. “We’re eighteen, first-semester SWIC students, and somehow this is what we’re doing before lunch.” Ethan snorted. “Could be worse.” She gestured at the shard. “Debatable.” He tapped the bag lightly—barely a touch. “First step: figure out if this thing is dangerous. I don’t want to find out it’s radioactive after you’ve been carrying it around.” She nudged him gently. “Four years together, and this still isn’t the weirdest situation we’ve been in.” “This is absolutely the weirdest,” Ethan said. “Yeah,” she admitted, smile lingering, “but the universe dropping a portal on your property is kind of a sign.” “A sign of what?” “That we should figure out what we’re dealing with before anyone else does. It’s a dungeon.” “Really? Dungeon?” Ethan sighed, and Abigail smirked at his tone. “Well, we’ve got a few hours before we need to run the deer in,” Ethan added. “Might as well use them.” She grinned. “See? That’s the right attitude. Productive panic.” He shook his head but didn’t argue. They both glanced at the glowing bead in the plastic bag—a tiny, impossible artifact sitting in an ordinary garage—and the day seemed to tilt around it. Their world had changed at dawn. Now it was up to them to decide what came next. Chapter 1 Part 1 Chapter 1 Part 2 Chapter 1 Part 3 Chapter 1 Part 4 Chapter 1 Part 5
  • Chapter 1 Part 2: The Gate

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    daermadmD
    Ethan kept his focus on the crystalline frame, still trying to understand something that shouldn’t exist on their property. The black interior didn’t move or shimmer. It did not behave like a shadow or a dark surface. It simply absorbed the light in a steady, unnatural way that made the center feel deeper than it looked. Abigail nudged him lightly. “We should get closer.” He shook his head. “Everything about that thing is a warning sign.” “You say that about half the interesting stuff we find,” she said, though her eyes remained fixed on the frame. “But think about this. Yes, it’s your family’s land, but people wander close all the time. We’re only a few hundred yards from the the lake. If this things really glows in the evening some fisherman might land his boat for a look. If this gets reported to anyone it will almost certainly blow up and the entire county is going to show up.” That point landed harder than Ethan expected. It was true—plenty of people treated the woods as if property lines didn’t matter. If anyone stumbled on this thing, secrecy would be gone immediately. Abigail took a few careful steps toward the frame, and Ethan followed out of pure instinct. Leaving her to investigate something like this alone wasn’t an option. As they approached, the air shifted. It didn’t change temperature, but it felt denser, like the atmosphere was holding more weight. The sounds of the forest continued—distant birds, a breeze through leaves—but they were muted in a way that made the space around the frame feel set apart from the rest of the ravine. The crystalline facets caught the light and bent it in ways that didn’t follow normal physics. Shimmering etchings—some sharp, some flowing, some in scripts neither of them recognized—ran along the frame, pulsing faintly like they reacted to the angle of the sun. The black interior remained absolute, swallowing light rather than reflecting it. Abigail slowed as she reached what felt like a natural stopping point about ten feet out. “It doesn’t reflect anything,” she said. “Not even a distorted image. Whatever that surface is made of, light isn’t bouncing off it at all.” “Or the surface isn’t really a surface,” Ethan said. “It still behaves like one,” she replied. She leaned slightly to get a better angle without stepping closer. “I’m getting a few pictures from here.” “Stay behind this line,” Ethan said, indicating a spot in the leaf litter. “I know.” She switched her phone to a different camera mode and took several shots before lowering it again. “I’ll check them later. I just want documentation while the lighting is good.” Ethan stepped beside her. The crystalline frame looked even more unnatural from this distance. The etched symbols glimmered with a slow ripple, as if the writing itself were awake. He couldn’t tell if it was manufactured or grown, but its geometry suggested intention. It didn’t look accidental in any sense. Before he could say anything else, something changed at the frame. A faint increase in light occurred along the blue edges. The runes brightened too, a brief synchronized shimmer. It wasn’t dramatic, but it was noticeable. A soft vibration moved through the ground under their boots, steady but not intense. Abigail stopped moving. “It’s responding to us.” Ethan watched carefully, waiting for another shift. The glow held for a moment, then faded back to its earlier level. The vibration faded with it. Abigail lifted her phone again. She zoomed in on the inscriptions, adjusting her angle. “The symbols shift when I move. Not the reflection—the symbols. They’re changing.” Ethan leaned in slightly, careful not to step closer. Up close, the etchings were even stranger. Some lines were rigid, geometric. Others curled like ink in water. One script had a pulsing quality that made his eyes ache if he focused too long. “These weren’t carved,” he murmured. “They’re…grown into it.” Abigail took several more photos—slow, deliberate—then a short video. “If these change later, we need a baseline. And we should look at these on a bigger screen.” A breeze moved through the ravine again, carrying normal forest noise with it. Ethan exhaled. “We should check the deer before something else finds it.” “Yeah.” She lowered her phone but kept her eyes on the frame for one last beat. “And we need to decide what we’re doing with that drop item.” They backed away together until the pressure in the air eased and the forest sounded normal again. Only then did they turn back toward the deer. Chapter 1 Part 1 Chapter 1 Part 2 Chapter 1 Part 3 Chapter 1 Part 4 Chapter 1 Part 5
  • Chapter 1 Part 1: The Chairman and the Slime

