Subcategories

  • Confirmed House Rules. Learn 'em.

    138 Topics
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    halfgiantH
    4/27/2025 8:49pm CT - Notes on refined manacite For every 10,000 years of refined manacite is equal to 1 spell point per pound, a 20,000 1lb of refined manacite is 2 spell points per pound a 10lb block of 20,000 year old manacite = 20 spell points, per round. The radius found in the floating city had a 5 lb block 20k refined manacite floating a platform 5 miles in diameter.
  • have a bit of lore or character history you want known?

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    101 Posts
    daermadmD
    For future reference, the spire was crystalline star metal. Exact properties are yet undefined. DM leanings are that it is manacite that is formed in a star and has properties that make it conducive to spelljamming. Mostly used in spelljamming helms.
  • 69 Topics
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    daermadmD
    February 03, 2021 added. DaermaAdventures_2021-02-03 0.8G
  • Renault made a live action D&D Cartoon commercial

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    dwarfD
    holy awesomesauce, batman !!
  • since i know ya like cosplay...

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    dwarfD
    and i know you like anime… do NOT show this to Haine, cloud but you and smougster will prolly appreciate it almost as much as me !!! https://www.youtube.com/user/rescuetheprincess/videos
  • Treasure List

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    dwarfD
    okey dokey - so the remaining split breaks down as follows : slaad and onaga only took 2 picks in the starting round, giving them 5 unused picks as the rest of us grabbed 7 items. the highest average value of the remaining high-value items (salted towards the highest value because we cherry-picked what we REALLY wanted/needed from the first draft) is approximately 8k… so they’re getting an extra 40k each out of the split knocking 5% off the final retail to cover kargin’s overhead, that leaves us with a final divvy of each party member getting 370,101 gold from liquidating the party treasure (with slaad and onaga receiving 410,101 as their total) (( oh, and i didn’t include selling the few healing potions in party inventory - too useful in a pinch )) pending approval from cloud, in case i missed anything and spreadsheet attached, for those that wanna snag anything off it at 95% of retail (or in case you wanna check my maths) dregnothpartytreasure.ods
  • A random Vinnie sighting.

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    halfgiantH
    I think Jared hired an actor.
  • cool gamer parody...

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    dwarfD
    of a classic dire straits song… Half-g, you’ll get a pleasant memory jolt outta the short vid
  • Nice to see Cray is still in the game

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    daermadmD
    World’s fastest supercomputer will be built by AMD and Cray for US government Frontier is expected to go online in 2021 with 1.5 exaflops of processing power The world’s fastest supercomputer will be built in the US by 2021, the US Department of Energy announced today. The machine, dubbed Frontier, will be built by chip designer AMD and supercomputer manufacturer Cray for the Oak Ridge National Laboratory in Tennessee. It’s expected to produce more than 1.5 exaflops of processing power, and will be used for a range of tasks, performing advanced calculations in areas like nuclear and climate research.
  • I want them on a shark damnit.

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    daermadmD
    So, @halfgiant do you have a bit of a tan from being out west? The US Air Force successfully tested a laser system to shoot down missiles The US Air Force announced that it has successfully used a laser weapons system to shoot down multiple missiles while in flight. The system is designed to eventually be mounted on aircraft to be used to protect the vehicle from attacks.
  • One more time for Properity

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    daermadmD
    … We talked about it at the temple one night. That was the same answer I have then. The same response from @dwarf too
  • Dregnoth is working on a new hat to share with everyone !

