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  • Confirmed House Rules. Learn 'em.

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    halfgiantH
    4/27/2025 8:49pm CT - Notes on refined manacite For every 10,000 years of refined manacite is equal to 1 spell point per pound, a 20,000 1lb of refined manacite is 2 spell points per pound a 10lb block of 20,000 year old manacite = 20 spell points, per round. The radius found in the floating city had a 5 lb block 20k refined manacite floating a platform 5 miles in diameter.
  • have a bit of lore or character history you want known?

    42 Topics
    101 Posts
    daermadmD
    For future reference, the spire was crystalline star metal. Exact properties are yet undefined. DM leanings are that it is manacite that is formed in a star and has properties that make it conducive to spelljamming. Mostly used in spelljamming helms.
  • 69 Topics
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    daermadmD
    February 03, 2021 added. DaermaAdventures_2021-02-03 0.8G
  • There's a new priest of Torm in town....

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    orcO
    @halfgiant Did some one say get weird ??? let me see what I can find online LOL
  • May 13th game

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    dwarfD
  • Kargin - Initiative Notes

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    halfgiantH
    Items Item/Ability Effect Source Rod of Alertness +1 to init Dungeon Master’s Guide Pale Green Ioun Stone +1 competence to ability checks Dungeon Master’s Guide Stone of Good Luck +1 luck to ability checks Dungeon Master’s Guide Flexible Spine +4 racial to init Lords of Madness Luck Blade Reroll a die 1/day Dungeon Master’s Guide Burning Ability +2 if held @ start of battle Eberron Doomwarding Ability Reroll a die, limited charges Player’s Guide to Faerun Initiative Ability +2 luck to init Oriental Adventures Eager Ability +2 unnamed Arms and Equipment Guide Fire Grafts (X grafted) +2 times (X-1) unnamed Magic of Eberron Intelligent Item – +2 to checks Dungeon Master’s Guide Special Purpose power Boots of Speed, bound +2 insight Magic of Incarnum to Feet Chakra
  • For Kargin, about Immeral

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    DarkWulfD
    Was trying to help him, that’s all.
  • For Immeral, this may add some ommph to your attacks.

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    DarkWulfD
    https://realmofadventure.fandom.com/wiki/Fanged_ring Fanged Ring This item is useful to any character who frequently finds herself unarmed, though monks and similar martial artists prize it most highly. Description: Protruding 3 inches above its setting, this gray fang dragon scale is set in a heavy gold band. The ring appears cumbersome but does not interfere with any actions. Activation: A fanged ring functions continuously while worn. Anyone donning the ring receives mental instructions in Draconic on the effects of the item and how to activate it. Effect: A fanged ring grants its wearer the Improved Unarmed Strike feat and the Improved Natural Attack (unarmed strike) feat. If the wearer deals a critical hit with an unarmed strike, he also deals 1 point of Constitution damage to the creature struck. Aura/Caster Level: Strong transmutation; CL 12th. Construction: Forge Ring, divine power, poison. 5.000 gp, 400 XP, 10 days. Weight: —. Price: 10,000 gp. Item is listed in Dragon Magic (pg101)
  • Attacks of Opportunity

