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    • halfgiant

      Item Creation [ Notes from the Artificer ]
      Rules Discussion • • halfgiant

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      halfgiant

      Thought Bottle

      A flask of thick green glass, a thought bottle can be used to store thoughts, memories, experience, or spells. A single bottle can hold five thoughts or memories at a time, or a single creature’s current experience, or a single spellcaster’s collection of prepared spells. Any individual that touches the bottle and speaks the command word instantly gains a general knowledge of the bottle’s contents, but doesn’t actually access the thoughts, memories, or spells within until she consciously decides to do so. Storing or retrieving anything from a thought bottle requires a full-round action that provokes attacks of opportunity.

      Thoughts: The bottle can store specific ideas, communications, or conclusions. Once a memory is stored, it disappears from the user’s mind, but she remembers the general nature of the stored thought. For example, if the user stored the name of a murderer, that name would disappear from her memory and be unrecoverable from her own mind by any means, though she would know that the thought bottle now contains the murderer’s name. Similarly, secret messages and intelligence can be hidden in a thought bottle to pass them to someone else.

      Memories: The user’s recollection of a single day’s events can be stored in the bottle. Once stored, the user remembers the general nature of the memory (“the day we performed the Ritual of Binding”) but loses all details of the event itself.

      Experience: A thought bottle can be used to offset level loss as a restoration spell can, but is effective against level loss that even restoration can’t undo (including levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). When a user’s experience has been stored within the bottle, he can subsequently access the bottle to restore his XP total to exactly what it was when it was last stored, negating any levels lost in the interim. Storing experience in the bottle is difficult, and the user must pay 500 XP (deducted before storing) to do so. Only the creature that stored experience can retrieve it, but if the bottle is destroyed or lost, the user suffers no ill effects.

      Spells: An owner who prepares spells can store some or all of her memorized spells in a thought bottle. Any spell she puts into the thought bottle is expended as if she had cast it, but the spells in the bottle can then be retrieved at any later date to be prepared as normal. Wizards often use this function of the bottle to create a kind of backup spellbook, concealing thought bottles in well-hidden bolt-holes against the eventuality of their grimoires being stolen or destroyed. Only the character who stored the spells can retrieve them, and if the bottle is destroyed, the stored spells are lost with no effect.

      Strong enchantment; CL 13th; Craft Wondrous Item, demand, modify memory; Price 20,000 gp; Weight 1 lb.

      [Complete Arcane – Page 150]

    • halfgiant

      Kargin - Spell Notes
      Game Discussion • • halfgiant

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      halfgiant

      Mirror Move

      Transmutation
      
Level: Brd 2, Sor/Wiz 2

      Components: V, S, M

      Casting Time: 1 action
      
Range: Personal
      
Target: You
      
Duration: 1 minute/level

      Mirror move allows you to reproduce any general feat with an obvious physical effect that you observed another perform within the past 10 rounds, providing you meet the prerequisites for that feat.

      For example, Mialee is proficient with the shortbow but does not possess the Point Blank Shot feat. However, she can watch Soveliss perform the feat, then, using mirror move, she can mimic his Point Blank Shot feat to better attack an orc advancing on her. When the spell dissipates, Mialee can no longer access this feat (unless she later acquires it herself or recasts mirror move for the same effect).

      With a single casting, you may mirror move a number of feats equal to your Intelligence bonus, but always at least one. That is, a caster with an Intelligence of 10 can mirror one feat, while a caster with 18 Intelligence can mirror up to four feats with a single use of the spell. The effects of multiple castings of mirror move do not stack. Each new casting wipes out the previous one.
      You can mirror move the following feats:

      You can mirror move the following feats:

