• Gorlen Blackhammer - Journal Entry

    Lore gorlen lore
    1
    0 Votes
    1 Posts
    847 Views
    halfgiantH
    <long yawn> As a crazy-haired gnome gets out of bed, gods above we drank too much last night, say what you will about the Dark Elf Sorvani that elf can pack away the mana wine. The gnome slowly stretches, gets dressed and splashes some water on his face. Living above this shop has some advantages to sleeping- in, as he mumbles about his mana-ache being a cross between a headache and a manapool. Slowly he makes his way down the stairs to his shop, climbing upon his stool behind his counter, and with a big <sigh> he mutters something about inventory. And then he hears a banging on his door outside his shop, pressed against his glass window with a faint sound of “Are you open?” Gorlen mumbles, “clearly we are not … it should seem pretty obvious”, slowly getting off his stool and walking over to his door. As Gorlen approaches the door he flips the Closed sign to Open and waves the customer into the shop. As Gorlen makes his way back to his counter, he tells the customer to have a look around while Gorlen tries to recover from his hangover. But then he smelled it, felt it, and then the managanger masked deep down across layer upon layer of cloaking magics shivered. Thankfully Gorlen already had crazy hair from the evening he had so he didn’t show many of his cards, but he took immediate interest in an unfamiliar customer. As the customer is slowly made his way through the figurine aisle, he found it odd yet interesting there was a carved figurine of a battle ogre paying exceptional attention to it he grabbed it off the shelf and started heading to the counter. Gorlen sensing this customer isn’t projecting their natural state, slowly reaches down to pick up a specialized set of spectacles that he uses to create jewelry, carve gemstones, and create figurines additionally it provides the enhanced ability to see things truly as they are. Looking down upon the figurine as the customer hands it to him, Golen says “Ahh yes, you know I remember carving this one, it’s a popular piece for folks when they are in a pinch”. Slowly looking up, Gorlen looks upon the customer “What’s your name?” The customer, clearly an adventurer now that Gorlen sees him up close, says “I am Draven Sunshaper.” At this point, the glasses need a round to sync and another round to process their surroundings, so Gorlen needs to stall a bit. Gorlen says “have you seen the rest of the shop are or do you want anything else?”. Draven looks around a little nervously almost looking ashamed, and Gorlen interjects “The Merak items are behind the curtain in the back no judgment go have a look.” After about eight minutes later a visibly embarrassed Draven comes out, “That was not what I was looking for”, Gorlen gives a bit of a chuckle “You were in there for eight minutes, must have found something you fancied”. Draven looking mortified, Gorlen waves his hand …“It’s okay, if that is not what you want what are you looking for?” Draven responds…“I have heard folks call them spellbreakers?” Gorlen smiles…. “Ahh yes, we have spellbreakers, but how did you hear about them? I’m certain you are new to the city”. Draven says “I came a long way from the city of Esagend, in the Autaria Kingdom”, hmm Gorlen taps his finger on the glass case thinking …He has either seen my Gnome form in the siege of the library, maybe he recently arrived in the spelljammer port in Esagend, or he is full of crap either way I should be getting a synopsis of his true form in a few moments. Gorlen says “Ok I’ve heard good things about Esagend, dragging out a box of spell breakers and setting it on the counter. It’s 500gp per Spellbreaker.” Draven visibly looks excited … “How do you make them?”, Gorlen smiles…” As much as I would like to show people, V’Ral rules, the recipe, and the process is not to be shared, it is a popular requested item.” Draven looking disappointed, dismisses the unfortunate news and says “I’ll take thirty of them.”, dropping 15k of gold on his counter. Gorlen thinks to himself, as much mana wine Sorvani and I packed away last night I don’t think that 15k will go far in digging me out of that debt. Gorlen shaking off the memories of last night’s indulgences peels off 30 spellbreakers and hands them to Draven. Gorlen says, “Have fun do you need anyone to show you how to use them?”; Draven responds, “I’ll figure it out.”, Gorlen smiles “Confidence, I like that”. As Draven begins to turn away, an internal ding within the minds of Gorlen occurs and the glasses begin telepathically giving him a dossier upon the true form of Draven Sunshaper. Telepathic data feed from Gorlen’s infinity lenses: Race: Ethereon (currently believed to be extinct) Capital City: Etherhaven Kingdom: Aetheria (previously believed to be destroyed) The Aetheria kingdom, previously believed to be destroyed and the Ethereon race wiped out, which appears to be untrue as little is known about both, in your adventure to the Dreadstone Necropolis library you discovered the only piece of literature presently discovered to ever hint at the existence of Aetheria and the Ethereon people. Aetheria in its former glory consisted of floating cities, a crystalline arcanarium that includes crystalline spires, and arcane libraries, elemental nodes, and skyborne gardens. Ethereon are enigmatic beings that exist between the realms of matter and manaethereal energy. They appear as shifting, amorphous masses of the Manaetheral mist, constantly changing shape and form. Able to take any shape, their natural true form, is constantly changing shape and form. Ethereons are adept at manipulating the fabric of reality, bending space and time to their will. The city of Etherhaven, has a whole host of diverse array of manaetheral races such as Slyphs, Tethers, Ethersprites, and Astral Arcanids, each with their unique traits and characteristics. The Ethereon are the ruling class in Aetheria. The city is ruled by a Magocracy, along with a council of elders that include solely powerful wizards. The Magocracy governs with wisdom and authority, guided by principles of arcane law and magical harmony. While their rule is benevolent, the Magocracy brooks no dissent when it comes to matters of magic and the preservation of Aetheria’s mystical heritage. The Kingdom of Aetheria is extremely xenophobic and goes to great lengths not to be influenced or discovered by outsiders. As Draven continues to walk toward the exit, Gorlen not realizing he is mumbling as he digests the data feed huffs…” I guess you don’t see that every day”. Draven turns around noticeably with his guard up, and Gorlen responds “ohh umm not you and he points out the window display in his shop at the caravan pulling up, Wednesday they usually don’t arrive until Thursday. Will wonders never cease!” This was made up they always come on Wednesday, but Gorlen had to make something up. Walking Draven to the exit Gorlen says “Since you’re a new customer here is a big ohm on the house and look forward to doing more business with you in the future” Draven looks down at the big ohm, responding “Thanks!”; enthusiasm seemed partly genuine, but also a little manufactured. As Draven makes his way out of the shop and down the street deeper into the market of V’Ral. Gorlen sends a telepathic message to the Obelisk…” Hey O, I just planted a big ohm tracker on a new customer that I need to learn more about, can you keep an active trace on where he goes?” Obelisk responds… “Active tracking enabled, and actively being logged” … “Thanks O.” Gorlen smacks his belly, switches signs on his shop door…”Out for Breakfast”… and heads down to the local greasy spoon to nurse his manaache.
  • easy money for ya, G ;)