    aoo cheatsheet
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    halfgiantH
    Reference Feats [8/17/2022 - discussion during fight with Air Dragon, on the Air Plane in the Temple of Elemental Evil about number of attacks of opportunity a character can get on a monster or vice versa] Combat Reflexes Benefit When foes leave themselves open, you may make a number of additional attacks of opportunity equal to your Dexterity bonus. For example, a fighter with a Dexterity of 15 can make a total of three attacks of opportunity in 1 round–the one attack of opportunity any character is entitled to, plus two more because of his +2 Dexterity bonus. If four goblins move out of the character’s threatened squares, he can make one attack of opportunity each against three of the four. You can still make only one attack of opportunity per opportunity. With this feat, you may also make attacks of opportunity while flat-footed. Special The Combat Reflexes feat does not allow a rogue to use her opportunist ability (see page 51) more than once per round. A fighter may select Combat Reflexes as one of his fighter bonus feats (see page 38) A monk may select Combat Reflexes as a bonus feat at 2nd level. Improved Combat Reflexes Type: General Source: Dragon #340 You react to any drop in your opponents’ guard with lightning speed. Prerequisite: Dex 13, Combat Reflexes, base attack bonus +6. Benefit: For any given opportunity in melee combat, you can make two attacks of opportunity. The second attack is at a -5 penalty, just like your second normal attack in any given round. You still cannot exceed your normal maximum number of attacks of opportunity in a round. Greater Combat Reflexes Type: General Source: Dragon #340 You react to any drop in your opponents’ guard with blinding speed. Prerequisite: Dex 15, Combat Reflexes, Improved Combat Reflexes, base attack bonus +11 Benefit: For any given opportunity in melee combat, you can make three attacks of opportunity. The second attack is at a -5 penalty, just like your second normal attack in any given round. The third attack is at a -10 penalty, just like your third normal attack in any given round. You still cannot exceed your normal maximum number of attacks of opportunity in a round. Riposte ( Dragon Compendium) [Fighter Bonus Feat, General] You are adept at striking from a defensive posture. Prerequisite Combat Expertise (PH) , INT 13, Base attack bonus +5, Benefit If you use Combat Expertise to increase your Armor Class, the first opponent to attack and miss you for that round provokes an attack of opportunity from you. Special A fighter may select Riposte as one of his fighter bonus feats. Improved Combat Reflexes [Epic] Prerequisites Dex 21, Combat Reflexes. Benefit There is no limit to the number of attacks of opportunity you can make in one round. (you still can’t make more than one attack of opportunity for a given opportunity.)
  • Dragon Horde

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    daermadmD
    @halfgiant said in Dragon Horde: /bump @halfgiant said in Dragon Horde: Treasure from the January 8, 2020 - Swimming in Acid Session, Black Dragon @daermadm Still needs to generate this list. Coins 14000 gp Gems Amethyst (50 gp) Azurite (8 gp) Azurite (10 gp) Bloodstone (80 gp) Blue Sapphire (600 gp) Blue Sapphire (1200 gp) Blue Star Sapphire (700 gp) 2 x Chalcedony (50 gp) Chrysoprase (30 gp) Deep Blue Spinel (200 gp) Deep Blue Spinel (500 gp) Golden Yellow Topaz (500 gp) Iolite (80 gp) Moonstone (50 gp) Rose Quartz (50 gp) Star Rose Quartz (50 gp) Turquoise (8 gp) Violet Garnet (300 gp) Total value = 4516 gp Magic Items Divine Scroll (Enthrall (150 gp), 2 x Inflict Serious Wounds (375 gp), Summon Nature's Ally IV (700 gp)) (Completely different effect curse) (total 1225 gp) Ring of Greater Acid Resistance (44000 gp) Ring of Protection (+2) (8000 gp) Studded Leather (Small) (+1 armor, Glamered) (3875 gp) Wand of Acid Arrow (32 of 50 charges) (inscription provides clue to function) (2880 gp) Total value = 59980 gp Total value 78496 gp
  • Scientific talk on dwarven beards

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    orcO
    @dwarf The Beard may act as a secondary liver of sorts allowing the alcohol to separate and be stored in the hairs , which would make sense on the ability to keep dwarfs clean , high alcohol content does kill a lot of germs and viruses… and if Im not mistaken when you turned 30 and shaved your beard (dont ever do that shit again) Im pretty sure you got fucking rocked by allergies worse than usual. Smoug the Science Orc has more science to work out
  • Clarification