      Ambidexterity
      Combat Casting
      Combat Reflexes
      Dodge
      Mobility
      Spring Attack
      Exotic Weapon Proficiency
      Expertise
      Improved Disarm
      Improved Trip
      Whirlwind Attack
      Improved Critical
      Improved Initiative
      Improved Unarmed Strike
      Deflect Arrows
      Stunning Fist
      Lightning Reflexes
      Martial Weapon Proficiency
      Mounted Combat
      Mounted Archery
      Trample
      Ride-By Attack
      Spirited Charge
      Point Blank Shot
      Far Shot
      Precise Shot
      Rapid Shot
      Shot on the Run
      Power Attack
      Cleave
      Improved Bull Rush
      Sunder
      Great Cleave
      Quick Draw
      Run
      Shield Proficiency
      Simple Weapon Proficiency
      Two-Weapon Fighting
      Improved Two-Weapon Fighting
      Weapon Finesse
      Weapon Focus

      The DM may allow mirroring of feats from sources other than the Player’s Handbook, as long as they are feats with observable physical effects.

      Spellcasters who do not meet the prerequisite(s) for the feat they wish to mirror can sometimes find clever ways around this limitation. For example, Mialee has the Improved Unarmed Strike feat but a Dexterity of only 11. She casts cat’s grace on herself, receiving 2 additional Dexterity points for a 13 Dexterity. She then casts mirror move, adopting Ember’s Deflect Arrows feat. When mirror move dissipates, Mialee retains her heightened Dexterity until her cat’s grace spell ends but she loses access to Deflect Arrows. If she somehow lost the effects of cat’s grace before the end of mirror move’s duration, she would lose access to the Deflect Arrows feat.
      One interesting note about mirror move is that the spell conveys all the nuances of the mirrored character’s style. Using the previous example, Mialee not only gains the ability to Deflect Arrows but the arcane power results in her deflecting arrows exactly as Ember would do it. Although Ember may not be with Mialee when she cast the mirror move spell, anyone familiar with Ember’s style (for instance, a lifelong enemy or former trainer) may recognize that Mialee’s arrow deflection is actually borrowed from Ember. Anyone familiar with Ember’s defensive style should be allowed a Spot check (DC 15) to recognize the similarities.

      It’s worth noting that Item Creation Feats and Special Feats can not be duplicated by mirror move. Likewise, Metamagic Feats are too subtle and/or complex to be mirrored.

      Material Component: Any reflective surface, including highly polished shields or armor and even surfaces of water, can be used for this spell. Many spellcasters carry small mirrors with them for material components.

      http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20000901a

    • dwarf

      Dwarf Edition: 10e Caster
      Rules Discussion • 10e caster character class cleric dwarf edition mage • • dwarf

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      halfgiant

      10E Magic Notes -

      Flush out 10E turning and banishment mechanics. Early discussion was using Aura’s another option was adding a new manipulation called turning and/or banishment?

    • halfgiant

      CabinCon
      Announcements • • halfgiant

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      orc

      @daermadm this is true … fuck I couldn’t afford it till I got my half off discount lol

    • halfgiant

      Kargin - Metamagic Notes
      Game Discussion • • halfgiant

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      dwarf

      or an alchemist that has an elven loaner body nearby… ;p

    • daermadm

      Damnit Dregnoth
      Off Topic • • daermadm

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      dwarf

      i swear this guy is Dregnoth’s spiritual twin or something ;p

      lfg5309-1465-jan11-21.jpg

    • halfgiant

      Kargin Notes - Metals and Special Materials
      Game Discussion • • halfgiant

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      halfgiant

      Templates

      Feycraft:
      Armor: reduces weight and ASF, grants a bonus to bluff checks.
      Weapon: reduces weight and size category.

      Fireshaped:
      Armor: bonus to saves vs. fire and heat effects.
      Weapon: deals bonus damage to creatures with the cold subtype.

      Githcraft:
      Armor: reduces ASF, grants a bonus to concentration checks.
      Weapon: deals bonus damage to psionic creatures.

      Gloryborn:
      Armor: bonus to AC when charging.
      Weapon: bonus to damage when charging.

