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    • daermadmD

      Everquest for us

      EQ
      • • • daermadm
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      daermadmD

      Potentially, I have mercy enabled. I don’t know if it worked, because EQ launches and immediately crashes on my desktop at home.

      Would not recommend trying it level 70+ first.

    • halfgiantH

      Item Creation [ Notes from the Artificer ]

      Rules Discussion
      • • • halfgiant
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      halfgiantH

      Screen Shot 2023-05-25 at 9.45.05 AM.png

    • daermadmD

      Damnit Dregnoth

      Off Topic
      • • • daermadm
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      dwarfD

      can’t blame this one on me !! Ayla is the one who likes living walls - guess it was only a matter of time until someone grew 4 with a roof 😜

      “This biomass brings lignin and cellulose, which give the MSU building materials strength. Finally, the researchers add miniscule fungi and bacteria — part of what makes the innovation truly alive.”

      https://www.thecooldown.com/green-tech/microbe-made-building-materials-biosynthesized-bacterial-fungi-ink/

    • halfgiantH

      Kargin - Spell Notes

      Game Discussion
      • • • halfgiant
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      halfgiantH

      Mystic Surge
      (Player’s Handbook II)

      Universal
      Level: Sorcerer 4, Wizard 4,
      Components: V,
      Casting Time: 1 standard action
      Range: Close (25 ft. + 5 ft./2 levels)
      Target: One creature
      Duration: 1 round
      Saving Throw: Will negates (harmless)
      Spell Resistance: Yes (harmless)

      You utter a phrase, and magical power begins to swell within you.
      The subject of mystic surge is able to channel a greater amount of magical energy into the next spell it casts before this spell’s duration expires.
      That spell’s save DC increases by 2, and its effective caster level increases by 1.

    • dwarfD

      Dwarf Edition: 10e Caster

      Rules Discussion
      • cleric 10e caster mage dwarf edition character class • • dwarf
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      halfgiantH

      Kargin - 10E Casting v1.5.xlsx

      Updated 10E Spell / Power Casting Tool.

      Not perfect by a long stretch, still some cost values that need to be discussed and not yet sure how to integrate level checks… and some other cats and dogs, but its a start.

    • dwarfD

      made ya laugh !!

      Off Topic
      • • • dwarf
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      dwarfD

      this guy reminds me of Bob… flipping off the whole damn town >:)

      https://www.infowars.com/posts/trump-water-tower-projection-becomes-punisher-skull-after-election

      fbtemp2.jpg

    • halfgiantH

      CabinCon

      Announcements
      • • • halfgiant
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      orcO

      @daermadm this is true … fuck I couldn’t afford it till I got my half off discount lol

    • halfgiantH

      Kargin - Metamagic Notes

      Game Discussion
      • • • halfgiant
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      halfgiantH

      STAFF EXPERTISE [EPIC]

      You can activate staffs with the speed that an archer
      fires arrows.

      Prerequisites: Craft Staff, Master Staff, Quicken Spell, Spellcraft 30 ranks.

      Benefits: You may activate a staff in place of an attack instead of as a standard action. As a full-round action, you could thus make as many staff activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a staff three times as a full-round action. If you also had the Rapid Shot feat, you could activate the staff four times as a full-round action.

      Each activation after the first costs one additional charge from the staff, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.

    • halfgiantH

      Kargin Notes - Metals and Special Materials

      Game Discussion
      • special materials metals • • halfgiant
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      halfgiantH

