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    • daermadmD

      Gem Magic Design

      Watching Ignoring Scheduled Pinned Locked Moved Rules Discussion gem magic
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      halfgiantH
      Yeah, if we know what the ~ actual bases costs are for each, we can probably reverse engineer the formula’s for the 4 versions. The versions can apply to Gems, Runes, Tattoos, etc… Spell Level x Caster Level x Fixed Constant (i.e. 50gp, 75gp, 150gp, 750gp)
    • halfgiantH

      Spellbreakers

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      halfgiantH
      [image: PwvLp5ol.jpg] Kyuss is Coming
    • daermadmD

      5e to 3.5 Conversion

      Watching Ignoring Scheduled Pinned Locked Moved House Rules conversion 3.5e
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      daermadmD
      This applies only to base classes, not prestige classes…
    • halfgiantH

      a few rando things

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      halfgiantH
      See you then
    • halfgiantH

      10E & Feats

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      daermadmD
      Ok. This was more or less what I thought you meant, but wanted to be clear. I will think on the pre-requisites.
    • daermadmD

      Obelisk upgraded

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      daermadmD
      Server updated from Fedora 40 to 42 NodeBB upgraded from 3.8.2 to 4.4.4 Additionally, my home router was replaced. But everything seems to be working normally for remote access.
    • halfgiantH

      Innate Spell

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      daermadmD
      @halfgiant said in Innate Spell: spell-like ability. Per the original post here, it becomes a spell-like ability. Spell-like abilities are always a standard action.
    • halfgiantH

      Weapon Mastery

      Watching Ignoring Scheduled Pinned Locked Moved House Rules official custom house rule 3.5e
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      halfgiantH
      Suggestions for Epic Weapon Mastery Epic Weapon Focus [Epic] Prerequisite Weapon Focus and Greater Weapon Focus in the chosen weapon. Benefit Add a +4 bonus to all attack rolls you make using the selected weapon. Special You can gain this feat multiple times. Its effects do not stack. Each time you take the feat it applies to a different type of weapon. Epic Weapon Specialization [Epic] Prerequisites Epic Weapon Focus, Weapon Focus, Weapon Specialization (all in the chosen weapon). Benefit Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet. Special You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon. Epic Weapon Grand Mastery [Epic] Prerequisites Weapon Grand Master, Epic Weapon Focus, Epic Weapon Specialization (all in the chosen weapon). Description: Choose any 1 weapon you have Grand Mastery in. You are now highly skilled in the use of this weapon. You may choose unarmed strike or grapple for your weapon for the purpose of this feat. Benefit: This feat gives you an additional +2 bonus to all attack and damage rolls made using the selected weapon. When using a weapon that you have become a Epic Grand Master with as your primary weapon you may take an additional attack each round with it. Epic Weapon Legendary Mastery [Epic] Prerequisites Weapon Grand Master, Epic Weapon Focus, Epic Weapon Specialization (all in the chosen weapon); Epic Weapons Grand Master. Description: Choose any 1 weapon you meet the prerequisites in. You have now attained legendary skill in use of this weapon. Benefit: A legendary master, automatically confirms their critical strikes. Epic Weapon Critical Mastery [Epic] Prerequisites Weapon Grand Master, Epic Weapon Focus, Epic Weapon Specialization (all in the chosen weapon); Epic Weapons Grand Master. Description: Choose any 1 weapon you meet the prerequisites in. You have now attained legendary skill in use of this weapon. Benefit: A Critical Master, criticals are so effective, even the energy spirit damage is multiplied by the crit modifier when determining damage. Discuss. Open to edits, adds, changes.
    • halfgiantH

      Metallic Beholders

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      dwarfD
      in 2e, base beholders had a fly speed of 3(B) - which was good maneouverability at 30’ round… as you might imagine, i based all of my monster designs on 2e in play, i always figured that given a beholder’s natural buoyancy and nonmagical levitation, any other magical movement effect would be ADDITIVE to their natural movement rate - so, for example, they could get a little speed bump to 40’ round using their telekinesis beam as a bonus thruster…
    • halfgiantH

      Rorek [Character Details]

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      halfgiantH
      Number of Attack’s Calculation Attacks: 1 Attack 1 - Base (Primary) 2 Attack 2 - Base (Primary) 3 Attack 3 - Base (Primary) 4 Attack 4 - Base (Primary) 5 Attack 5 - Grand Mastery 6 Haste Attack 1 - Improved Haste 7 Haste Attack 2 - Improved Haste 8 Bracers Attack - [Item] Bracers of Extraordinary Specialization 9 Slashing Flurry - Feat 10 Attack 10 (Swift Action) - Triggered on Crit, Kill, or Cleave 11 Attack 11 (Adrenalin Surge) - Class Ability of the 10E Fighter (Optional) Off-Hand Attacks 12 Attack 12 - Base (Offhand) 13 Attack 13 - Feat - Improved Two-Weapon Fighting 14 Attack 14 - Feat - Greater Two-Weapon Fighting 15 Attack 15 - Feat - [Perfect Two-Weapon Fighting] 16 Attack 16 - Feat - [Perfect Two-Weapon Fighting]
    • halfgiantH