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    halfgiantH
    Looks like a Monk hat to me!
  • I swear to God I had nothing to do with this I'm still just a peon

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    halfgiantH
    That is a pretty cool picture, i like the beard axe jewelry.
  • Warcraft 1 & 2 on GOG

    games
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    dwarfD
    ahh, remember all the fun of stringing thinnet and trying to get the old DOS network drivers working to play it ?? don’t miss that shit… still remember when we started playing the first warcraft - had to kill each other b’cuz it didn’t have computer controlled opponents yet… and you ragequitting as my giant demon came lumbering into your town whilst you were still building your barracks. “FUCK YOU, DWARF !! this game’s over !” think it was wc2 where we dumped some SERIOUS hours running all the different maps… 'til Descent and Diablo came out and we never went back to those golden oldies…
  • Epic/Ancient Magic Items

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    halfgiantH
    Fair enough, i’ve been reading some of the Epic rules and so far they aren’t completely terrible. Before we go charging head long into a artifact quest i wanted to be sure the Crafting at Epic/Ancient levels was not going to arduous and/or painful - always being broke i can deal with. But if i have to quest to collect a boil off the ass of Orcus to make a item, that would have been useful 5 levels ago and by the time i can make it the items usefulness has passed … I will hard pass thank you very much. If that was the case i was probably going to shelf the Dwarves and play something else. Are we still playing with Shadow Exp even into Epic levels? I know that is something we established back in the Fallen Legion days. Just wanted to be sure that is how we will continue to roll into Epics.
  • HP/CON Optimization (in draft)

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    dwarfD
    yeah, we replaced it WAYYY back in the erok days… it basically equates to Improved Toughness (( cuz only a weenie like Ralph thinks people would burn a fcheat for 3 piddly hit points ))
  • ManaVerse - Our Next Quest

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    dwarfD
    hardest part will be getting it BACK from kargin after he’s done diddling with it
  • Homunculus, Dedicated Wright

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    halfgiantH
    Improved Homunculus You are adept at improving and modifying your homunculus. Whenever you advance your homunculus’s Hit Dice, you can also imbue it with special supernatural abilities. Prerequisites: Craft Construct or craft homunculus class feature, Craft (any) 6 ranks. Benefit: Your homunculus gains natural armor and special abilities based on its HD (see chart). If you use the Craft Construct feat to construct a homunculus, it gets these abilities when you create it. If you use the craft homunculus class feature of the artificer class, your homunculus gains natural armor and special abilities based on its current HD, and additional natural armor or special abilities if you later increase its HD. All special abilities are described below; those requiring additional information follow the chart. Unless otherwise specified, an ability can only be taken once. Each time the homunculus gains a HD, you can choose to remove any one special ability already granted from this feat and select another ability to replace the lost one. For example, an artificer with a 4-HD homunculus that has the climber special ability could choose to give it sneak attack instead if the homunculus’s Hit Dice were increased to 5. This feat applies to the character’s homunculus regardless of its type. For new types of homunculi, see Chapter 6. Hit Dice Natural Armor Total Special Abilities 1–2 +0 0 3–5 +2 1 6–8 +4 2 9–11 +6 3 12–14 +8 4 15–17 +10 5 18+ +12 6 HOMUNCULUS ABILITIES Ability Effect Climber1 Gains climb 20 ft. or existing climb speed improves by 20 ft. Dextrous Gains +2 Dexterity Durable1 Gains 10 hp Evasion As monk class feature Flyer1 Gains fly 20 ft. (good) or existing fly speed improves by 20 ft. and maneuverability improves by one category Skilled2 Gains +3 competence bonus on chosen skill check Sneak attack1 Gains sneak attack +1d6 (as rogue class feature) Store infusion Homunculus can store one infusion of up to 3rd level Strong Gains +2 Strength Swimmer1 Gains swim 20 ft. or existing swim speed improves by 20 ft. Telepathy range Range of telepathy between homunculus and creator increases to 1 mile/level of the creator Weapon ability2 Natural weapons gain special ability 1 May be chosen more than once. Multiple selections stack. 2 May be chosen more than once. Multiple selections do not stack; instead, each selection of the ability applies to a new skill or weapon ability. Store Infusion: At the beginning of each day, the artificer can store one infusion of up to 3rd level in the homunculus. This infusion must be one that the artificer could normally imbue the homunculus with. This infusion does not take effect when it is first stored. Instead, the homunculus can use a standard action to imbue itself with the infusion. No homunculus can store more than one infusion at a time. Weapon Ability: When this ability is granted, choose a weapon special ability with a base price modifier of “+1 bonus,” such as ghost touch, keen, or shock. The homunculus’s natural weapons are treated as if they had this special ability. http://eberronunlimited.wikidot.com/feat:improved-homunculus
  • Adventure Search