      Hellforged:
      Armor: increases ACP and ASF, reduces MDB, grants bonus AC while adjacent to an ally.
      Weapon: deals bonus damage to targets that are flanked.

      Pitspawned:
      Armor: deals damage to melee attackers.
      Weapon: bonus to confirm crits.

      Soulforged:
      Armor: bonus to resist bullrushes or trip attempts.
      Weapon: bonus damage against a charging foe.

      All templates are published in Dungeon Master’s Guide II (DMG II), except:

      Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS

      Templates from Dragon Magazine #358

      Acid Washed: bonus against acid, rust or distintegration
      Basket Hilt: bonus against disarm attempts
      Caster Armor: reduces ASF
      Enhanced Bracing: Bonus to damage when set against a charge
      Enviromentally Designed: Bonus to saving throws against harsh enviromental conditions(hot or cold)
      Folded Metal: Bonus to hardness
      Lightweight: makes armor lighter
      Long-Range: increases range increment of bows and crossbows
      Ornate: bonus to diplomancy or intimidate
      Perfect Balance: bonus to AC when taking the total defense action, melee weapon only
      Razor Sharp: extra damage on a bladed slashing weapon
      Reinforced: increased armor bonus and weight
      Resilient: extra hit points to the item
      Segmented: increases MDB
      Serrated: extra damage on a successful critical hit
      Vital Coverage: bonus to AC when opponent is confirming a critical

      Dragon Magazine Annual 5
      “Breakaway” weapons: reduces carrying size; threat on natural 20 only
      Quicksilver/iron-filled: +2 damage maces, morningstars, hammers +2 damage, +1 damage for most other types

    • halfgiant

      Cubes
      Rules Discussion • • halfgiant

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      dwarf

      yeah - i think in NWN they built 'em into neverending charged rods… so my caster wound up blasting EVERYTHING with his ray of frost ;p took farking FOREVER to crack open a chest or kill any monster over level 2… but giving our Wand of Arcane Mark with unlimited charges to someone like Dregs would wind up with him autographing every block, building and paving stone in Vral with sigils - just to annoy Sorvani…

      one of these days V really needs to get the city a 2nd powerviner for dregs to play with… ;p

    • DarkWulf

      For Kargin
      Game Discussion • • DarkWulf

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      DarkWulf

      okie okie

    • halfgiant

      CabinCon III
      Announcements • • halfgiant

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      daermadm

      @halfgiant said in CabinCon III:

      /nudge CabinCon III Exp - For Manaverse Game

      The XP total for Cabin Con III was 7,250xp per character

    • halfgiant

      Game Night 23rd
      Game Discussion • • halfgiant

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      daermadm

      @orc said in Game Night 23rd:

      @halfgiant Barb at Hot Yoga is a SAINT !! she has really helped my find my center and core strength , Plus she has hired me to help with vision quest, I mean its a little weird that Hippies lick me then go sit naked in the woods, but hey who am I to judge.

      So that is where you got the money for the Angel bombs.

    • halfgiant

      Green Orc/Blue Slaad/Ceaser with Croutons
      Rules Discussion • • halfgiant

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      orc

      Those are nice , the frog just got a lot quicker and a lot more wackity smackity against the bad guys

    • halfgiant

      CabinCon II
      Game Discussion • • halfgiant

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      dwarf

      nevermind - i’m a dumbass… forgot we were comparing TWO cabins to one at the other ;p
      (mornings are not my best time o’ day)

    • halfgiant

      Monks
      Game Discussion • • halfgiant

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      halfgiant

      @Immeral Ok, need a little bit more data -

      Do you own a monk belt, or monk robe?

      What level are you?

      Whats your modified Strength, and Strength Mod?

    • daermadm

      Dwarf Edition: 10e Monk
      Rules Discussion • 10e character class dwarf edition monk • • daermadm

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      Immeral

      Mastery of Body Tree

      Ability to concentrate mana from the manasphere into, and around, their body to enhance their physical attribute and abilities.