      Metamagic Grip and Lens Thread

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      dwarfD
      as stated in the original 10e post, lens powers alter or modify the output of a Rod/Staff/Wand - adding things like Holy (energy substitution), boost it with Enlarge or Extend, Splitting ray efx, even adding Focus or Penetration to the energy released. these tend to operate on the lower-end of the metamagic + scale, so GENERALLY SPEAKING most of the +0, +1 and +2 level metamagic fcheats are lens effects. amplifiers tend to wind up being in the +3 or higher metamagic fcheats, and actually PUSH more juice thru the wand - so things like Twinning the output (and yes, you could Twin a Split Ray to get a pseudo double-twin effect, but it only works with rays (as far as i’ve seen)) or Widening the blast radius, Chaining it to hit others, Admixing in extra juice or Quickening it so you can cast a spell AND shoot a wand in the same round… (( and in your example, as Twin and Maximize are both amplifier effects, a typical wand only takes one amp - so you’d have to upsize to a rod or staff if you wanted BOTH to work and generate your twinned maximized fireball )) lenses and amplifiers are interchangeable between wands, staffs and rods - the core “tech” inside those items are effectively identical, being just large preprogrammed spell batteries.
    • halfgiantH

      Ancients

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      daermadmD
      @halfgiant if putting them together like you are talking about still only let’s them be wands and shooting only one per round, no, that is not an artifact. I was assuming that by jacking in a wand of fire and a wand of lightning you were thinking to Have a rod that casts some amalgamation fireball lightning bolt with a single charge from a rod cube that would be an artifact class combination. Minor artifact, but artifact. Mostly because of the free form spell combine functionality.
    • halfgiantH

      Gold Piece for a Poor Artificer? [clink clink clink]...Will work for Beer.

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      daermadmD
      @halfgiant said in Gold Piece for a Poor Artificer? [clink clink clink]...Will work for Beer.: So… Now for the next obvious question. Is Diniscus (not sure if that spelling is correct) open for business in the Manaverse? No. Still cost a wish to summon the door? If it was here? Yes.
    • DarkWulfD

      Continued.

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      DarkWulfD
      oh, and I correct my mistake, it’s not pyromancer, it’s pyrokineticist. My bad.
    • halfgiantH

      V'Ral Forges

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      daermadmD
      @halfgiant said in V'Ral Forges: During CabinCon II - Forgotten Mess, Blood War raging beneath V’Ral ( in level 5 i believe) there was a Void Forge, or a Forge of the Void, whatever we choose to call it we gleaned a few bits of information from it. It is a Immortal Level Forge, capable of creating upto +20 item level enchantments. Ralax being a Planetar of Istus and a immortal was the only one, among the party, able to use the Forge We used it to make seemingly basic weapons comparatively since we are saving blood coins, and magic coins. @dwarf Anything else that we can add? That unit does not exist in the Manaverse. Just FYI.
    • dwarfD

      who are these guys ???

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      orcO
      Had you guys just used the same portraitists I did you wouldn’t have aged . lol
    • halfgiantH

      CabinCon VII

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      halfgiantH
      Give your dicebags a tug we are 6-days away from CabinCon.
    • halfgiantH

      July 10th Meeting

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      halfgiantH
      @daermadm Now that is a great idea!
    • daermadmD

      Metamagic Feat: Heighten Spell

      Watching Ignoring Scheduled Pinned Locked Moved Rules Discussion metamagic feats custom house rule 3.5e
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      halfgiantH
      @dwarf I believe that is correct, its your effective cast level, but i don’t think it gives you access to spells beyond what your natural level for that class is. So it should increase the damage of a spell d6 per level sort of thing, it should make the DC saves against it more difficult, etc… Nice little feat.
    • daermadmD

      Dwarf Edition: 10e Thief

      Watching Ignoring Scheduled Pinned Locked Moved Rules Discussion thief 10e dwarf edition character class
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      orcO
      So having talked about the thiefs ability to focus his anti magic at runes would they then be able to drop in behinde a magic user in stealth and focus his energy towards them ? Could this ability possiabley be a learned ability with level ? And whats the deal with stoneskins we ever get that worked out amd set in stone ?? And his true wish ability at will ( maybe you were not drunk enough for me to pull that one off yet )