    Off Topic
    1
    0 Votes
    1 Posts
    1k Views
    dwarfD
    plus ya get to swipe some $$$ from the asshats at Google ! (i’m sure you’ve had several ideas without military uses, along the way) Google Will Pay You $5 Million to Figure Out What the Hell Quantum Computers Do https://gizmodo.com/google-launch-competition-figure-out-quantum-computers-1851308439
  • Town: Lagiluri

    Lore towns cities villages
    1
    0 Votes
    1 Posts
    1k Views
    halfgiantH
    Small Village ~500 inhabitants Main export is Spirits The fallen legion established first contact with the town, and handed over to the Rolandites for future trade. Erok purchased 10-20 barrels of their spirits.
  • Ragnarok is here :(

    Off Topic
    6
    0 Votes
    6 Posts
    2k Views
    halfgiantH
    I’ll have to give it a try, always interested in some Fusion. I’m sure it won’t be the same but none the same i can poke my head in see what they changed.
  • World Map

    Lore
    1
    0 Votes
    1 Posts
    688 Views
    daermadmD
    Still needs work [image: 1neCMTS.png]
  • Theurgic Specialist

    Game Discussion feats caster level
    3
    0 Votes
    3 Posts
    2k Views
    halfgiantH
    @daermadm said in Theurgic Specialist: Not sure this works with out multiclass and spellpoint systems as implemented. Which is why i posted it, so that we can discuss how it can be retooled.
  • Plotting Against The Manaverse

    Game Discussion
    1
    0 Votes
    1 Posts
    599 Views
    halfgiantH
    Even Sazerac and Smedley joined us - [image: ZL4uP2V.jpg]
  • dreams of the apocalypse...

