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    • daermadm

      Everquest for us
      EQ • • daermadm

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      daermadm

      Potentially, I have mercy enabled. I don’t know if it worked, because EQ launches and immediately crashes on my desktop at home.

      Would not recommend trying it level 70+ first.

    • halfgiant

      Item Creation [ Notes from the Artificer ]
      Rules Discussion • • halfgiant

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      halfgiant

      BOW OF THE SOLARS

      This Large +2 mighty (+5) composite longbow turns any arrow it fires into a slaying arrow targeting any creature type the wielder chooses.

      Caster Level: 13th;
      Feats: Craft Magic Arms and Armor,
      Spell Prerequisites: finger of death;
      Market Price: 100,100 gp;

    • halfgiant

      Kargin - Spell Notes
      Game Discussion • • halfgiant

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      halfgiant

      Mystic Surge
      (Player’s Handbook II)

      Universal
      Level: Sorcerer 4, Wizard 4,
      Components: V,
      Casting Time: 1 standard action
      Range: Close (25 ft. + 5 ft./2 levels)
      Target: One creature
      Duration: 1 round
      Saving Throw: Will negates (harmless)
      Spell Resistance: Yes (harmless)

      You utter a phrase, and magical power begins to swell within you.
      The subject of mystic surge is able to channel a greater amount of magical energy into the next spell it casts before this spell’s duration expires.
      That spell’s save DC increases by 2, and its effective caster level increases by 1.

    • daermadm

      Damnit Dregnoth
      Off Topic • • daermadm

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      dwarf

      hokay, why is Dregnoth at Harvard ???

    • dwarf

      Dwarf Edition: 10e Caster
      Rules Discussion • cleric 10e caster mage dwarf edition character class • • dwarf

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      halfgiant

      Kargin - 10E Casting v1.5.xlsx

      Updated 10E Spell / Power Casting Tool.

      Not perfect by a long stretch, still some cost values that need to be discussed and not yet sure how to integrate level checks… and some other cats and dogs, but its a start.

    • halfgiant

      CabinCon
      Announcements • • halfgiant

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      orc

      @daermadm this is true … fuck I couldn’t afford it till I got my half off discount lol

    • halfgiant

      Kargin - Metamagic Notes
      Game Discussion • • halfgiant

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      halfgiant

      STAFF EXPERTISE [EPIC]

      You can activate staffs with the speed that an archer
      fires arrows.

      Prerequisites: Craft Staff, Master Staff, Quicken Spell, Spellcraft 30 ranks.

      Benefits: You may activate a staff in place of an attack instead of as a standard action. As a full-round action, you could thus make as many staff activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a staff three times as a full-round action. If you also had the Rapid Shot feat, you could activate the staff four times as a full-round action.

      Each activation after the first costs one additional charge from the staff, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.

    • dwarf

      made ya laugh !!
      Off Topic • • dwarf

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      orc

      @dwarf You think Bob can give me a small piece as a memento

      would be cool to put beside my piece of Berlin wall

    • halfgiant

      Cubes
      Rules Discussion • • halfgiant

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      halfgiant

      @daermadm said in Cubes:

      Where the fuck did cube chamber come from? Are you making up a new thing to go along with Kargin’s chain gun of wands?
      Cubes are simply small slots on the magic item that they can be inserted into, historically, they were generally not interchanged during combat.

      hmm no and yes, its loosely based off of wand chambers, and adapted by Kargin to create physical and/or extradimensional chambers (depends on the circumstance) to hold cubes that power magic items outside of the rod, wand, staff space; like rings, amulets, etc…

    • halfgiant

      Kargin Notes - Metals and Special Materials
      Game Discussion • • halfgiant

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      halfgiant

      Templates

      Feycraft:
      Armor: reduces weight and ASF, grants a bonus to bluff checks.
      Weapon: reduces weight and size category.

      Fireshaped:
      Armor: bonus to saves vs. fire and heat effects.
      Weapon: deals bonus damage to creatures with the cold subtype.

      Githcraft:
      Armor: reduces ASF, grants a bonus to concentration checks.
      Weapon: deals bonus damage to psionic creatures.