      Name Description Calculations Flurry of Blows https://obelisk.daerma.com/post/2191 Serious Punch By focusing your energy into a singular attack you sacrifice the ability to attack multiple times in a round for improved accuracy and damage. 1-5: + 5 atk/dmg, 6-10: +10 atk/dmg, 11-15: +15 atk/dmg, 16-20: +20 atk/dmg Wholeness of Body At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses. Inner Strength https://obelisk.daerma.com/post/2191 Fists of Power https://obelisk.daerma.com/post/2191 Mana Focus 1 https://obelisk.daerma.com/post/2193 Mana Focus 2 Mana Focus 3 Mana Focus 4 Mana Focus 5 Mana Shield 1 Manifest mana into physical form to protect user from harm. +2 AC Mana Shield 2 Manifest mana into physical form to protect user from harm. +4 AC Mana Shield 3 Manifest mana into physical form to protect user from harm. Further mastery of mana manipulation lets you use this ability in non-combat scenarios. E.g. - walking on air +6 AC Mana Shield 4 Manifest mana into physical form to protect user from harm. Further mastery of mana manipulation lets you use this ability in non-combat scenarios. E.g. - walking on air +8 AC Master of Body 15
    • halfgiant

      Downtime (Sept 30, 2020) - Crafting Log
      Game Discussion • • halfgiant

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      halfgiant

      i believe this is it, I still have several in various state of design and research, but those can be worked in the next downtime phase.

    • halfgiant

      Dragon Horde
      Game Discussion • • halfgiant

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      daermadm

      @halfgiant said in Dragon Horde:

      /bump

      @halfgiant said in Dragon Horde:

      Treasure from the January 8, 2020 - Swimming in Acid Session, Black Dragon

      @daermadm Still needs to generate this list.

      Coins 14000 gp Gems Amethyst (50 gp) Azurite (8 gp) Azurite (10 gp) Bloodstone (80 gp) Blue Sapphire (600 gp) Blue Sapphire (1200 gp) Blue Star Sapphire (700 gp) 2 x Chalcedony (50 gp) Chrysoprase (30 gp) Deep Blue Spinel (200 gp) Deep Blue Spinel (500 gp) Golden Yellow Topaz (500 gp) Iolite (80 gp) Moonstone (50 gp) Rose Quartz (50 gp) Star Rose Quartz (50 gp) Turquoise (8 gp) Violet Garnet (300 gp) Total value = 4516 gp Magic Items Divine Scroll (Enthrall (150 gp), 2 x Inflict Serious Wounds (375 gp), Summon Nature's Ally IV (700 gp)) (Completely different effect curse) (total 1225 gp) Ring of Greater Acid Resistance (44000 gp) Ring of Protection (+2) (8000 gp) Studded Leather (Small) (+1 armor, Glamered) (3875 gp) Wand of Acid Arrow (32 of 50 charges) (inscription provides clue to function) (2880 gp) Total value = 59980 gp Total value 78496 gp
    • dwarf

      show Haine this, cloud :)
      Off Topic • • dwarf

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      dwarf

      only Japan would have the patience to construct something this impressive 🙂

      https://canyouactually.com/this-incredible-mile-long-wooden-xylophone-plays-bach-when-you-roll-a-ball-down-it/

    • daermadm

      Dwarf Edition: 10e Fighter
      Rules Discussion • 10e character class dwarf edition fighter • • daermadm

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      halfgiant

      @daermadm said in Dwarf Edition: 10e Fighter:

      Caster Attenuation XI

      So Rorek has Caster Attenuation XI, he doesn’t know that many casters. Is it possible he can use the ‘unused’ slots for something else?

    • orc

      Cabin Con II Thursday
      Game Discussion • • orc

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      orc

      Im gonna say no on spellbreakers for right now , as the adventure continues to move forth I will ad them in later but for this weekend no