Templates
Feycraft:
Armor: reduces weight and ASF, grants a bonus to bluff checks.
Weapon: reduces weight and size category.
Fireshaped:
Armor: bonus to saves vs. fire and heat effects.
Weapon: deals bonus damage to creatures with the cold subtype.
Githcraft:
Armor: reduces ASF, grants a bonus to concentration checks.
Weapon: deals bonus damage to psionic creatures.
Gloryborn:
Armor: bonus to AC when charging.
Weapon: bonus to damage when charging.
Hellforged:
Armor: increases ACP and ASF, reduces MDB, grants bonus AC while adjacent to an ally.
Weapon: deals bonus damage to targets that are flanked.
Pitspawned:
Armor: deals damage to melee attackers.
Weapon: bonus to confirm crits.
Soulforged:
Armor: bonus to resist bullrushes or trip attempts.
Weapon: bonus damage against a charging foe.
All templates are published in Dungeon Master’s Guide II (DMG II), except:
Dwarvencraft: increases an items hp, hardness, and break DC (this modifies a material, similar to a template). RoS
Templates from Dragon Magazine #358
Acid Washed: bonus against acid, rust or distintegration
Basket Hilt: bonus against disarm attempts
Caster Armor: reduces ASF
Enhanced Bracing: Bonus to damage when set against a charge
Enviromentally Designed: Bonus to saving throws against harsh enviromental conditions(hot or cold)
Folded Metal: Bonus to hardness
Lightweight: makes armor lighter
Long-Range: increases range increment of bows and crossbows
Ornate: bonus to diplomancy or intimidate
Perfect Balance: bonus to AC when taking the total defense action, melee weapon only
Razor Sharp: extra damage on a bladed slashing weapon
Reinforced: increased armor bonus and weight
Resilient: extra hit points to the item
Segmented: increases MDB
Serrated: extra damage on a successful critical hit
Vital Coverage: bonus to AC when opponent is confirming a critical
Dragon Magazine Annual 5
“Breakaway” weapons: reduces carrying size; threat on natural 20 only
Quicksilver/iron-filled: +2 damage maces, morningstars, hammers +2 damage, +1 damage for most other types