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    DarkWulfD
    Fivefold Breath of Tiamat Minimum Level: 15th As a full-round action, you create five different breath weapons simultaneously: a cone of acid, a cone of cold, a cone of fire, a line of acid, and a line of electricity. Each breath weapon deals damage equal to your normal breath weapon damage, and each one allows a Reflex save to halve the damage dealt. When you use this breath effect, you also take a number of points of damage equal to twice your class level, which can’t be lessened by damage reduction or any similar benefit. A non-evil dragonfire adept instead takes damage equal to four times her class level. In addition, you can’t use any breath weapon in the round following the one in which you apply this breath effect. You must have a non-good alignment to learn or use this invocation. Does the “Deals damage equal to normal breath weapon damage” mean it does 8d6x5damage (current) or that it does 48x5 damage (max for current). Also it apparently requires an enemy to make 5 different reflex saves, one for each type.
  • While we are rebuilding the Ruined Castle outside of Segovax

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    halfgiantH
    After several days of round the clock work by Kargin’s Dedicated Wright crafters a Dwarf looking golem emanating a magical aura emerges from the portable mansion carrying a finished belt. Handing the belt to Kargin, Kargin gives the craftsmanship of the belt a quick review, giving an approving nod to the Golem. Kargin looks around for the party Monk, Immeral were did that Monk get on to. After a few hours pass, Kargin finds Immeral passed out next to Guzar, Ceasar, and Rorek. Kargin looking at the three of them disapprovingly, when Guzar said, “Hey he said he wanted to try the beer we were drinking, we said that wouldn’t be a good idea, he did anyway, it wasn’t like we didn’t warn him.” Kargin shakes his head, walks over and splashes some water across Immeral’s face, wake up, here is your new belt. Get to your tent and go sleep it off. Belt of Monk Grandmastery.docx - [Subject to DM changes]
  • Cleric's

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    dwarfD
    aye… on Athas (Dark Sun) there were Templars who worshipped the dragon kings, and Clerics who instead forged an allegiance to one of the elemental planes, as well as Druids who simply serve the spirits of nature. it introduced the idea of Preservers and Defilers (on the mage side) who drew magical energy from the lifeforce of the local plant life - preservers pulled small amounts to merely weaken the natural order, defilers just RIPPED everything away, leaving only dead ash in their wake. in 10e, being an unaligned priest or cleric largely means you serve a subsect of deific and planar powers - so, for example, Druids can follow their race-specific god or just continue to serve nature itself, pulling tiny bits of magic from ALL the nature gods. Elemental clerics work in similar fashion - drawing their magic from their respective elemental plane as well as the lifeforms all around with minute connections to it. one thing to keep in mind, however - being an unaligned cleric GENERALLY means you won’t get taxed with tithes but ALSO that you won’t be able to call upon allies from your church. that might not mean much at our current level, but in low level games its a serious hindrance… having access to healing/resurrection/etc at cost is hard to sneeze at
  • Psionics

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    daermadmD
    Psionics work with the same spell point system as magic does.
  • Ayla's Living Crossbow of Pain...