    Manacite Hunters
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    daermadmD
    The woods were still in that early-Sunday way where even birds seemed hesitant to start anything. Ethan shifted in his stand, bow resting across his lap, regretting the thin gloves he insisted were “fine.” His phone screen lit up silently. Abby: See anything yet, Mighty Provider? Ethan: Cold. Abby: I hit my buck last week. You’ve got no excuses today. She attached the photo—her with her eight-pointer, looking like she’d been waiting her whole life to brag. Ethan typed back, Congrats on your deer. Again. They both knew what he was really after: “Chairman,” the heavy ten-pointer they’d caught on their trail cams. Big frame, thick beams, that unmistakable old-buck swagger. Abigail named him because “he runs this forest like he owns stock.” Ethan: If Chairman steps out, he’s mine. Abby: Bold of you to assume he didn’t relocate after watching me flex last week. Ethan rolled his eyes. Movement below cut through the stillness. Broad shoulders easing through the brush. Antlers catching the first thin strip of morning sun. Chairman. He didn’t text this time. He rose slowly, drew, steadied, and let the arrow fly. The hit landed deep in the buck’s shoulder. Chairman bounded, crashed through brush, and vanished into the ravine. Ethan: Hit was solid. Tracking. Abby: On my way. Don’t mess this up. They met at the ridge and descended the narrow trail into the gully—damp leaves, steep drop-offs, the smell of wet earth. Abigail pointed. “There.” The buck lay still—but a translucent brown mound clung to its shoulder. It pulsed slowly, like breathing gelatin. The hide beneath it was softening as if being dissolved. “What is that?” Ethan muttered. Abigail’s jaw dropped. “It’s a slime!” “My buck!?” She was already recording, moving for a better angle. “This is insane. This video is absolutely going viral.” Ethan grabbed a fallen branch and poked the thing. The tip hissed and came back with a scorched groove. “Oh, come on.” “Yeah, like that cute blue one in the cooking anime we watched!” she said. “This thing is not blue or cute.” “It still counts. You’re getting menaced by pudding.” He tried dragging the deer a little, but the slime didn’t fall. They tried rocks, sticks, and an ill-advised boot nudge. Nothing. “Knife?” she suggested. Ethan grimaced, drew his hunting knife, and drove the blade straight into the slime. The knife sank in cleanly, but the creature didn’t react—no recoil, no change in texture, nothing to suggest the strike mattered. He pulled the blade free and stabbed again with more force, but the result was exactly the same: the slime absorbed the hit like wet clay. Abigail winced. “Wow. Zero feedback.” “Yeah, I noticed,” he muttered, adjusting his stance. He angled the next thrust toward what looked like a firmer spot, hoping for any kind of response, but the slime simply quivered in place. Without warning it formed pseudopod and whipped it at him, forcing him to jump back with an undignified noise. “Oh my god it fights!” Abigail half-laughed, half-squealed. “Stop enjoying this.” “Find the core,” she said, “There’s always a core.” Taking her eyes off her phone screen she looked and pointed. “Right there—darker spot.” He lunged and missed. Tried again while the pseudopod thrashed uselessly. The third strike hit home. The slime burst into drifting blue motes and vanished, leaving behind a tiny, glittering blue sphere on the buck’s hide. Neither moved to touch it. Abigail finally lowered her phone. “So… monsters?” Ethan exhaled. “I have no idea. But—” He cut off when something upstream caught his eye. Between two leaning sycamores stood a crystalline frame, five meters wide and three tall. Angular, faceted, glowing softly along its edges in the early morning sunlight. The center of the frame was solid black—an opaque void, matte as charcoal, the light around it seemingly being pulled into void. Abigail stared, her voice dropping into a whisper. “That… definitely wasn’t here before.” Ethan swallowed hard, unable to look away from the black interior. “No. It wasn’t.” She edged forward by a half-step, eyes locked on the frame. “That’s a dungeon entrance.” Abigail didn’t even blink as she said it, which did nothing for Ethan’s nerves. They stayed where they were, balanced between instinctive caution and the pull of something impossibly new. Their world felt different now, and neither of them pretended otherwise. Chapter 1 Part 1 Chapter 1 Part 2 Chapter 1 Part 3 Chapter 1 Part 4 Chapter 1 Part 5
  • hope for us old farts ;p