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    daermadmD
    Damned nice.
  • AD&D 2E Edition - Psionics

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    halfgiantH
    Attached the_book_of_the_mind.pdf A good combined reference for 2e psionics. References: The Complete Psionics Handbook, The Will and The Way, Dragon Kings, and The Way of the Psionicist
  • Friend of yours orc?

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    orcO
    I love that little pig … the cow had it coming
  • Kargin - Psionic Notes

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    dwarfD
    i think SOME of them were converted by WotC (or Malhavoc) during their many iterations of d20 psionics… when you read Matter Rearrangement in the original 3.0 Psionics Handbook (p85), you’ll wanna punch somebody… somebody i mentioned in my previous post Erok wrote up a few in 3e style, ones that he used a lot : Advanced Energy Barrier Psychometabolism (Str) Level: Psion 6/Psychic Warrior 6 Display: Vi (see text) Manifestation Time: 1 action Range: Personal Target: You Duration: 2 rounds/level Power Points: 11 The manifester’s body assimilates and converts all energy attacks to harmless light. Energy attacks include powers and spells that deal acid, cold, electricity, fire, and sonic damage. When the character absorbs damage, he or she radiates visible light for a number of rounds equal to the points of damage successfully ignored. The light is strong enough to illuminate a 60-foot-radius area. Ralph has a small dick. Duo-Dimensional Weapon Psychoportation Level : Psion 4 / PsyWar 4 Display : Vi Manifestation Time : 1 action Range : Personal Target : One of your held weapons Duration : 2 rounds/level Power points : 7 Your weapon’s edge becomes two-dimensional, making it infinitely razor-sharp. Almost any hand-held weapon can be altered with this power, even bludgeoning weapons such as hammers or maces. Only jointed, chain, or rope weapons (such as whips, flails, or nunchuks) cannot be made into dimensional blades. However, bludgeoning weapons will do slashing or piercing damage (damage dice as normal). In addition, the critical threat range is increased to 17-20; however the damage multiplier remains that of the weapon. This power’s effect can be used to breach stoneskin spells and Kinetic Barriers. While this power is in effect, the psionicist’s weapon ignores any armor worn by the victim - only Dexterity and magical protection applies. In the case of monsters, the DM must decide if the creature’s Armor Class is due to thick, armor-like hide or natural quickness. The dimension blade can also be used to cleanly sever inanimate objects, such as an opponent’s weapon, a stone pillar, or the axle of a wagon. Any object struck by a dimension blade must make a fortitude saving throw or be sliced in half. Kinetic Barrier Psychometabolism Level : Psion 6 / PsyWar 6 Display : Vi Manifestation Time : 1 action Range : Personal Target : You Duration : 2 rounds/level Power points : 11 This is the power of absorbing, storing and redirecting kinetic energy. Kinetic energy is the energy of motion - the energy contained in the swing of a sword, the fall of a rock, moving water or air, an animal running, or any number of other forms. The psionicist can remove kinetic energy from any object by touch, stopping it instantly, and bestow it on another object immediately or at some point in the future. While a psionicist has this power active, he is immune to all physical impacts. A sword slash stops instantly when it touches his skin, arrows drop harmlessly at his feet, and monster’ talons and fangs can’t harm him. The psionicist absorbs the damage of the blow and saves it for later use. Note that the psionicist can still be harmed by attacks that inflict their damage by contact, such as the energy-draining touch of a vampire or the slow crushing attack of a giant python. Using the stored energy requires the psionicist to make a physical attack. He can deliver any damage he has absorbed previously by touch, punches, or even through a hand-held weapon such as a sword. If he hits his opponent, the absorbed damage is added to any other damage the psion causes. If the