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    dwarfD
    figured i should throw this out, since it MIGHT get used on a mouthy gate guard tonight Ayla’s Living Crossbow of Pain (LCoP) Crafted from the fevered dreams of the Forsaken One, this corrupting magic-dead crossbow is both semi-sentient, fully insane, and something in between construct, living and undead. The self-growing barbed bone projectiles are fueled by inserting bones from any once-living creature, or if necessary, the wielder himself. Nobody REALLY knows all of the functions of this deadmagic weapon, but what HAS been so far discovered is listed below : Its effective ranged attack bonus is equal to one-quarter of the wielders XP level, as is its rate of fire. The weapon GRAFTS ITSELF to the wielder, refusing to be put down as if functionally magnetized to him. Meaning you can free your hands only by sticking it to a different body part. Whatever body part its currently attached to can be animated BY the crossbow, if it so desires - and its limited mobility allows it to slowly move about that appendage. Its projectiles eagerly bore into flesh, ignoring any DR or “required to hit” enchantment. Sometimes the weapon temporarily steals effects from the bones fed to it (ie feeding it green dragon bones causes it to grow d8 poisonous projectiles, rust monster bones/antennae produce d8 rusting projectiles, medusa bones produce d8 petrifying projectiles, etc). This occurs based on the HD of the creature’s bits fed to it (10% per HD of source material) Additionally, depending on what part of the targets body is pierced by the projectile often determines certain effects : Head - typically occurring during crits, this is the worst possible place to get struck for most creatures. upon entering the skull, the projectile reacts to its highly energized environment and DUMPS its entire load of mutagenic toxin to flood the bloodstream. within d4 rounds, the target BECOMES an entirely different creature. Chest - the projectile burrows in and subsumes the closest rib, devouring 2 HP worth of minerals and biological material each day as it spreads to take over nearby ribs. Once the entire ribcage is replaced, it begins converting internal organs and slowly transforms the host into some other creature of slightly higher HD (original HD+4). Rarely (5%) it will instead explosively spawn a MUCH larger creature from the host body. Back - a strike here sees the projectile burrow into the spine, paralyzing the victim for d4 rounds as it moves into its new home. Roughly one day per HD (of the target) later, it completes its spinal override and TAKES OVER the target - rewiring it to obey the alchemical directives for acquiring new reagents (making it, effectively, a serial killer). Arm - penetrations here cause the projectile to override the hosts control of the appendage as it converts and subsumes the arm bones. Each round the limb acts as tho under the effect of Ayla’s Confused Appendage spell, tho no magic effect is present. Roll a d10 to determine its action each round : 1 - Hang uselessly at the side 2-3 - Perform some mildly irritating action on host body (scratching its head or ass, picking its nose, untying a shoe or coin purse, picking up and dropping/throwing nearby objects) 4-6 - Caress or fondle nearest creature in melee range, or host if none available (such comedy gold 7-9 - Attack nearest creature in melee range, or host if none available 10 - Act normally (under hosts control) Leg - LCoP projectiles have a fondness for burrowing into and consuming/replacing the large leg bones, spawning painful blood crystals that embed themself throughout the body of the host and eventually work their way out (causing d8 subdual damage daily, and making the host seep blood from every orifice) Tail - projectiles DO NOT like being embedded into redundant appendages - so d4 rounds after burrowing into such a limb, sees it animate and begin retracting said limb into the closest convenient orifice to the appendage. screams of horror are often heard, outside of elven lands anyhow. Projectiles which miss their target and find no flesh to burrow into DIE after a turn or so, slowly breaking down into a mutagenic toxin that remains active for one day per level of the wielder. The projectiles may ONLY be removed on the same round they enter, as moments later they’re already burrowing into their target.
  • Plotting against the Manaverse

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    dwarfD
    dunno how many beers we had, but it got 'er done !! and the above made for a yummy hangover breakfast today
  • japan is closing their schools early...

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    orcO
    One of the nice things about Corona virus though is the fact in shit hole country’s it seems to be helping … and to think we almost went to war with them … this is a very fortunes event https://www.foxnews.com/health/advisor-irans-supreme-leader-dies-from-coronavirus-1150-cases-middle-east-linked-to-country
  • Never ever..... EVER !!! sleep in a funeral home

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    orcO
    Sorry guys fake news … I’m trying to get a job at CNN
  • which episode are you in, Cloud ?

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    daermadmD
    Also, I just got my travel info. I won’t be home in time for the game. [image: n10kETw.jpg]
  • one for cloud and smoug...

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    daermadmD
    Senko are my absolute favorite firework.
  • I got working speakers!!

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    DarkWulfD
    well, I stand corrected, not even 5 days after I get speakers, my wife blew out the main speaker because she had the volume way too high, cause apparently she is deaf as hell and can’t hear speakers I can hear from the other side of the apartment at 25% volume and she had it cranked up to 98… and she was siting right in front of them.
  • If it pleases His Lord High Majesty of Dwarfs and Demi god of Alchemist

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    orcO
    @dwarf You know funny enough I do believe the Disney company may be the reason those wasps take over the world. When Shari and I went there on our honeymoon we took a tour of their living world building , they grow a lot of the food they serve at Disney World , but they also breed sting less wasps and what not as pest control , now knowing the Disney company how long do you think it will be before they breed a wasp that when stings mind controls folks into returning to the hive …the Hive … DISNEY WORLD !!! or land depending on what side of the Rocky mountains you are on.