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    dwarfD
    looks like they’re developing a less invasive solution for fixing eyeballs than beaming deathrays at it https://spectrum.ieee.org/electrochemistry-for-eye-surgeries [image: QrGWplx.jpeg]
  • crApple soldered on storage upgrade...

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    dwarfD
    in case any of you schlubs need more storage on your macintrash… (( after watching the vijeo, it’s quite obviously beyond my skillset (and eyes) but at least there’s a cheaper option than the ole boo-foo, choo-choo from Jobs ))
  • pierce any shield

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    dwarfD
    [image: IPBVgyS.jpeg]
  • Live Action Voltron wraps filming

    Off Topic voltron movies live action 80s
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    daermadmD
    https://comicbook.com/anime/news/voltron-live-action-movie-release-update/ No images yet, but I’m excited.
  • how'd ya like to be the poor fucker who drives this around ??

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    dwarfD
    be like hoisting a live, ticking nuke on a towtruck and hoping like hell you don’t hit a pothole anything, ANYTHING goes wrong and you simply become part of the FLASH… https://arstechnica.com/science/2025/05/cern-gears-up-to-ship-antimatter-across-europe/
  • Real Genius... for real ;p

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    dwarfD
    in an homage to the beloved 80’s movie, DARPA uses a laser to transfer 800 watts some 5 miles away and use it to make popcorn #style https://www.theregister.com/AMP/2025/05/19/darpa_energy_beaming_record/
  • Whispers of the Deep Manaethereal..Ohh What a Day