psion fails to discharge this energy before the barrier collapses naturally (or if you lose consciousness or mental control of the barrier) you take twice the damage stored in the kinetic barrier as your body internalizes the energy. This power cannot be used to absorb damage from a fall. Matter Deceleration Psychokinesis Level : Psion 1 Display : Au, Ma Manifestation Time : 1 action Range : Close (25 ft + 5 ft / 2 lvls) Area : 2 sq. ft of surface area of an object or creature Duration : Concentration, up to 2 rnds / lvl Saving throw : none Power Resistance : Yes Power points : 1 Matter Deceleration is the opposite of Matter Agitation. Instead of increasing the energy of the target’s molecules to raise its internal heat, molecular motion is suppressed to lower the object’s heat. Objects may freeze, become brittle, crumble, shatter, or explode from extreme drops in temperature. The list below shows some of the possibilities, depending on how long the power is maintained : One Round: Embers and coals are extinguished. Metal becomes cold to the touch. Skin becomes clammy. Water condenses on object. Two Rounds: Small fires are reduced to cold embers. Bone and chitin become brittle. Skin becomes frostbitten (1d3 points of damage). Liquids freeze. Three Rounds: Large fires reduced to embers. Metal and wood become brittle. Flesh freezes (1d8 points of damage). Damage does not increase after this round, but does continue at the rate of 1d8 per round. Four Rounds: Stone and obsidian become brittle Most items are not automatically destroyed by being frozen and then thawing out, but they may become more susceptible to breakage. Armor and weapons that become brittle due to cryokinesis must make saving throws versus crushing blows each time they deliver or receive blows in combat. (Thri-kreen who are struck while their chitin is brittle suffer double damage from any physical blow.) Momentum Theft Psychokinesis Level : Psion 3 / PsyWar 3 Display : Vi Manifestation Time : 1 action Range : Close (60 ft + 10 ft / lvl) Area : one creature or object Duration : Instantaneous Saving throw : none Power Resistance : Yes Power points : 5+ This power allows a psionicist to drain a target of its momentum, causing it to stop moving. The stolen momentum is dissipated harmlessly in the ground at the psionicist’s feet. Arrows, catapult missiles, and even flying creatures can be halted in mid-air and begin to fall. (Winged creatures can usually break their fall after a drop of 10 to 20 feet, however.) Creatures walking or fighting are temporarily thrown of-balance and must make a Dexterity check to avoid stumbling and losing their action for the round. A running or charging creature must make a Dexterity check with a -4 penalty or take a running tumble for 1d4 points of damage and be stunned for 1-2 rounds. If this power is used on a falling character, it stops him instantly and he begins to fall again. However, since his speed was reduced to 0, falling damage is only counted for the distance he fell after his momentum was neutralized. It is hard to remove the momentum of heavy and fast-moving objects. The larger and faster an item, the more power points it costs to arrest its movement. It requires 5 power points to stop a man-sized creature (200 pounds) with a movement rate of 30. Each doubling of speed or weight costs an additional 5 power points, so it costs 25 power points to stop a charging half-giant in his tracks.
  • So you want infravision

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    dwarfD
    dont get your hopes up on that one, greenie… did a lotta looking into and research on that when i was writing Boomstick - common consensus was that for a human to breathe water and get enough oxygen to survive, you’d need gills down most the length of your body and a pair of lungs/water bellows to match. be more likely they’d invent a technological way to split water molecules (which was how i had the Zarn oxy masks work in the mine, and how most of the alien tech worked) tho the best “idea” i read about was someone wanted to make basically a wingsuit with gills functionality. thought that one might actually work, if they could get the logistics figured out