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    • halfgiantH

      March 3rd's Game

      Game Discussion
      • • • halfgiant
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      halfgiantH

      @dwarf Ohh the power level of epic glory otherwise known as Level 3. I was thrown off by Power Items, of course how could I forget that the stairs down lead to a door propped open by a Staff of the Archmagi, the chairs in the room were made of 35k year old manacite, and had a sculpted statue of a 10th dimensional being made of compacted sphere crystal, that looked suspiciously like Sorvani…but then again all dark elves look the same to us folk.

    • DarkWulfD

      Immeral

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      • • • DarkWulf
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      DarkWulfD

      Also thinking, instead of multi-classing him into 10e fighter, cause as you said we have alot of 10e fighters. What about the Psionic Fist prestige class, especially since prestige classes wont penalize the monk from leveling further.

    • orcO

      Leo Pard my 10E thief

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      • • • orc
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      orcO

      @halfgiant Yeah I had looked at Craven I wasn’t so sure about it

      I do like Darkstalker though

      as of right now my Stealth is at 57 after my +20 from my cloak my level and class

      Also I will be needing all the crappy magic items you dont need to feed my Spellfurnace lantern so I can recharge my “Magic Items”

    • dwarfD

      lets hope they stay ...

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      • • • dwarf
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      halfgiantH

      Wow, very cool

    • halfgiantH

      Mana Welder

      Game Discussion
      • • • halfgiant
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      halfgiantH

      Ok so it will be a bit then before I can roll with one, unless i go buy one. I’ll drop it on the to-do list.

    • halfgiantH

      Prestige Classes

      Game Discussion
      • prestige class prestige classes • • halfgiant
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      halfgiantH

      Survivor
      (Savage Species variant, p. 89)

      Those who survive a program of frequent assaults and other dangers emerge a few weeks later — tougher, faster, and less vulnerable to attacks.

      Requirements
      Base Save Bonus: Highest base save bonus must be lower than character level.

      Special: The path of the survivor requires a concentrated month of study to enter the prestige class. During this month, the character must stay in one place and spend all his waking hours in study, practice, and meditation.

      A booming voice says
      “What qualifies you Rorek for having survived frequent assaults and dangers only to emerge tougher, faster, and less vulnerable to attacks?”, Rorek thinks for a moment, and by that i mean takes a big long drink from his Jamas mug and responds with … “I’ve been thru Dregnoths Labratory more than once, and lived, does that count?”

    • orcO

      Make some coin

      Game Discussion
      • • • orc
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      orcO

      @daermadm Is a good sight lots of clever ideas

    • halfgiantH

      Rorek - Charge Notes

      Game Discussion
      • • • halfgiant
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      dwarfD

      LOL !! can’t wait to see Kargin chasing around Nedok with a pair of clippers when we get home ! or a disgruntled and denuded Deathkitty 😜

      holy war, cloud ???

    • halfgiantH

      Socketed Magic Items

      Game Discussion
      • • • halfgiant
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      daermadmD

      @halfgiant said in Socketed Magic Items:

      So far the material that i’ve researched, really makes a poor attempt in my estimation of covering down on the magical capability.

      Big shock there.

    • daermadmD

      Existing character level conversion

      Rules Discussion
      • discussion conversion levels • • daermadm
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      orcO

      @daermadm Isn’t “Dies repeatedly” the other Goblin ??

    • halfgiantH

      Well that happened!

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      • • • halfgiant
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      halfgiantH

      @dwarf True Story!

    • halfgiantH

      Happy 4th of July

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      • • • halfgiant
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      daermadmD

      @halfgiant said in Happy 4th of July:

      @daermadm said in Happy 4th of July:

      Last time I checked July 10 is next Saturday

      Ohh we are still going on July 10th, it was a pre-game event, get some practice in before we go Pro. Well before i go Pro, Dwarf is already a Pro.

      Well I went for the Mango Nigori Sake at dinner. It was great.

      Currently:
      49C1254A-2225-49B4-8591-010D013BDEB6.jpeg

    • dwarfD

      forgot to bury 'yer Stargate, bob...

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      dwarfD

      @orc clouds board apparently doesn’t like the quotes symbol for minutes being used twice… think i fixed it 🙂 and don’t forget the deep-fried Tribble… they’re sooo delish !!

    • orcO

      10E thief question of Anti Magic

      Rules Discussion
      • • • orc
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      daermadmD

      @halfgiant said in 10E thief question of Anti Magic:

      However, the creature can still use spell completion items (such as scrolls) or spell trigger items (such as wands), even though it can’t cast the spells required.

      This is flat stupid. The description clearly states how it covers the creature.

      @halfgiant said in 10E thief question of Anti Magic:

      Where it strikes your foe, it ripples across his body, like water spreading across a calm pond.