    Lore
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    halfgiantH
    “Whispers of the Deep Manaethereal…Ohh What a Day” as told by Gorlen [The tavern’s din dims as Gorlen, short in stature but tall in tales, climbs onto his favorite barrel-stool at the hearthside. The gnome adjusts his shopkeeper’s apron—still dusty with powdered silverleaf—and clears his throat with a sip of blackberry mead.] “Ahem. Right then. You think you’ve seen everything this side of the Crystalmere? Pfft. You’ve bartered for cursed relics, dodged debt-collecting devils, maybe even walked the Ethereal Plane with your mage-friends and their shiny boots. But have you ever heard the mana sing? I have. And I didn’t find it in a wizard’s tower, nor some star-bound ritual. No. I found it by mistake—because I was trying to sell cheese.” [He lets the crowd settle into disbelief before continuing, smugly.] Once, long ago—or maybe it was last week, time gets funny where I was—I glimpsed the veil between here and there. Not the Ethereal, no no, that misty transit realm’s but the porch swing to a house you should never walk into. I’m talkin’ about the Manaethereal—a plane stitched from pure, unrefined mana, pulsing like the heart of creation itself." “They say it shadows the Ethereal Plane like a mirage atop a mirror, but it’s deeper—thicker. The air there hums, sings, screams sometimes, with the voices of spells unborn and thoughts unfinished. In the Manaethereal, you don’t cast spells, they cast you. Wild surges crawl up your skin, and if you’re lucky, they leave you enlightened. If not? Well, I met a fellow who sneezed and became a constellation.” The audience chuckles nervously. “Let me explain. I’m a merchant, not some wand-waggler. I sell the unusual—mirrors that whisper, fishhooks that catch lies, that sort of thing. I was brokering a deal with a Shimmering Barterspirit—ghastly thing with a pearl for a face and wings made of scrolls. We were arguing over the price of a jar of ethereal-preserved gorgon butter when I stepped one toe too far into its realm. That’s when I felt it—the snap of reality unraveling like a badly-stitched sock.” “What I tumbled into wasn’t the Ethereal Plane. No, this was denser… alive. The air crackled. Threads of magic drifted like pollen, glowing blue and violet. You don’t walk in the Manaethereal, you float, pushed by your own intent and the pulse of something much deeper.” [He holds up a brass orb—its surface swirling with flickers of light, not reflections but living glyphs.] “I found this there. A manasphere. Self-spinning, thought-reactive. Doesn’t work on this side quite the same—nearly ignited my entire inventory of scented scrolls when I tried to appraise it. I only escaped thanks to a trade I made with a creature called an Echoform—a being made entirely of recycled spell energy. It took my name in trade. My real name. I’m Gorlen now, and that’ll have to do.” [He leans forward, voice low and smoky.] “But that’s just the edge of the Manaethereal. Beyond the shimmering veil lies the Deep Manaethereal—a place so saturated with raw magic that reality itself pulses. There, in a storm of crystal vines and radiant currents, floats the Auric Tangle, said to be the root of all mana on every plane. Some say it’s a thought left unfinished by the gods. Others? That it’s the beginning of a new Weave, one that would make the current one look like a child’s kite string.” “And now, the seams are weakening. In V’Ral, spells surge for no reason, minor enchantments birth echoes, and even my wares are misbehaving. Something from the Deep is bleeding into our world—and if I know anything, it’s that uncontrolled mana never shows up just to say hello.” [He raises his tankard solemnly.] “So, if any of you brave, curious, or mad souls want to venture there… I have maps. Poorly drawn, but enchanted. I have relics. Dangerous, but curious. And most importantly, I have stories. But you’ll have to bring the courage—and maybe a cleric or two.” It was morning, working off a hangover from the previous night—not the kind you write about in travel songs or bottle in a sun-essence vial—but the soft kind, the sort that steals into alley cracks and warms the stone just enough to coax a sigh out of your bones. I was perched on my shop’s stoop, pipe in hand, watching the steam curl off a nearby bakery cart and waiting for the street to remember it was alive. Then she stepped through. Not from the city gates, no, gods no. She shimmered out of the base of the Obelisk, that old slab of nonsense the locals paint on festival days but never really notice… Gorlen chuckles enjoying calling the Obelisk an old slab. The air around it hummed a bit that morning, subtle—like a string plucked underwater. The obelisk didn’t split. It sighed. And there she was. Amarwyn. I knew her the way you know your own shadow—unspoken, immediate. She had her mother’s stillness, her grace. Elisha could silence a forest just by walking through it, and this one—this girl—she carried that same weight. Not heavy like sorrow. Heavy like a blooming truth. Her hair glinted like dew on morning grass, and I swear to all the planes, the cobblestones beneath her grew moss as she passed. I didn’t move. Didn’t dare. Just puffed slow on the pipe and watched, like I was seeing a story the gods forgot to finish. She didn’t see me—not truly. Oh, her eyes flicked past, pausing for a moment. And for a heartbeat, just maybe, there was a flicker of something ancient in her gaze. Recognition? A memory not her own? I couldn’t tell. You see, she doesn’t know I’m her great uncle. And she mustn’t, not yet. Too many threads wind through Elisha’s lineage, too many promises kept with ink made of favors and blood. I’ve been in hiding longer than she’s drawn breath, wrapped in false names and safer silences. I wasn’t ready to reveal myself to anyone just yet. But there she was, like the dawn being born in front of me. She stayed one night. Slept by the old shrine—grandpa’s shrine. She didn’t speak to anyone save a beggar who thanked her for warmth, though he swore she never touched him. Next morning? Gone. Eastward. Toward the Sylvaeren Reach, if I’m any judge of a blooming path. And me? I’m still here. Pipe’s a little colder. Heart’s a little heavier. Maybe I should’ve said something. Maybe I will, if she ever returns. But for now, I watch the obelisk and wonder what part of her mother she’ll discover first—the magic… or the burden." Amarwyn Race: Half-Elf / Half-Plant (Divine-Blooded) Class: Mage/Cleric (Nature and Magic Domains) Origin: Daughter of Elisha (Demigoddess of Magic and Hunt) and Lathander (God of Dawn and Renewal) Current Location: Unknown; last seen departing V’Ral Age: Ageless in appearance (appears as a youthful adult) Background: Born under the first convergence of the twin stars Naeril and Sol’tereth, Amarwyn entered the planes not through birth, but as a radiant bloom within the Calyx of Awakening, a sacred locus deep in the Plane of Radiance, nurtured by her mother Elisha’s soul-magic and kissed by Lathander’s