    Off Topic
    6
    0 Votes
    6 Posts
    1k Views
    halfgiantH
    Those sound like some very cool dreams, i however have been sleeping like a baby… not much to speak of.
  • Rays and Ranged Touch Attacks

    Rules Discussion
    7
    0 Votes
    7 Posts
    2k Views
    halfgiantH
    @daermadm Who me? [image: zu6gaW5.gif]
  • Mechanic: Lightning Bolt

    Rules Discussion lightning bolt spell
    2
    0 Votes
    2 Posts
    889 Views
    daermadmD
    I had not reread the 2e spell in a while, but I thought I was playing by those rules. I did not even clearly recall that the spell did mention saving again for the bounce.
  • The Fallen Legion: Experience Tracker

    Pinned Game Discussion exp xp fallen legion
    1
    0 Votes
    1 Posts
    638 Views
    halfgiantH
    The Return of the Fallen Legion Year EXP Notes 01/07/2024 3,087 17 Frost Giants 01/21/2024 9,950 Mountain Giants and Ice Elementals 02/04/2024 1,750 Yak Folk Warriors and Deathdrinkers 02/18/2024 1,725 Sand Giants and Ice Marrash 03/03/2024 800 Garnath & Greater Ssvaklor 03/03/2024 100 Bonus for Sazerac for handling Night Twist 03/17/2024 1500 Dracolich on bridge in Demi Plane 03/31/2024 900 Twilight Owlbears, undead, Forsaken Shell 04/28/2024 1000 Shadows, Undead, Orcs, Thorn, Grizzly 05/26/2024 2500 Orcs, Naer, Yochlol 06/09/2024 400 Naer, Skeletons 06/23/2024 1250 Mourel (Twilight Elf) and returned Duladora 07/07/2024 250 Negotiations in town and initial tunnel encounter in Vendren 09/29/2024 1050 Various fights in the tree (purple worms etc) 10/27/2024 750 Final clear of Evil Tree 11/24/2024 1500 Manthereal skeletons and Manathereal Dracolich (Blue) 12/07/2024 3675 CabinCon 2024 XP from Lava Dragon and Balor Squad more to come? 01/19/2025 1500 Balor Squads 02/02/2025 3000 The Shattered Plaza 03/02/2025 3250 The Cater Below Esagend 3 Devils 03/16/2025 24301 Arcane Sentinels, Tome Wraith, Kaelith the unbound 03/30/2025 12150 Riftborn Archivist 04/27/2025 2000 Situational XP for completing fallen library, swiping the obelisk and breaking the spelljammer siege. 05/25/2025 3000 Situational XP from talking to the Empress and then the first 2 encounters in Kelvaris 06/08/2025 4725 Found and destroyed the mirror in Kelvaris 07/20/2025 520 Fought Star Metal Golems in vault under Kelvaris 08/03/2025 2100 Fought Star Metal Golems in vault under Kelvaris 10/12/2025 1572 Fought Reality Scourge in vault under Kelvaris 10/26/2025 4672 Prism Warden, Reality Scourge, and Star Metal Golems 11/23/2025 3,000 Fought Star Metal Golems 12/07/2025 1,500 Frothspawn in Alashan 01/04/2026 750 The Devouring Core outside Leminster 04/12/2026 11,500 Manacite Sovereign 05/24/2026 1,100 Ashen Maw 07/05/2026 7,000 Fought the party The Obsidian Court 08/02/2026 36,000 Brindlecross missing dealt with Gate-Anchor Titan of the Starless Astral
  • Metamagic Feat: Split Ray

    Rules Discussion metamagic ray
    1
    0 Votes
    1 Posts
    548 Views
    halfgiantH
    Split Ray ( Complete Arcane, p. 83) [Metamagic] Your ray spells can affect an additional target. Prerequisite Any metamagic feat, Benefit You can cause any ray spell tofireone additional ray beyond the number normally allowed. The additional ray requires a separate ranged touch attack roll to hit and deals damage as normal. It can be fi red at the same target as the fi rst ray or at a different target, but all rays must be aimed at targets within 30 feet of each other and fi red simultaneously. A split ray spell uses a spell slot two levels higher than the spell’s actual level.
  • Metamagic Feat: Ray Extension