      Reference Material Attributes or Properties Planar Handbook Abyssal Bloodiron Cold Iron, +4 Critical Confirm Dungeon Master’s Guide Adamantine DR, improved sundering 10E Mess Game Adamantine, Black ??? Dungeon Master’s Guide Alchemical Silver maintains weapon, and bane to lycanthropes Magic of Faerun Alchemical Gold grants fire and acid resistance, increases armor category Magic of Faerun Alchemical Platinum grants cold and sonic resistance, increases armor category Forgotten Realms setting Arandur silver-blue with green shine; gnome material; mixed with blood of red or blue dragon Planar Handbook Astral Driftmetal 25% chance of working against incorporeal creatures Book of Exalted Deeds Aururum Pieces meld back together and repair themselves, if broken. Fiendish Codex II Baatorian Steel +1 to damage on slashing and piercing Arms & Equipment Guide Baatorian Green Steel Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells Dragon Magazine #324 (?) Black Ice Radiates Cold Arms & Equipment Guide Blended Quartz -20% arcane failure rate Secrets of Xen’drik Blood glass volcanic crimson-hinted obsidian Frostburn Blue Ice +1 damage slashing weapons, Mythrial type armor but cold as ice Eberron Campaign Setting Bronzewood wood that can be made into plate armor and weighs 10% less Eberron Campaign Setting Byeshk purple sheen; overcomes DR of daelkyr Magic of Eberron Calomel pale gray condensating metal, hard white ore; overcomes DR of fire subtypes Races of the Dragon Chitin plate armor made from insect exoskeletons Dungeon Master’s Guide Cold Iron 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures Eberron Campaign Setting Crysteel psionic superhard crystal-steel blend, surprise Dungeon Master’s Guide Darkleaf special worked Darkwood made into light plate armor Magic of Faerun Darksteel grants acid resistance Dungeon Master’s Guide Darkwood ½ normal weight of wood Stormwrack Deep Coral Expanded Psionics Handbook Deep Crystal Arms and Equipment Guide Dendritic armor made of growing crystal Eberron Campaign Setting Densewood Magic of Faerun Dlarun bone-white ivory with green sheen; halfling material Draconomicon Dragonfang grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability Dungeon Master’s Guide Dragonhide can make metal armors that count as hide Forgotten Realms setting Duskwood Arms & Equipment Elukian Clay type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks Arms & Equipment Guide Entropium +2 max dex -10% arcane failure, +2 AC penalty and added weight. Forgotten Realms setting Fever Iron reddish, deals fire damage Secrets of Xen’drik Firebrass gold-bronze metal with mithral stats Eberron Campaign Setting Flametouched Iron speckled rusty dark red ore, refined to shimmering silver Dragon Magazine #347 Fyrite (Dragon 347) metallic substance immune to heat, but takes double damage from cold Book of Exalted Deeds Frystalline Good aligned Arms & Equipment Guide Gehennan Morghuth Iron -1 attack, but poisons opponent Githsilver what Githyanki swords are made of. AKA ferroplasm Complete Arcane Green Starmetal Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders. Forgotten Realms setting Hizagkuur white magic reflecting metal Ironbark Sandstorm Kheferu Bright red metal that bypasses DR of Earth elementals Eberron Campaign Setting Livewood magical green hardwood that does not die when cut down, may contain dryads Dungeon Master’s Guide Mithral Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material Expanded Psionics Handbook Mudane Crystal Orichalcum red copper-gold Greyhawk Oerthblood Weapons gain a +1 luck bonus to attack and damage Complete Warrior Pandemonic Silver causes scream that makes others cower in strong winds Stormwrack Pearl Steel functions better underwater than normal weapons Magic of Eberron Purple Mournlode blighted purply ore, silver metal with purple streaks; overcomes DR of undead Dragon Magazine #315 Red Steel costs less to enchant items Frostburn Rimfire Ice Glows like torch, +1 cold damage, explodes 1d6 cold damage Stormwrack Riverine ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect Book of Exalted Deeds Serren Branch wood that has ghost touch Eberron Campaign Setting Soarwood lightweight wood used for building airships Arms & Equipment Guide Solarian Truesteel silvery iron; mined on Mt. Celestia Magic of Faerun Starmetal Metoric Admantium, Steel, Gold, Platinum - Alloys made from starmetal Frostburn Stygian ice Deals wisdom rather than consitution damage Eberron Campaign Setting Targath Soft metal that when carried helps the bearer resist disease Complete Warrior Thinaun traps soul of those slain by it Forgotten Realms - Nether Trilogy Book One Truesteel +1 on roll to confirm critical hits Arms and Equipment Guide - Reference Needed Urdukar +2 DC on scry attempts per 5 lbs carried
    • halfgiantH

      Cubes

      Rules Discussion
      • • • halfgiant
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      halfgiantH

      @daermadm said in Cubes:

      Where the fuck did cube chamber come from? Are you making up a new thing to go along with Kargin’s chain gun of wands?
      Cubes are simply small slots on the magic item that they can be inserted into, historically, they were generally not interchanged during combat.

      hmm no and yes, its loosely based off of wand chambers, and adapted by Kargin to create physical and/or extradimensional chambers (depends on the circumstance) to hold cubes that power magic items outside of the rod, wand, staff space; like rings, amulets, etc…

    • dwarfD

      its time to pick on Cloud !!! ;p

      Off Topic
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      daermadmD

      Shit, this happened the same day I was there, I had no idea.

      Mobile Suit Gundam: The Witch From Mercury Prologue debuted in Japan on July 14 at the Gundam Factory Yokohama (the site of the life-size moving Gundam statue), the life-size Gundam Unicorn statue in Tokyo’s Odaiba

    • DarkWulfD

      For Kargin

      Game Discussion
      • • • DarkWulf
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      DarkWulfD

      okie okie

    • halfgiantH

      CabinCon III

      Announcements
      • • • halfgiant
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      halfgiantH

      Last Years CabinCon III - 93$/person

    • daermadmD

      What are you doing now?

      Off Topic
      • random • • daermadm
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      daermadmD

      Watched the cardinals obliterate the cubs
      IMG_3014.jpeg

    • halfgiantH

      CabinCon IV

      Game Discussion
      • • • halfgiant
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      daermadmD

      @halfgiant said in CabinCon IV:

      For the Penetrators, what was the experience for the night at CabinCon?

      For the 4 characters that were there,

      10,500XP each

    • halfgiantH

      Game Night 23rd

      Game Discussion
      • • • halfgiant
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      daermadmD

      @orc said in Game Night 23rd:

      @halfgiant Barb at Hot Yoga is a SAINT !! she has really helped my find my center and core strength , Plus she has hired me to help with vision quest, I mean its a little weird that Hippies lick me then go sit naked in the woods, but hey who am I to judge.

      So that is where you got the money for the Angel bombs.

    • halfgiantH

      Green Orc/Blue Slaad/Ceaser with Croutons

      Rules Discussion
      • • • halfgiant
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      orcO

      Those are nice , the frog just got a lot quicker and a lot more wackity smackity against the bad guys

    • dwarfD

      It could only be from Japan

      Game Discussion
      • japan • • dwarf
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      dwarfD

      bob in Tokyo 😜 ((and i want a McSpaghetti !!))
      fbtemp2.jpg

    • dwarfD

      quit dickin' around, bob...

      Off Topic
      • • • dwarf
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      dwarfD

      wunner what kind of nifty toys the G is building with this ???

      Can Nanoparticle Flow Batteries Finally Beat Lithium?

      https://spectrum.ieee.org/flow-battery-2666672335

    • halfgiantH

      CabinCon II

      Game Discussion
      • • • halfgiant
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      dwarfD

      nevermind - i’m a dumbass… forgot we were comparing TWO cabins to one at the other 😜
      (mornings are not my best time o’ day)