first light. Her body is as much vine and blossom as it is blood and bone—her veins carry glowing mana instead of crimson, and when she sleeps, wildflowers bloom in her footprints. Though her divine father gifted her with boundless vitality and joy, it was Elisha’s legacy that took deepest root in her spirit: the huntress’s quiet focus, the arcane intuition, and the primal communion with growing things. She walks as both guardian and mystery—an avatar of rebirth, arcane resonance, and wild renewal. Her first steps into the Material Plane were not accidental. Propelled by a pulse from the Obelisk buried beneath the planet’s ancient foundation—a relic that hums with planar convergence—Amarwyn emerged from a portal, barefoot and dew-laced, into the early dawn streets of the city. She said nothing at first, only paused to breathe deeply, as if tasting the soul of the world. She stayed a single night in the city, quietly seated outside an old shrine near Gorlen’s shop, speaking little but leaving behind a trail of glowing moss along the stonework. Locals whispered about the “Flower-Walker,” the girl with starlight eyes who wept softly when she saw how disconnected the trees in V’Ral had become from their root-sisters across the planes. But before sunrise, she was gone. Her destination: the Sylvaeren Reach—an ancient and majestic forest veiled from most maps, hidden by enchantments older than mortal kingdoms. The elves call it Arvandisthil, or “the Living Memory.” It is said that every tree there is sentient, every flower a spell yet unspoken, and every beast a guardian chosen by primal spirits. The Reach is a sanctuary of wandering spirits, awakened groves, and manaethereal is so strong that the mana ripples visibly in the air like heat on stone. Some say Amarwyn now wanders its emerald paths, learning from druidic circles and wild arcana, listening for a deeper calling from her mother’s bloodline. Others claim she seeks the Heartbloom, a mythical seed that, when planted, could regrow a dying world—or awaken a god yet unborn. A few days later. Golen in the Drunkin Ogre, is seen mumbling to a whispy blue ghost that by some accounts if viewed at the right angle, sounds a little like Arg’s description. “You ask where she went, do you?” Heh. You think she’d linger long in the brick-and-candle stink of a city? Nay. She left V’Ral as quiet as sunrise, off to a place most folk couldn’t find even with a map made by a god drunk on truth. She went to the Sylvaeren Reach. And, fool that I am, I followed—just far enough to know she was safe, I had to be sure. And just far enough to remember why none of us should ever walk its paths lightly.” “The Reach is old. Older than scrolls. Older than Elven memory, and that’s saying something. It’s not a forest, not really. It’s… the memory of one. The trees don’t grow; they remember growing. Roots don’t seek water—they follow whispers. And mana? Mana doesn’t flow—it lives. It watches.” “Legends say the Reach was seeded from the last breath of a god of growth, or maybe the tear of the Deep-manaethereal itself after some cosmic heartbreak. Who can say? What I do know is that it guards itself. You don’t find the Reach; the Reach finds you—if it wants to.” “I got in, mind you. Still have a few tricks left in these gnarled fingers, plus a favor owed from a bark-skinned dryad named Mossa who once tried to rob me. Long story. Anyway, I followed her trail—Amarwyn’s, I mean. It wasn’t hard. The plants parted for her, not out of fear, but reverence. Vines moved just enough to offer her shade. Flowers bloomed when she passed. Even the wind bent to keep from tousling her hair.” “I caught sight of her once—just once—before the canopy swallowed her whole. She was standing in a glade where the air shimmered like spun glass, eyes closed, palms open. You could feel the Reach breathing with her. She wasn’t just in that forest. She was becoming part of it.” “There’s a place deep inside the Reach called the Weaveheart Glade. No one’s seen it since the Age of Spires, not even the druids who treat the forest like their grandmother’s diary. Some say the last Goddess of Growth herself passed through it during her ascension. Others say it’s where mana dreams. I say it’s where Amarwyn was always meant to go.” “I didn’t stay. You don’t overstay in Sylvaeren Reach. Every step further in asks something from you. Time, memory, maybe a secret you didn’t want to give up. Me? I’d already given enough. But I left something for her—a book with a single inlaid crest, etched in star adamantine, and mana-gold, etched with the sigil of our bloodline. Buried it near a spring that sang her name in a language older than breath.” “She’ll find it, one day. When she’s ready.” Gorlen leans back, pipe ember glowing, lost in a rare silence. “She’s not just her mother’s daughter. She’s the next stanza of a song none of us have heard all the way through. And gods help anyone who tries to silence it.” Across the distant reaches of the sphere, the mists beneath the Autaria Dynasty stirs. Within the shadowed rim of the Autaria Dynasty’s furthest dominions—beyond the war-hewn basalt roads of Dareth’Myr and the scorched glass plains of Kelvaris—rests a forgotten caldera swaddled in mist. This place is Emberlight Hollow, untouched by conquest, unmarked on imperial charts, and alive in ways few lands dare to be. Here, the veil between realms thins. Magic flows gently, not like a torrent but like breath—slow, natural, aware. The trees bear mirrored leaves. The streams sing to those who listen. And the mana pulses with a rhythmic cadence long absent from the wider world. For centuries, Emberlight Hollow has remained still—its druids and planar geomancers merely tending to balance, preserving harmony against the ever-gnawing ambitions of fire-throned kings and vault-born wizards. Even the fall of the Autaria Conclave of Flame, with all its planar tampering and celestial arrogance, brought only a faint sigh to the Hollow. But now, something moves. The Veilwardens have felt it first—a subtle turbulence across the mana threads beneath the roots of the Heartpine Circle. Spells require gentler tongues to speak. The moonflowers bloom one night early. The stars above the Hollow realign as if bracing for something long promised and long delayed. The Eldertree Atheren—who has not spoken aloud in a generation—opened a single eye last week and whispered, “The Bloom stirs.” None know what it means. The druids convene. The Emberlight Accord, a council only gathered in ages of convergence, has been called. Old banners of the Elemental Compacts are unearthed. Rites meant to awaken sleeping groves and commune with future echoes are performed by firelight and crystal song. They do not speak of names. They do not guess at faces. They do not presume fate. They only know that magic is shifting, and something ancient has begun to root itself once again into the world. Whether it be salvation, consequence, or reckoning—they cannot yet say. But the Hollow listens. And it waits.
  • Ring of Insightful Duality