      Gloryborn:
      Armor: bonus to AC when charging.
      Weapon: bonus to damage when charging.

      Hellforged:
      Armor: increases ACP and ASF, reduces MDB, grants bonus AC while adjacent to an ally.
      Weapon: deals bonus damage to targets that are flanked.

      Pitspawned:
      Armor: deals damage to melee attackers.
      Weapon: bonus to confirm crits.

      Soulforged:
      Armor: bonus to resist bullrushes or trip attempts.
      Weapon: bonus damage against a charging foe.

      All templates are published in Dungeon Master’s Guide II (DMG II), except:

      Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS

      Templates from Dragon Magazine #358

      Acid Washed: bonus against acid, rust or distintegration
      Basket Hilt: bonus against disarm attempts
      Caster Armor: reduces ASF
      Enhanced Bracing: Bonus to damage when set against a charge
      Enviromentally Designed: Bonus to saving throws against harsh enviromental conditions(hot or cold)
      Folded Metal: Bonus to hardness
      Lightweight: makes armor lighter
      Long-Range: increases range increment of bows and crossbows
      Ornate: bonus to diplomancy or intimidate
      Perfect Balance: bonus to AC when taking the total defense action, melee weapon only
      Razor Sharp: extra damage on a bladed slashing weapon
      Reinforced: increased armor bonus and weight
      Resilient: extra hit points to the item
      Segmented: increases MDB
      Serrated: extra damage on a successful critical hit
      Vital Coverage: bonus to AC when opponent is confirming a critical

      Dragon Magazine Annual 5
      “Breakaway” weapons: reduces carrying size; threat on natural 20 only
      Quicksilver/iron-filled: +2 damage maces, morningstars, hammers +2 damage, +1 damage for most other types

    • dwarf

      its time to pick on Cloud !!! ;p
      Off Topic • • dwarf

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      daermadm

      Shit, this happened the same day I was there, I had no idea.

      Mobile Suit Gundam: The Witch From Mercury Prologue debuted in Japan on July 14 at the Gundam Factory Yokohama (the site of the life-size moving Gundam statue), the life-size Gundam Unicorn statue in Tokyo’s Odaiba

    • DarkWulf

      For Kargin
      Game Discussion • • DarkWulf

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      DarkWulf

      okie okie

    • halfgiant

      CabinCon III
      Announcements • • halfgiant

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      halfgiant

      Last Years CabinCon III - 93$/person

    • halfgiant

      CabinCon IV
      Game Discussion • • halfgiant

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      daermadm

      @halfgiant said in CabinCon IV:

      For the Penetrators, what was the experience for the night at CabinCon?

      For the 4 characters that were there,

      10,500XP each

    • halfgiant

      Game Night 23rd
      Game Discussion • • halfgiant

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      daermadm

      @orc said in Game Night 23rd:

      @halfgiant Barb at Hot Yoga is a SAINT !! she has really helped my find my center and core strength , Plus she has hired me to help with vision quest, I mean its a little weird that Hippies lick me then go sit naked in the woods, but hey who am I to judge.

      So that is where you got the money for the Angel bombs.

    • halfgiant

      Green Orc/Blue Slaad/Ceaser with Croutons
      Rules Discussion • • halfgiant

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      orc

      Those are nice , the frog just got a lot quicker and a lot more wackity smackity against the bad guys

    • halfgiant

      CabinCon II
      Game Discussion • • halfgiant

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      dwarf

      nevermind - i’m a dumbass… forgot we were comparing TWO cabins to one at the other 😜
      (mornings are not my best time o’ day)

    • halfgiant

      Downtime (Sept 30, 2020) - Crafting Log
      Game Discussion • • halfgiant

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      halfgiant

      f461ca6e-0695-42ff-884f-ae6d728b4927-image.png

    • dwarf

      quit dickin' around, bob...
      Off Topic • • dwarf

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      dwarf

      dude ! pretty nifty 🙂 gonna make this idea into a few of your UAVs ??

    • halfgiant

      Monks
      Game Discussion • • halfgiant

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      halfgiant

      @Immeral Ok, need a little bit more data -

      Do you own a monk belt, or monk robe?

      What level are you?

      Whats your modified Strength, and Strength Mod?