      Then clearly states it functions as if in an antimagic field. Which implies that magic arms and armor will not work.

      I will 100% override this spell trigger allowance if this verison of the spell is brought into the game.

    • orcO

      Cabin Con 2020

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      • • • orc
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      daermadmD

      @dwarf said in Cabin Con 2020:

      we can just take a drive up to schaumberg and raid his garage 🙂 that one he wears to the game is worth about 4 large nowadays…

      I do wonder what it is worth. I should get it appraised. It cost me ~$450 or something to get made.

    • DarkWulfD

      Question

      Game Discussion
      • • • DarkWulf
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      orcO

      I been playing with these guys for over 20 years , there is always more to go , great thing about D&D is its like numbers just when you think you have reached the end you add one … only in our case its D6 ( or D20) … Mind you I have played a metric shit ton of characters some have retired, some have been turned into swords with a brown tip, because the party you adventured with was to chicken shit to kill the barbarian that constantly screwed them over and you learned really quickly if they said they had your back, they most certainly DID NOT !! ( sorry I’m better now) … I been thinking about having a second character but going single makes it easy for me to take over if some one cant make it ( although I my self prefer the ghosting idea )

    • daermadmD

      October 2, 2019 - Necronaut

      Campaign Calendar
      • • • daermadm
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      dwarfD

      water.jpg

    • halfgiantH

      Ancient Class Thread

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      • • • halfgiant
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      dwarfD

      constructs… are a “phase” that all wizards and crafters go through. they get this idea that building an automaton will somehow save them time and money - channeling a great deal of both into crafting one or more.

      then adventurers happen - and they learn first-hand how EXPENSIVE constructs really are, when repair costs start rolling in. then they either bankrupt themselves playing Magic Repair Mechanic or figure out that peons are cheaper and more easily replaceable in the short and long term.

      eventually, they wind up relegating the construct to either boring guard duty over unneeded and long-forgotten assets (like an unpaid and unsleeping security guard over your rental storage unit) or giving it one task and then sneaking away to make it someone elses future problem 😜

      so yeah - most ancients either don’t bother or just make “one-shot” constructs to do one specific task over and over again. “You, dig out rocks. You put rocks in wheelie cart. You move wheelie cart outside. You empty wheelie cart.” rinse and repeat.

      once in a blue pube, someone will get the bright idea to make an INTELLIGENT construct, then wind up having to deal with free will on top of everything else you already have to pay for. “Whaddya mean you want a vacation ?? Motherfucker i BUILT you !! Get back to work !” goes about as well as giving free will to humans did 😜 . . . go figure

    • halfgiantH

      Kargin - Psionic Notes

      Game Discussion
      • • • halfgiant
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      dwarfD

      i think SOME of them were converted by WotC (or Malhavoc) during their many iterations of d20 psionics… when you read Matter Rearrangement in the original 3.0 Psionics Handbook (p85), you’ll wanna punch somebody… somebody i mentioned in my previous post 😜

      Erok wrote up a few in 3e style, ones that he used a lot :

      Advanced Energy Barrier
      Psychometabolism (Str)
      Level: Psion 6/Psychic Warrior 6
      Display: Vi (see text)
      Manifestation Time: 1 action
      Range: Personal
      Target: You
      Duration: 2 rounds/level
      Power Points: 11

      The manifester’s body assimilates and converts all energy attacks to harmless light. Energy attacks include powers and spells that deal acid, cold, electricity, fire, and sonic damage. When the character absorbs damage, he or she radiates visible light for a number of rounds equal to the points of damage successfully ignored. The light is strong enough to illuminate a 60-foot-radius area. Ralph has a small dick.

      Duo-Dimensional Weapon
      Psychoportation
      Level : Psion 4 / PsyWar 4
      Display : Vi
      Manifestation Time : 1 action
      Range : Personal
      Target : One of your held weapons
      Duration : 2 rounds/level
      Power points : 7

      Your weapon’s edge becomes two-dimensional, making it infinitely razor-sharp. Almost any hand-held weapon can be altered with this power, even bludgeoning weapons such as hammers or maces. Only jointed, chain, or rope weapons (such as whips, flails, or nunchuks) cannot be made into dimensional blades. However, bludgeoning weapons will do slashing or piercing damage (damage dice as normal). In addition, the critical threat range is increased to 17-20; however the damage multiplier remains that of the weapon.
      This power’s effect can be used to breach stoneskin spells and Kinetic Barriers. While this power is in effect, the psionicist’s weapon ignores any armor worn by the victim - only Dexterity and magical protection applies. In the case of monsters, the DM must decide if the creature’s Armor Class is due to thick, armor-like hide or natural quickness.
      The dimension blade can also be used to cleanly sever inanimate objects, such as an opponent’s weapon, a stone pillar, or the axle of a wagon. Any object struck by a dimension blade must make a fortitude saving throw or be sliced in half.