    Game Discussion magic item
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    halfgiantH
    Ring of Insightful Duality “This platinum ring is etched with the delicate sigils of an open eye and a stylized fox, symbolizing mental clarity and cunning. When worn, it heightens the wearer’s intellectual and perceptive faculties to supernatural levels.” The Ring of Insightful Duality grants the wearer a +10 insight bonus to both Intelligence and Wisdom. These bonuses do not stack with other insight bonuses to the same abilities. The wearer’s enhanced mind sharpens spellcasting, problem-solving, memory recall, and intuitive judgment. This boon is particularly potent for characters who rely on Intelligence-based or Wisdom-based skills, saving throws, or spellcasting. Prerequisites: Forge Ring, Owl’s Insight, Fox’s Insight (or similar custom 9th-level spells), Caster Level 20 Slot: Ring Aura: Strong transmutation Caster Level: 20th Weight: — Price: 375,000 gp
  • (2E) Chaotic Commands

    Rules Discussion spells
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    halfgiantH
    Chaotic Commands Sphere: Protection Level: 5 Range: Touch Components: V, S Duration: 1 turn/level Casting Time: 5 Area of Effect: Creature touched Saving Throw: None Description: This spell renders the recipient immune to magical compulsions and commands that influence their actions. While under the effects of chaotic commands, the subject is completely protected from all charm, command, suggestion, domination, and similar mind-controlling effects, whether they originate from spells, spell-like abilities, or other magical sources. This protection includes immunity to enchantment/charm spells such as command, suggestion, domination, hypnotism, geas, quest, emotion, and fear, as well as psionic mind control powers. It also renders the subject immune to magical attempts to force verbal responses or obedience. Chaotic commands is often used to protect a party member in situations where enemy spellcasters or creatures with dominating powers are expected. The spell does not protect against illusions, physical attacks, or non-magical coercion. Only one creature may be protected per casting of this spell. References: Tome of Magic (https://adnd2e.fandom.com/wiki/Priest_Spell_List_(TOM)), Page 89
  • Riftborn Archivist - Sunken Library Encounter