    Rules Discussion metamagic ray
    1
    0 Votes
    1 Posts
    532 Views
    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You maintain a ray spell for an additional round. Benefit: When the extended ray spell is cast, you can use your next action to attack with the same ray. You can designate either a different target or the same target. A successful ranged touch attack is required for the second target. If any other actions are taken, or the spell is disrupted before your next action, then you lose the extended spell (though any previous effects remain). An extended ray uses up a spell slot one level higher than the spell’s actual level.
  • Metamagic Feat: Ray Splitting

    Rules Discussion metamagic ray
    1
    0 Votes
    1 Posts
    548 Views
    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You can attack three adjacent targets with a ray spell. Benefit: A split ray can hit three targets. A successful ranged touch attack is needed for each target, and each roll incurs 5-4 penalty to hit. A target cannot be attacked more than once with a given spell. A split ray uses up a spell slot two levels higher than the spell’s actual level.
  • Metamagic Feat: Ray Burst

    Rules Discussion metamagic ray
    1
    0 Votes
    1 Posts
    527 Views
    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You change the effect of a ray spell to a 30-foot radius burst centered on yourself. Benefit: A ray burst hits all targets (friend or foe) within 30 feet. Targets within 30 feet are allowed a Reflex save to avoid the burst. Any targets that do not avoid the effect are treated as if they were hit by the ray spell. Any target with 100% cover with respect to the caster is not affected. A ray burst spell uses up a spell slot three levels higher than the spell’s actual level.
  • Metamagic Feat: Ray Coning

    Rules Discussion metamagic ray
    1
    0 Votes
    1 Posts
    516 Views
    halfgiantH
    Type: Metamagic Source: Dragon Annual 5 You expand a ray spell to a 30-foot cone. Benefit: All targets in the area of effect receive Reflex saves to avoid the effect, but are otherwise affected as if they were hit by the ray spell. A coned ray uses up a spell slot two levels higher than the spell’s actual level.
  • Feat: Two-Handed Power Strike

    Rules Discussion feats fighter
    3
    0 Votes
    3 Posts
    910 Views
    dwarfD
    good, because Erok has been using it since the beginning
  • Harm Spell (Variant): Daerma Adventures

    Rules Discussion harm spell
    4
    0 Votes
    4 Posts
    1k Views
    daermadmD
    @halfgiant said in Harm Spell (Variant): Daerma Adventures: The 3.5 Harm (link) is a will save, just kept it the same. That works. Fixed the first post.
  • How multiclass characters work

    Moved House Rules official custom house rule 3.5e
    8
    0 Votes
    8 Posts
    2k Views
    daermadmD
    @halfgiant said in How multiclass characters work: do all three classes add in con bonuses for the levels for each of the classes in your calculation? Yes. Because you are spending the XP to truly level the class. Edited the first post.
  • Spellbreakers

    Rules Discussion spellbreakers magic items
    35
    0 Votes
    35 Posts
    8k Views
    halfgiantH
    @dwarf Well that was depressing, i had hoped over time maybe 5e would have had enough power creep to become interesting. Similar to 3.0E in the day, after a few years some of their later products started producing some interesting ideas. With that said, the 3.5E metamagic rods i never really found interesting or thematically liked. Just seemed lame, and Kargin did investigate what he called meta crystals that you could embed in wands, rods, and staffs. However shortly after that @dwarf brought up the concepts of lens’s and amp’s … and we just ran with that. Kargin also flirted with psicrystals, i do believe he has some prototypes specific for melee types, and some specific for caster types. There was a lot of interest but it typically fades fairly quickly because in order for them to work they need to be implanted into their spine or at the base of their skulls to hide the crystal, while others implant the crystal shard in their forehead, forming a mythical “third eye.” Some warriors tend to have them implanted into the hand or chest, often sporting custom-made armor to show off the crystal to their enemies. To implant and integrate the crystals into the various systems of the body (i.e. nervous, immune, etc…) requires the skills of an alchemist… and that is where Kargin loses them. Back to the drawing board.