      Kinetic Barrier
      Psychometabolism
      Level : Psion 6 / PsyWar 6
      Display : Vi
      Manifestation Time : 1 action
      Range : Personal
      Target : You
      Duration : 2 rounds/level
      Power points : 11

      This is the power of absorbing, storing and redirecting kinetic energy. Kinetic energy is the energy of motion - the energy contained in the swing of a sword, the fall of a rock, moving water or air, an animal running, or any number of other forms. The psionicist can remove kinetic energy from any object by touch, stopping it instantly, and bestow it on another object immediately or at some point in the future.

      While a psionicist has this power active, he is immune to all physical impacts. A sword slash stops instantly when it touches his skin, arrows drop harmlessly at his feet, and monster’ talons and fangs can’t harm him. The psionicist absorbs the damage of the blow and saves it for later use. Note that the psionicist can still be harmed by attacks that inflict their damage by contact, such as the energy-draining touch of a vampire or the slow crushing attack of a giant python.

      Using the stored energy requires the psionicist to make a physical attack. He can deliver any damage he has absorbed previously by touch, punches, or even through a hand-held weapon such as a sword. If he hits his opponent, the absorbed damage is added to any other damage the psion causes.

      If the psion fails to discharge this energy before the barrier collapses naturally (or if you lose consciousness or mental control of the barrier) you take twice the damage stored in the kinetic barrier as your body internalizes the energy.

      This power cannot be used to absorb damage from a fall.

      Matter Deceleration
      Psychokinesis
      Level : Psion 1
      Display : Au, Ma
      Manifestation Time : 1 action
      Range : Close (25 ft + 5 ft / 2 lvls)
      Area : 2 sq. ft of surface area of an object or creature
      Duration : Concentration, up to 2 rnds / lvl
      Saving throw : none
      Power Resistance : Yes
      Power points : 1

      Matter Deceleration is the opposite of Matter Agitation. Instead of increasing the energy of the target’s molecules to raise its internal heat, molecular motion is suppressed to lower the object’s heat. Objects may freeze, become brittle, crumble, shatter, or explode from extreme drops in temperature. The list below shows some of the possibilities, depending on how long the power is maintained :
      One Round: Embers and coals are extinguished. Metal becomes cold to the touch. Skin becomes clammy. Water condenses on object.
      Two Rounds: Small fires are reduced to cold embers. Bone and chitin become brittle. Skin becomes frostbitten (1d3 points of damage). Liquids freeze.
      Three Rounds: Large fires reduced to embers. Metal and wood become brittle. Flesh freezes (1d8 points of damage). Damage does not increase after this round, but does continue at the rate of 1d8 per round.
      Four Rounds: Stone and obsidian become brittle
      Most items are not automatically destroyed by being frozen and then thawing out, but they may become more susceptible to breakage. Armor and weapons that become brittle due to cryokinesis must make saving throws versus crushing blows each time they deliver or receive blows in combat. (Thri-kreen who are struck while their chitin is brittle suffer double damage from any physical blow.)

      Momentum Theft
      Psychokinesis
      Level : Psion 3 / PsyWar 3
      Display : Vi
      Manifestation Time : 1 action
      Range : Close (60 ft + 10 ft / lvl)
      Area : one creature or object
      Duration : Instantaneous
      Saving throw : none
      Power Resistance : Yes
      Power points : 5+

      This power allows a psionicist to drain a target of its momentum, causing it to stop moving. The stolen momentum is dissipated harmlessly in the ground at the psionicist’s feet. Arrows, catapult missiles, and even flying creatures can be halted in mid-air and begin to fall. (Winged creatures can usually break their fall after a drop of 10 to 20 feet, however.) Creatures walking or fighting are temporarily thrown of-balance and must make a Dexterity check to avoid stumbling and losing their action for the round. A running or charging creature must make a Dexterity check with a -4 penalty or take a running tumble for 1d4 points of damage and be stunned for 1-2 rounds.
      If this power is used on a falling character, it stops him instantly and he begins to fall again. However, since his speed was reduced to 0, falling damage is only counted for the distance he fell after his momentum was neutralized.
      It is hard to remove the momentum of heavy and fast-moving objects. The larger and faster an item, the more power points it costs to arrest its movement. It requires 5 power points to stop a man-sized creature (200 pounds) with a movement rate of 30. Each doubling of speed or weight costs an additional 5 power points, so it costs 25 power points to stop a charging half-giant in his tracks.

    • halfgiantH

      Kargin - Reducing Metamagic Feat Spell Level Increases

      Game Discussion
      • • • halfgiant
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      halfgiantH

      Metamagic Focus Gem

      [Placeholder - Pending integration of Cubes]