    Moved Lore
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    daermadmD
    Stat Block: Riftborn Archivist Huge Outsider (Chaotic, Extraplanar) Hit Dice: 60d8+720 (1,200 hp, maximized) Initiative: +10 (+10 Dex) Speed: Fly 60 ft. (perfect) Armor Class: 50 (-2 size, +10 Dex, +32 natural), touch 18, flat-footed 40 Base Attack/Grapple: +60/+82 Attack: Rift tendril +76 melee (4d6+14 plus essence drain, Will DC 42 negates) Full Attack: 4 rift tendrils +76 melee (4d6+14 plus essence drain, Will DC 42 negates) and archive gaze (60-ft. cone, Will DC 42 or stunned) Space/Reach: 15 ft./20 ft. Special Attacks: Essence drain, archive gaze, planar rift, spell-like abilities Special Qualities: Damage reduction 20/epic, darkvision 60 ft., immunity to mind-affecting effects, spell resistance 45, planar attunement, telepathy 100 ft. Saves: Fort +44, Ref +42, Will +37 Abilities: Str 38, Dex 30, Con 34, Int 28, Wis 20, Cha 34 Skills: Knowledge (arcana) +72, Knowledge (history) +72, Knowledge (planes) +72, Listen +68, Search +72, Spot +68, Spellcraft +72 Feats: None (outsider, feats not required for encounter) Environment: Ruined Library Dimension Organization: Solitary Treasure: Tome of Infinite Planes (see below) Alignment: Chaotic Neutral Advancement: — Treasure: Tome of Infinite Planes The Tome of Infinite Planes is a unique minor artifact carried by the Riftborn Archivist, a massive, leather-bound book (3 ft. tall, 2 ft. wide, 1 ft. thick) with pages that shimmer like liquid starlight. Each page is a portal to a different plane, inscribed with infinite knowledge but fraught with danger. The Tome reflects the Archivist’s role as a collector of planar secrets and ties into the Sundering Prism’s reality-warping theme. Appearance: The Tome’s cover is etched with shifting runes in Abyssal, Celestial, and Draconic, glowing faintly with prismatic light. Its pages rustle as if caught in an unseen wind, and faint whispers of planar voices echo when opened. The book weighs 50 pounds and radiates overwhelming magic (all schools). A 3-ft.-tall, 2-ft.-wide, 1-ft.-thick leather-bound book with pages of liquid starlight, weighing 50 pounds Powers: The Tome of Infinite Planes has the following abilities, usable by its bearer (requires attunement, 24 hours of study, Int 20+). All save DCs are 25 (10 + 15 artifact level, per DMG p. 268). Planar Knowledge (Su): The bearer can access the Tome to cast legend lore at will (CL 20th), gaining knowledge about any plane, creature, or object, but each use requires a Will DC 25 save or the bearer takes 1d6 Int damage from the overwhelming information. Planar Gate (Sp): Once per day, the bearer can open a gate to any plane by turning to a specific page (CL 20th). The gate lasts 1 minute, and creatures summoned through it are not automatically controlled (requiring negotiation or a Charisma check, DC 25). Infinite Library (Su): The bearer can cast secret chest at will (CL 20th), storing items in an extradimensional library within the Tome. The library can hold up to 1,000 pounds or 150 cubic feet, but retrieving an item requires a Knowledge (planes) DC 25 check (failure summons a CR 15 outsider guardian, e.g., a hezrou). Planar Surge (Su): 3/day, the bearer can unleash a 60-ft.-cone burst of planar energy, dealing 15d6 damage (roll 1d4: 1=fire, 2=acid, 3=cold, 4=electricity, Reflex DC 25 half) and forcing a Will DC 25 save or be plane shifted to a random plane. Reality Anchor (Su): While holding the Tome, the bearer is immune to forced planar travel (e.g., banishment, plane shift) unless they willingly travel. Drawbacks: Planar Instability: Each time a power is used, there’s a 10% chance a random rift opens nearby (as the Archivist’s planar rift: 15d6 damage, Reflex DC 25 half, Will DC 25 or plane shift). Curse of the Archivist: The bearer must make a Will DC 25 save each day or become obsessed with planar knowledge, taking a -4 penalty to all non-Knowledge skill checks until they spend 1 hour studying the Tome (triggering the planar instability chance). Binding: The Tome cannot be destroyed by conventional means; it reforms in a random plane 1d4 days after destruction unless a miracle or wish (CL 25th) is used to sever its planar ties (Spellcraft DC 40). Value: Treasure Value: Priceless (minor artifact, DMG p. 268). Narrative Role: The Tome could be used to retrieve the party member stranded in the Abyss (Layer 600: Endless Maze), but its instability risks further chaos, tying into the Sundering Prism’s theme.
  • (2E) Pierce Any Shield

    Rules Discussion spells
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    halfgiantH
    Pierce Any Shield (S M V) Spell Level: 9 Class: Wizard School: Alteration, Metamagic Range: 0 Duration: 1 round Area of Effect: Special Casting Time: 1 round Saving Throw: None Requirements: Somatic, Material, Verbal Source: Wizard’s Spell Compendium Vol 3 Description A more powerful version of pierce magic resistance, this spell must be cast one round before an offensive spell. The spell cast immediately after Pierce Any Shield cannot be stopped by any known magical defenses, including magic resistance, spell turning, spell absorption, anti-magic shell, or counterspell immunity. The target of the subsequent spell can only attempt a saving throw if the spell allows one, and such saving throws suffer a -8 penalty. The Pierce Any Shield spell does not protect the caster from events that would normally disrupt the casting of the subsequent spell. The material component is a silver spike or knife. Notes Common in the Mystara setting; otherwise, very rare.
  • (2E) Lowers Resistance

    Rules Discussion spells
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    halfgiantH
    Lowers Resistance Level: 5 Class: Wizard School: Abjuration, Alteration Range: 60 yards Duration: 1 turn + 1 round/level AOE: One creature Casting Time: 5 Save: None Requirements: Somatic (S), Material (M), Verbal (V) Source: Tome of Magic page 34, Wizard’s Spell Compendium Vol 2 Description This spell enables a wizard to attempt to reduce the magic resistance of a target creature. The target’s magic resistance applies to this spell but functions at only half its normal value. No saving throw is allowed beyond the magic resistance check. If the target has no magic resistance, the spell has no effect. If the spell successfully overcomes the target’s magic resistance, the creature’s magic resistance is reduced by a base of 16% plus an additional 1% per level of the caster. For example, a 9th-level caster would reduce the target’s magic resistance by 25% (16% base + 9% from level). Material Component A broken iron rod. Notes This is an uncommon spell, as noted in the Tome of Magic. The base reduction of 16% is substantially lower than in the spell’s originally published form.
  • Mage Armor, Superior

    Rules Discussion spells epicspell
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    halfgiantH
    Mage Armor, Superior Conjuration (Creation) [Force] Level: Wiz 10 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 24 hours (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) An invisible but tangible field of force surrounds the touched creature, granting a +12 armor bonus to Armor Class. This bonus does not stack with other armor bonuses, such as those from worn armor or shields, but it can stack with enhancement bonuses to armor or other bonus types (e.g., deflection or natural armor). Unlike mundane armor, greater mage armor imposes no armor check penalty, arcane spell failure chance, or speed reduction. Because it is composed of force, incorporeal creatures cannot bypass it as they can with normal armor. Note: Because 3.5 Epic spell system is very wonky, and overpriced, it was rewritten for 10th spell level. 3.5 Version can be found here.
  • plane, tank, or battleship ??

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    dwarfD
    where will bob install his first lightning cannon ??